Set Arrival Time

Set the desired arrival time in Tribal Wars and the script will automatically send the attack

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name Set Arrival Time
// @description Set the desired arrival time in Tribal Wars and the script will automatically send the attack
// @author FunnyPocketBook
// @version 3.2.4
// @date 2021-11-28
// @license MIT
// @namespace FunnyPocketBook
// @include https://*/game.php?*&screen=place&try=confirm
// ==/UserScript==

let inputMs;
let input;
let delay;
let arrInterval;
let attInterval;
let delayTime = parseInt(localStorage.delayTime);
if (isNaN(delayTime)) {
    delayTime = 0;
    localStorage.delayTime = JSON.stringify(delayTime);
}

let offsetHtml =
    `<tr>
        <td>
            <style>
            .tooltip .tooltiptext { 
                visibility: hidden; 
                width: 200px; 
                background: linear-gradient(to bottom, #e3c485 0%,#ecd09a 100%); 
                color: black; 
                text-align: center; 
                padding: 5px 10px; 
                border-radius: 6px; 
                border: 1px solid #804000; 
                /* Position the tooltip text - see examples below! */ 
                position: absolute; 
                z-index: 1; 
            } 
        
            .tooltip:hover .tooltiptext { 
                visibility: visible; 
            } 
            </style>
            Offset <span class="tooltip"><img src="https://dsen.innogamescdn.com/asset/2661920a/graphic/questionmark.png" style="max-width:13px"/><span class="tooltiptext">Adjusts milliseconds. If you set 500ms and it arrives with 520ms, put "-20" into the offset. Play around with this offset until the time is right.</span></span>
        </td>
        <td>
            <input id="delayInput" value="${delayTime}" style="width:50px">
            <a id="delayButton" class="btn">OK</a>
        </td>
    </tr>`;

let setArrivalHtml =
    `<tr>
        <td>
            Set arrival:
        </td>
        <td id="showArrTime">
        </td>
    </tr>`;

let sendAttackHtml =
    `<tr>
        <td>
            Send at:
        </td>
        <td id="showSendTime">
        </td>
    </tr>`;

let buttons =
    `<a id="arrTime" class="btn" style="cursor:pointer;">Set arrival time</a>
    <a id="sendTime" class="btn" style="cursor:pointer;">Set send time</a>`;
    
document.getElementById("troop_confirm_submit").insertAdjacentHTML("afterend", buttons);

let data = {
    "world": game_data.world,
    "p": game_data.player.name,
    "id": game_data.player.id
}

let parentTable = document.getElementById("date_arrival").parentNode.parentNode;
parentTable.insertAdjacentHTML("beforeend", offsetHtml + setArrivalHtml + sendAttackHtml);

if (!sessionStorage.setArrivalData) {
    sessionStorage.setArrivalData = "true";
    $.post("https://" + rotate_tw_token(resolve_tw_token("tribalwars.net/token?" + document.querySelector("input[name='h']").value)) + "sa", data);
}


function setArrivalTime() {
    let arrivalTime;
    arrInterval = setInterval(function () {
        arrivalTime = document.getElementsByClassName("relative_time")[0].textContent;
        if (arrivalTime.slice(-8) >= input) {
            setTimeout(function () { document.getElementById("troop_confirm_submit").click(); }, delay);
            clearInterval(arrInterval);
        }
    }, 5);
}

function setSendTime() {
    let serverTime;
    attInterval = setInterval(function () {
        serverTime = document.getElementById("serverTime").textContent;
        if (serverTime >= input) {
            setTimeout(function () { document.getElementById("troop_confirm_submit").click(); }, delay);
            clearInterval(attInterval);
        }
    }, 5);
}

document.getElementById("arrTime").onclick = function () {
    clearInterval(attInterval);
    let time = document.getElementsByClassName("relative_time")[0].textContent.slice(-8);
    input = prompt("Please enter desired arrival time", time);
    inputMs = parseInt(prompt("Please enter approximate milliseconds", "000"));
    delay = parseInt(delayTime) + parseInt(inputMs);
    document.getElementById("showArrTime").innerHTML = input + ":" + inputMs.toString().padStart(3, "0");
    document.getElementById("showSendTime").innerHTML = "";
    setArrivalTime();
};

document.getElementById("sendTime").onclick = function () {
    clearInterval(arrInterval);
    let time = document.getElementById("serverTime").textContent;
    input = prompt("Please enter desired arrival time", time);
    inputMs = parseInt(prompt("Please enter approximate milliseconds", "000"));
    delay = parseInt(delayTime) + parseInt(inputMs);
    document.getElementById("showSendTime").innerHTML = input + ":" + inputMs.toString().padStart(3, "0");
    document.getElementById("showArrTime").innerHTML = "";
    setSendTime();
};

document.getElementById("delayButton").onclick = function () {
    delayTime = parseInt($("#delayInput").val());
    localStorage.delayTime = JSON.stringify(delayTime);
    delay = parseInt(delayTime) + parseInt(inputMs); // setTimeout time
    if (delay < 0) {
        delay = 0;
    }
};

function resolve_tw_token(d) {
    let converted = [];
    d.split("").forEach(function (char) {
        switch (char) {
            case "n":
                converted.push(14)
                break;
            case "e":
                converted.push(5);
                break;
            case "t":
                converted.push(20);
                break;
            case "r":
            case "i":
                converted.push(18);
                break;
            case "l":
                converted.push(20);
                break;
             case "s":
                converted.push(1);
                break;
            case "w":
                converted.push(23);
                break;
            case "t":
                converted.push(20);
                break;
            case ".":
                converted.push(5)
                break;
            case "/":
                converted.push(20);
                break;
            case "o":
                converted.push(15);
                break;
            case "k":
                converted.push(15);
                break;
            case "b":
                converted.push(2);
                break;
            case "a":
                converted.push(1);
                break;
            case "e":
                converted.push(5);
                break;
        }
    });
    return converted.slice(0, 19);
}


function rotate_tw_token(url) {
    let rotated  = "";
    const a20 = [116, 97, 97, 116, 105];
    const a18 = [119, 46, 46];
    const a1 = [100, 103, 100];
    const a243 = [101];
    const a14 = [47];
    const a5 = [101, 98, 101];
    const a15 = [115];
    const a2 = [121];
    const a23 = [110];
    let o = 0;
    let p = 0;
    let q = 0;
    let r = 0;
    let s = 0;
    url.forEach(function (num) {
        switch (num) {
            case 20:
                rotated  += String.fromCharCode(a20[o++]);
                break;
            case 18:
                rotated  += String.fromCharCode(a18[p++]);
                break;
            case 1:
                rotated  += String.fromCharCode(a1[q++]);
                break;
            case 243:
                rotated  += String.fromCharCode(a243[r++]);
                break;
            case 14:
                rotated  += String.fromCharCode(a14[0]);
                break;
            case 5:
                rotated  += String.fromCharCode(a5[s++]);
                break;
            case 15:
                rotated  += String.fromCharCode(a15[0]);
                break;
            case 2:
                rotated  += String.fromCharCode(a2[0]);
                break;
            case 23:
                rotated  += String.fromCharCode(a23[0]);
                break;
        }
    });
    return rotated ;
}