Prodigy Tree Viewer

View gameobject trees within Prodigy.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

Autor
Hipposgrumm
Instalaciones diarias
0
Instalaciones totales
2
Calificaciones
0 0 0
Versión
1.0.0
Creado
19/4/2026
Actualizado
19/4/2026
Tamaño
46,2 KB
Licencia
GPL-3.0
Funciona en

This script creates a way to view the gameobject tree in Prodigy Math Game.
Support is "present" for Prodigy English but mileage may vary; it didn't load for me on Firefox but last I checked seems to work fine on Chrome.
The Pet Race and Game Island modes are not supported as those are built in Unity, a completely different game engine.

Upon pressing the button in the top-left corner, you will be greeted with a pop-up window displaying the tree.
If you're using Firefox and the window pops up as a new tab, go to your settings and disable "Open links in tabs instead of new windows".

The tree can be navigated with the arrow keys. Toggling the selected object can be done quickly with the space bar.
Selecting an element provides access to the following data:

  • Class ID - A reference to the class, not very useful except for telling if two elements are (probably) of the same type.
  • Name - Name of the object; doesn't exist if the object doesn't have a name.
  • Is Active - Toggles the active/visible state of the object.
  • Transform
    • Position
    • Rotation - Can be displayed in degrees or radians (degrees by default).
    • Scale
    • Skew - Can be displayed in degrees or radians (degrees by default).
    • Pivot
  • Opacity - Defines how visible the object is; doesn't exist for some types of objects.

Any objects highlighted in yellow indicates that it has GameObject-like data attached. This is likely of little to no significance to user experience.

Note: Support for data for specific types (e.g. Sprite, Spine, etc) will be added in the future.