Diep.IO 3D

Turns diep.io into real 3D

Version au 23/09/2021. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Diep.IO 3D
// @namespace    http://tampermonkey.net/
// @version      0.0.1
// @description  Turns diep.io into real 3D
// @author       Zertalious (Zert)
// @match        *://diep.io/*
// @icon         https://www.google.com/s2/favicons?domain=diep.io
// @grant        none
// @require      https://unpkg.com/three@latest/build/three.min.js
// @require      https://unpkg.com/three@latest/examples/js/controls/OrbitControls.js
// ==/UserScript==

const OUTLINE_LAYER = 0;
const MAIN_LAYER = 1;

let renderer, scene, camera, canvas;

init();

const tempObject = new THREE.Object3D();
const tempColor = new THREE.Color();

const material = new THREE.MeshToonMaterial( { transparent: true } );
const outlineMaterial = new THREE.MeshBasicMaterial( { transparent: true } );

material.onBeforeCompile = outlineMaterial.onBeforeCompile = function ( shader ) {

	shader.vertexShader = shader.vertexShader.replace( 'void', `

		attribute vec2 scale;
		attribute float alpha;

		varying float vAlpha;

	void` ).replace( '<begin_vertex>', `<begin_vertex>

		if ( scale.x != 0.0 && scale.y != 0.0 ) {

			if ( transformed.x == 1.0 || transformed.x == 0.5 ) {

				transformed.yz *= scale.x;

			} else if ( transformed.x == - 1.0 || transformed.x == - 0.5 ) {

				transformed.yz *= scale.y;

			}

		}

		vAlpha = alpha;

	` );

	shader.fragmentShader = shader.fragmentShader.replace( 'void', `

		varying float vAlpha;

	void` ).replace( '}', `

		gl_FragColor.a *= vAlpha;

	}` );

}

const instances = {};

const array = [ {
	name: 'sphere', 
	geometry: new THREE.SphereGeometry( 1, 16 ), 
	count: 150
}, {
	name: 'cylinder', 
	geometry: new THREE.CylinderGeometry( 0.5, 0.5, 1, 16 ).rotateZ( Math.PI / 2 ), 
	count: 75, 
	hasScaling: true
}, {
	name: 'poly3', 
	geometry: new THREE.CylinderGeometry( 1, 1, 1, 3, 1, false, - Math.PI / 6 ).rotateX( Math.PI / 2 ), 
	count: 75
}, {
	name: 'poly4', 
	geometry: new THREE.BoxGeometry( 1, 1, 1 ), 
	count: 75
}, {
	name: 'poly5', 
	geometry: new THREE.CylinderGeometry( 1, 1, 1, 5, 1, false, Math.PI / 10 ).rotateX( Math.PI / 2 ), 
	count: 40
}, {
	name: 'poly6', 
	geometry: new THREE.CylinderGeometry( 1, 1, 1, 6, 1, false, - Math.PI / 12 ).rotateX( Math.PI / 2 ),
	count: 10
} ];

for ( let i = 0; i < array.length; i ++ ) {

	const { name, geometry, count, hasScaling } = array[ i ];

	if ( hasScaling ) {

		geometry.setAttribute( 'scale', new THREE.InstancedBufferAttribute( new Float32Array( count * 2 ), 2 ) );

	}

	geometry.setAttribute( 'alpha', new THREE.InstancedBufferAttribute( new Float32Array( count ), 1 ) );

	const main = new THREE.InstancedMesh( geometry, material, count );
	main.layers.set( MAIN_LAYER );
	scene.add( main );

	const outline = new THREE.InstancedMesh( geometry, outlineMaterial, count );
	outline.layers.set( OUTLINE_LAYER );
	scene.add( outline );

	main.setColorAt( 0, tempColor );
	outline.setColorAt( 0, tempColor );

	instances[ name ] = {
		main, 
		outline, 
		count, 
		hasScaling, 
		index: 0
	};

}

const stack = [];

function getStack( index ) {

	const result = stack[ stack.length - 1 - index ];

	if ( result ) {

		return result;

	}

	return { name: 'none' };

}

function setObject( name, x, y, z, sx, sy, sz, angle, color, alpha = 1, scaleX = 1, scaleY = 1 ) {

	tempObject.position.set( x, y, z );
	tempObject.scale.set( sx, sy, sz );
	tempObject.rotation.set( 0, 0, angle );

	tempObject.updateMatrix();

	tempColor.set( color );

	const instance = instances[ name ];

	instance.main.setMatrixAt( instance.index, tempObject.matrix );
	instance.main.setColorAt( instance.index, tempColor );

	instance.main.geometry.attributes.alpha.setX( instance.index, alpha );
	instance.outline.geometry.attributes.alpha.setX( instance.index, alpha );

	const outlineSize = 4 / window.innerHeight * ( name === 'sphere' ? 0.7 : 1 );

	if ( instance.hasScaling ) {

		tempObject.scale.x += outlineSize;
		tempObject.scale.y += outlineSize / scaleY;
		tempObject.scale.z += outlineSize / scaleY;

