Animation

Animation tools for Sketchful.io

Version au 05/08/2020. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name        Animation 
// @namespace   https://greasyfork.org/users/281093
// @match       https://sketchful.io/
// @grant       none
// @version     0.5.3
// @author      Bell
// @license     MIT
// @copyright   2020, Bell (https://openuserjs.org/users/Bell)
// @require     https://greasyfork.org/scripts/408199-jsgif/code/jsgif.js?version=833926
// @require		https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js
// @description Animation tools for Sketchful.io
// ==/UserScript==
/* jshint esversion: 6 */

// TODO
// - improve layer mechanic
// - improve onion skin (lock layers, more onion layers, etc)
// - drag and drop images on the layer container to load them as frames
// - aaaa

const containerStyle = 
	`white-space: nowrap; 
	 overflow: auto; 
	 justify-content:center;
	 margin-top: 10px; 
	 max-width: 76%; 
	 height: 124px; 
	 background: rgb(0 0 0 / 30%);
	 padding: 10px;
	 overflow-y: hidden;
	 border-radius: 10px;
	 margin-bottom: 5px;
	 margin-left: 5vw;
	 width: 100%;
	 user-select: none;`;

const layerPreviewStyle = 
	`width: 133px;
	 cursor: pointer;
	 margin-right: 5px;`;

const canvasLayerStyle = 
	`width: 100%;
	 position: absolute;
	 pointer-events: none;
	 image-rendering: pixelated;
	 filter: opacity(0.5);`;

const styleRules = [
	'#layerContainer::-webkit-scrollbar { width: 5px; height: 5px; overflow: hidden}',
	'#layerContainer::-webkit-scrollbar-track { background: none }',
	'#layerContainer::-webkit-scrollbar-thumb { background: #F5BC09; border-radius: 5px }',
	`#layerContainer { ${containerStyle} }`,
	`.layer { ${canvasLayerStyle} }`,
	`#layerContainer img { ${layerPreviewStyle} }`,
	'#buttonContainer div { height: fit-content; margin-top: 10px; margin-left: 10px; }',
	'#buttonContainer { width: 15%; padding-top: 5px }',
	'#gifPreview { position: absolute; z-index: 1; width: 100%; image-rendering: pixelated; }',
	'.hidden { display: none }',
];

const sheet = window.document.styleSheets[window.document.styleSheets.length - 1];
const outerContainer = document.createElement('div');
const onionContainer = document.createElement('div');
const canvasContainer = document.querySelector('#gameCanvas');
const canvasInner = document.querySelector("#gameCanvasInner");
const canvas = document.querySelector('#canvas');
const ctx = canvas.getContext('2d');
const encoder = new GIFEncoder();
const contextLayers = [];
let onion = true;

(() => {
	canvas.parentElement.insertBefore(onionContainer, canvas);
	addLayerContainer();
	addButtons();
	styleRules.forEach((rule) => sheet.insertRule(rule));
	const gameModeObserver = new MutationObserver(checkRoomType);
	
	gameModeObserver.observe(document.querySelector('.game'), 
				 			{ attributes: true });
	gameModeObserver.observe(canvas, { attributes: true });
})();

function checkRoomType() {
	outerContainer.style.display = isFreeDraw() ? 'flex' : 'none';
	onionContainer.style.display = isFreeDraw() ? "" : "none";
}

function addLayer() {
	// resetActiveLayer();
	const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
	saveLayer(imgData);
	
	const canvasLayer = createLayer();
	const layerCtx = canvasLayer.getContext('2d');
	layerCtx.putImageData(imgData, 0, 0);
	makeTransparent(layerCtx);
	
	const previousLayer = canvasInner.querySelector("#canvasLayer");
	if (previousLayer) previousLayer.remove();
	onionContainer.appendChild(canvasLayer);
}

