Cowz+

Scroll to zoom in/out, items filtered and highlighted based on rarity and type.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Advertisement:

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

Advertisement:

// ==UserScript==
// @name        Cowz+
// @namespace   namespace
// @match       *://cowz.io/*
// @grant       none
// @version     1.2
// @author      dsim
// @description Scroll to zoom in/out, items filtered and highlighted based on rarity and type.
// @license     MIT
// ==/UserScript==

const brandColors = {
    13: "hsl(250 33.9% 49.8%)",
    14: "hsl(250 33.9% 49.8%)",
    15: "hsl(250 33.9% 49.8%)",
    16: "hsl(250 33.9% 49.8%)",
    17: "hsl(285 100% 47.1%)",
    18: "hsl(285 100% 47.1%)",
    19: "hsl(285 100% 47.1%)",
    20: "hsl(285 100% 47.1%)",
    21: "hsl(285 100% 47.1%)",
    22: "hsl(333 100% 47.1%)",
    23: "hsl(333 100% 47.1%)",
    24: "hsl(333 100% 47.1%)",
    25: "hsl(333 100% 47.1%)",
    26: "hsl(333 100% 47.1%)"
};

let c, ctx;

let menuVisible = false;
let settings = { darkMode: false, filter: true, highlight: true };

function createElement(tag, styles, text) {
    const element = document.createElement(tag);
    Object.assign(element.style, styles);
    if (text) element.textContent = text;
    return element;
}

const menu = createElement('div', {
    position: 'fixed', top: '15%', left: '20px',
    background: 'rgba(0,0,0,0.7)', padding: '20px 30px', minWidth: '200px',
    textAlign: 'center', color: 'white', zIndex: 10001, display: 'none'
});

function createButton(text, onClick) {
    const button = createElement('div', {
        padding: '12px 20px', fontSize: '16px', color: '#999999', userSelect: 'none'
    });

    let isHovering = false;

    function updateButton() {
        const isToggleButton = text !== 'Close';
        const settingKey = text === 'Dark Mode' ? 'darkMode' :
                         text === 'Item Filter' ? 'filter' :
                         text === 'Item Highlight' ? 'highlight' :
                         text.toLowerCase().replace(' ', '');

        if (isToggleButton) {
            button.textContent = `${text}: ${settings[settingKey] ? 'ON' : 'OFF'}`;
        } else {
            button.textContent = text;
        }

        button.style.color = isHovering ? 'white' : '#999999';
    }

    button.onclick = () => {
        onClick();
        if (text !== 'Close') updateButton();
    };

    button.onmouseenter = () => {
        isHovering = true;
        button.style.color = 'white';
    };

    button.onmouseleave = () => {
        isHovering = false;
        button.style.color = '#999999';
    };

    updateButton();
    return button;
}

function createSeparator() {
    return createElement('div', {
        height: '2px',
        background: 'linear-gradient(to right, transparent, #666666, transparent)',
        margin: '8px 5px'
    });
}

function toggleSetting(settingName) {
    settings[settingName] = !settings[settingName];
    window.dispatchEvent(new CustomEvent(`${settingName}Toggle`, {
        detail: { enabled: settings[settingName] }
    }));
}

function showMenu() {
    menuVisible = true;
    menu.style.display = 'block';
}

function hideMenu() {
    menuVisible = false;
    menu.style.display = 'none';
}

function toggleMenu() {
    menuVisible ? hideMenu() : showMenu();
}

let currentZoom = null;
let targetZoom = null;
let hasUserScrolled = false;
const minZoom = 0.00005;
const maxZoom = 800;
const zoomSpeed = 0.3;

function init() {
    const gameCanvas = document.getElementById("main_canvas");
    if (gameCanvas) {
        c = document.createElement("canvas");
        c.style.position = "absolute";
        c.style.top = "0";
        c.style.left = "0";
        c.style.pointerEvents = "none";
        c.style.zIndex = "9999";

        c.width = gameCanvas.width;
        c.height = gameCanvas.height;

        ctx = c.getContext("2d");
        if (window.game && window.game.visibility) {
            window.game.visibility.render = function() {};
        }
        if (ctx) {
            gameCanvas.parentNode.insertBefore(c, gameCanvas.nextSibling);

            menu.appendChild(createElement('div', {
                fontSize: '18px', fontWeight: 'bold', marginBottom: '20px'
            }, 'Cowz+'));

