Gats.io - 🥷 Cheat Menu (Chandler) 🥷

try to take over the world!, can be updated at any time.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Gats.io - 🥷 Cheat Menu (Chandler) 🥷
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  try to take over the world!, can be updated at any time.
// @author       Chandler Ax
// @match        https://gats.io/
// @match        https://gats2.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=gats.io
// @license      No licence.
// @grant        none
// ==/UserScript==

(function () {
    "use strict";

    let server_size = 81;

    let ui = `
    <div class="player_container"></div>
    <div class="player_alert" style="display: none;">/</div>
    <style>
        .player_container {
            position: absolute;
            left: 1vh;
            top: 55%;
            transform: translate(0, -50%);
            width: 25vh;
            height: 45vh;
            background-color: rgba(250, 246, 246, 0.5);
            box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
            border-radius: 8px;
            overflow: hidden;
            z-index: 2;
        }

        .player-list {
            overflow-y: auto;
            max-height: 100%;
        }

        .player-item {
            background-color: #fff;
            margin-bottom: 8px;
            padding: 10px;
            border-radius: 4px;
            display: flex;
            align-items: center;
            justify-content: space-between;
        }

        .player-item.me {
            background-color: #ffd700;
        }

        .attack-button {
            background-color: #ff4500;
            color: #fff;
            padding: 5px 10px;
            border: none;
            border-radius: 4px;
            cursor: pointer;
        }

        .defense-button {
            background-color: #3498db;
            color: #fff;
            padding: 5px 10px;
            border: none;
            border-radius: 4px;
            cursor: pointer;
        }
    </style>
`;

    let element_ui = document.createElement("div");
    element_ui.innerHTML = ui;
    document.body.appendChild(element_ui);

    let canvas = document.getElementById("canvas");
    let canvas_1 = document.createElement("canvas");
    canvas_1.style.zIndex = 10;
    canvas_1.style.position = "absolute";
    document.getElementsByTagName("body")[0].appendChild(canvas_1);
    let canvas_ovarlay = canvas_1.getContext("2d");

    setInterval(() => {
        const player = RD.pool[c3];
        let enemies = Object.values(RD.pool).filter((player) => player.activated && player.id !== RD.pool[c3].id && (!player.teamCode || player.teamCode !== RD.pool[c3].teamCode) && player.hp > 0);

        if (player !== undefined && player.hp > 0) {
            RF.list[0].socket.send(`c, `);
            RF.list[0].socket.send(`c,{X: ${player.x} | Y: ${player.y}}`);
            const current_players = [];

            for (let i = 0; i < server_size; i++) {
                RD.pool[i].ghillie = 0;
                if (RD.pool[i].username !== "" && RD.pool[i].teamCode !== player.teamCode) {
                    current_players.push(RD.pool[i].username);
                }
                if (RD.pool[i].username !== "" && RD.pool[i].teamCode == player.teamCode) {
                    // player sn the same team
                }
            }

            const players_element = document.querySelector(".player_container");
            players_element.innerHTML = "";

            const player_element = document.createElement("div");
            player_element.className = "player-item me";
            player_element.textContent = `1. ${player.username}`;

            const defense_element = document.createElement("button");
            defense_element.className = "defense-button";
            defense_element.textContent = "Defense";
            defense_element.addEventListener("click", () => defense_me());

            player_element.appendChild(defense_element);
            players_element.appendChild(player_element);

            const playerList = document.createElement("div");
            playerList.className = "player-list";

            current_players.forEach((username, index) => {
                const player_element = document.createElement("div");
                player_element.className = "player-item";
                player_element.textContent = `${index + 2}. ${username}`;

                const attack_element = document.createElement("button");
                attack_element.className = "attack-button";
                attack_element.textContent = "Attack";
                attack_element.addEventListener("click", () => attack_player(username));

                player_element.appendChild(attack_element);
                playerList.appendChild(player_element);
            });
            player.isLeader = 1;
            player.isPremiumMember = 1;
            player.color.a = "gold";
            canvas_1.width = canvas.width;
            canvas_1.height = canvas.height;
            let plr_screen_position = c2.getRelPos(RD.pool[c3]);
            plr_screen_position.x *= j5;
            plr_screen_position.y *= j5;
            canvas_ovarlay.strokeStyle = "blue";
            canvas_ovarlay.lineWidth = 2;
            canvas_ovarlay.clearRect(0, 0, canvas_1.width, canvas_1.height);
            for (let i = 0; i < enemies.length; i++) {
                let diX = enemies[i].x - RD.pool[c3].x + plr_screen_position.x;
                let diY = enemies[i].y - RD.pool[c3].y + plr_screen_position.y;
                canvas_ovarlay.strokeRect(diX - 30 / 2, diY - 30 / 2, 30, 30);
                a57({ clientX: diX, clientY: diY });
            }
            players_element.appendChild(playerList);
        } else {
            canvas_1.width = 0;
            canvas_1.height = 0;
        }
    }, 30);

    window.addEventListener("wheel", function (event_packet) {
        let sens_base = 1;

        if (Math.sign(event_packet.deltaY) == 1) {
            j7 *= sens_base + 0.05;
            j8 *= sens_base + 0.05;
            a1();
        }

        if (Math.sign(event_packet.deltaY) == -1) {
            j7 *= sens_base - 1 + 0.95;
            j8 *= sens_base - 1 + 0.95;
            a1();
        }
    });

    let message_mem = true;

    const showMessage = (data) => {
        if (!message_mem) return;
        const message_element = document.querySelector(".player_alert");
        message_element.style.display = "block";
        message_element.innerHTML = data;
        message_mem = false;

        setTimeout(() => {
            message_element.style.display = "none";
            message_element.innerHTML = "/";
            message_mem = true;
        }, 3000);
    };

    const attack_player = (user) => {
        console.log(user);
    };

    const defense_me = () => {
        console.log(RD.pool[c3].username);
    };
})();