	} else {

		tempObject.scale.addScalar( outlineSize );

	}

	tempObject.updateMatrix();

	tempColor.multiplyScalar( 0.6 );

	instance.outline.setMatrixAt( instance.index, tempObject.matrix );
	instance.outline.setColorAt( instance.index, tempColor );

	if ( instance.hasScaling ) {

		instance.main.geometry.attributes.scale.setXY( instance.index, scaleX, scaleY );
		instance.outline.geometry.attributes.scale.setXY( instance.index, scaleX, scaleY );

	}

	instance.index ++;

	stack.push( { name, x, y, z, sx, sy, sz, angle, color, outlineSize, alpha } );

}

function init() {

	renderer = new THREE.WebGLRenderer( { 
		antialias: true, 
		alpha: true 
	} );

	renderer.autoClear = false;

	renderer.setPixelRatio( window.devicePixelRatio );
	renderer.setSize( window.innerWidth, window.innerHeight );

	renderer.domElement.style.position = 'absolute';
	renderer.domElement.style.left = '0';
	renderer.domElement.style.top = '0';
	renderer.domElement.style.pointerEvents = 'none';

	canvas = document.getElementById( 'canvas' );

	canvas.parentNode.insertBefore( renderer.domElement, canvas.nextSibling );

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );

	const oldZ = Math.sin( Math.PI / 3 );
	camera.position.z = oldZ;

	const ambLight = new THREE.AmbientLight( 0xffffff, 0.5 );
	ambLight.layers.set( MAIN_LAYER );
	scene.add( ambLight );

	const dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
	dirLight.layers.set( MAIN_LAYER );
	dirLight.position.z = 1;
	scene.add( dirLight );

	const controls = new THREE.OrbitControls( camera, canvas );

	controls.enabled = false;

	window.addEventListener( 'keyup', function ( event ) {

		if ( String.fromCharCode( event.keyCode ) === 'V' ) {

			controls.enabled = ! controls.enabled;

			if ( ! controls.enabled ) {

				camera.position.set( 0, 0, oldZ );
				camera.rotation.set( 0, 0, 0 );

			}

		}

	} );

	window.addEventListener( 'resize', onWindowResize );

}

function onWindowResize() {

	renderer.setSize( window.innerWidth, window.innerHeight );
	
	camera.aspect = window.innerWidth / window.innerHeight;
	camera.updateProjectionMatrix();

}

window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
	apply( target, thisArgs, args ) {

		args[ 0 ] = new Proxy( args[ 0 ], {
			apply( target, thisArgs, args ) {

				stack.length = 0;

				tempObject.position.setScalar( 0 );
				tempObject.scale.setScalar( 0 );
				tempObject.rotation.set( 0, 0, 0 );

				tempObject.updateMatrix();

				tempColor.setRGB( 0, 0, 0 );

				for ( let key in instances ) {

					const { main, outline, count, hasScaling } = instances[ key ];

					for ( let i = 0; i < count; i ++ ) {

						main.setMatrixAt( i, tempObject.matrix );
						outline.setMatrixAt( i, tempObject.matrix );

					}

					main.instanceMatrix.needsUpdate = true;
					main.instanceColor.needsUpdate = true;

					outline.instanceMatrix.needsUpdate = true;
					outline.instanceColor.needsUpdate = true;

					if ( hasScaling ) {

						main.geometry.attributes.scale.needsUpdate = true;
						outline.geometry.attributes.scale.needsUpdate = true;

					}

					main.geometry.attributes.alpha.needsUpdate = true;
					outline.geometry.attributes.alpha.needsUpdate = true;

					instances[ key ].index = 0;

				}

				arcCounter = 0;

				Reflect.apply( ...arguments );

				renderer.clear();

				camera.layers.set( OUTLINE_LAYER );

				renderer.render( scene, camera );

				renderer.clearDepth();

				camera.layers.set( MAIN_LAYER );

				renderer.render( scene, camera );

			}
		} );

		return Reflect.apply( ...arguments );

	}
} );

const Context2D = CanvasRenderingContext2D.prototype;

let arcCounter = 0;

