Negger Mod v3

L

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Negger Mod v3
// @namespace    http://tampermonkey.net/
// @version      v3.1.9
// @description  L
// @author       2k09__
// @match        https://moomoo.io/
// @match        https://dev.moomoo.io/
// @match        https://sandbox.moomoo.io/
// @license      MIT
// @grant        none
// ==/UserScript==
document.title = "Negger Mod";
document.getElementById("gameName").innerHTML = "Negger Mod";
document.getElementById("gameName").style.color = 'blue';
document.getElementById("deadText").innerHTML = "Shhhhh";
document.getElementById("deadText").style.color = 'blue';
document.getElementById("loadingText").innerHTML = "Reload Game...";
document.getElementById("loadingText").style.color = 'black';
document.getElementById("leaderboard").innerHTML = "Negger Mod By 2k09__";
document.getElementById("leaderboard").style.color = 'black';
$("#moomooio_728x90_home").parent().css({display: "none"});

const MooMoo = (function(){})[69];

let ws;
let msgpack5 = window.msgpack;
const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));
    const place = (event, l) => {
        emit("G", event, false);
        emit("d", 1, l);
        emit("d", 0, l);
        emit("G", myPlayer.weaponIndex, true);
    };
    const hit = function (ang) {
        emit("d", 1, ang);
        emit("d", 0, ang);
        emit("G", myPlayer.weaponIndex, true);
    };

var enemy = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

var myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

let food = food.myPlayer.inventory.food;
let boostPad = boostPad.myPlayer.inventory.boostPad;
let spike = spike.myPlayer.inventory.spike;
let windmill = spike.myPlayer.inventory.windmill;
let wall = wall.myPlayer.inventory.wall;
let trap = trap.myPlayer.inventory.trap;
let turret = turret.myPlayer.inventory.turret;
let spawnpad = spawnpad.myPlayer.inventory.spawnpad;
let teleporter = teleporter.myPlayer.inventory.teleporter;

var accesory = {
    Unequip: 0,
    Snowball: 12,
    TreeCape: 9,
    StoneCape: 10,
    CookieCape: 3,
    CowCape: 8,
    MonkeyTail: 11,
    AppleBasket: 17,
    WinterCape: 6,
    SkullCape: 4,
    DashCape: 5,
    DragonCape: 2,
    SuperCape: 1,
    TrollCape: 7,
    Thorns: 14,
    Blockades: 15,
    DevilsTail: 20,
    Sawblade: 16,
    AngelWings: 13,
    ShadowWings: 19,
    BloodWings: 18,
    CorruptXWings: 21
};

var hat = {
    Unequip: 0,
    MooCap: 51,
    AppleCap: 50,
    MooHead: 28,
    PigHead: 29,
    FluffHead: 30,
    PandouHead: 36,
    BearHead: 37,
    MonkeyHead: 38,
    PolarHead: 44,
    FezHat: 35,
    EnigmaHat: 42,
    BlitzHat: 43,
    BobXIIIHat: 49,
    Pumpkin: 57,
    BummleHat: 8,
    StrawHat: 2,
    WinterCap: 15,
    CowboyHat: 5,
    RangerHat: 4,
    ExplorerHat: 18,
    FlipperHat: 31,
    MarksmanCap: 1,
    BushGear: 10,
    Halo: 48,
    SoldierHelmet: 6,
    AntiVenomGear: 23,
    MedicGear: 13,
    MinersHelmet: 9,
    MusketeerHat: 32,
    BullHelmet: 7,
    EmpHelmet: 22,
    BoosterHat: 12,
    BarbarianArmor: 26,
    PlagueMask: 21,
    BullMask: 46,
    WindmillHat: 14,
    SpikeGear: 11,
    TurretGear: 53,
    SamuraiArmor: 20,
    DarkKnight: 58,
    ScavengerGear: 27,
    TankGear: 40,
    ThiefGear: 52,
    Bloodthirster: 55,
    AssassinGear: 56
   };
    function buyAndEquipHat(name) {
        var target = hat.name;
        storeBuy(target);
        storeEquip(target);
    };
    function buyAndEquipAccesory(name) {
        var target2 = accesory.name;
        storeBuy(target2);
        storeEquip(target2);
    };


