Lobbychat

lobbychat use commands and talk

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Lobbychat
// @namespace    http://tampermonkey.net/
// @version      2024-03-09
// @description  lobbychat use commands and talk
// @author       You
// @match        https://*.blooket.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=blooket.com
// @grant        none
// @license      MIT
// ==/UserScript==

function reactHandler() {
    return Object.values(document.querySelector('body div[class*="_body"]'))[1].children[0]._owner
}
var j = 0;
var rx = false;
var hi = false;
document.addEventListener("keydown", function(e) {
    if (e.key === "`") {
        hi = !hi;
        c.style.display = hi ? "block" : "none";
    }
});

function parseCmd(t) {
    if (t.charAt(0) === "/") {
        var c = t.split(" ");
        var cm = c[0].replace("/", "");
        c.splice(0, 1);
        return {
            cmd: cm,
            args: c
        };
    } else {
        return false;
    }
}

function setstate(args) {
    var t = {};
    args.forEach(e => {
        var p = e.split(":");
        if (!Number.isNaN(parseInt(p[1]))) {
            if (parseInt(p[1]).toString() === p[1]) {
                p[1] = parseInt(p[1]);
            }
        }
        t[p[0]] = p[1];
    });
    reactHandler().stateNode.setState(t);
    a("Set Successful!");
}

function setv(args) {
    reactHandler().stateNode.props.liveGameController.setVal({
        path: "c/" + reactHandler().stateNode.props.client.name + "/" + args[0],
        val: args.slice(1, args.length).join(" ")
    });
}

function tsvlog() {
    window.logsv = !window.logsv;
    a("SetVal log set to " + (window.logsv ? "Enabled" : "Disabled"));
}

function dumpstate() {
    Object.keys(reactHandler().stateNode.state).map(e => {
        var obj = reactHandler().stateNode.state[e];
        if (obj != null) {
            if (Array.from(obj) && typeof obj === "object") {
                obj = "[Array]";
            }
            a(e + ":" + obj);
        } else {
            return "N/A";
        }
    }).join(";");
}

function setBlook(b) {
    var blooks = webpackJsonp.push([
        [], {
            ['1234']: (_, a, b) => {
                a.webpack = b
            }
        },
        [
            ['1234']
        ]
    ]).webpack("MDrD").a;
    b = Object.keys(blooks).find(e => b.toLocaleLowerCase() === e.toLocaleLowerCase());
    if (blooks[b]) {
        a("Setting blook to " + b + "!");
        reactHandler().stateNode.props.liveGameController.setVal({
            id: reactHandler().stateNode.props.client.hostId,
            path: "c/" + reactHandler().stateNode.props.client.name,
            val: {
                b: b
            }
        });
        reactHandler().stateNode.props.client.blook = b;
    } else {
        a("No blook with that name was found!");
    }
}

function unlockBlook(b) {
    var blooks = webpackJsonp.push([
        [], {
            ['1234']: (_, a, b) => {
                a.webpack = b
            }
        },
        [
            ['1234']
        ]
    ]).webpack("MDrD").a;
    b = Object.keys(blooks).find(e => b.toLocaleLowerCase() === e.toLocaleLowerCase());
    if (blooks[b]) {
        reactHandler().stateNode.state.unlocks.push(b);
        reactHandler().stateNode.forceUpdate();
    } else {
        a("No blook with that name was found!");
    }
}

function list() {
    reactHandler().stateNode.props.liveGameController.getDatabaseVal("c").then(e => {
        a("Current Players(" + Object.keys(e).length + "): " + Object.keys(e).join(","));
    });
}

function flist(p) {
    reactHandler().stateNode.props.liveGameController.getDatabaseVal("c/" + p).then(e => {
        if (e != null) {
            a("Dump: " + JSON.stringify(e));
        } else {
            a("Player not found!");
        }
    });
}

