Raider mod

spread and finish zombs

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Raider mod
// @namespace    http://tampermonkey.net/
// @version      1
// @description  spread and finish zombs
// @author       Apex
// @match        *://zombs.io/*
// @grant        none
// ==/UserScript==
const getElement = ELEMENT => {
    return document.getElementsByClassName(ELEMENT);
}
const getId = ID => {
    return document.getElementById(ID);
}

let entities = Game.currentGame.world.entities;
let styles = document.createTextNode(`
::-webkit-scrollbar {
width: 0;
}
.leaderboard {
position: relative;
display: block;
width: 280px;
color: #eee;
font-family: 'Hammersmith One', sans-serif;
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.4);
pointer-events: none;
z-index: 10;
}

.leaderboard .leaderboard-player {
position: relative;
display: block;
margin: 0 0 8px;
padding: 0 90px 0 40px;
height: 20px;
line-height: 20px;
font-size: 13px;
font-family: 'Open Sans', sans-serif;
}

.leaderboard .leaderboard-player:last-child {
margin-bottom: 0;
}

.leaderboard .leaderboard-player.is-header * {
color: rgba(255, 255, 255, 0.6) !important;
}

.leaderboard .leaderboard-player .pplayer-rank {
position: absolute;
top: 0;
bottom: 0;
left: 0;
color: rgba(255, 255, 255, 0.6);
}

.leaderboard .leaderboard-player .pplayer-name {
display: block;
height: 20px;
line-height: 20px;
}

.leaderboard .leaderboard-player .pplayer-score {
position: absolute;
top: 0;
bottom: 0;
right: 50px;
color: rgba(255, 255, 255, 1);
}

.leaderboard .leaderboard-player .pplayer-wave {
position: absolute;
top: 0;
bottom: 0;
right: 0;
color: rgba(255, 255, 255, 0.7);
}

.leaderboard .hud-leaderboard-player.is-active {
color: rgba(216, 191, 73, 1);
}

.leaderboard .leaderboard-player.is-active .pplayer-score {
color: rgba(216, 191, 73, 1);
}

.leaderboard .leaderboard-player.is-active .pplayer-wave {
color: rgba(216, 191, 73, 0.7);
}
`);
let css = document.createElement("style");
css.type = "text/css";
css.appendChild(styles);
document.body.appendChild(css);

getElement("hud-intro-youtuber")[0].innerHTML = `
<div id=\"leaderboard\" class=\"leaderboard\">\n
<div class=\"leaderboard-player is-header\">\n
<span class=\"pplayer-rank\">Rank</span>\n
<span class=\"pplayer-name\">Name</span>\n
<span class=\"pplayer-score\">Score</span>\n
<span class=\"pplayer-wave\">Wave</span>\n
</div>\n
<div class=\"leaderboard-players\"></div>\n
</div>
`;
let grabLb = document.createElement("BUTTON");
grabLb.className = "btn btn-green";
grabLb.id = "grabLb";
grabLb.style = "width: 100%; height: 50px; margin-top: 3%;";
grabLb.innerHTML = "Grab Leaderboard";
getElement("hud-intro-form")[0].insertBefore(grabLb, getElement("hud-intro-error")[0]);
let playerElems = [],
    playerRankElems = [],
    playerNameElems = [],
    playerScoreElems = [],
    playerWaveElems = [],
    playerNames = {},
    leaderboardData = [],
    playersElem = document.querySelector('.leaderboard-players');
const updateLeaderboard = response => {
    var game = Game.currentGame;
    for (let i = 0; i < response.length; i++) {
        var player = response[i];
        let this_ = Game.currentGame.ui.components.Leaderboard;