            ['Item Filter', 'Item Highlight', 'Dark Mode'].forEach(buttonText => {
                const settingKey = buttonText === 'Dark Mode' ? 'darkMode' :
                                 buttonText === 'Item Filter' ? 'filter' :
                                 buttonText === 'Item Highlight' ? 'highlight' :
                                 buttonText.toLowerCase().replace(' ', '');
                menu.appendChild(createButton(buttonText, () => toggleSetting(settingKey)));
                menu.appendChild(createSeparator());
            });

            menu.appendChild(createButton('Close', hideMenu));

            document.body.appendChild(menu);

            menu.addEventListener('click', (event) => {
                event.stopPropagation();
            });

            menu.addEventListener('mousedown', (event) => {
                event.stopPropagation();
            });

            menu.addEventListener('mouseup', (event) => {
                event.stopPropagation();
            });

            document.addEventListener('keydown', (event) => {
                if (event.key.toLowerCase() === 'd' && !event.ctrlKey && !event.altKey && !event.shiftKey) {
                    const activeElement = document.activeElement;
                    const isTyping = activeElement && (
                        activeElement.tagName === 'INPUT' ||
                        activeElement.tagName === 'TEXTAREA' ||
                        activeElement.contentEditable === 'true'
                    );

                    if (!isTyping) {
                        event.preventDefault();
                        toggleMenu();
                    }
                }
                else if (event.key === 'Escape' && menuVisible) {
                    hideMenu();
                }
            });

            window.addEventListener('darkModeToggle', (e) => {
                toggleDarkOverlay(e.detail.enabled);
            });

            window.addEventListener('filterToggle', (e) => {
                toggleFilter(e.detail.enabled);
            });

            window.addEventListener('highlightToggle', (e) => {
                toggleHighlight(e.detail.enabled);
            });

            if (window.game && window.game.update) {
                const game = window.game;
                const originalUpdate = game.update;

                if (game.camera) {
                    Object.defineProperty(game.camera, 'z', {
                        get: function() {
                            return hasUserScrolled ? (currentZoom || 1) : this._z || 1;
                        },
                        set: function(value) {
                            if (hasUserScrolled) {
                                return;
                            }
                            this._z = value;
                            if (currentZoom === null) {
                                currentZoom = value;
                                targetZoom = value;
                            }
                        }
                    });

                    game.camera._z = game.camera.z;

                window.zoomOverrideCount = 0;
                }

                game.update = function(deltaTime) {
                    originalUpdate.call(this, deltaTime);
                    run();
                };

                interceptLmbCommand();
            } else {
                setTimeout(init, 100);
                return;
            }
        } else {
            setTimeout(init, 100);
        }
    } else {
        setTimeout(init, 100);
    }
}

function handleWheel(event) {
    event.preventDefault();

    if (!hasUserScrolled) {
        hasUserScrolled = true;
    }

    if (event.deltaY > 0) {
        targetZoom = Math.min(maxZoom, targetZoom + zoomSpeed);
    } else {
        targetZoom = Math.max(minZoom, targetZoom - zoomSpeed);
    }
}

document.addEventListener('wheel', handleWheel, { passive: false });

function renderItem(item, renderData) {
    if (renderData.hidden) {
        setHidden(item);
        return;
    }

    setVisible(item);

    if (renderData.highlighted) {
        const camera = window.game.camera;
        const worldX = item.pos.x;
        const worldY = item.pos.y;

        const screenX = 0.5 * window.innerWidth - (camera.pos.x - worldX) / camera.z * camera.ppu;
        const screenY = 0.5 * window.innerHeight + (camera.pos.y - worldY) / camera.z * camera.ppu;
        ctx.globalAlpha = 0.5;
        const itemScale = 0.75 / camera.z;
        const highlightSize = itemScale * 120;

        ctx.fillStyle = renderData.highlightColor;
        ctx.fillRect(screenX - highlightSize/2, screenY - highlightSize/2, highlightSize, highlightSize);
    }
}