      let {
         secondary: o,
      } = MooMoo.myPlayer.inventory,
      h = MooMoo.ActivePlayerManage.getClosestTrapAngle(), {
          hammer: p,
      } = MooMoo.myPlayer.inventory,
          j = MooMoo.ActivePlayerManager.getClosestRunAnge(), {
              hammer: s,
          } = MooMoo.myPlayer.inventory,
         t = MooMoo.ActivePlayerManager.getClosestEnemyAngle(), {
            primary: a,
             repeatcrossbow: l,
             } = MooMoo.myPlayer.inventory,
             k = MooMoo.ActivePlayerManager.getClosestRiverAngle(), {
                 hammer: n,
             } = MooMoo.myPlayer.inventory
function Insta() {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(12);
    Insta.myPlayer.equipHat(12);
    Insta.myPlayer.buyAccesory(11);
    Insta.myPlayer.equipAccesory(11);
    Insta.sendPacket("5", a, true);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(7);
    Insta.myPlayer.equipHat(7);
    Insta.myPlayer.buyAccesory(13);
    Insta.myPlayer.equipAccesory(13);
    Insta.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(53);
    Insta.myPlayer.equipHat(53);
    Insta.myPlayer.buyAccesory(21);
    Insta.myPlayer.equipAccesory(21);
    Insta.sendPacket("5", o, true);
    }, 200);
    Insta.addEventListener('keydown', function(event) {
        if (event.keyCode === 82) {
            Insta
        };
    });
};

