Server Filler

easy best script

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Server Filler
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  easy best script
// @author       Demon Slayer :)
// @match        http://zombs.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=zombs.io
// @license MIT
// @grant        none
// ==/UserScript==

document.getElementsByClassName("hud-intro-guide")[0].innerHTML = `
<h3 style='text-align:center;'>< Filling /></h3>
<br>
<button class="btn btn-blue" style='width: 220px' onclick="window.sendAltServer();">Send Alt to Current Server.</button>
<br><br>
<hr />
<br>
<input class='btn servercodei' type='text' placeholder='Server Code' style='width: 220px'>
<br><br>
<button class="btn btn-blue" style='width: 220px' onclick="window.sendAltSpecificServer();">Send Alt to that Server</button>
<br>
`;

window.sendAltServer = () => {
    let selected = document.getElementsByClassName("hud-intro-server")[0].value;
    let server = game.options.servers[selected];
    let hostname = server.hostname;
    let url = `ws://${hostname}:80/`;
    game.network.connectionOptions = {
        hostname: hostname
    };
    game.network.connected = true;
    const loadLbPacket = () => {
        for (let i = 0; i < 30; i++) ws.send(new Uint8Array([3, 17, 123, 34, 117, 112, 34, 58, 49, 44, 34, 100, 111, 119, 110, 34, 58, 48, 125]));
        ws.send(new Uint8Array([7, 0]));
        ws.send(new Uint8Array([9,6,0,0,0,126,8,0,0,108,27,0,0,146,23,0,0,82,23,0,0,8,91,11,0,8,91,11,0,0,0,0,0,32,78,0,0,76,79,0,0,172,38,0,0,120,155,0,0,166,39,0,0,140,35,0,0,36,44,0,0,213,37,0,0,100,0,0,0,120,55,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,6,0,0]));
    };
    let ws = new WebSocket(url);
    ws.binaryType = "arraybuffer";
    ws.onopen = (data) => {
        ws.network = new game.networkType();
        ws.network.sendPacket = (e, t) => {
            ws.send(ws.network.codec.encode(e, t));
        };
        ws.onRpc = (data) => {
            if (data.name === "SetPartyList") {
                return;
            };
            if (data.name === "Leaderboard") {
                if(data.response.length > 1) { window.appSsrs({ population: ws.pop, leaderboard: data.response, parties: ws.parties }); return; };
                loadLbPacket();
                return;
            };
        };
        ws.onmessage = msg => {
            let data = ws.network.codec.decode(msg.data);
            switch (data.opcode) {
                case 5:
                    ws.network.sendPacket(4, {
                        displayName: `Bruh Moment Fill`,
                        extra: data.extra
                    });
                    break;
                case 4:
		    ws.network.sendPacket(6, {});
                    ws.network.sendPacket(3, {
                        left: 1,
                        up: 1
                    });
                    break;
                case 9:
                    ws.onRpc(data);
                    break;
            };
        };
    };
};

window.sendAltSpecificServer = () => {
    let selected = document.getElementsByClassName("servercodei")[0].value;
    if (selected.length < 1) return;
    let server = game.options.servers[selected];
    let hostname = server.hostname;
    let url = `ws://${hostname}:80/`;
    game.network.connectionOptions = {
        hostname: hostname
    };
    game.network.connected = true;
    let ws = new WebSocket(url);
    ws.binaryType = "arraybuffer";
    ws.onopen = (data) => {
        ws.network = new game.networkType();
        ws.network.sendPacket = (e, t) => {
            ws.send(ws.network.codec.encode(e, t));
        };
        ws.onRpc = (data) => {
            if (data.name === "SetPartyList") {
                return;
            };
            if (data.name === "Leaderboard") {
                return;
            };
        };
        ws.onmessage = msg => {
            let data = ws.network.codec.decode(msg.data);
            switch (data.opcode) {
                case 5:
                    ws.network.sendPacket(4, {
                        displayName: `BILLIONS`,
                        extra: data.extra
                    });
                    break;
                case 4:
		    ws.network.sendPacket(6, {});
                    ws.network.sendPacket(3, {
                        left: 1,
                        up: 1
                    });
                    ws.pop = data.players - 1;
                    break;
                case 9:
                    ws.onRpc(data);
                    break;
            };
        };
    };
};

