PODEROSOITALIAV2

USEM COM SABEDORIA

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         PODEROSOITALIAV2
// @namespace    http://tampermonkey.net/
// @version      3.0
// @description  USEM COM SABEDORIA
// @author       PODEROSOITALIA
// @match        http://bloble.io/*
// @grant        none
// @icon
// ==/UserScript==

window.renderPlayer = function(a, d, c, b, g) {b.save();if (a.skin && 0 < a.skin && a.skin <= playerSkins && !skinSprites[a.skin]) {var e = new Image;e.onload = function() {this.readyToDraw = !0;this.onload = null;g == currentSkin && changeSkin(0);};e.src = ".././img/skins/skin_" + (a.skin - 1) + ".png";skinSprites[a.skin] = e;};a.skin && skinSprites[a.skin] && skinSprites[a.skin].readyToDraw ? (e = a.size - b.lineWidth / 4, b.lineWidth /= 2, renderCircle(d, c, a.size, b, !1, !0)) : g || (b.fillStyle = "rgba(255, 255, 255, 0)", renderCircle(d, c, a.size, b));    b.restore();};



window.ntx = function(dir, dst, uPath) {window.socket.emit("1", dir, dst, uPath)}
window.resolution = 1;
window.upgrInputsToIndex = {};
window.cameraSpd = 5.0;
window.joinEnabled = true;
window.cid = window.UTILS.getUniqueID();localStorage.setItem("cid",window.cid);
window.outlineWidth = 6;
window.darkColor = "#2125ff70";
window.playerColors = "#f9ff6099 #ff606099 #82ff6099 #607eff99 #60eaff99 #ff60ee99 #e360ff99 #ffaf6099 #a3ff6099 #ff609c99 #60ff8299 #cc60ff99 #c6595999 #404b7f99 #f2d95799 #c5525299 #c5525299 #498e5699 #c4515199 #c3545499 #c8575799 #c8595999 #5b74b699 #cd686899 #5c81bd99 #5bb14699 #d8c96399 #c5525299 #404b7f99 #c5525299 #c5525299 #c5525299 #c5525299 #404b7f99 #498e5699 #498e5699 #dbd24599 #ca514e99 #43427e99".split(" ");
window.backgroundColor = "#000";
window.indicatorColor = "#2125ff60";
window.redColor = "#fff";
window.outerColor = "#0a0a0a";
window.lanePad = 10;
window.playerSkins = 0;
window.SkinBots = 0;
window.playerBorderRot = undefined;
/*#2 COMANDOS DE CHAT*/
enterGame = function() {
socket && unitList && (showMainMenuText(randomLoadingTexts[UTILS.randInt(0, randomLoadingTexts.length - 1)]),
hasStorage && localStorage.setItem("lstnmdbl", userNameInput.value),
mainCanvas.focus(),
grecaptcha.execute("6Ldh8e0UAAAAAFOKBv25wQ87F3EKvBzyasSbqxCE").then(function(a) {
setTimeout(function() {frase();}, 1000);
socket.emit("spawn", {
name: ''+userNameInput.value,
skin: 26
}, a)}))}
function frase(){
socket.emit("ch", "")}
//===================Fim===================//
//base com casas e 9 gens//
addEventListener('keydown', a => {
a = a.keyCode;

function filterUnitsUp(unitType, uPath, typeUp) {
  const myUnits = window.units.filter(unit => unit.owner == window.player.sid && unit.type == unitType && unit.uPath == uPath);
  myUnits.forEach(unitID => {
    socket.emit("4", unitID.id, typeUp);
  });
}

function filterUnitsSell(unitType, uPath) {
  let Sell = [];
  const myUnits = window.units.filter(unit => unit.owner == window.player.sid && unit.type == unitType && unit.uPath == uPath);
  myUnits.forEach(unitID => {
    Sell.push(unitID.id);
    socket.emit("3", Sell);
  });
}

