// ==UserScript==
// @name Melvor Equipment Menu
// @namespace http://tampermonkey.net/
// @version 0.1.5
// @description Adds an equipment menu to equipment slots on Combat page and top bar, forked from Melvor Equipment Menu by NotCorgan#1234
// @author GMiclotte
// @include https://melvoridle.com/*
// @include https://*.melvoridle.com/*
// @exclude https://melvoridle.com/index.php
// @exclude https://*.melvoridle.com/index.php
// @exclude https://wiki.melvoridle.com/*
// @exclude https://*.wiki.melvoridle.com/*
// @inject-into page
// @noframes
// @grant none
// ==/UserScript==
// Made for version 0.22
((main) => {
const script = document.createElement('script');
script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`;
document.body.appendChild(script).parentNode.removeChild(script);
})(() => {
// Loading script
function generateTooltip(item, isPassive = false) {
let itemStat = "";
if (item.description != undefined)
itemStat += '<br><span class="text-info">' + item.description + "</span>";
/*
for (const spec in item.specialAttacks)
itemStat += "<br><span class='text-success'>SPECIAL ATTACK<br><span class='text-danger'>" + describeAttack(spec, youNoun, enemyNoun) + "</span></span>";
*/
/*
if (!isPassive) {
if (item.attackBonus[0] > 0)
itemStat += "<br>+" + item.attackBonus[0] + " Melee Stab Bonus";
if (item.attackBonus[0] < 0)
itemStat += '<br><span class="text-danger">' + item.attackBonus[0] + " Melee Stab Bonus</span>";
if (item.attackBonus[1] > 0)
itemStat += "<br>+" + item.attackBonus[1] + " Melee Slash Bonus";
if (item.attackBonus[1] < 0)
itemStat += '<br><span class="text-danger">' + item.attackBonus[1] + " Melee Slash Bonus</span>";
if (item.attackBonus[2] > 0)
itemStat += "<br>+" + item.attackBonus[2] + " Melee Block Bonus";
if (item.attackBonus[2] < 0)
itemStat += '<br><span class="text-danger">' + item.attackBonus[2] + " Melee Block Bonus</span>";
if (item.strengthBonus != undefined && item.strengthBonus > 0)
itemStat += "<br>+" + item.strengthBonus + " Melee Strength Bonus";
if (item.strengthBonus != undefined && item.strengthBonus < 0)
itemStat += '<br><span class="text-danger">' + item.strengthBonus + " Melee Strength Bonus</span>";
if (item.rangedStrengthBonus != undefined && item.rangedStrengthBonus > 0)
itemStat += "<br>+" + item.rangedStrengthBonus + " Ranged Strength Bonus";
if (item.rangedStrengthBonus != undefined && item.rangedStrengthBonus < 0)
itemStat += '<br><span class="text-danger">' + item.rangedStrengthBonus + " Ranged Strength Bonus</span>";
if (item.defenceBonus != undefined && item.defenceBonus > 0)
itemStat += "<br>+" + item.defenceBonus + " Melee Defence Bonus";
if (item.defenceBonus != undefined && item.defenceBonus < 0)
itemStat += '<br><span class="text-danger">' + item.defenceBonus + " Melee Defence Bonus</span>";
if (item.rangedAttackBonus != undefined && item.rangedAttackBonus > 0)
itemStat += "<br>+" + item.rangedAttackBonus + " Ranged Attack Bonus";
if (item.rangedAttackBonus != undefined && item.rangedAttackBonus < 0)
itemStat += '<br><span class="text-danger">' + item.rangedAttackBonus + " Ranged Attack Bonus</span>";
if (item.rangedDefenceBonus != undefined && item.rangedDefenceBonus > 0)
itemStat += "<br>+" + item.rangedDefenceBonus + " Ranged Defence Bonus";
if (item.rangedDefenceBonus != undefined && item.rangedDefenceBonus < 0)
itemStat += '<br><span class="text-danger">' + item.rangedDefenceBonus + " Ranged Defence Bonus</span>";
if (item.magicAttackBonus != undefined && item.magicAttackBonus > 0)
itemStat += "<br>+" + item.magicAttackBonus + " Magic Attack Bonus";
if (item.magicAttackBonus != undefined && item.magicAttackBonus < 0)
itemStat += '<br><span class="text-danger">' + item.magicAttackBonus + " Magic Attack Bonus</span>";
if (item.magicDefenceBonus != undefined && item.magicDefenceBonus > 0)
itemStat += "<br>+" + item.magicDefenceBonus + " Magic Defence Bonus";
if (item.magicDefenceBonus != undefined && item.magicDefenceBonus < 0)
itemStat += '<br><span class="text-danger">' + item.magicDefenceBonus + " Magic Defence Bonus</span>";
if (item.magicDamageBonus != undefined && item.magicDamageBonus > 0)
itemStat += "<br>+" + item.magicDamageBonus + "% Magic Damage Bonus";
if (item.magicDamageBonus != undefined && item.magicDamageBonus < 0)