window.appSsrs = res => {
game.network.connected = false;
    console.log(res);

    let ssrs = document.getElementById("ssrs");
    ssrs.style.overflow = "scroll";
    ssrs.style.height = "175px";
    ssrs.innerHTML = `
    <p>Population: ${res.population}</p>
    <h1>Leaderboard</h1>
    <hr />
    <div>
    ${res.leaderboard.map(lb => {
        return `
        <p>Rank: #${lb.rank + 1},
        Nickname: ${lb.name},
        Wave: ${lb.wave.toLocaleString("en")},
        Score: ${lb.score}</p>
        `;
    }).join("<hr />")}
    </div>
    <hr />
    <h1>Parties</h1>
    ${res.parties.map(p => {
        return `
        <p>Name: ${p.partyName},
        ID: ${p.partyId},
        Members: ${p.memberCount},
        Public: ${p.isOpen}</p>
        `;
    }).join("<hr />")}
    <div>
    </div>
    `;
};

// ==UserScript==
// @name         OP Zombs.io Chat Blocker Pro X v2
// @namespace    -
// @version      0.1
// @description  The Best Chat Blocker Ever
// @author       Super OP Chat Blocker
// @match        zombs.io
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// ==/UserScript==
 
let blockedNames = [];
 
window.blockPlayer = name => {
    game.ui.components.PopupOverlay.showConfirmation(`Are you sure you want to block ${name}?`, 3500, () => {
        blockedNames.push(name);
        for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) {
            if(msg.childNodes[2].innerText === name) {
                let bl = msg.childNodes[0];
                bl.innerHTML = "Unblock";
                bl.style.color = "red";
                bl.onclick = () => {
                    window.unblockPlayer(name);
                };
            };
        };
    }, () => {});
};
 
window.unblockPlayer = name => {
    blockedNames.splice(blockedNames.indexOf(name), 1);
    for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) {
        if(msg.childNodes[2].innerText === name) {
            let bl = msg.childNodes[0];
            bl.innerHTML = "Block";
            bl.style.color = "red";
            bl.onclick = () => {
                window.blockPlayer(name);
            };
        };
    };
};
 
const getClock = () => {
    var date = new Date();
    var d = date.getDate();
    var d1 = date.getDay();
    var h = date.getHours();
    var m = date.getMinutes();
    var s = date.getSeconds()
    var session = "PM";
 
    if(h == 2){
        h = 12;
    };
 
    if(h < 13) {
        session = "AM"
    };
    if(h > 12){
        session = "PM";
        h -= 12;
    };
 
    h = (h < 10) ? "0" + h : h;
    m = (m < 10) ? "0" + m : m;
    s = (s < 10) ? "0" + s : s;
    return `${h}:${m} ${session}`;
}
 
Game.currentGame.network.emitter.removeListener("PACKET_RPC", Game.currentGame.network.emitter._events.PACKET_RPC[1]);
let onMessageReceived = (msg => {
    let a = Game.currentGame.ui.getComponent("Chat"),
        b = msg.displayName.replace(/<(?:.|\n)*?>/gm, ''),
        c = msg.message.replace(/<(?:.|\n)*?>/gm, '')
    if(blockedNames.includes(b) || window.chatDisabled) { return; };
    let d = a.ui.createElement(`<div class="hud-chat-message"><a href="javascript:void(0);" onclick="window.blockPlayer(\`${b}\`)" style="color: red;">Block</a> <strong>${b}</strong> <small> at ${getClock()}</small>: ${c}</div>`);
    a.messagesElem.appendChild(d);
    a.messagesElem.scrollTop = a.messagesElem.scrollHeight;
})
Game.currentGame.network.addRpcHandler("ReceiveChatMessage", onMessageReceived);