Cookie Clicker Cheat

A cookie clicker cheat that doesn't give you the cheater achievement!

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Cookie Clicker Cheat
// @namespace    http://tampermonkey.net/
// @version      0.6
// @description  A cookie clicker cheat that doesn't give you the cheater achievement!
// @author       vxi
// @license      GPLv3
// @match        https://orteil.dashnet.org/cookieclicker/
// @match        https://orteil.dashnet.org/cookieclicker/*
// @match        http://orteil.dashnet.org/cookieclicker/
// @match        http://orteil.dashnet.org/cookieclicker/*
// @icon         https://www.google.com/s2/favicons?domain=dashnet.org
// @grant        none
// ==/UserScript==

let unsafeWindow = window.wrappedJSObject;
let Game = unsafeWindow["Game"]

let injectionCheck = setInterval(() => {
    if (Object.keys(Game).length > 200) {
        InjectMods()
        clearInterval(injectionCheck)
    }
}, 1500);

function mlog(text, sv) {
    if(!sv) {
        let css = "border: 2px solid green;background-color:green;padding: 0px 3px;border-radius: 6px;";
        console.log("%cvcm", css, text);
    } else {
        let css = "border: 2px solid darkred;background-color:darkred;padding: 0px 3px;border-radius: 6px;";
        console.log("%cvcm", css, text);
    }
}

Game.vcm = {}

Game.vcm.protection = {
    run: function() {
        Game.Win= function(what)
		{
            if (what == "Cheated cookies taste awful") return;
			if (typeof what==='string')
			{
				if (Game.Achievements[what])
				{
					if (Game.Achievements[what].won==0)
					{
						var name=Game.Achievements[what].shortName?Game.Achievements[what].shortName:Game.Achievements[what].name;
						Game.Achievements[what].won=1;
						if (Game.prefs.popups) Game.Popup('Achievement unlocked :<br>'+name);
						else Game.Notify('Achievement unlocked','<div class="title" style="font-size:18px;margin-top:-2px;">'+name+'</div>',Game.Achievements[what].icon);
						if (Game.CountsAsAchievementOwned(Game.Achievements[what].pool)) Game.AchievementsOwned++;
						Game.recalculateGains=1;
					}
				}
			}
			else {for (var i in what) {Game.Win(what[i]);}}
		}
            
        if (Game.Achievements["Cheated cookies taste awful"].won = 1) {
            Game.Achievements["Cheated cookies taste awful"].won = 0;
        }
        let protectionInterval = setInterval(() => {
            if (Game.cookiesEarned < Game.cookies) {
                Game.cookiesEarned = Game.cookies;
            }
        }, 5000);

        mlog("cheat detection bypassed (1/3)");
    }   
}

Game.vcm.mods = {
    EditCookies: function(amount) {
        if (amount < 0) return;
        if (typeof amount === "number") {
            Game.cookiesEarned = amount;
            Game.cookies = amount;
            Game.Notify(`Edited cookie amount!`, "", false, true)
        }
    },
    EditCookiesPrompt: function() {
        let amount = prompt("What would you like your new cookie amount to be?")
        if (amount == null) return;
        if (isNaN(Number(amount))) return;
        Game.vcm.mods.EditCookies(Number(amount));
    },
    AddCookies: function(amount) {
        Game.cookiesEarned += amount;
        Game.cookies += amount;
        Game.Notify(`Cookies added!`, "", false, true)
    },
    AddCookiesPrompt: function() {
        let amount = prompt("How many cookies would you like to add to your current total?")
        if (amount == null) return;
        if(isNaN(Number(amount))) return;
        Game.vcm.mods.AddCookies(Number(amount))
    },
    Achievements: function(what) {
        if (what == "give") {
            Object.keys(Game.Achievements).forEach(achievement=>{
                if (Game.Achievements[achievement].name == "Cheated cookies taste awful") return;
                Game.Achievements[achievement].won = 1;
            });
            Game.WriteSave()
            Game.Notify(`All achievements unlocked!`,"",false, true)
        } else if (what == "take") {
            Object.keys(Game.Achievements).forEach(achievement=>{
                if (Game.Achievements[achievement].name == "Cheated cookies taste awful") return;
                Game.Achievements[achievement].won = 0;
            });
            Game.Notify(`All achievements removed!`,"",false, true)
            Game.WriteSave()
        } else {
            return;
        }
    },
    Season: function(season) {
        if (season == "christmas") {
            Game.baseSeason = "christmas"
            Game.season = "christmas"
        } else if (season == "valentines") {
            Game.baseSeason = "valentines"
            Game.season = "valentines"
        } else if (season == "fools") {
            Game.baseSeason = "fools"
            Game.season = "fools"
        } else if (season == "halloween") {
            Game.baseSeason = "halloween"
            Game.season = "halloween"
        } else if (season == "easter") {
            Game.baseSeason = "easter"
            Game.season = "easter"
        } else if (season == "none") {
            Game.baseSeason = ""
            Game.season = ""
            Game.Notify(`Season changed to normal`, "", false, true)
            return;
        } else {
            return;
        }
        Game.Notify(`Season changed to ${season}`,"",false, true)
    },
    Wrinklers: function() {
        // Add more options to this soon.
        Game.LoadWrinklers(1, 10, 10, 10);
    },
    Lumps: function(total) {
        // Also add more options to this
        if (Game.lumpsTotal==-1){Game.lumpsTotal=0;Game.lumps=0;}
        Game.lumps+=total;
        Game.lumpsTotal+=total;
    },
    run: function() {
        mlog(`cheat functions created (2/3)`)
    }
}