function OneTick() {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(12);
    OneTick.myPlayer.equipHat(12);
    OneTick.myPlayer.buyAccesory(11);
    OneTick.myPlayer.equipAccesory(11);
    OneTick.sendPacket("5", o, l, true);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(53);
    OneTick.myPlayer.equipHat(53);
    OneTick.myPlayer.buyAccesory(21);
    OneTick.myPlayer.equipAccesory(21);
    OneTick.myPlayer.place(boostPad.hit in enemy);
    OneTick.sendPacket("5", o, l, true);
    }, 100);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(7);
    OneTick.myPlayer.equipHat(7);
    OneTick.myPlayer.buyAccesory(18);
    OneTick.myPlayer.equipAccesory(18);
    OneTick.sendPacket("5", a, true);
    }, 200);
    OneTick.addEventListener('keydown', function(event) {
        if (event.keyCode === 190) {
            OneTick
        };
    });
};
function ReverseInsta() {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(12);
    ReverseInsta.myPlayer.equipHat(12);
    ReverseInsta.myPlayer.buyAccesory(11);
    ReverseInsta.myPlayer.EquipAccesory(11);
    ReverseInsta.sendPacket("5", a, true);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(53);
    ReverseInsta.myPlayer.equipHat(53);
    ReverseInsta.myPlayer.buyAccesory(21);
    ReverseInsta.myPlayer.EquipAccesory(21);
    ReverseInsta.sendPacket("5", o, true);
    }, 100);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(7);
    ReverseInsta.myPlayer.equipHat(7);
    ReverseInsta.myPlayer.buyAccesory(13);
    ReverseInsta.myPlayer.equipAccesory(13);
    ReverseInsta.sendPacket("5", a, true);
    }, 200);
    ReverseInsta.addEventListener('keydown', function(event) {
        if (event.keyCode === 71) {
            ReverseInsta
        };
    });
};
function Insta2Spike() {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(6);
    Insta2Spike.myPlayer.equipHat(6);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(7);
    Insta2Spike.myPlayer.equipHat(7);
    Insta2Spike.myPlayer.buyAccesory(18);
    Insta2Spike.myPlayer.EquipAccesory(18);
    Insta2Spike.myPlayer.place(spike.hit + spike.hit in enemy);
    Insta2Spike.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(53);
    Insta2Spike.myPlayer.equipHat(53);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    }, 200);
    Insta2Spike.addEventListener('keydown', function(event) {
        if (event.keyCode === 89) {
            Insta2Spike
        };
    });
};
function Speed() {
    Speed.myPlayer.buyHat(7);
    Speed.myPlayer.equipHat(7);
    Speed.myPlayer.buyAccesory(13);
    Speed.myPlayer.equipAccesory(13);
    Speed.sendPacket("5", a, true);
    setTimeout(() => {
    Speed.myPlayer.buyHat(12);
    Speed.myPlayer.equipHat(12);
    Speed.myPlayer.buyAccesory(11);
    Speed.myPlayer.equipAccesory(11);
    Speed.sendPacket("5", a, l, true);
    }, 100);
    Speed.addEventListener('keydown', function(event) {
        if (event.keyCode === 16) {
            Speed
        };
    });
};
function Break() {
    Break.myPlayer.hit(h);
    Break.myPlayer.equipHat(50);
    Break.myPlayer.buyAccesory(11);
    Break.myPlayer.equipAccesory(11);
    Break.myPlayer.place.hit(trap + trap in hit.trapEnemy);
    Break.sendPacket("5", a, l, true);
    setTimeout(() => {
    Break.myPlayer.hit(h);
    Break.myPlayer.buyHat(53)
    Break.myPlayer.equipHat(53);
    Break.myPlayer.buyAccesory(14);
    Break.myPlayer.equipAccesory(14);
    Break.sendPacket("5", a, l, true);
    }, 100);
    Break.addEventListener('keydown', function(event) {
        if (event.keyCode === 92) {
            Break
        };
    });
};
function Atack() {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(6);
    Atack.myPlayer.equipHat(6);
    Atack.myPlayer.buyAccesory(21);
    Atack.myPlayer.equipAccesory(21);
    Atack.sendPacket("5", a, true);
    setTimeout(() => {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(7);
    Atack.myPlayer.equipHat(7);
    Atack.myPlayer.buyAccesory(13);
    Atack.myPlayer.equipAccesory(13);
    Atack.sendPacket("5", a, true);
    }, 100);
    Atack.addEventListener('keydown', function(event) {
        if (Atack.keyCode === 91) {
            Atack
        };
    });
};
function FlipperMode() {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(12);
    FlipperMode.myPlayer.equipHat(12);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, l, true);
    setTimeout(() => {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(31);
    FlipperMode.myPlayer.equipHat(31);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, n, true);
    }, 100);
    FlipperMode.addEventListener('keydown', function(event) {
        if (event.keyCode === 189 || event.keyCode === 191 || event.keyCode === 220) {
            FlipperMode
        };
    });
};

var AutoHeal = true;
AutoHeal.addEventListener("updatehealth", (data) => {
    let sid = data[0]
    let health = data[1]

    if (AutoHeal.myPlayer.sid === sid && health < 100) {

        if(health < 100 && health > 79) {
        setTimeout(() => {
        AutoHeal.myPlayer.place(food);
        AutoHeal.myPlayer.place(food);
        }, 90);
        } else if(health < 80 && health > 59) {
            buyAndEquipHat(6);
            buyAndEquipAccesory(21);
            setTimeout(() => {
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
            }, 90);
        } else if(health < 60 && health > 39) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        } else if(health < 40 && health > 0) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        };
    };
});
if (document.activeElement.id !== 'chatBox'){
        document.addEventListener('keydown', function(e) {
            switch (e.keyCode) {
                case 78: place('windmill'); break;
                case 86: place('spike'); break;
                case 70: place('trap'); break;
                case 70: place('boostPad'); break;
                case 72: place('turret'); break;
                case 72: place('teleporter'); break;
                case 85: place('spawnpad'); break;
                case 79: place('wall'); break;
            }
        });
};