RPGBot

rpgmo bot... click [Bot] in top right to turn on/off. type "/enemy <name>" to add enemies to the list

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

Auteur
unregistered
Installations quotidiennes
0
Installations (total)
234
Notes
0 0 0
Version
1.337
Créé
10/12/2018
Mis à jour
10/12/2018
Taille
12,6 ko
Licence
N/A
S'applique à

// ==UserScript==
// @name RPGBot
// @namespace http://whatever.com/
// @version 1.337
// @description rpgmo bot... click [Bot] in top right to turn on/off. type "/enemy " to add enemies to the list
// @author Frank Wolf
// @match http://rpg.mo.ee/
// @grant none
// @run-at document-end
// ==/UserScript==


var btn = document.createElement("span");
btn.id = 'bot';
btn.innerText = '[ Bot ] ';
btn.style.color = 'red';
btn.onclick = function(){ toggle(); }
document.getElementById('toolbar_padding_holder').appendChild(btn);

//document.getElementById('toolbar_padding_holder').innerHTML += " [Bot]  ";
//document.getElementById('bot').setAttribute('onclick', "if (this.style.color == 'lime') {this.style.color = 'red';} else {this.style.color = 'lime';} startingPos.x = players[0].i; startingPos.y = players[0].j;");
Chat.client_commands['/en'] = function(a){ window.newEnemy = a.join(' '); };
Chat.client_commands['/scan'] = function(){
for (var x=0; x<100; x++) {
for (var y=0; y<100; y++) {
if (!obj_g(on_map[current_map][x][y]).name) continue;
if (obj_g(on_map[current_map][x][y]).name.toLowerCase().includes('[rare]')) {
alert(x +' '+ y);
}
}
}
};


function scan() { // can every so often for a rare
for (var x=0; x<100; x++) {
for (var y=0; y<100; y++) {
if (!obj_g(on_map[current_map][x][y]).name) continue;
if (obj_g(on_map[current_map][x][y]).name.toLowerCase().includes('[rare]')) alert(x +' '+ y);
else console.log('nothing found');
}
}
}

function toggle() { // change color of [Bot], save position
if (document.getElementById('bot').style.color == 'lime') {document.getElementById('bot').style.color = 'red';}
else {document.getElementById('bot').style.color = 'lime';}
startingPos.x = players[0].i;
startingPos.y = players[0].j;
}

function target(enemy) {
Socket.send("set_target", { target: enemy.id });
players[0].path = enemy.path;
}

var startingPos = {}; // no starting position before starting the bot
var delay = 0; // dynamic delay
var enemies = ['nothing',
'sapphire dragon']; // 69 27

setInterval(scan, 120000); // scan for rares every so often
setTimeout(erobot, 10000); // first run

function erobot() {
setTimeout(erobot, 2000 + delay); // put this below any events that would cause extra delay
var offset = 6; // 6; // max spots in any direction
var maxView = 13; // 13; // width height of board. 17 should be good in fullscreen mode
var coordX, coordY;
var tempPath; // placeholder for shortest plath
var enemy = {};

enemy.path = new Array(100); // primed with long path. trying to find the smallest path
delay = 0; // reset any additional delay for this loop
updateEnemies(); // what even is this?

if (document.getElementById('bot').style.color == 'red') {return;} // bots off
if (inAFight) {return;} // exit if were in a fight
if (players[0].path.length > 0) {return;} // exit if already walking somewhere
if (skills[0].health.current*1.4 < players[0].params.health) {fatso(); return;} // eat if were low on health
if (document.getElementById("captcha_menu").style.display == "block") {Music.sound_effect("notification"); return;} // exit if captchas up
if (document.getElementById('penalty_points_bonus').innerText < 0) {return;} // exit if he have -1 captcha points
if (document.getElementById("captcha_bonus_assign_form").style.display == "block") {return;} // exit if captchas up
for (var z=0; z 6) range.x = 6;
if (range.y > 6) range.y = 6;

for (var x=0; x 0) {
players[0].path = path;
return;
}
}
}
}
}
// the effort of life would be worth it if there was an ultimate goal
function updateEnemies() { // what is this even?
if (!window.newEnemy) return;
else if (enemies.indexOf(window.newEnemy) == -1) {
enemies.push(window.newEnemy);
window.newEnemy = ''; console.log(enemies);
}
else {
enemies.splice(enemies.indexOf(window.newEnemy), 1);
window.newEnemy = ''; console.log(enemies);
}
}

function fatso() { // this part works, but greasyfork wont let me post with it. assholes
if (inAFight) {return;} // exit if were in a fight
var tempItem;
var lowestHeal;
var lowestHealIndex;
var count = 0;
for (var i=0; i highestDmg) { // havent set first heal item, or found lower one
highestDmg = tempItem.params.power;
highestDmgIndex = i;
}
}
if (!highestDmgIndex) return; // nothing to eat was found
console.log(highestDmgIndex);
inventoryClick(highestDmgIndex);
}






//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////// Proper Fishing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////

var drops = [
{"id":127,"name":"cage"},
{"id":78,"name":"lionfish"},
{"id":14,"name":"salmon"},
{"id":16,"name":"bass"},
{"id":1370,"name":"eel"},
{"id":86,"name":"angel"},
{"id":100,"name":"shark"},
{"id":98,"name":"manta"},
{"id":1368,"name":"frog"},
{"id":72,"name":"sardine"},
{"id":10,"name":"trout"},
{"id":8,"name":"perch"},
{id:33, name:'tin'},
//{id:185, name:'silver'},
{id:186, name:'coal'},
//{id:184, name:'gold'},
{id:4, name:'sword'},
{id:272, name:'bones'},
//{id:484, name:'Wgold'}
];

var action = {i:30, j:90};

function toggleDrop(id, name) {
for(var i=0; i";
break
}
}
}


// make transaction item clicky
Market.client_transaction_offers= function(a) {
for (var b = 0, d = a.length; b < d; b++)
a[b].available = parseInt(a[b].available),
a[b].classes = b % 2 ? "row even" : "row";
market_transaction_offers = a;
document.getElementById("market_transaction_offers").innerHTML = Market.client_transaction_offers_template()({
results: a
});
var listings = document.getElementById("market_transaction_offers").getElementsByClassName('row');
for (var i=0; i