Game.vcm.visual = {
    inject: function() {
        const lockLogo = document.getElementById("httpsSwitch");

        let toggleMenu = document.createElement("a");
        toggleMenu.setAttribute("id", "menuToggle");

        toggleMenu.innerText = "Open Menu";
        toggleMenu.style.fontSize = "10px";
        toggleMenu.style.paddingLeft = "5px";

        lockLogo.after(toggleMenu);


        Game.vcm.visual.injectCSS(`
        #cheatAnchor {
            position:absolute;
            left:50%;
            top:125px;
            z-index:1000000000;
            display:none;
            width:0px;
            height:0px;
        }
        #cheatMenu {
            position: absolute;
            left: 50%;
            top: 50%;
            -webkit-transform: translate(-50%, -50%);
            transform: translate(-50%, -50%);
            width: 300px;
            height: 450px;
            background-color: black;
        }
        #seasonWarning {
            font-size: 14px !important;
        }
        `)
        // old menu height was 500.

        const promptAnchor = document.getElementById("promptAnchor");

        let cheatAnchor = document.createElement("div");
        cheatAnchor.setAttribute("id", "cheatAnchor");

        promptAnchor.after(cheatAnchor);

        // now inject cheatMenu into cheatAnchor

        let cheatMenu = document.createElement("div");
        cheatMenu.setAttribute("id", "cheatMenu");
        cheatMenu.setAttribute("class", "framed");
        document.getElementById("cheatAnchor").appendChild(cheatMenu);

        // Now to add to the menu itself now

        let cheatTitle = document.createElement("div");
        cheatTitle.setAttribute("class", "section");
        cheatTitle.innerText = "vxi's cookie mod";
        document.getElementById("cheatMenu").appendChild(cheatTitle)

        let subsectionOne = document.createElement("div");
        subsectionOne.setAttribute("class", "subsection");
        subsectionOne.setAttribute("id", "sub1");
        document.getElementById("cheatMenu").appendChild(subsectionOne);

        let mainOptionsTitle = document.createElement("div");
        mainOptionsTitle.setAttribute("class", "title");
        mainOptionsTitle.innerText = "Main Options";
        document.getElementById("sub1").appendChild(mainOptionsTitle);

        // to add to main options we should append to sub1

        // Edit cookies option
        let EditCookiesOption = document.createElement("a");
        EditCookiesOption.innerText = "Edit Cookies";
        EditCookiesOption.setAttribute("class", "option");
        EditCookiesOption.setAttribute("onclick", "Game.vcm.mods.EditCookiesPrompt()");
        document.getElementById("sub1").appendChild(EditCookiesOption);

        // Add cookies option
        let AddCookiesOption = document.createElement("a");
        AddCookiesOption.innerText = "Add Cookies";
        AddCookiesOption.setAttribute("class", "option");
        AddCookiesOption.setAttribute("onclick", "Game.vcm.mods.AddCookiesPrompt()");
        document.getElementById("sub1").appendChild(AddCookiesOption);

        // Give all cheevos
        let AddCheevos = document.createElement("a");
        AddCheevos.innerText = "Give all achievements";
        AddCheevos.setAttribute("class", "option");
        AddCheevos.setAttribute("onclick", "Game.vcm.mods.Achievements('give')");
        document.getElementById("sub1").appendChild(AddCheevos);

        // Remove all cheevos
        let TakeCheevos = document.createElement("a");
        TakeCheevos.innerText = "Remove all achievements";
        TakeCheevos.setAttribute("class", "option");
        TakeCheevos.setAttribute("onclick", "Game.vcm.mods.Achievements('take')");
        document.getElementById("sub1").appendChild(TakeCheevos);

        // Add shiny wrinklers
        let AddWrinklers = document.createElement("a");
        AddWrinklers.innerText = "Add 10 shiny wrinklers";
        AddWrinklers.setAttribute("class", "option");
        AddWrinklers.setAttribute("onclick", "Game.vcm.mods.Wrinklers()");
        document.getElementById("sub1").appendChild(AddWrinklers);

        // Add 100 lumps
        let AddLumps = document.createElement("a");
        AddLumps.innerText = "Add 100 lumps";
        AddLumps.setAttribute("class", "option");
        AddLumps.setAttribute("onclick", "Game.vcm.mods.Lumps(100)");
        document.getElementById("sub1").appendChild(AddLumps);


