NARS UI Mod

QoL features for NARS

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         NARS UI Mod
// @namespace    http://tampermonkey.net/
// @version      2024-09-8
// @description  QoL features for NARS
// @author       Blubbled
// @match        http://66.179.254.36/
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    function toggleUncappedFPS(enabled) {
        window.requestAnimationFrame = function(callback) {
            return setTimeout(callback, 1);
        };
    }

    function periodicallyShowKillCounter() {
        showKillCounter();
        setTimeout(periodicallyShowKillCounter, 100);
    }

    function showKillCounter() {
        var killCounter = document.getElementById('ui-kill-counter-wrapper');
        if (killCounter) {
            killCounter.style.display = 'block';

            var counterText = killCounter.querySelector('.counter-text');
            if (counterText) {
                counterText.style.minWidth = '30px';
            }
        }
    }


    var gunSwitchDelayMap = {
        "MP5": 750,
        "MAC-10": 750,
        "UMP9": 750,
        "Vector": 750,
        "Vector (.45 ACP)": 750,
        "CZ-3A1": 750,
        "VSS": 750,
        "FAMAS": 750,
        "M416": 750,
        "M4A1-S": 750,
        "Mk 12 SPR": 750,
        "L86A2": 750,
        "M249": 750,
        "QBB-97": 750,
        "Scout Elite": 1000,
        "AK-47": 750,
        "SCAR-H": 750,
        "SCAR-SSR": 750,
        "AN-94": 750,
        "Groza": 750,
        "Groza-S": 750,
        "DP-28": 750,
        "BAR M1918": 750,
        "PKP Pecheneg": 750,
        "Model 94": 1000,
        "Mk45G": 750,
        "BLR 81": 1000,
        "Mosin-Nagant": 1000,
        "SV-98": 1000,
        "AWM-S": 1000,
        "M39 EMR": 750,
        "SVD-63": 750,
        "M1 Garand": 750,
        "M870": 900,
        "M1100": 900,
        "MP220": 300,
        "Saiga-12": 750,
        "SPAS-12": 750,
        "M1014": 750,
        "USAS-12": 750,
        "M9": 250,
        "Dual M9": 250,
        "M9 Cursed": 250,
        "M93R": 250,
        "Dual M93R": 250,
        "G18C": 250,
        "Dual G18C": 250,
        "P30L": 250,
        "Dual P30L": 300,
        "OT-38": 300,
        "Dual OT-38": 300,
        "OTs-38": 300,
        "Dual OTs-38": 300,
        "Peacemaker": 300,
        "Dual Peacemaker": 300,
        "M1911": 250,
        "Dual M1911": 250,
        "M1A1": 750,
        "DEagle 50": 300,
        "Dual DEagle 50": 300,
        "Flare Gun": 300,
        "Dual Flare Gun": 300,
        "Potato Cannon": 900,
        "Spud Gun": 750,
        "Bugle": 300
    };

    var switchDelayDisplay = document.createElement('span');
    switchDelayDisplay.id = 'switch-delay-display';
    switchDelayDisplay.classList.add('unselectable');
    switchDelayDisplay.style.position = 'fixed';
    switchDelayDisplay.style.fontSize = '25px';
    switchDelayDisplay.style.fontWeight = 'bold';
    switchDelayDisplay.style.color = 'red';
    switchDelayDisplay.style.display = 'none';
    document.body.appendChild(switchDelayDisplay);

    var countdownInterval = null;

    function updateWeaponSwitchDelayCopy(weaponName) {
        if (gunSwitchDelayMap.hasOwnProperty(weaponName)) {
            var switchDelayMs = gunSwitchDelayMap[weaponName];
            var switchDelaySeconds = (switchDelayMs / 1000).toFixed(1);


            switchDelayDisplay.textContent = switchDelaySeconds + "s";
            switchDelayDisplay.style.display = 'block';

            clearInterval(countdownInterval);

            function updateCountdown() {
                switchDelaySeconds -= 0.1;
                if (switchDelaySeconds > 0) {
                    switchDelayDisplay.textContent = switchDelaySeconds.toFixed(1) + "s";
                } else {
                    clearInterval(countdownInterval);
                    switchDelayDisplay.style.display = 'none';
                }
            }


            countdownInterval = setInterval(updateCountdown, 100);

            updateCountdown();
        } else {
            switchDelayDisplay.style.display = 'none';
        }
    }

    function updateWeaponNameAndSwitchDelay() {
        var equippedWeapon = document.querySelector('.ui-weapon-switch[style*="background-color: rgba(0, 0, 0, 0.4)"], .ui-weapon-switch[style*="opacity: 1"]');
        if (equippedWeapon) {
            var weaponName = equippedWeapon.querySelector('.ui-weapon-name').textContent;

            updateWeaponSwitchDelayCopy(weaponName);
        }
    }


    function followMouse(event) {
        switchDelayDisplay.style.left = `${event.clientX + 30}px`;
        switchDelayDisplay.style.top = `${event.clientY - 30}px`;
    }


    document.addEventListener('mousemove', followMouse);


    var weaponObserver = new MutationObserver(function() {
        updateWeaponNameAndSwitchDelay();
    });

    var weaponTargetNodes = document.querySelectorAll('.ui-weapon-switch');
    weaponTargetNodes.forEach(function(node) {
        weaponObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
    });