function sendMessage(e) {
    var t = parseCmd(e);
    if (t) {
        switch (t.cmd) {
            case "cb":
                setBlook(t.args.join(" "));
                break;
            case "clear":
                b.innerHTML = "";
                break;
            case "dumpstate":
                dumpstate();
                break;
            case "list":
                list();
                break;
            case "tlog":
                tsvlog();
                break;
            case "setval":
                setv(t.args);
                break;
            case "setstate":
                setstate(t.args);
                break;
            case "ahelp":
                a("Advanced Commands: setval(sets val logged by tlog ex /setval b Chicken), tlog(toggles setval log), dumpstate(dumps react state),setstate(sets react state /setstate crypto:5 crypto2:5 etc)");
                break;
            case "help":
                a("Available Commands: help(gives help),ahelp(advanced commands help), cb(changes blook /cb cow), list(lists players connected), dump(dumps all available info about a player, passwords, etc(/dump player)), clear(clears chat), code(gives game code), unlock(unlocks blook on lobby screen)");
                break;
            case "dump":
                flist(t.args.join(" "));
                break;
            case "unlock":
                unlockBlook(t.args.join(" "));
                break;
            case "code":
                a("Game Code: " + reactHandler().stateNode.props.client.hostId);
                break;
            default:
                a("Unrecognized chat command!");
                break;
        }
    } else {
        reactHandler().stateNode.props.liveGameController.setVal({
            id: reactHandler().stateNode.props.client.hostId,
            path: "c/" + reactHandler().stateNode.props.client.name,
            val: {
                b: reactHandler().stateNode.props.client.blook,
                i: j,
                msg: e
            }
        }), j++;
    }
}
const c = document.createElement("div");
c.className = "chat-box", document.body.appendChild(c);
const h = document.createElement("div");
h.className = "chat-header", h.textContent = "Chat", c.appendChild(h);
const b = document.createElement("div");
b.className = "chat-body", c.appendChild(b);
const i = document.createElement("input");

function a(e) {
    const t = document.createElement("div");
    t.textContent = e, b.appendChild(t)
}
i.type = "text", i.className = "chat-input", i.placeholder = "Type a message...", c.appendChild(i), c.style.position = "fixed", c.style.bottom = "20px", c.style.right = "20px", c.style.width = "300px", c.style.backgroundColor = "#fff", c.style.border = "1px solid #ccc", c.style.boxShadow = "0px 0px 10px rgba(0, 0, 0, 0.2)", h.addEventListener("click", (() => {
    b.classList.toggle("open")
})), i.addEventListener("keydown", (function(e) {
    13 === e.keyCode && (sendMessage(e.srcElement.value), e.srcElement.value = "")
}));
var da = reactHandler().stateNode.props.liveGameController._liveApp.database()._delegate._repoInternal.server_.onDataUpdate_;

function handleChat(e, t) {
    if (e.includes("/stg") && !rx) {
        rx = true;
        a("Game has progressed! The Chat will not work, but commands will.");
    }
    if (t != null) {
        t.msg && (console.log(t.msg), a(e.split("/")[2] + ": " + t.msg))
    }
}
reactHandler().stateNode.props.liveGameController._liveApp.database()._delegate._repoInternal.server_.onDataUpdate_ = function(e, t, a, n) {
    console.log(e, t, a, n), handleChat(e, t), da(e, t, a, n)
};
window.logsv = false;

function onsv(e) {
    if (window.logsv) {
        a("Path: " + e.path.split("/").splice(2, 2).join("/") + " Val: " + ((typeof e.val === 'object') ? JSON.stringify(e.val) : e.val));
    }
}
var orgsv = reactHandler().stateNode.props.liveGameController.setVal;
reactHandler().stateNode.props.liveGameController.setVal = function() {
    onsv.apply(this, arguments);
    orgsv.apply(this, arguments);
};
a("Lobbychat successfully loaded!");

function app() {
    c.style.wordWrap = "break-word";
}
app();