        // SEASON SECTION

        let subsectionTwo = document.createElement("div");
        subsectionTwo.setAttribute("class", "subsection");
        subsectionTwo.setAttribute("id", "sub2");
        document.getElementById("cheatMenu").appendChild(subsectionTwo);

        let SeasonOptionsTitle = document.createElement("div");
        SeasonOptionsTitle.setAttribute("class", "title");
        SeasonOptionsTitle.innerText = "Season Options";
        document.getElementById("sub2").appendChild(SeasonOptionsTitle);
        

        // append to sub2 for season options
        let NoneOption = document.createElement("a");
        NoneOption.innerText = "None";
        NoneOption.setAttribute("class", "option");
        NoneOption.setAttribute("onclick", "Game.vcm.mods.Season('none')");
        document.getElementById("sub2").appendChild(NoneOption);

        let ChristmasOption = document.createElement("a");
        ChristmasOption.innerText = "Christmas";
        ChristmasOption.setAttribute("class", "option");
        ChristmasOption.setAttribute("onclick", "Game.vcm.mods.Season('christmas')");
        document.getElementById("sub2").appendChild(ChristmasOption);

        let ValentinesOption = document.createElement("a");
        ValentinesOption.innerText = "Valentines";
        ValentinesOption.setAttribute("class", "option");
        ValentinesOption.setAttribute("onclick", "Game.vcm.mods.Season('valentines')");
        document.getElementById("sub2").appendChild(ValentinesOption);

        let FoolsOption = document.createElement("a");
        FoolsOption.innerText = "Business Day";
        FoolsOption.setAttribute("class", "option");
        FoolsOption.setAttribute("onclick", "Game.vcm.mods.Season('fools')");
        document.getElementById("sub2").appendChild(FoolsOption);

        let HalloweenOption = document.createElement("a");
        HalloweenOption.innerText = "Halloween";
        HalloweenOption.setAttribute("class", "option");
        HalloweenOption.setAttribute("onclick", "Game.vcm.mods.Season('halloween')");
        document.getElementById("sub2").appendChild(HalloweenOption);
        
        let EasterOption = document.createElement("a");
        EasterOption.innerText = "Easter";
        EasterOption.setAttribute("class", "option");
        EasterOption.setAttribute("onclick", "Game.vcm.mods.Season('easter')");
        document.getElementById("sub2").appendChild(HalloweenOption);

        // bug warning for seasons
        let SeasonWarning = document.createElement("p");
        SeasonWarning.setAttribute("class", "label");
        SeasonWarning.setAttribute("id", "seasonWarning");
        SeasonWarning.innerText = "Warning: changing seasons may come with game bugs!"
        document.getElementById("sub2").appendChild(SeasonWarning);

        // END SUB2 AND SEASON SECTION

        // INFO SUB UNTIL MORE OPTIONS COME

        let InfoSub = document.createElement("div");
        InfoSub.setAttribute("class", "subsection");
        InfoSub.setAttribute("id", "infosub");
        document.getElementById("cheatMenu").appendChild(InfoSub);

        let InfoTitle = document.createElement("div");
        InfoTitle.setAttribute("class", "title");
        InfoTitle.innerText = "Info";
        document.getElementById("infosub").appendChild(InfoTitle);

        let InfoText = document.createElement("p");
        InfoText.setAttribute("class", "label");
        InfoText.innerText = "New menu options will be available soon. If you want to help me understand the game or suggest new options contact me on Discord: vxi#1337"
        document.getElementById("infosub").appendChild(InfoText)
        // END INFO SUB


        document.getElementById("menuToggle").addEventListener("click", Game.vcm.visual.clicked);

        document.getElementById("darken").addEventListener("click", Game.vcm.visual.undarken);

        mlog(`visuals injected (3/3)`);
    },
    clicked: function () {
        Game.ClosePrompt();
        if (document.getElementById("menuToggle").innerText == "Open Menu") {
            document.getElementById("menuToggle").innerText = "Close Menu";
            document.getElementById("cheatAnchor").style.display = "block";
            document.getElementById("cheatAnchor").style.top = "50%";
            document.getElementById("darken").style.display = "block";
        } else if (document.getElementById("menuToggle").innerText = "Close Menu") {
            document.getElementById("menuToggle").innerText = "Open Menu";
            document.getElementById("cheatAnchor").style.display = "none";
            document.getElementById("cheatAnchor").style.top = "0%";
            document.getElementById("darken").style.display = "none";
        }
    },
    injectCSS: function (code) {
        let style = document.createElement('style');
        
        if (style.styleSheet) {
            style.styleSheet.cssText = code;
        } else {
            style.innerHTML = code;
        }
        
        document.getElementsByTagName("head")[0].appendChild(style);
    },
    undarken: function () {
        document.getElementById("menuToggle").innerText = "Open Menu";
        document.getElementById("cheatAnchor").style.display = "none"
        document.getElementById("cheatAnchor").style.top = "0%"
    }
}

function InjectMods() {
    Game.vcm.protection.run();
    Game.vcm.mods.run();
    Game.vcm.visual.inject();
    Game.Notify("vxi's cookie mod", "cheat successfully loaded, you can open it using the \"Open Menu\" button near the version number.", Game.Achievements["Follow the white rabbit"].icon, false, true);
}