function render(name, delay) {
	if (!contextLayers.length) return;
	encoder.setRepeat(0);
	encoder.setDelay(delay);
	encoder.start();
	contextLayers.forEach(layer => {
		encoder.addFrame(layer);
	});
	encoder.finish();
	encoder.download(name + ".gif");
}

function copyCtx(img) {
	const tempCanvas = document.createElement('canvas');
	tempCanvas.width = canvas.width;
	tempCanvas.height = canvas.height;
	const tempCtx = tempCanvas.getContext('2d');
	if (img.tagName) {
		tempCtx.drawImage(img, 0, 0);
	} else {
		tempCtx.putImageData(img, 0, 0);
	}
	return tempCtx;
}

function saveLayer(data) {
	const activeLayer = document.querySelector("#activeLayer");
	const container = document.querySelector("#layerContainer");
	const img = document.createElement("img");
	img.src = canvas.toDataURL();
	
	if (activeLayer) {
		insertAfter(img, activeLayer);
		const index = nodeIndex(activeLayer);
		contextLayers.splice(index + 1, 0, copyCtx(data));
		setActiveLayer({ target: img });
	} else {
		container.append(img);
		contextLayers.push(copyCtx(data));
	}
}

function insertAfter(newNode, referenceNode) {
    referenceNode.parentNode.insertBefore(newNode, referenceNode.nextSibling);
}

function setActiveLayer(e) {
	const img = e.target;
	if (img.tagName !== "IMG") return;
	resetActiveLayer();
	const canvasLayerCtx = document.querySelector("#canvasLayer").getContext("2d");
	const previousImg = img.previousSibling;
	if (previousImg) {
		canvasLayerCtx.drawImage(previousImg, 0, 0);
		makeTransparent(canvasLayerCtx);
	} else {
		canvasLayerCtx.clearRect(0, 0, canvas.width, canvas.height);
	}
	img.id = "activeLayer";
	img.style.border = "3px solid red";
	ctx.drawImage(img, 0, 0);
}

function resetActiveLayer() {
	const layer = document.querySelector("#activeLayer");
	if (!layer) return;
	layer.id = "";
	layer.style.border = "";
}

function createLayer() {
	const canvasLayer = document.createElement('canvas');
	canvasLayer.classList.add("layer");
	canvasLayer.width = canvas.width;
	canvasLayer.height = canvas.height;
	canvasLayer.id = "canvasLayer";
	return canvasLayer;
}

function downloadGif(data, name) {
    let a = document.createElement("a");
    a.download = name + ".gif";
    a.href = data;
    a.click();
}

function addButton(text, clickFunction, element, type) {
	const button = document.createElement("div");
	button.setAttribute("class", `btn btn-sm btn-${type}`);
	button.textContent = text;
	button.onclick = clickFunction;
	element.append(button);
	return button;
}

function clamp(num, min, max) {
	return num <= min ? min : num >= max ? max : num;
}

function getInterval() {
	const input = document.querySelector("#gifIntervalInput");
	let interval = parseInt(input.value);
	if (isNaN(interval)) interval = 100;
	interval = clamp(interval, 17, 10000);
	input.value = interval;
	return interval;
}

function renderGif() {
	const interval = getInterval();
	const name = "sketchful-gif-" + Date.now();
	render(name, interval);
}

function removeLayer() {
	const activeLayer = document.querySelector('#activeLayer');
	const layerContainer = document.querySelector('#layerContainer');
	if (!activeLayer) return;
	const index = nodeIndex(activeLayer);
	contextLayers.splice(index, 1);
	activeLayer.remove();
}

function nodeIndex(node) {
	return Array.prototype.indexOf.call(node.parentNode.children, node);
}

function addButtons() {
	const buttonContainer = document.createElement("div");
	buttonContainer.id = "buttonContainer";
	outerContainer.append(buttonContainer);
	addButton("Save Gif", renderGif, buttonContainer, "warning");
	addButton("NOnion", toggleOnion, buttonContainer, "warning");
	addButton("Save Layer", addLayer, buttonContainer, "info");
	addButton("Delete Layer", removeLayer, buttonContainer, "danger");
	addButton("Play", playAnimation, buttonContainer, "success");
	