    //updateWeaponNameAndSwitchDelay(); still working on it but uncomment it if you wanna see it ig









    function calculateAverageBoostWidth() {
        var counterLengths = [98.5, 98.5, 147.75, 49.25];
        var boostCounters = document.querySelectorAll('#ui-boost-counter .ui-bar-inner');
        var totalWidth = 0;

        boostCounters.forEach(function(counter, index) {
            var widthPercentage = parseFloat(counter.style.width);
            var unitLength = counterLengths[index];
            totalWidth += (widthPercentage / 100) * unitLength;
        });

        var totalUnitLength = counterLengths.reduce((a, b) => a + b, 0);
        var averageWidthPercentage = (totalWidth / totalUnitLength) * 100;

        return averageWidthPercentage.toFixed(2) + "%";
    }

    function toggleUIElementDisplay(enabled) {
        if (enabled) {

            var healthBarWidthCopy = document.createElement('span');
            healthBarWidthCopy.id = 'health-bar-width-copy';
            healthBarWidthCopy.classList.add('unselectable');
            healthBarWidthCopy.style.position = 'fixed';
            healthBarWidthCopy.style.fontSize = '25px';
            healthBarWidthCopy.style.fontWeight = 'bold';
            healthBarWidthCopy.style.display = 'none';

            var ammoCountCopy = document.createElement('span');
            ammoCountCopy.id = 'ammo-count-copy';
            ammoCountCopy.classList.add('unselectable');
            ammoCountCopy.style.position = 'fixed';
            ammoCountCopy.style.fontSize = '25px';
            ammoCountCopy.style.fontWeight = 'bold';
            ammoCountCopy.style.display = 'none';

            var weaponNameCopy = document.createElement('span');
            weaponNameCopy.id = 'weapon-name-copy';
            weaponNameCopy.classList.add('unselectable');
            weaponNameCopy.style.position = 'fixed';
            weaponNameCopy.style.fontSize = '20px';
            weaponNameCopy.style.fontWeight = 'bold';
            weaponNameCopy.style.display = 'none';

            var boostWidthCopy = document.createElement('span');
            boostWidthCopy.id = 'boost-width-copy';
            boostWidthCopy.classList.add('unselectable');
            boostWidthCopy.style.position = 'fixed';
            boostWidthCopy.style.fontSize = '20px';
            boostWidthCopy.style.fontWeight = 'bold';
            boostWidthCopy.style.color = 'orange';
            boostWidthCopy.style.display = 'none';

            function updateHealthBarWidthCopy() {
                var healthBar = document.getElementById('ui-health-actual');
                if (healthBar && healthBar.offsetWidth > 0 && healthBar.offsetHeight > 0) {
                    var healthBarWidth = Math.round(parseFloat(healthBar.style.width));
                    var healthBarColor = healthBar.style.backgroundColor;

                    healthBarWidthCopy.textContent = healthBarWidth + "%";
                    healthBarWidthCopy.style.color = healthBarColor;
                    healthBarWidthCopy.style.display = 'block';
                } else {
                    healthBarWidthCopy.style.display = 'none';
                }
            }

            function updateAmmoCountCopy() {
                var ammoCountElement = document.getElementById('ui-current-clip');
                if (ammoCountElement && window.getComputedStyle(ammoCountElement).display !== 'none' && parseFloat(window.getComputedStyle(ammoCountElement).opacity) > 0) {
                    var ammoCount = ammoCountElement.textContent;
                    ammoCountCopy.textContent = ammoCount;
                    ammoCountCopy.style.color = ammoCountElement.style.color;
                    ammoCountCopy.style.display = 'block';
                } else {
                    ammoCountCopy.style.display = 'none';
                }
            }

            function updateWeaponNameCopy() {
                var equippedWeapon = document.querySelector('.ui-weapon-switch[style*="background-color: rgba(0, 0, 0, 0.4)"], .ui-weapon-switch[style*="opacity: 1"]');
                if (equippedWeapon) {
                    var weaponName = equippedWeapon.querySelector('.ui-weapon-name').textContent;
                    weaponNameCopy.textContent = weaponName;
                    weaponNameCopy.style.color = 'white';
                    weaponNameCopy.style.display = 'block';
                } else {
                    weaponNameCopy.style.display = 'none';
                }
            }

