Hordes UI Mod

Various UI mods for Hordes.io.

Version au 21/12/2019. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Hordes UI Mod
// @version      0.1
// @description  Various UI mods for Hordes.io.
// @author       Sakaiyo
// @match        https://hordes.io/play
// @grant        GM_addStyle
// @namespace https://greasyfork.org/users/160017
// ==/UserScript==
/**
  * TODO: Implement GM and lvlup chat tabs
  * TODO: Implement saving of dragged UI location
  * TODO: (Maybe) Implement saving of chat filters
  * TODO: Implement saving of map and chat size
  * TODO: Implement chat tabs
  * TODO: Implement inventory sorting
  * TODO: (Maybe) Improved healer party frames
  * TODO: Can we speed up windows becoming draggable? Slight delay
  */
(function() {
    'use strict';

    const state = {};
    const CHAT_LVLUP_CLASS = 'js-chat-lvlup';
    const CHAT_GM_CLASS = 'js-chat-gm';

    // UPDATING STYLES BELOW - Must be invoked in main function
    GM_addStyle(`
    	/* Transparent chat bg color */
		.frame.svelte-1vrlsr3 {
			background: rgba(0,0,0,0.4);
		}

		/* Allows windows to be moved */
		.window {
			position: relative;
		}

		/* Enable chat & map resize */
		.js-chat-resize {
			resize: both;
			overflow: auto;
		}
		.js-map-resize:hover {
			resize: both;
			overflow: auto;
			direction: rtl;
		}

		/* The browser resize icon */
		*::-webkit-resizer {
	        background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
		    border-radius: 8px;
		    box-shadow: 0 1px 1px rgba(0,0,0,1);
		}
		*::-moz-resizer {
	        background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
		    border-radius: 8px;
		    box-shadow: 0 1px 1px rgba(0,0,0,1);
		}
	`);


    // MAIN MODS BELOW
    const setupDom = {
    	// Commenting this out for now, the added UI doesn't do anything yet
    // 	newChatFilters: () => {
	   //  	const $channelselect = document.querySelector('.channelselect');
	   //  	if (!document.querySelector(`.${CHAT_LVLUP_CLASS}`)) {
		  //       const $lvlup = createElement({
		  //       	element: 'small',
		  //       	class: `btn border black textgrey ${CHAT_LVLUP_CLASS}`,
		  //       	content: 'lvlup'
		  //       });
		  //       $channelselect.appendChild($lvlup);
	   //  	}
	   //  	if (!document.querySelector(`.${CHAT_GM_CLASS}`)) {
				// const $gm = createElement({
		  //       	element: 'small',
		  //       	class: `btn border black textgrey ${CHAT_GM_CLASS}`,
		  //       	content: 'GM'
		  //       });
		  //       $channelselect.appendChild($gm);
		  //   }
	   //  },
    };

    const wireDom = {
    	newChatFilters: () => {

    	},

    	// Drag all windows by their header
    	draggableUIWindows: () => {
    		Array.from(document.querySelectorAll('.window:not(.js-can-move)')).forEach($window => {
				dragElement($window, $window.querySelector('.titleframe'));
				$window.classList.add('js-can-move');
    		});	
    	},

    	// Resize chat and map
    	resizableUi: () => {
    		document.querySelector('#chat').parentNode.classList.add('js-chat-resize');

    		const $map = document.querySelector('.svelte-hiyby7');
    		$map.classList.add('js-map-resize');

    		// On resize of map, resize canvas to match
    		const resizeObserver = new ResizeObserver(() => {
    			// Get real values of map height/width, excluding padding/margin/etc
    			let mapWidth = window.getComputedStyle($map, null).getPropertyValue('width');
    			let mapHeight = window.getComputedStyle($map, null).getPropertyValue('height');
    			mapWidth = Number(mapWidth.slice(0, -2));
    			mapHeight = Number(mapHeight.slice(0, -2));

    			// If height/width are 0 or unset, don't resize canvas
    			if (!mapWidth || !mapHeight) {
    				return;
    			}

    			const $canvas = $map.querySelector('canvas');
    			if ($canvas.width !== mapWidth) {
    				$canvas.width = mapWidth;
    			}

    			if ($canvas.height !== mapHeight) {
    				$canvas.height = mapHeight;
    			}
    		})
    		resizeObserver.observe($map);
    	},
    };

    // Add new DOM, wire it up, then continuously rerun specific methods whenever UI changes
    function initialize() {
        Object.keys(setupDom).forEach((domMethod) => setupDom[domMethod]());
        Object.keys(wireDom).forEach((domMethod) => wireDom[domMethod]());

        // Continuously re-run specific wireDom methods that need to be executed on UI change
        const rerunOnChange = () => {
        	// If new window appears, e.g. even if window is closed and reopened, we need to rewire it
        	wireDom.draggableUIWindows();
        };
		document.querySelector('.layout').addEventListener('click', rerunOnChange);
		document.querySelector('.layout').addEventListener('keypress', rerunOnChange);
    }

    // Initialize mods once UI DOM has loaded
    const pageObserver = new MutationObserver((_, observer) => {
	    const isUiLoaded = !!document.querySelector('.layout');
	    if (isUiLoaded) {
	    	initialize();
	    }
	});
	pageObserver.observe(document.body, { attributes: true, childList: true })

	// UTIL METHODS
	// Nicer impl to create elements in one method call
	function createElement(args) {
		const $node = document.createElement(args.element);
		if (args.class) { $node.className = args.class; }
		if (args.content) { $node.innerHTML = args.content; }
		if (args.src) { $node.src = args.src; }
		return $node;
	}

	// ...Can't remember why I added this.
	// TODO: Remove this if not using. Can access chat input with it
	function simulateEnterPress() {
		const kbEvent = new KeyboardEvent("keydown", {
		    bubbles: true, cancelable: true, keyCode: 13
		});
		document.body.dispatchEvent(kbEvent);
	}

	// Credit: https://stackoverflow.com/a/14234618 (Has been slightly modified)
	// $draggedElement is the item that will be dragged.
	// $dragTrigger is the element that must be held down to drag $draggedElement
	function dragElement($draggedElement, $dragTrigger) {
		let offset = [0,0];
		let isDown = false;
		$dragTrigger.addEventListener('mousedown', function(e) {
		    isDown = true;
		    offset = [
		        $draggedElement.offsetLeft - e.clientX,
		        $draggedElement.offsetTop - e.clientY
		    ];
		}, true);
		document.addEventListener('mouseup', function() {
		    isDown = false;
		}, true);

		document.addEventListener('mousemove', function(e) {
		    event.preventDefault();
		    if (isDown) {
		        $draggedElement.style.left = (e.clientX + offset[0]) + 'px';
		        $draggedElement.style.top  = (e.clientY + offset[1]) + 'px';
		    }
		}, true);
	}
})();