Kongregate Flash games fixer add-on - default swf player setting

Sets the Kongregate Flash games fixer's default swf player to whatever you prefer.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Kongregate Flash games fixer add-on - default swf player setting
// @version      6
// @author       Matrix4348
// @namespace    https://greasyfork.org/users/4818
// @description  Sets the Kongregate Flash games fixer's default swf player to whatever you prefer.
// @license      MIT
// @match        *://www.kongregate.com/games/*/*
// @match        *://www.kongregate.com/*/games/*/*
// @run-at       document-end
// @grant        GM_setValue
// @grant        GM_getValue
// ==/UserScript==

var current_player;

function FlashSupport(){
    var np=navigator.plugins, npl=np.length;
    for(var k=0;k<npl;k++){ if((np[k].name=="Shockwave Flash")&(np[k].filename!="ruffle.js")){return true;} }
    return false;
}

function return_default_behaviour(){
    if(FlashSupport()==true){ return "Flash"; }
    else if(navigator.userAgent.search("Windows")>-1){ return "SuperNova"; } // At least while Ruffle is not finished.
    else if(navigator.userAgent.search("Windows")==-1){ return "Ruffle"; } // Because SuperNova only works on Windows.
    else { return "Flash"; }
}

function open_settings(){
    var default_player=prompt("Which swf player must be used by default (when a page loads, not when buttons are clicked on): Flash, SuperNova, Ruffle or AwayFL?\n\n Note: Typing anything else will be treated like "+return_default_behaviour()+".");
    switch((default_player||"null").toLowerCase()) {
        case "null":
            break;
        case "flash":
            GM_setValue("default_swf_player","Flash");
            break;
        case "supernova":
            GM_setValue("default_swf_player","SuperNova");
            break;
        case "ruffle":
            GM_setValue("default_swf_player","Ruffle");
            break;
        case "awayfl":
            GM_setValue("default_swf_player","AwayFL");
            break;
        default:
            GM_setValue("default_swf_player",return_default_behaviour());
    }
    document.getElementById("default swf player setting button").innerHTML="Set default swf player <br> <i>Currently: "+GM_getValue( "default_swf_player", return_default_behaviour() )+"</i>";
}

function create_settings_button(){
    var b=document.createElement("button");
    b.id="default swf player setting button";
    b.innerHTML="Set default swf player <br> <i>Currently: "+GM_getValue( "default_swf_player", return_default_behaviour() )+"</i>";
    b.onclick=open_settings;
    b.style.borderWidth="1px";
    b.style.backgroundColor="grey";
    if(document.getElementById("fullscreen_button")){
        let h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.fontSize="14px";
        document.getElementById("fullscreen_button").parentElement.insertBefore(b,document.getElementById("fullscreen_button"));
    }
    else{
        let h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.position="relative";
        b.style.top=document.getElementById("maingame").clientHeight*(-1)+"px";
        b.style.left=document.getElementById("maingame").clientWidth*(-1/2)+"px";
        document.getElementById("floating_game_holder").appendChild(b);
    }
}

function create_second_button(){
    var b=document.createElement("button");
    b.id="default swf player setting button 2";
    b.innerHTML="Set default swf player to the currently used one ("+return_current_player()+")";
    b.onclick = function(){
        GM_setValue("default_swf_player",return_current_player());
        document.getElementById("default swf player setting button").innerHTML="Set default swf player <br> <i>Currently: "+return_current_player()+"</i>";
    };
    b.style.borderWidth="1px";
    b.style.backgroundColor="grey";
    if(document.getElementById("fullscreen_button")){
        let h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.fontSize="11px";
        document.getElementById("fullscreen_button").parentElement.insertBefore(b,document.getElementById("fullscreen_button").parentElement.lastElementChild);
    }
    else{
        var h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.position="relative";
        b.style.top=document.getElementById("maingame").clientHeight*(-1)+document.getElementById("default swf player setting button").clientHeight+13+"px";
        b.style.left=document.getElementById("maingame").clientWidth*(-1/2)-w+"px";
        document.getElementById("floating_game_holder").appendChild(b);
    }
}

function update_current_player(p){
    current_player = p;
}

function return_current_player(){
    return current_player;
}

function add_event_listeners(){
    var players = ["Flash","Ruffle","SuperNova","AwayFL"];
    for(let p of players){
        document.getElementById("Button to (re)load with "+p).addEventListener("click",function(){
            update_current_player(p);
            document.getElementById("default swf player setting button 2").innerHTML="Set default swf player to the currently used one ("+return_current_player()+")";
        });
    }
}

function main_function_embed(){
    if(document.URL.search("www.kongregate.com(.*?)/games/(.*?)/embed")>-1){
        let is_Flash_game, everything_ready;
        if( document.readyState=="complete" && typeof(active_user)!="undefined" && typeof(activateGame)!="undefined" && typeof(holodeck)!="undefined" ){
            if(typeof(active_user.gameType)!="undefined"){
                if(active_user.gameType()=="flash"){ is_Flash_game=true; } else{ is_Flash_game=false; }
            }
            else{ is_Flash_game=-1; }
            if(typeof(LoadFrame4348)!="undefined"){ everything_ready=true; }
            else{ everything_ready=false; }
        }

        if(is_Flash_game==true&&everything_ready){
            let swf_player=GM_getValue( "default_swf_player", return_default_behaviour() );
            update_current_player(swf_player);
            LoadFrame4348(swf_player);
        }
        else if(is_Flash_game!=false){ setTimeout(function(){ main_function_embed(); },1000); }
    }
    else{
        var ql=document.getElementById("quicklinks");
        let is_Flash_game, everything_ready;
        if( document.readyState=="complete" && typeof(active_user)!="undefined" && typeof(activateGame)!="undefined" && typeof(holodeck)!="undefined" && ql!==null ){
            if(typeof(active_user.gameType)!="undefined"){
                if(active_user.gameType()=="flash"){ is_Flash_game=true; } else{ is_Flash_game=false; }
            }
            else{ is_Flash_game=-1; }
            if(typeof(LoadFrame4348)!="undefined" && document.getElementById("Button to (re)load with AwayFL")!=undefined ){ everything_ready=true; }
            else{ everything_ready=false; }
        }

        if(is_Flash_game==true&&everything_ready){
            let swf_player=GM_getValue( "default_swf_player", return_default_behaviour() );
            update_current_player(swf_player);
            LoadFrame4348(swf_player);
        }
        else if(is_Flash_game!=false){ setTimeout(function(){ main_function_embed(); },1000); }
    }
}

function main_function_top_level(){
    var is_Flash_game, everything_ready;
    if(document.readyState=="complete" && window[0]?.active_user?.gameType){
        is_Flash_game = window[0].active_user.gameType()=="flash";
    }
    else{ is_Flash_game = -1; }
    if( document.getElementById("Button to (re)load with AwayFL")!=undefined ){ everything_ready=true; }
    else{ everything_ready=false; }

    if(is_Flash_game==true&&everything_ready){
        var swf_player=GM_getValue( "default_swf_player", return_default_behaviour() );
        update_current_player(swf_player);
        create_settings_button();
        add_event_listeners();
        //create_second_button(); // Does not update when pressing the "play now" button. Was it that useful, anyway?
    }
    else if(is_Flash_game!=false){ setTimeout(function(){ main_function_top_level(); },1000); }
}

main_function_embed();
main_function_top_level();