 if (a == 105){
setTimeout(function(){ gens()},1000);setTimeout(function(){ gens()},10000);setTimeout(function(){ gens()},20000);setTimeout(function(){ gens()},30000);setTimeout(function(){ gens()},50000);setTimeout(function(){ walls();},60000);setTimeout(function(){ walls()},63000);setTimeout(function(){ micro()},80000);setTimeout(function(){ micro()},95000);setTimeout(function(){ upgens()},100000);setTimeout(function(){ upgens();},130000);setTimeout(function(){ upgens();},155000);setTimeout(function(){ upgens()},160000);setTimeout(function(){ command()},170000);setTimeout(function(){ command()},180000);setTimeout(function(){ greatleadership()},185000);setTimeout(function(){ armory()},190000);setTimeout(function(){ barracks1()},195000);setTimeout(function(){ siege()},230000);setTimeout(function(){ siege()},234000);setTimeout(function(){ barracks2()},235000);setTimeout(function(){ barracks2()},240000);setTimeout(function(){ upbarracks()},250000);setTimeout(function(){ upbarracks()},255000);setTimeout(function(){ upbarracks()},260000);setTimeout(function(){ upbarracks()},270000);setTimeout(function(){ upbarracks()},280000);setTimeout(function(){ sellgens()},310000);setTimeout(function(){ base()},315000);setTimeout(function(){ sellsiege()},340000);setTimeout(function(){ centralizar()},340500);setTimeout(function(){ barracks1()},341000);setTimeout(function(){ upbarracks()},342000);setTimeout(function(){ upbarracks()},345000);setTimeout(function(){ upbarracks()},350000);setTimeout(function(){ centralizar2()},362000);setTimeout(function(){ centralizar3()},363000);setTimeout(function(){ centralizar3()},364000);setTimeout(function(){ upgens2()},365000);setTimeout(function(){ upantitank()},368000);
function gens(){
socket.emit("1", 4.73, 245, 3); socket.emit("1", 5.0025, 245, 3); socket.emit("1", 5.275, 245, 3); socket.emit("1", 5.5475, 245, 3); socket.emit("1", 5.82, 245, 3); socket.emit("1", 6.0925, 245, 3); socket.emit("1", 6.365, 245, 3); socket.emit("1", 6.6375, 245, 3); socket.emit("1", 6.91, 245, 3); socket.emit("1", 7.1825, 245, 3); socket.emit("1", 7.455, 245, 3); socket.emit("1", 7.7275, 245, 3); socket.emit("1", 8.0025, 245, 3); socket.emit("1", 8.275, 245, 3); socket.emit("1", 8.5475, 245, 3); socket.emit("1", 8.82, 245, 3); socket.emit("1", 9.0925, 245, 3); socket.emit("1", 9.3675, 245, 3); socket.emit("1", 9.64, 245, 3); socket.emit("1", 9.9125, 245, 3); socket.emit("1", 10.1875, 245, 3); socket.emit("1", 10.4625, 245, 3); socket.emit("1", 10.7375, 245, 3); socket.emit("1", 5.64, 180, 3); socket.emit("1", 5.999, 180, 3); socket.emit("1", 6.51, 185, 3); socket.emit("1", 7.05, 185, 3); socket.emit("1", 7.6, 185, 3); socket.emit("1", 8.15, 185, 3); socket.emit("1", 8.675, 185, 3); socket.emit("1", 9.225, 185, 3); socket.emit("1", 9.78, 185, 3); socket.emit("1", 10.325, 185, 3); socket.emit("1", 5.36, 130, 3); socket.emit("1", 6.275, 130, 3); socket.emit("1", 6.775, 130, 3); socket.emit("1", 7.3, 130, 3); socket.emit("1", 7.85, 130, 3); socket.emit("1", 8.4, 130, 3); socket.emit("1", 8.925, 130, 3); socket.emit("1", 9.5, 130, 3); socket.emit("1", 10.05, 130, 3);socket.emit("1",-1.55, 140, 7)