        if (!(i in playerElems)) {
            playerElems[i] = this_.ui.createElement("<div class=\"leaderboard-player\"></div>");
            playerRankElems[i] = this_.ui.createElement("<span class=\"pplayer-rank\">-</span>");
            playerNameElems[i] = this_.ui.createElement("<strong class=\"pplayer-name\">-</strong>");
            playerScoreElems[i] = this_.ui.createElement("<span class=\"pplayer-score\">-</span>");
            playerWaveElems[i] = this_.ui.createElement("<span class=\"pplayer-wave\">-</span>");
            playerElems[i].appendChild(playerRankElems[i]);
            playerElems[i].appendChild(playerNameElems[i]);
            playerElems[i].appendChild(playerScoreElems[i]);
            playerElems[i].appendChild(playerWaveElems[i]);
            playersElem.appendChild(playerElems[i]);
        }
        playerElems[i].style.display = 'block';
        playerRankElems[i].innerText = '#' + (player.rank + 1);
        playerNameElems[i].innerText = player.name;
        playerScoreElems[i].innerText = player.score.toLocaleString();
        playerWaveElems[i].innerHTML = player.wave === 0 ? '<small>&mdash;</small>' : player.wave.toLocaleString();
    }
    if (response.length < playerElems.length) {
        for (var i = response.length - 1; i < playerElems.length; i++) {
            playerElems[i].style.display = 'none';
        }
    }
}
getId("grabLb").onclick = () => {
    let thiss = getElement("hud-intro-server")[0].value,
        thisServer = Game.currentGame.options.servers[thiss],
        ws = new WebSocket(`ws://${thisServer.hostname}:${thisServer.port}`);
    ws.binaryType = "arraybuffer";
    ws.onopen = () => {
        ws.network = new Game.currentGame.networkType();
        ws.send(ws.network.codec.encode(4, {
            displayName: getElement("hud-intro-name")[0].value
        }))
        ws.onmessage = msg => {
            let data = ws.network.codec.decode(msg.data);
            if (data.name == "Leaderboard") {
                updateLeaderboard(data.response);
                ws.close();
            }
        }
    }
}
let hudserver = getElement("hud-intro-server")[0];
for (let i = 0; i < hudserver.length; i++) {
    if (hudserver.options[i].text.includes("US East")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("US East", "US (E)") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("US West")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("US West", "US (W)") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Europe")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Europe", "Eu") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Asia")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Asia", "Asia") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Australia")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Australia", "Aus") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("South America")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("South America", "SA") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
}
getElement("hud-settings-grid")[0].innerHTML += "<button class=\"btn btn-green\" id=\"XKeyAR\">X Key On</button>\n<button class=\"btn btn-green\" id=\"Bf\">Base Finder On</button>";
let XKeyOn = false;
getId("XKeyAR").onclick = () => {
    if (XKeyOn) {
        XKeyOn = false;
        getId("XKeyAR").setAttribute("class", "btn btn-green");
        getId("XKeyAR").textContent = "X Key On"
    } else {
        XKeyOn = true;
        getId("XKeyAR").setAttribute("class", "btn btn-red");
        getId("XKeyAR").textContent = "X Key Off"
    }
}
Game.currentGame.ui._events.playerTickUpdate.push(({ health, maxHealth }) => {
    if ((health < (maxHealth / 4 * 3)) && health > 0) {
        Game.currentGame.network.sendRpc({
            "name": "BuyItem",
            "itemName": "HealthPotion",
            "tier": 1
        })
        Game.currentGame.network.sendRpc({
            "name": "EquipItem",
            "itemName": "HealthPotion",
            "tier": 1
        })
    }
    if (XKeyOn) {
        if (Game.currentGame.ui.playerTick.dead == 1) {
            document.getElementsByClassName("hud-respawn-btn")[0].click();
        }
        if (Game.currentGame.ui.playerTick.weaponName !== "Spear") {
            Game.currentGame.network.sendRpc({
                name: "BuyItem",
                itemName: "Spear",
                tier: 1
            })
            Game.currentGame.network.sendRpc({
                name: "EquipItem",
                itemName: "Spear",
                tier: 1
            })
        }
    }
})
let TT2Int;
getId("Bf").onmouseup = e => {
    if (TT2Int == undefined) {
        getId("Bf").setAttribute("class", "btn btn-red");
        getId("Bf").textContent = "Base Finder Off"
        TT2Int = setInterval(() => {
            for (let i in entities) {
                if (entities[i].fromTick.model == "GoldStash") {
                    Game.currentGame.network.sendRpc({
                        name: "DeleteBuilding",
                        uid: entities[i].uid
                    })
                }
            }
            document.getElementsByClassName("hud-respawn-btn")[0].click();
            var mousePosition = Game.currentGame.ui.getMousePosition();
            var world = Game.currentGame.world;
            var worldPos = Game.currentGame.renderer.screenToWorld(mousePosition.x, mousePosition.y);
            var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: 2, height: 2 });
            var cellSize = world.entityGrid.getCellSize();
            var cellAverages = { x: 0, y: 0 };
            for (var i in cellIndexes) {
                if (!cellIndexes[i]) {
                    return false;
                }
                var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
                var isOccupied = Game.currentGame.ui.components.PlacementOverlay.checkIsOccupied(cellIndexes[i], cellPos);
                cellAverages.x += cellPos.x;
                cellAverages.y += cellPos.y;
            }
            cellAverages.x = cellAverages.x / cellIndexes.length;
            cellAverages.y = cellAverages.y / cellIndexes.length;
            var gridPos = {
                x: cellAverages.x * cellSize + cellSize / 2,
                y: cellAverages.y * cellSize + cellSize / 2
            };
            var makeRpc = {
                name: 'MakeBuilding',
                x: gridPos.x,
                y: gridPos.y,
                type: "GoldStash",
                yaw: 0
            };
            Game.currentGame.network.sendRpc(makeRpc);
        }, 0);
    } else {
        clearInterval(TT2Int);
        TT2Int = undefined;
        getId("Bf").setAttribute("class", "btn btn-green");
        getId("Bf").textContent = "Base Finder On";
    }
}