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Negger Mod v3

L

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Negger Mod v3
// @namespace    http://tampermonkey.net/
// @version      v3.1.9
// @description  L
// @author       2k09__
// @match        https://moomoo.io/
// @match        https://dev.moomoo.io/
// @match        https://sandbox.moomoo.io/
// @license      MIT
// @grant        none
// ==/UserScript==
document.title = "Negger Mod";
document.getElementById("gameName").innerHTML = "Negger Mod";
document.getElementById("gameName").style.color = 'blue';
document.getElementById("deadText").innerHTML = "Shhhhh";
document.getElementById("deadText").style.color = 'blue';
document.getElementById("loadingText").innerHTML = "Reload Game...";
document.getElementById("loadingText").style.color = 'black';
document.getElementById("leaderboard").innerHTML = "Negger Mod By 2k09__";
document.getElementById("leaderboard").style.color = 'black';
$("#moomooio_728x90_home").parent().css({display: "none"});

const MooMoo = (function(){})[69];

let ws;
let msgpack5 = window.msgpack;
const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));
    const place = (event, l) => {
        emit("G", event, false);
        emit("d", 1, l);
        emit("d", 0, l);
        emit("G", myPlayer.weaponIndex, true);
    };
    const hit = function (ang) {
        emit("d", 1, ang);
        emit("d", 0, ang);
        emit("G", myPlayer.weaponIndex, true);
    };

var enemy = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

var myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

let food = food.myPlayer.inventory.food;
let boostPad = boostPad.myPlayer.inventory.boostPad;
let spike = spike.myPlayer.inventory.spike;
let windmill = spike.myPlayer.inventory.windmill;
let wall = wall.myPlayer.inventory.wall;
let trap = trap.myPlayer.inventory.trap;
let turret = turret.myPlayer.inventory.turret;
let spawnpad = spawnpad.myPlayer.inventory.spawnpad;
let teleporter = teleporter.myPlayer.inventory.teleporter;

var accesory = {
    Unequip: 0,
    Snowball: 12,
    TreeCape: 9,
    StoneCape: 10,
    CookieCape: 3,
    CowCape: 8,
    MonkeyTail: 11,
    AppleBasket: 17,
    WinterCape: 6,
    SkullCape: 4,
    DashCape: 5,
    DragonCape: 2,
    SuperCape: 1,
    TrollCape: 7,
    Thorns: 14,
    Blockades: 15,
    DevilsTail: 20,
    Sawblade: 16,
    AngelWings: 13,
    ShadowWings: 19,
    BloodWings: 18,
    CorruptXWings: 21
};

var hat = {
    Unequip: 0,
    MooCap: 51,
    AppleCap: 50,
    MooHead: 28,
    PigHead: 29,
    FluffHead: 30,
    PandouHead: 36,
    BearHead: 37,
    MonkeyHead: 38,
    PolarHead: 44,
    FezHat: 35,
    EnigmaHat: 42,
    BlitzHat: 43,
    BobXIIIHat: 49,
    Pumpkin: 57,
    BummleHat: 8,
    StrawHat: 2,
    WinterCap: 15,
    CowboyHat: 5,
    RangerHat: 4,
    ExplorerHat: 18,
    FlipperHat: 31,
    MarksmanCap: 1,
    BushGear: 10,
    Halo: 48,
    SoldierHelmet: 6,
    AntiVenomGear: 23,
    MedicGear: 13,
    MinersHelmet: 9,
    MusketeerHat: 32,
    BullHelmet: 7,
    EmpHelmet: 22,
    BoosterHat: 12,
    BarbarianArmor: 26,
    PlagueMask: 21,
    BullMask: 46,
    WindmillHat: 14,
    SpikeGear: 11,
    TurretGear: 53,
    SamuraiArmor: 20,
    DarkKnight: 58,
    ScavengerGear: 27,
    TankGear: 40,
    ThiefGear: 52,
    Bloodthirster: 55,
    AssassinGear: 56
   };
    function buyAndEquipHat(name) {
        var target = hat.name;
        storeBuy(target);
        storeEquip(target);
    };
    function buyAndEquipAccesory(name) {
        var target2 = accesory.name;
        storeBuy(target2);
        storeEquip(target2);
    };