}
function walls(){
socket.emit("1",1.57, 306, 1);socket.emit("1",1.37, 306, 1);socket.emit("1",1.77, 306, 1);socket.emit("1",2.19, 306, 1);socket.emit("1",0.95, 306.01, 1);socket.emit("1",0.75, 306, 1);socket.emit("1",0.55, 306, 1);socket.emit("1",2.39, 306, 1);socket.emit("1",2.59, 306, 1);socket.emit("1",0.13, 306, 1);socket.emit("1",3.01, 306, 1);socket.emit("1",-3.07, 306, 1);socket.emit("1",-2.87, 306, 1);socket.emit("1",-2.67, 306, 1);socket.emit("1",-2.27, 306, 1);socket.emit("1",-2.07, 306, 1);socket.emit("1",-2.47, 306, 1);socket.emit("1",-0.07, 306, 1);socket.emit("1",-0.27, 306, 1);socket.emit("1",-0.47, 306, 1);socket.emit("1",-1.87, 306, 1);socket.emit("1",-1.67, 306, 1);socket.emit("1",-1.47, 306, 1);socket.emit("1",-1.27, 306, 1);socket.emit("1",-1.07, 306, 1);socket.emit("1",-0.87, 306, 1);socket.emit("1",-0.67, 306, 1);
}
function base(){
socket.emit("1", -2.54, 130, 4);socket.emit("1",-1.55, 140, 7);socket.emit("1",1.57, 306, 1);socket.emit("1",1.37, 306, 1);socket.emit("1",1.77, 306, 1);socket.emit("1",2.19, 306, 1);socket.emit("1",0.95, 306.01, 1);socket.emit("1",0.75, 306, 1);socket.emit("1",0.55, 306, 1);socket.emit("1",2.39, 306, 1);socket.emit("1",2.59, 306, 1);socket.emit("1",0.13, 306, 1);socket.emit("1",3.01, 306, 1);socket.emit("1",-3.07, 306, 1);socket.emit("1",-2.87, 306, 1);socket.emit("1",-2.67, 306, 1);socket.emit("1",-2.27, 306, 1);socket.emit("1",-2.07, 306, 1);socket.emit("1",-2.47, 306, 1);socket.emit("1",-0.07, 306, 1);socket.emit("1",-0.27, 306, 1);socket.emit("1",-0.47, 306, 1);socket.emit("1",-1.87, 306, 1);socket.emit("1",-1.67, 306, 1);socket.emit("1",-1.47, 306, 1);socket.emit("1",-1.27, 306, 1);socket.emit("1",-1.07, 306, 1);socket.emit("1",-0.87, 306, 1);socket.emit("1",-0.67, 306, 1);socket.emit("1",1.16, 310, 8);socket.emit("1",1.98, 310, 8);socket.emit("1",2.8, 310, 8);socket.emit("1",-1.03, 130, 4);socket.emit("1",3.61, 245, 4);socket.emit("1",3.86, 245.01, 4);socket.emit("1",-2.17, 245.85, 4);socket.emit("1",3.08, 184, 4);socket.emit("1",3.11, 245, 4);socket.emit("1",3.36, 245, 4);socket.emit("1",4.36, 245, 4);socket.emit("1",4.86, 245, 4);socket.emit("1",4.61, 245, 4);socket.emit("1",4.39, 185, 4);socket.emit("1",5.11, 245, 4);socket.emit("1",5.36, 244.99, 4);socket.emit("1",-1.21, 184.75, 4);socket.emit("1",6.11, 245.01, 4);socket.emit("1",6.36, 245, 4);socket.emit("1",4.21, 130, 4);socket.emit("1",4.06, 186, 4);socket.emit("1",3.74, 190, 4);socket.emit("1",3.27, 130, 4);socket.emit("1",3.42, 186, 4);socket.emit("1",6.05, 186, 4);socket.emit("1",0.1, 184.35, 4);socket.emit("1",6.19, 130, 4);socket.emit("1",5.72, 130, 4);socket.emit("1",-0.88, 185.64, 4);socket.emit("1",5.73, 190, 4);socket.emit("1",5.86, 245, 4);socket.emit("1",5.61, 245, 4);socket.emit("1",6.66, 130, 4);socket.emit("1",2.79, 130, 4);socket.emit("1",2.75, 190, 4);socket.emit("1",2.86, 245.85, 4);socket.emit("1",6.61, 244.99, 4);socket.emit("1",6.72, 189.5, 4);socket.emit("1",3.74, 130, 4);socket.emit("1",0.34, 310, 8);socket.emit("1",2.43, 188, 4);socket.emit("1",2.3, 243.85, 5);socket.emit("1",7.04, 188.5, 4);socket.emit("1",0.89, 243.85, 5);socket.emit("1",0.6, 243.85, 5);socket.emit("1",2.59, 243.85, 5);socket.emit("1",2.04, 245.85, 4);socket.emit("1",1.15, 245.85, 4);socket.emit("1",1.78, 243.85, 5);socket.emit("1",1.41, 243.85, 5);socket.emit("1",2.09, 183.74, 3);socket.emit("1",1.1, 183.82, 3);socket.emit("1",2.32, 130, 4);socket.emit("1",1.84, 132, 3);socket.emit("1",1.35, 132, 3);socket.emit("1",1.59, 188.08, 3);socket.emit("1",0.86, 130, 4);
}
function barracks1(){
  socket.emit("1",0.34, 310, 8)
}
function barracks2(){
socket.emit("1",1.16, 310, 8);socket.emit("1",1.98, 310, 8);socket.emit("1",2.8, 310, 8)
}
function greatleadership(){
filterUnitsUp(1, 9, 0)
}
function upbarracks(){
filterUnitsUp(2, 8, 0)
}
function micro(){
filterUnitsUp(3, 1, 1)
}
function upgens(){
filterUnitsUp(0, 3, 0)
}
function upgens2(){
filterUnitsUp(0, 3, 0)
}
function upantitank(){
filterUnitsUp(0, 5, 1)
}
function upgenstank(){
filterUnitsUp(0, 3, 0)
}
function command(){
socket.emit("4",0,0,1)
}
function siege(){
filterUnitsUp(2, 8, 2)
}
function armory(){
filterUnitsUp(0, 7, 0)
}
function sellgens(){
filterUnitsSell(0, 3)
filterUnitsSell(0, '3,0')
}
function sellsiege(){
filterUnitsSell(2, '8,2')
}
function centralizar(){
let ty = [];
for (var b = 0; b < units.length; ++b) {
if (units[b].owner == player.sid && units[b].uPath == 11) {
ty.push(units[b].id);
}
}
socket.emit("5", (player.x)-1, (player.y)+1, ty, 0, -1);
}
function centralizar2(){
let ty = [];
for (var b = 0; b < units.length; ++b) {
if (units[b].owner == player.sid && units[b].uPath == 11) {
ty.push(units[b].id);
}
}
socket.emit("5", (player.x)+1, (player.y)-1, ty, 0, -1);
}
function centralizar3(){
let ty = [];
for (var b = 0; b < units.length; ++b) {
if (units[b].owner == player.sid && units[b].uPath == 11) {
ty.push(units[b].id);
}
}
socket.emit("5", (player.x)*1, (player.y)*1, ty, 0, -1);
}
function centralizar4(){
let ty = [];
for (var b = 0; b < units.length; ++b) {
if (units[b].owner == player.sid && units[b].uPath == 11) {
ty.push(units[b].id);
}
}
socket.emit("5", (player.x), (player.y), ty, 0, -1);
}
}