function setHidden(item) {
    if (item.container.visible) {
        item.container.visible = false;
    }
    if (item.nameText.visible) {
        item.nameText.visible = false;
    }
    if (item.itemEmitter) {
        if (item.itemEmitter.enabled) {
            item.itemEmitter.enabled = false;
        }
    }
}
function setVisible(item) {
    if (!item.container.visible) {
        item.container.visible = true;
    }
    if (!item.nameText.visible) {
        item.nameText.visible = true;
    }
    if (item.itemEmitter) {
        if (!item.itemEmitter.enabled) {
            item.itemEmitter.enabled = true;
        }
    }
}

let filterEnabled = true;
let highlightEnabled = true;

function computeRenderData(item) {
    const itemData = item.item;
    const baseType = itemData.baseType;
    const type = itemData.type;
    const rarity = itemData.rarity;
    const lvlReq = itemData.lvlReq;
    const flags = itemData.flags;

    let renderData = {
        hidden: false,
        highlighted: false,
        highlightColor: null,
        id: itemData.itemId,
        idOld: itemData.itemIdOld
    };
    if (!highlightEnabled && !filterEnabled) {
        return renderData;
    } else {
        if (baseType.startsWith("brand")) {
            let brandLevel = Number(baseType.match(/\d+$/));
            if (brandLevel >= 13) {
                if (highlightEnabled) {
                    renderData.highlighted = true;
                    renderData.highlightColor = brandColors[brandLevel];
                }
            } else if (filterEnabled && !(brandLevel === 5 || brandLevel === 6 || brandLevel === 8 || brandLevel === 9)) {
                renderData.hidden = true;
            }
        } else if (baseType.startsWith("jewel")) {
            if (rarity >= 3) {
                if (highlightEnabled) {
                    renderData.highlighted = true;
                    renderData.highlightColor = "hsl(11 100% 47.1%)";
                }
            } else if (filterEnabled && rarity <= 1) {
                renderData.hidden = true;
            }
        } else if (baseType.endsWith("ring") || baseType.endsWith("amulet")) {
            if (rarity >= 3) {
                if (highlightEnabled) {
                    renderData.highlighted = true;
                    renderData.highlightColor = "hsl(21 100% 47.1%)";
                }
            } else if (filterEnabled && rarity <= 1) {
                renderData.hidden = true;
            }
        } else if (baseType === "aburite") {
            if (highlightEnabled) {
                renderData.highlighted = true;
                renderData.highlightColor = "hsl(185 100% 61.5%)";
            }
        } else if (baseType === "steak_cow_03") {
            if (highlightEnabled) {
                renderData.highlighted = true;
                renderData.highlightColor = "hsl(31 83.5% 47.9%)";
            }
        } else if (baseType === "amber") {
            if (highlightEnabled) {
                renderData.highlighted = true;
                renderData.highlightColor = "orange";
            }
        } else if (baseType === "bezoar") {
            if (highlightEnabled) {
                renderData.highlighted = true;
                renderData.highlightColor = "hsl(46 67% 41%)";
            }
        } else if (type.startsWith("fat_king")) {
            if (highlightEnabled) {
                renderData.highlighted = true;
                renderData.highlightColor = "hsl(299 54.2% 51%)";
            }
        } else if (baseType.startsWith("map")) {
            if (highlightEnabled) {
                if (Number(item.item.baseType.slice(-1)) >= 4) {
                    renderData.highlighted = true;
                    renderData.highlightColor = "hsl(275 43.5% 50%)";
                }
            }
        } else if (type === "unq_tome_portal" || type === "unq_shepherd_codex" || type === "unq_skeleton_key") {
            if (highlightEnabled) {
                renderData.highlighted = true;
                renderData.highlightColor = "hsl(119 100% 51%)";
            }
        } else if (baseType === "skill_orb_passive") {
            if (filterEnabled && lvlReq !== 17) {
                renderData.hidden = true;
            }
        } else if (baseType === "scroll_seven_hands") {
            if (highlightEnabled) {
                renderData.highlighted = true;
                renderData.highlightColor = "hsl(40 63.2% 47.8%)";
            }
        } else if (baseType.endsWith("_03")) {
            if (rarity >= 3) {
                if (highlightEnabled) {
                    renderData.highlighted = true;
                    renderData.highlightColor = "red";
                }
            } else if (rarity === 0) {
                if (flags >= 2) {
                    if (highlightEnabled) {
                        renderData.highlighted = true;
                        renderData.highlightColor = "white";
                    }
                }
            } else if (filterEnabled) {
                renderData.hidden = true;
            }
        } else if (filterEnabled && rarity <= 2 && !(baseType === "scroll_focus" || baseType === "pearl" || baseType === "marrow")) {
            renderData.hidden = true;
        }
    }
    return renderData;
}

