EvoWars.io ESP + Tilt Lock + Auto-Scale FOV + ZERO DELAY UNPACK MOUSE

ESP + aimbot G hold

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         EvoWars.io ESP + Tilt Lock + Auto-Scale FOV + ZERO DELAY UNPACK MOUSE
// @version      2.3.0
// @description  ESP + aimbot G hold
// @author       DDatiOS (modified)
// @match        *://evowars.io/*
// @run-at       document-start
// @grant        none
// @namespace https://greasyfork.org/users/1573841
// ==/UserScript==

(function() {
    'use strict';

    const config = {
        CIRCLE_SIZE_FACTOR: 1.7,
        CIRCLE_FILL: "rgba(255, 255, 0, 0.3)",
        CIRCLE_BORDER: "#ffff00",
        TRACER: "#ffffff",
        FONT: "#ffffff",
        SHOW_CIRCLE: true,
        SHOW_TRACER: true,
        SHOW_NAMES: true,
        SHOW_SCORES: true,

        SHOW_FOV: true,
        FOV_FILL: "rgba(0, 255, 0, 0.08)",
        FOV_BORDER: "#00ff00",
        FOV_LINE_WIDTH: 4,
        SWORD_LENGTH_FACTOR: 2.1,
        FOV_EXTRA_OFFSET: 0.4,
        SHOW_FOV_COUNT: true,
    };

    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');
    let rt, pType, gameCanvas;
    let mouseOverlay = null;

    let holdingG = false;
    let lockedTarget = null;
    let fixedTiltDx = 0;
    let fixedTiltDy = 0;
    let hasFixedTilt = false;
    let lastMouseX = window.innerWidth / 2;
    let lastMouseY = window.innerHeight / 2;

    const TILT_DISTANCE = 400;

    document.addEventListener('mousemove', (e) => {
        lastMouseX = e.clientX;
        lastMouseY = e.clientY;
    });

    document.addEventListener('keydown', (e) => {
        if (e.key.toLowerCase() === 'g') {
            if (!holdingG) {
                const self = getSelf();
                if (self) {
                    lockedTarget = getClosestToMouse(self);
                    if (lockedTarget) fixTiltDirection(self);
                }
                holdingG = true;
                createMouseOverlay();
                aimLoop.start();
            }
        }
    });

    document.addEventListener('keyup', (e) => {
        if (e.key.toLowerCase() === 'g') {
            holdingG = false;
            lockedTarget = null;
            hasFixedTilt = false;
            fixedTiltDx = 0;
            fixedTiltDy = 0;
            aimLoop.stop();
            cleanupMouse();  // Cleanup ngay lập tức + force unlock
        }
    });

    // AIM LOOP 60FPS
    const aimLoop = {
        interval: null,
        start: function() { if (!this.interval) this.interval = setInterval(aimUpdate, 16); },
        stop: function() { if (this.interval) { clearInterval(this.interval); this.interval = null; } }
    };

    const aimUpdate = () => {
        if (!holdingG || !lockedTarget) return;
        const self = getSelf();
        if (!self || !lockedTarget.layer) return;

        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;

        const targetMouseX = viewX + fixedTiltDx * TILT_DISTANCE;
        const targetMouseY = viewY + fixedTiltDy * TILT_DISTANCE;

        const event = new MouseEvent('mousemove', {
            clientX: targetMouseX, clientY: targetMouseY,
            bubbles: true, cancelable: true, view: window
        });
        [document, gameCanvas].forEach(el => el.dispatchEvent(event));
    };

    const createMouseOverlay = () => {
        if (mouseOverlay) return;
        mouseOverlay = document.createElement('div');
        mouseOverlay.style.cssText = 'position:fixed;top:0;left:0;width:100vw;height:100vh;background:transparent;z-index:999999;pointer-events:auto;cursor:none;';
        document.body.appendChild(mouseOverlay);
        mouseOverlay.addEventListener('mousemove', blockMouseMove, { capture: true, passive: false });
        updateOverlaySize();
        window.addEventListener('resize', updateOverlaySize);
    };

    const blockMouseMove = (e) => {
        e.preventDefault();
        e.stopImmediatePropagation();
        return false;
    };

    const removeMouseOverlay = () => {
        if (mouseOverlay) {
            mouseOverlay.removeEventListener('mousemove', blockMouseMove, { capture: true });
            document.body.removeChild(mouseOverlay);
            mouseOverlay = null;
            window.removeEventListener('resize', updateOverlaySize);
        }
    };

    const updateOverlaySize = () => {
        if (mouseOverlay) {
            mouseOverlay.style.width = `${window.innerWidth}px`;
            mouseOverlay.style.height = `${window.innerHeight}px`;
        }
    };

    // Cleanup khi thả G: remove overlay + force unlock chuột
    const cleanupMouse = () => {
        removeMouseOverlay();

        // Force reflow + fake mousemove để unlock ngay lập tức
        document.body.offsetHeight; // Trigger reflow
        const fakeEvent = new MouseEvent('mousemove', {
            clientX: lastMouseX,
            clientY: lastMouseY,
            bubbles: true,
            cancelable: true,
            view: window
        });
        document.dispatchEvent(fakeEvent);
        if (gameCanvas) gameCanvas.dispatchEvent(fakeEvent);