itemStat += '<br><span class="text-danger">' + item.magicDamageBonus + "% Magic Damage Bonus</span>";
if (item.damageReduction != undefined && item.damageReduction > 0)
itemStat += "<br>+" + item.damageReduction + "% Damage Reduction";
if (item.damageReduction != undefined && item.damageReduction < 0)
itemStat += '<br><span class="text-danger">' + item.damageReduction + "% Damage Reduction</span>";
}
*/
return '<div class="text-center"><span class="text-warning">' + item.name + "</span><small class='text-success'>" + itemStat + "</small></div>";
}
const showEquipment = function (slot, instance, event) {
if (game.isGolbinRaid) {
return;
}
event.preventDefault();
instance.setProps({
getReferenceClientRect: () => ({
width: 0,
height: 0,
top: event.clientY,
bottom: event.clientY,
left: event.clientX,
right: event.clientX,
}),
});
const possibleEquipment = bank.filter(e => items[e.id].validSlots?.includes(slot));
let content = document.createElement('div');
content.className = 'content-side';
content.style.setProperty('padding-top', '.25rem', 'important');
content.style.setProperty('max-height', '600px');
content.style.setProperty('overflow-y', 'scroll');
let ul = document.createElement('div');
ul.className = 'nav-main text-center';
ul.style.width = '270px';
content.appendChild(ul);
let li = document.createElement('li');
li.className = 'nav-main-heading';
$(li).text(slot)
li.style.setProperty('padding-top', '0', 'important');
ul.appendChild(li);
for (let equip = 0; equip < possibleEquipment.length; equip++) {
let equippableItem = items[possibleEquipment[equip].id]
let li = document.createElement('li');
li.className = 'nav-main-item';
li.addEventListener('click', function (instance, id, qty, slot, event) {
player.equipItem(id, player.selectedEquipmentSet, slot, qty);
instance.hide();
}.bind(li, instance, possibleEquipment[equip].id, (['Quiver', 'Summon1', 'Summon1'].includes(equippableItem.validSlots[0]) ? possibleEquipment[equip].qty : 1), slot));
let mainLink = document.createElement('div');
mainLink.className = 'nav-main-link pointer-enabled';
mainLink.style.setProperty('font-size', '.6rem', 'important');
mainLink.style.setProperty('min-height', '1.5rem', 'important');
mainLink.style.setProperty('padding-top', '.10rem', 'important');
mainLink.style.setProperty('padding-bottom', '.10rem', 'important');
tippy(mainLink, {
content: generateTooltip(equippableItem, slot === 'Passive'),
allowHTML: true,
placement: "right",
interactive: false,
animation: false,
});
let img = document.createElement('img');
img.className = 'nav-img';
img.src = equippableItem.media;
let span = document.createElement('span');
span.className = 'nav-main-link-name';
$(span).html(equippableItem.name);
mainLink.appendChild(img);
mainLink.appendChild(span);
let small = document.createElement('small');
small.className = 'text-warning';
$(small).text(formatNumber(possibleEquipment[equip].qty))
for (const validSlot in equippableItem.validSlots) {
if (['Quiver', 'Summon1', 'Summon2'].includes(validSlot)) {
mainLink.appendChild(small);
}
}
li.appendChild(mainLink);
ul.appendChild(li);
}
instance.setContent(content);
instance.show();
}
function startEquipmentMenu() {
for (const slot in equipmentSlotData) {
const equipmentSlot = document.getElementById(`combat-equipment-slot-${EquipmentSlots[slot]}-0`);
const equipmentSlotTop = document.getElementById(`combat-equipment-slot-${EquipmentSlots[slot]}-1`);
let instance = tippy(equipmentSlot, {
placement: 'right-start',
trigger: 'manual',
interactive: true,
arrow: false,
allowHTML: true,
offset: [0, 0],
});
let instanceTop = tippy(equipmentSlotTop, {
placement: 'left-start',
trigger: 'manual',
interactive: true,
arrow: false,
allowHTML: true,
offset: [0, 0],
});
equipmentSlot.addEventListener('contextmenu', showEquipment.bind(equipmentSlot, slot, instance));
equipmentSlotTop.addEventListener('contextmenu', showEquipment.bind(equipmentSlotTop, slot, instanceTop));
}
console.log('Melvor Equipment Menu Loaded');
}
function loadScript() {
if (typeof isLoaded !== typeof undefined && isLoaded) {
// Only load script after game has opened
clearInterval(scriptLoader);
startEquipmentMenu();
}
}
const scriptLoader = setInterval(loadScript, 200);
});