function renderItems() {
    ctx.clearRect(0, 0, c.width, c.height);

    ctx.globalAlpha = 0.5;
    let items = window.game.itemBarn.items.filter(item => item.entityActive);
    items.forEach(item => {
        if (!item._renderData || item.item.itemId !== item._renderData.id || item.item.itemIdOld !== item._renderData.idOld) {
            item._renderData = computeRenderData(item);
        }
        renderItem(item, item._renderData);
    });

    ctx.globalAlpha = 1;
}

let darkOverlay = null;

function createDarkOverlay() {
    if (!window.game || !window.game.renderer || !window.game.renderer.gameContainer) {
        return;
    }

    if (!darkOverlay) {
        let Graphics = null;

        if (window.game.map && window.game.map.groundGfx) {
            Graphics = window.game.map.groundGfx.constructor;
        }

        if (Graphics) {
            darkOverlay = new Graphics();
            darkOverlay.beginFill(0x000000, 0.7);
            darkOverlay.drawRect(-10000, -10000, 20000, 20000);
            darkOverlay.endFill();
            darkOverlay.zIndex = 0.5;
            darkOverlay.visible = false;
            window.game.renderer.gameContainer.addChildAt(darkOverlay, 0);
        }
    }
}

function toggleDarkOverlay(enabled) {
    if (darkOverlay) {
        darkOverlay.visible = enabled;
    }
}

function toggleFilter(enabled) {
    filterEnabled = enabled;
    if (window.game && window.game.itemBarn && window.game.itemBarn.items) {
        window.game.itemBarn.items.forEach(item => {
            if (item.entityActive) {
                item._renderData = computeRenderData(item);
            }
        });
    }
}

function toggleHighlight(enabled) {
    highlightEnabled = enabled;
    if (window.game && window.game.itemBarn && window.game.itemBarn.items) {
        window.game.itemBarn.items.forEach(item => {
            if (item.entityActive) {
                item._renderData = computeRenderData(item);
            }
        });
    }
}

function interceptLmbCommand() {
    if (!window.game || !window.game.selection) return;

    const originalGetGameLmbCommand = window.game.selection.getGameLmbCommand;
    window.game.selection.getGameLmbCommand = function(game) {
        const command = originalGetGameLmbCommand.call(this, game);

        if (command.targetEntityId && game.itemBarn && game.itemBarn.items) {
            const targetItem = game.itemBarn.items.find(item =>
                item.entityId === command.targetEntityId && item.entityActive
            );

            if (targetItem && targetItem._renderData && targetItem._renderData.hidden) {
                return {
                    cmd: 1,
                    targetPos: command.targetPos || {x: 0, y: 0},
                    lmbPressed: command.lmbPressed,
                    setTarget: command.setTarget
                };
            }
        }

        return command;
    };
}

function run() {
    if (!window.game || !window.game.itemBarn || !window.game.itemBarn.items || !window.game.camera) {
        return;
    }

    createDarkOverlay();
    if (currentZoom === null) {
        currentZoom = window.game.camera.z;
        targetZoom = window.game.camera.z;
    }

    if (hasUserScrolled) {
        const zoomDiff = targetZoom - currentZoom;
        if (Math.abs(zoomDiff) > 0.01) {
            currentZoom += zoomDiff * 0.1;
        }
    } else {
        currentZoom = window.game.camera.z;
        targetZoom = window.game.camera.z;
    }

    if (hasUserScrolled && currentZoom !== null) {
        window.game.camera._z = currentZoom;
    }


    if (window.game.selection.setTarget) {

    }

    renderItems();

}

init();