        // Thêm một frame nữa để chắc chắn
        requestAnimationFrame(() => {
            document.dispatchEvent(fakeEvent);
        });
    };

    const fixTiltDirection = (self) => {
        if (!self || !lockedTarget) return;
        let dx = lockedTarget.x - self.x;
        let dy = lockedTarget.y - self.y;
        const len = Math.hypot(dx, dy) || 1;
        dx /= len; dy /= len;
        const angle = 135 * Math.PI / 180;
        const cos = Math.cos(angle);
        const sin = Math.sin(angle);
        fixedTiltDx = dx * cos - dy * sin;
        fixedTiltDy = dx * sin + dy * cos;
        hasFixedTilt = true;
    };

    const getSelf = () => {
        if (!rt || !rt.running_layout || !pType) return null;
        let self = null;
        let min_d = Infinity;
        for (const p of pType.instances) {
            const d = Math.hypot(p.x - rt.running_layout.scrollX, p.y - rt.running_layout.scrollY);
            if (d < min_d) { min_d = d; self = p; }
        }
        return self;
    };

    const getClosestToMouse = (self) => {
        if (!self) return null;
        let target = null;
        let minDist = Infinity;
        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;
        const scale = self.layer.getScale();

        for (const p of pType.instances) {
            if (p.uid === self.uid) continue;
            const screenX = viewX + (p.x - self.x) * scale;
            const screenY = viewY + (p.y - self.y) * scale;
            const distToMouse = Math.hypot(screenX - lastMouseX, screenY - lastMouseY);
            if (distToMouse < minDist) { minDist = distToMouse; target = p; }
        }
        return target;
    };

    const setup = () => {
        document.body.appendChild(canvas);
        canvas.style.cssText = 'position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:1000;';
        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        });
        window.dispatchEvent(new Event('resize'));
    };

    const draw = () => {
        if (!rt || !rt.running_layout || !pType) return;
        const self = getSelf();
        if (!self) return;

        ctx.clearRect(0, 0, canvas.width, canvas.height);
        const rect = gameCanvas.getBoundingClientRect();
        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;
        const scale = self.layer.getScale();

        if (config.SHOW_FOV) {
            const baseRadius = (self.width / 2) * scale * config.SWORD_LENGTH_FACTOR;
            const fovRadius = baseRadius * (1 + config.FOV_EXTRA_OFFSET);

            ctx.beginPath();
            ctx.arc(viewX, viewY, fovRadius, 0, 2 * Math.PI);
            ctx.fillStyle = config.FOV_FILL;
            ctx.fill();
            ctx.strokeStyle = config.FOV_BORDER;
            ctx.lineWidth = config.FOV_LINE_WIDTH;
            ctx.stroke();

            if (config.SHOW_FOV_COUNT) {
                let count = 0;
                for (const p of pType.instances) {
                    if (p.uid === self.uid) continue;
                    const pX = viewX + (p.x - self.x) * scale;
                    const pY = viewY + (p.y - self.y) * scale;
                    if (Math.hypot(pX - viewX, pY - viewY) <= fovRadius) count++;
                }
                ctx.font = "bold 22px Arial";
                ctx.textAlign = 'center';
                ctx.fillStyle = config.FOV_BORDER;
                ctx.fillText(`${count}`, viewX, viewY + 8);
            }
        }

        for (const p of pType.instances) {
            if (p.uid === self.uid) continue;
            const pX = viewX + (p.x - self.x) * scale;
            const pY = viewY + (p.y - self.y) * scale;
            const isLocked = lockedTarget && p.uid === lockedTarget.uid;

            if (config.SHOW_CIRCLE) {
                const radius = (p.width / 2) * scale * config.CIRCLE_SIZE_FACTOR;
                ctx.beginPath();
                ctx.arc(pX, pY, radius, 0, 2 * Math.PI);
                ctx.fillStyle = isLocked ? "rgba(128, 0, 128, 0.4)" : config.CIRCLE_FILL;
                ctx.fill();
                ctx.strokeStyle = isLocked ? "#9932cc" : config.CIRCLE_BORDER;
                ctx.lineWidth = isLocked ? 4 : 1;
                ctx.stroke();
            }

            if (config.SHOW_TRACER) {
                ctx.beginPath();
                ctx.moveTo(viewX, viewY);
                ctx.lineTo(pX, pY);
                ctx.strokeStyle = isLocked ? "#9932cc" : config.TRACER;
                ctx.lineWidth = isLocked ? 5 : 2;
                ctx.stroke();
            }

            const name = p.instance_vars[18] || '';
            const score = p.instance_vars[20] || 0;
            const text = `${config.SHOW_NAMES ? name : ''} ${config.SHOW_SCORES ? '[' + score + ']' : ''}`.trim();
            if (text) {
                ctx.font = isLocked ? "bold 15px Arial" : "bold 12px Arial";
                ctx.textAlign = 'center';
                ctx.fillStyle = isLocked ? "#9932cc" : config.FONT;
                const textY = pY - ((p.width / 2) * scale * config.CIRCLE_SIZE_FACTOR) - 5;
                ctx.fillText(text, pX, textY);
                if (isLocked) ctx.fillText("TILT 135°", pX, textY + 18);
            }
        }
    };

    const mainLoop = () => {
        try { if (rt && rt.running_layout) draw(); } catch (e) {}
        requestAnimationFrame(mainLoop);
    };

    const init = setInterval(() => {
        if (window.cr_getC2Runtime && (rt = window.cr_getC2Runtime())) {
            clearInterval(init);
            gameCanvas = rt.canvas;
            for (const type of rt.types_by_index) {
                if (type && type.instvar_sids && type.instvar_sids.length === 72) {
                    pType = type;
                    break;
                }
            }
            setup();
            mainLoop();
            console.log("ESP + Tilt + Auto FOV + ZERO DELAY UNPACK MOUSE activated!");
        }
    }, 100);
})();