      let {
         secondary: o,
      } = MooMoo.myPlayer.inventory,
      h = MooMoo.ActivePlayerManage.getClosestTrapAngle(), {
          hammer: p,
      } = MooMoo.myPlayer.inventory,
          j = MooMoo.ActivePlayerManager.getClosestRunAnge(), {
              hammer: s,
          } = MooMoo.myPlayer.inventory,
         t = MooMoo.ActivePlayerManager.getClosestEnemyAngle(), {
            primary: a,
             repeatcrossbow: l,
             } = MooMoo.myPlayer.inventory,
             k = MooMoo.ActivePlayerManager.getClosestRiverAngle(), {
                 hammer: n,
             } = MooMoo.myPlayer.inventory
function Insta() {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(12);
    Insta.myPlayer.equipHat(12);
    Insta.myPlayer.buyAccesory(11);
    Insta.myPlayer.equipAccesory(11);
    Insta.sendPacket("5", a, true);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(7);
    Insta.myPlayer.equipHat(7);
    Insta.myPlayer.buyAccesory(13);
    Insta.myPlayer.equipAccesory(13);
    Insta.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(53);
    Insta.myPlayer.equipHat(53);
    Insta.myPlayer.buyAccesory(21);
    Insta.myPlayer.equipAccesory(21);
    Insta.sendPacket("5", o, true);
    }, 200);
    Insta.addEventListener('keydown', function(event) {
        if (event.keyCode === 82) {
            Insta
        };
    });
};