	const textDiv = document.createElement('div');
	const textInput = document.createElement("input");
	textDiv.classList.add('btn');
	textDiv.style.padding = '0px';
	textInput.placeholder = "Interval (ms)";
	textInput.style.width = "100px";
	textInput.id = "gifIntervalInput";
	setInputFilter(textInput, (v) => {return /^\d*\.?\d*$/.test(v);});
	textDiv.append(textInput);
	buttonContainer.append(textDiv);
}

function addLayerContainer() {
	const game = document.querySelector("body > div.game");
	const container = document.createElement("div");
	outerContainer.style.display = "flex";
	outerContainer.style.flexDirection = "row";
	
	container.addEventListener('wheel', (e) => {
		if (e.deltaY > 0) container.scrollLeft += 100;
		else container.scrollLeft -= 100;
		e.preventDefault();
	});	
	
	container.addEventListener('pointerdown', setActiveLayer, true);
	container.id = "layerContainer";
	
	new Sortable(container, {
		animation: 150,
		onSort: (e) => {
			const temp = contextLayers[e.oldIndex];
			contextLayers.splice(e.oldIndex, 1);
			contextLayers.splice(e.newIndex, 0, temp);
		}
	});
	outerContainer.append(container);
	
	game.append(outerContainer);
}

function toggleOnion(e) {
	onion = !onion;
	this.textContent = onion ? "NOnion" : "Onion";
	onionContainer.classList.toggle("hidden");
}

let animating = null;
function playAnimation(e) {
	const preview = document.querySelector("#gifPreview");
	
	if (preview) {
		this.classList.toggle("btn-success");
		this.classList.toggle("btn-danger");
		this.textContent = "Play";
		if (animating) clearInterval(animating);
		if (preview) preview.remove();
		return;
	}
	
	const canvasCover = document.querySelector("#canvasCover");
	const layerContainer = document.querySelector("#layerContainer");
	const img = document.createElement('img');
	img.draggable = false;
	img.id = "gifPreview";
	
	canvasCover.parentElement.insertBefore(img, canvasCover);
	
	let frame = layerContainer.firstChild;
	if (!frame) return;
	const interval = getInterval();
	
	this.classList.toggle("btn-success");
	this.classList.toggle("btn-danger");
	this.textContent = "Stop";
	
	animating = setInterval(() => {
		img.src = frame.src;
		frame = frame.nextSibling || layerContainer.firstChild;
	}, interval);
}

function isFreeDraw() {
	return (
		document.querySelector("#canvas").style.display !== 'none' &&
		document.querySelector('#gameClock').style.display === 'none' &&
		document.querySelector('#gameSettings').style.display === 'none'
	);
}

function setInputFilter(textbox, inputFilter) {
	["input", "keydown", "keyup", "mousedown", 
	 "mouseup", "select", "contextmenu", "drop"].forEach(function(event) {
	textbox.addEventListener(event, function() {
		if (inputFilter(this.value)) {
			this.oldValue = this.value;
			this.oldSelectionStart = this.selectionStart;
			this.oldSelectionEnd = this.selectionEnd;
		} else if (this.hasOwnProperty("oldValue")) {
			this.value = this.oldValue;
			this.setSelectionRange(this.oldSelectionStart, this.oldSelectionEnd);
		} else {
			this.value = "";
		}
	});
	});
}

function makeTransparent(context) {
	const imgData = context.getImageData(0, 0, canvas.width, canvas.height);
	const data = imgData.data;

	for(let i = 0; i < data.length; i += 4) {
		const [r, g, b] = data.slice(i, i + 3);
		if (r >= 230 && g >= 230 && b >= 230) {
			data[i + 3] = 0;
		}
	}
	
	context.putImageData(imgData, 0, 0);
}