            function updateBoostWidthCopy() {
                var boostElement = document.getElementById('ui-boost-counter');
                if (boostElement && window.getComputedStyle(boostElement).display !== 'none' && parseFloat(window.getComputedStyle(boostElement).opacity) > 0) {
                    var averageBoostWidth = calculateAverageBoostWidth();
                    boostWidthCopy.textContent = averageBoostWidth;
                    boostWidthCopy.style.display = 'block';
                } else {
                    boostWidthCopy.style.display = 'none';
                }
            }

            function followCursor(event) {
                healthBarWidthCopy.style.left = `${event.clientX - 70}px`;
                healthBarWidthCopy.style.top = `${event.clientY + 25}px`;

                ammoCountCopy.style.left = `${event.clientX + 40}px`;
                ammoCountCopy.style.top = `${event.clientY + 25}px`;

                weaponNameCopy.style.left = `${event.clientX + 40}px`;
                weaponNameCopy.style.top = `${event.clientY + 50}px`;

                boostWidthCopy.style.left = `${event.clientX - 70}px`;
                boostWidthCopy.style.top = `${event.clientY + 50}px`;
            }

            document.addEventListener('mousemove', followCursor);

            healthBarWidthCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            healthBarWidthCopy.style.webkitUserSelect = 'none'; /* Safari */
            healthBarWidthCopy.style.userSelect = 'none'; /* Standard syntax */

            ammoCountCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            ammoCountCopy.style.webkitUserSelect = 'none'; /* Safari */
            ammoCountCopy.style.userSelect = 'none'; /* Standard syntax */

            weaponNameCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            weaponNameCopy.style.webkitUserSelect = 'none'; /* Safari */
            weaponNameCopy.style.userSelect = 'none'; /* Standard syntax */

            boostWidthCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            boostWidthCopy.style.webkitUserSelect = 'none'; /* Safari */
            boostWidthCopy.style.userSelect = 'none'; /* Standard syntax */

            document.body.appendChild(healthBarWidthCopy);
            document.body.appendChild(ammoCountCopy);
            document.body.appendChild(weaponNameCopy);
            document.body.appendChild(boostWidthCopy);

            updateHealthBarWidthCopy();
            updateAmmoCountCopy();
            updateWeaponNameCopy();
            updateBoostWidthCopy();

            var healthObserver = new MutationObserver(updateHealthBarWidthCopy);
            var healthTargetNode = document.getElementById('ui-health-actual');
            if (healthTargetNode) {
                healthObserver.observe(healthTargetNode, { attributes: true, attributeFilter: ['style', 'class'] });
            }
            if (healthTargetNode && healthTargetNode.parentElement) {
                healthObserver.observe(healthTargetNode.parentElement, { attributes: true, attributeFilter: ['style', 'class'] });
            }

            var ammoObserver = new MutationObserver(updateAmmoCountCopy);
            var ammoTargetNode = document.getElementById('ui-current-clip');
            if (ammoTargetNode) {
                ammoObserver.observe(ammoTargetNode, { attributes: true, childList: true, subtree: true });
            }

            var weaponObserver = new MutationObserver(updateWeaponNameCopy);
            var weaponTargetNodes = document.querySelectorAll('.ui-weapon-switch');
            weaponTargetNodes.forEach(function(node) {
                weaponObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
            });

            var boostObserver = new MutationObserver(updateBoostWidthCopy);
            var boostTargetNodes = document.querySelectorAll('#ui-boost-counter .ui-bar-inner');
            boostTargetNodes.forEach(function(node) {
                boostObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
            });

        } else {
            var healthBarWidthCopy = document.getElementById('health-bar-width-copy');
            if (healthBarWidthCopy) {
                healthBarWidthCopy.parentNode.removeChild(healthBarWidthCopy);
            }

            var ammoCountCopy = document.getElementById('ammo-count-copy');
            if (ammoCountCopy) {
                ammoCountCopy.parentNode.removeChild(ammoCountCopy);
            }

            var weaponNameCopy = document.getElementById('weapon-name-copy');
            if (weaponNameCopy) {
                weaponNameCopy.parentNode.removeChild(weaponNameCopy);
            }

            var boostWidthCopy = document.getElementById('boost-width-copy');
            if (boostWidthCopy) {
                boostWidthCopy.parentNode.removeChild(boostWidthCopy);
            }
        }
    }

    toggleUIElementDisplay(true);
    showKillCounter();
    periodicallyShowKillCounter();
})();