Evolve-Scab-Worker

Overrides the default game speed and improves reliability of mid and long tick fire rates

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name 		Evolve-Scab-Worker
// @namespace		solistus.xyz
// @description 	Overrides the default game speed and improves reliability of mid and long tick fire rates
// @match 		https://pmotschmann.github.io/Evolve*
// @version 		0.2.1
// @inject-into 	page
// @license		MIT
// @run-at 		document-start
// ==/UserScript==

// TO DO: 
		// (for 1.0) add UI to allow tick speed to be set without using console commands
		// (for 1.0) clean up debug output and implement debugging flag to toggle on/off easily
			// (for 1.1?) add option to use vanilla worker messages to set the baseDelay to match vanilla speeds more accurately
			// (maybe?) add support for a message to alter Ticker ratios, and/or to allow a separate interval to be toggled for just one message type 
			// (maybe?) test other options for the scab script body e.g. a separate included file [mainly for maintainability as editing code stored in a string literal can be a hassle]

let baseDelay = 190,
		scabScript =
  `let debug = console.debug.bind(console); //replace with ()=>{} to turn off debug output, or e.g. an array's push method to redirect output elsewhere
debug('scab worker started')
function
/* Generator for messages to send from worker to page for game ticks
 * default params for standard ratios of fast/mid/long. 1 long, (midratio) mids, (midratio*fastratio) fasts per cycle (1/5/20 default).
 */
* Ticker(fastratio=4, midratio=5) {
	while(true) {
	yield "long";
	let a = midratio; while(a--){ let b = fastratio; yield "mid"; while(b--) yield "fast"; }
 }}
function pause() {
	clearInterval(self.messenger); self.messenger = null;
	debug("worker paused ticks.")
}
function resume() {
	clearInterval(self.messenger);
	self.messenger = setInterval(()=>{self.postMessage(self.ticker.next().value)}, self.delay);
  debug('worker is now sending ticks.');
}
function setDelay(del) {
	self.delay = del;
	if(self.messenger) self.resume();
	debug('worker delay set to ' + self.delay + (self.messenger ? "ms." : "ms. (game is paused)"));
	}
	self.delay 	=  ${baseDelay},
	self.ticker	= Ticker(),
	self.messenger = 0; resume();

self.addEventListener('message', ((e)=>{
let loop = e.data.loop ?? e.data, period = Number.parseInt(e.data.period) ?? 0;
switch(loop){
  case 'clear':
	case 'pause':
      pause();
      break;
  case 'short':
	case 'resume':
  case 'unpause':
  case 'play':
      resume();
      break;
  case 'delay':
      if(period)
					setDelay(period);
			else
					console.log("worker delay is " + self.delay + (self.messenger?"ms.":"ms (PAUSED).")); 
	    break;
	case 'mid':
	case 'long':
			break;
  default:
			if(typeof loop == 'number' || loop == Number.parseInt(loop)) 
				setDelay(Number.parseInt(loop));
			else {
	      try { debug("worker received unsupported message: ", JSON.stringify(e.data)); }
				catch { debug("worker received unsupported message, string conversion failed: ", e.data)}
			}
}
}));`,
	scabURL = URL.createObjectURL(new Blob([scabScript], {type:'application/javascript'}));


window._Worker = window.Worker;
window.scab = {
	delay: baseDelay,
	help: function(){
		console.info('Supported message contents for scab.worker.postMessage(contents): ');
		console.info('Vanilla game messages: {loop: <string>, period: <number>}, except loop: mid and loop: long (all three loops are controlled together on loop: short; mid and long messages are ignored). Period is ignored for all vanilla messages; use delay messages (see below) or this.speed() to alter tickrate.');
		console.info('String messages (can also send as {loop: <str>}): clear/pause to pause game, short/resume/play to resume, delay to check current delay.');
		console.info('Delay setters: {loop: "delay", period: <new delay>}, or simply send the delay as a string/number e.g. scab.worker.postMessage(50). Or, use scab.speed()');
	},
	speed: function(spd, asmult = true) { if(asmult) spd = Math.ceil(this.delay/spd); window.scab?.worker?.postMessage(spd); }
};
window.Worker = class Worker extends window._Worker {
  constructor(...args) {
    let isScab = false;
    if (args[0] == 'evolve/evolve.js') { args[0] = scabURL; isScab = true;}
		super(...args);
		if(isScab) window.scab.worker = this;
		console.debug('Worker(): ', args, this);
    }
};
console.info('Scab worker injected. Access worker at window.scab.worker, set speed with window.scab.speed(delay), or set to a multiple of default rate with *.speed(mult, true)');
console.debug('To see all supported messages for manual sending, call window.scab.help().');