Context2D.arc = new Proxy( Context2D.arc, {
	apply( target, thisArgs, args ) {

		if ( args[ 4 ] === Math.PI * 2 ) {

			if ( arcCounter === 0 ) {

				const matrix = thisArgs.getTransform();

				const r = matrix.a / canvas.height;

				const x = ( matrix.e / window.innerWidth - 0.5 ) * camera.aspect;
				const y = 0.5 - matrix.f / window.innerHeight;

				let z = 0;

				const s0 = getStack( 0 );
				const s1 = getStack( 1 );

				if ( s0.name === 'cylinder' && s1.name === 'sphere' && Math.hypot( x - s1.x, y - s1.y ) < 0.001 ) {

					z = s1.sz;

					const index = ( instances.cylinder.index - 1 ) * 16 + 14;

					const newDepth = z + r - s0.sz / 2;

					instances.cylinder.main.instanceMatrix.array[ index ] = newDepth;
					instances.cylinder.outline.instanceMatrix.array[ index ] = newDepth;

				} else myBlock: {

					for ( let i = 0; i < 5; i ++ ) {

						if ( getStack( i ).name !== 'cylinder' ) {

							break myBlock;

						}

					}

					if ( getStack( 0 ).angle !== getStack( 2 ).angle ) {

						break myBlock;

					}

					const a = r - getStack( 0 ).sy;

					for ( let i = 0; i < 5; i ++ ) {

						const index = ( instances.cylinder.index - 1 - i ) * 16 + 14;

						const newDepth = a - a * 2 * i / 4;

						instances.cylinder.main.instanceMatrix.array[ index ] = newDepth;
						instances.cylinder.outline.instanceMatrix.array[ index ] = newDepth;

					}

				}

				checkIfIsMainCanvas( thisArgs, 'sphere' );

				setObject( 
					'sphere',  
					x, 
					y, 
					z, 
					r, 
					r, 
					r, 
					0, 
					thisArgs.fillStyle, 
					thisArgs.globalAlpha
				);

			} else if ( arcCounter === 1 ) {

				tempColor.set( thisArgs.fillStyle );
				instances.sphere.main.setColorAt( instances.sphere.index - 1, tempColor );

				tempColor.multiplyScalar( 0.6 );
				instances.sphere.outline.setColorAt( instances.sphere.index - 1, tempColor );

			}

			arcCounter = ( arcCounter + 1 ) % 3;

		}

		return Reflect.apply( ...arguments );

	}
} );

Context2D.rect = new Proxy( Context2D.rect, {
	apply( target, thisArgs, args ) {

		const matrix = thisArgs.getTransform();

		if ( matrix.b !== 0 && matrix.c !== 0 ) {

			const center = new DOMPoint( 0.5, 0.5 ).matrixTransform( matrix );

			const scaleYZ = Math.hypot( matrix.c, matrix.d ) / canvas.height;

			checkIfIsMainCanvas( thisArgs, 'cylinder' );

			setObject(
				'cylinder', 
				( center.x / canvas.width - 0.5 ) * camera.aspect, 
				0.5 - center.y / canvas.height, 
				0, 
				Math.hypot( matrix.a, matrix.b ) / canvas.height, 
				scaleYZ, 
				scaleYZ, 
				Math.atan2( matrix.c, matrix.d ), 
				thisArgs.fillStyle, 
				thisArgs.globalAlpha
			);

		}

		return Reflect.apply( ...arguments );

	}
} );

const points = [];
let hasCurve = true;

Context2D.beginPath = new Proxy( Context2D.beginPath, {
	apply( target, thisArgs, args ) {

		points.length = 0;
		hasCurve = false;

		return Reflect.apply( ...arguments );

	}
} );

const addPoint = {
	apply( target, thisArgs, [ x, y ] ) {

		points.push( new DOMPoint( x, y ).matrixTransform( thisArgs.getTransform() ) );

		return Reflect.apply( ...arguments );

	}
};

Context2D.moveTo = new Proxy( Context2D.moveTo, addPoint );
Context2D.lineTo = new Proxy( Context2D.lineTo, addPoint );

Context2D.arc = new Proxy( Context2D.arc, {
	apply( target, thisArgs, args ) {

		hasCurve = true;

		return Reflect.apply( ...arguments );

	}
} );

Context2D.fill = new Proxy( Context2D.fill, {
	apply( target, thisArgs, args ) {

		if ( ! hasCurve ) {

			let shouldCreate = true;

			if ( points.length === 6 ) {

				const [ a, b, c ] = points;

				shouldCreate = Math.abs( Math.hypot( a.x - b.x, a.y - b.y ) - Math.hypot( b.x - c.x, b.y - c.y ) ) < 0.01;

			}

			if ( points.length > 2 && points.length < 7 && shouldCreate ) {

				const center = { x: 0, y: 0 };

				const count = points.length;

				for ( let i = 0; i < count; i ++ ) {

					center.x += points[ i ].x;
					center.y += points[ i ].y;