function OneTick() {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(12);
    OneTick.myPlayer.equipHat(12);
    OneTick.myPlayer.buyAccesory(11);
    OneTick.myPlayer.equipAccesory(11);
    OneTick.sendPacket("5", o, l, true);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(53);
    OneTick.myPlayer.equipHat(53);
    OneTick.myPlayer.buyAccesory(21);
    OneTick.myPlayer.equipAccesory(21);
    OneTick.myPlayer.place(boostPad.hit in enemy);
    OneTick.sendPacket("5", o, l, true);
    }, 100);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(7);
    OneTick.myPlayer.equipHat(7);
    OneTick.myPlayer.buyAccesory(18);
    OneTick.myPlayer.equipAccesory(18);
    OneTick.sendPacket("5", a, true);
    }, 200);
    OneTick.addEventListener('keydown', function(event) {
        if (event.keyCode === 190) {
            OneTick
        };
    });
};
function ReverseInsta() {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(12);
    ReverseInsta.myPlayer.equipHat(12);
    ReverseInsta.myPlayer.buyAccesory(11);
    ReverseInsta.myPlayer.EquipAccesory(11);
    ReverseInsta.sendPacket("5", a, true);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(53);
    ReverseInsta.myPlayer.equipHat(53);
    ReverseInsta.myPlayer.buyAccesory(21);
    ReverseInsta.myPlayer.EquipAccesory(21);
    ReverseInsta.sendPacket("5", o, true);
    }, 100);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(7);
    ReverseInsta.myPlayer.equipHat(7);
    ReverseInsta.myPlayer.buyAccesory(13);
    ReverseInsta.myPlayer.equipAccesory(13);
    ReverseInsta.sendPacket("5", a, true);
    }, 200);
    ReverseInsta.addEventListener('keydown', function(event) {
        if (event.keyCode === 71) {
            ReverseInsta
        };
    });
};
function Insta2Spike() {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(6);
    Insta2Spike.myPlayer.equipHat(6);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(7);
    Insta2Spike.myPlayer.equipHat(7);
    Insta2Spike.myPlayer.buyAccesory(18);
    Insta2Spike.myPlayer.EquipAccesory(18);
    Insta2Spike.myPlayer.place(spike.hit + spike.hit in enemy);
    Insta2Spike.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(53);
    Insta2Spike.myPlayer.equipHat(53);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    }, 200);
    Insta2Spike.addEventListener('keydown', function(event) {
        if (event.keyCode === 89) {
            Insta2Spike
        };
    });
};
function Speed() {
    Speed.myPlayer.buyHat(7);
    Speed.myPlayer.equipHat(7);
    Speed.myPlayer.buyAccesory(13);
    Speed.myPlayer.equipAccesory(13);
    Speed.sendPacket("5", a, true);
    setTimeout(() => {
    Speed.myPlayer.buyHat(12);
    Speed.myPlayer.equipHat(12);
    Speed.myPlayer.buyAccesory(11);
    Speed.myPlayer.equipAccesory(11);
    Speed.sendPacket("5", a, l, true);
    }, 100);
    Speed.addEventListener('keydown', function(event) {
        if (event.keyCode === 16) {
            Speed
        };
    });
};
function Break() {
    Break.myPlayer.hit(h);
    Break.myPlayer.equipHat(50);
    Break.myPlayer.buyAccesory(11);
    Break.myPlayer.equipAccesory(11);
    Break.myPlayer.place.hit(trap + trap in hit.trapEnemy);
    Break.sendPacket("5", a, l, true);
    setTimeout(() => {
    Break.myPlayer.hit(h);
    Break.myPlayer.buyHat(53)
    Break.myPlayer.equipHat(53);
    Break.myPlayer.buyAccesory(14);
    Break.myPlayer.equipAccesory(14);
    Break.sendPacket("5", a, l, true);
    }, 100);
    Break.addEventListener('keydown', function(event) {
        if (event.keyCode === 92) {
            Break
        };
    });
};
function Atack() {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(6);
    Atack.myPlayer.equipHat(6);
    Atack.myPlayer.buyAccesory(21);
    Atack.myPlayer.equipAccesory(21);
    Atack.sendPacket("5", a, true);
    setTimeout(() => {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(7);
    Atack.myPlayer.equipHat(7);
    Atack.myPlayer.buyAccesory(13);
    Atack.myPlayer.equipAccesory(13);
    Atack.sendPacket("5", a, true);
    }, 100);
    Atack.addEventListener('keydown', function(event) {
        if (Atack.keyCode === 91) {
            Atack
        };
    });
};
function FlipperMode() {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(12);
    FlipperMode.myPlayer.equipHat(12);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, l, true);
    setTimeout(() => {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(31);
    FlipperMode.myPlayer.equipHat(31);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, n, true);
    }, 100);
    FlipperMode.addEventListener('keydown', function(event) {
        if (event.keyCode === 189 || event.keyCode === 191 || event.keyCode === 220) {
            FlipperMode
        };
    });
};

var AutoHeal = true;
AutoHeal.addEventListener("updatehealth", (data) => {
    let sid = data[0]
    let health = data[1]

    if (AutoHeal.myPlayer.sid === sid && health < 100) {

        if(health < 100 && health > 79) {
        setTimeout(() => {
        AutoHeal.myPlayer.place(food);
        AutoHeal.myPlayer.place(food);
        }, 90);
        } else if(health < 80 && health > 59) {
            buyAndEquipHat(6);
            buyAndEquipAccesory(21);
            setTimeout(() => {
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
            }, 90);
        } else if(health < 60 && health > 39) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        } else if(health < 40 && health > 0) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        };
    };
});
if (document.activeElement.id !== 'chatBox'){
        document.addEventListener('keydown', function(e) {
            switch (e.keyCode) {
                case 78: place('windmill'); break;
                case 86: place('spike'); break;
                case 70: place('trap'); break;
                case 70: place('boostPad'); break;
                case 72: place('turret'); break;
                case 72: place('teleporter'); break;
                case 85: place('spawnpad'); break;
                case 79: place('wall'); break;
            }
        });
};