				}

				center.x /= count;
				center.y /= count;

				let s, sx, angle, scaleX, scaleY;

				let name = 'poly' + points.length;

				if ( points.length === 4 ) {

					const [ p0, p1, p2 ] = points;
					const pl = points[ points.length - 1 ];

					scaleX = Math.hypot( p1.x - p2.x, p1.y - p2.y ) / canvas.height;
					scaleY = Math.hypot( p0.x - pl.x, p0.y - pl.y ) / canvas.height;

					const dx = ( p1.x + p2.x ) / 2 - ( p0.x + pl.x ) / 2;
					const dy = ( p1.y + p2.y ) / 2 - ( p0.y + pl.y ) / 2;

					sx = Math.hypot( dx, dy ) / canvas.height;
					angle = Math.atan2( dx, dy ) - Math.PI / 2;

					if ( Math.abs( scaleX - scaleY ) > 0.001 ) {

						s = 1;
						name = 'cylinder';

					} else {

						s = sx = scaleY;

					}

				} else { 

					s = sx = Math.hypot( points[ 0 ].x - center.x, points[ 0 ].y - center.y ) / canvas.height;

					angle = - Math.atan2( points[ 0 ].y - center.y, points[ 0 ].x - center.x );

				}

				checkIfIsMainCanvas( thisArgs, name );

				setObject(
					name, 
					( center.x / canvas.width - 0.5 ) * camera.aspect, 
					0.5 - center.y / canvas.height, 
					0, 
					sx, 
					s, 
					s, 
					angle, 
					thisArgs.fillStyle, 
					thisArgs.globalAlpha, 
					scaleX, 
					scaleY
				);

			}

		}

		return Reflect.apply( ...arguments );

	}
} );

Context2D.drawImage = new Proxy( Context2D.drawImage, {
	apply( target, thisArgs, args ) {

		if ( thisArgs.canvas === canvas && args[ 0 ].objects ) {

			const matrix = thisArgs.getTransform();

			const x = matrix.e / canvas.width;
			const y = matrix.f / canvas.height;

			const sx = Math.hypot( matrix.a, matrix.b );
			const sy = Math.hypot( matrix.c, matrix.d );

			for ( let i = 0; i < args[ 0 ].objects.length; i ++ ) {

				const { name, index } = args[ 0 ].objects[ i ];

				const instance = instances[ name ];

				const ma = instance.main.instanceMatrix.array;
				const oa = instance.outline.instanceMatrix.array;

				const idx = index * 16;

				const ox = ma[ idx + 12 ] / camera.aspect + 0.5;
				const oy = - ma[ idx + 13 ] + 0.5;

				const outlineOldSx = Math.hypot( oa[ idx + 0 ], oa[ idx + 1 ] );
				const outlineOldSy = Math.hypot( oa[ idx + 4 ], oa[ idx + 5 ] );

				const outlineSizeX = outlineOldSx - Math.hypot( ma[ idx + 0 ], ma[ idx + 1 ] );
				const outlineSizeY = outlineOldSy - Math.hypot( ma[ idx + 4 ], ma[ idx + 5 ] );

				ma[ idx + 0 ] *= sx;
				ma[ idx + 1 ] *= sx;
				ma[ idx + 4 ] *= sy;
				ma[ idx + 5 ] *= sy;
				ma[ idx + 10 ] *= sy;

				const nsx = Math.hypot( ma[ idx + 0 ], ma[ idx + 1 ] ) + outlineSizeX;
				const nsy = Math.hypot( ma[ idx + 4 ], ma[ idx + 5 ] ) + outlineSizeY;

				oa[ idx + 0 ] *= nsx / outlineOldSx;
				oa[ idx + 1 ] *= nsx / outlineOldSx;
				oa[ idx + 4 ] *= nsy / outlineOldSy;
				oa[ idx + 5 ] *= nsy / outlineOldSy;
				oa[ idx + 10 ] *= sy;

				ma[ idx + 12 ] = oa[ idx + 12 ] = ( ( ox * sx + x ) - 0.5 ) * camera.aspect;
				ma[ idx + 13 ] = oa[ idx + 13 ] = 0.5 - ( oy * sy + y );

				instance.main.geometry.attributes.alpha.array[ index ] = thisArgs.globalAlpha;
				instance.outline.geometry.attributes.alpha.array[ index ] = thisArgs.globalAlpha;

			}

			delete args[ 0 ][ 'objects' ];

		}

		return Reflect.apply( ...arguments );

	}
} );

function checkIfIsMainCanvas( ctx, name ) {

	if ( ctx.canvas !== canvas ) {

		const { index } = instances[ name ];

		if ( ctx.canvas.objects ) {

			ctx.canvas.objects.push( { name, index } );

		} else {

			ctx.canvas.objects = [ { name, index } ];

		}

	}

}