if (a == 97){//full atk
socket.emit("1", -2.54, 130, 4);socket.emit("1",-1.55, 140, 7);socket.emit("1",1.57, 306, 1);socket.emit("1",1.37, 306, 1);socket.emit("1",1.77, 306, 1);socket.emit("1",2.19, 306, 1);socket.emit("1",0.95, 306.01, 1);socket.emit("1",0.75, 306, 1);socket.emit("1",0.55, 306, 1);socket.emit("1",2.39, 306, 1);socket.emit("1",2.59, 306, 1);socket.emit("1",0.13, 306, 1);socket.emit("1",3.01, 306, 1);socket.emit("1",-3.07, 306, 1);socket.emit("1",-2.87, 306, 1);socket.emit("1",-2.67, 306, 1);socket.emit("1",-2.27, 306, 1);socket.emit("1",-2.07, 306, 1);socket.emit("1",-2.47, 306, 1);socket.emit("1",-0.07, 306, 1);socket.emit("1",-0.27, 306, 1);socket.emit("1",-0.47, 306, 1);socket.emit("1",-1.87, 306, 1);socket.emit("1",-1.67, 306, 1);socket.emit("1",-1.47, 306, 1);socket.emit("1",-1.27, 306, 1);socket.emit("1",-1.07, 306, 1);socket.emit("1",-0.87, 306, 1);socket.emit("1",-0.67, 306, 1);socket.emit("1",1.16, 310, 8);socket.emit("1",1.98, 310, 8);socket.emit("1",2.8, 310, 8);socket.emit("1",-1.03, 130, 4);socket.emit("1",3.61, 245, 4);socket.emit("1",3.86, 245.01, 4);socket.emit("1",-2.17, 245.85, 4);socket.emit("1",3.08, 184, 4);socket.emit("1",3.11, 245, 4);socket.emit("1",3.36, 245, 4);socket.emit("1",4.36, 245, 4);socket.emit("1",4.86, 245, 4);socket.emit("1",4.61, 245, 4);socket.emit("1",4.39, 185, 4);socket.emit("1",5.11, 245, 4);socket.emit("1",5.36, 244.99, 4);socket.emit("1",-1.21, 184.75, 4);socket.emit("1",6.11, 245.01, 4);socket.emit("1",6.36, 245, 4);socket.emit("1",4.21, 130, 4);socket.emit("1",4.06, 186, 4);socket.emit("1",3.74, 190, 4);socket.emit("1",3.27, 130, 4);socket.emit("1",3.42, 186, 4);socket.emit("1",6.05, 186, 4);socket.emit("1",0.1, 184.35, 4);socket.emit("1",6.19, 130, 4);socket.emit("1",5.72, 130, 4);socket.emit("1",-0.88, 185.64, 4);socket.emit("1",5.73, 190, 4);socket.emit("1",5.86, 245, 4);socket.emit("1",5.61, 245, 4);socket.emit("1",6.66, 130, 4);socket.emit("1",2.79, 130, 4);socket.emit("1",2.75, 190, 4);socket.emit("1",2.86, 245.85, 4);socket.emit("1",6.61, 244.99, 4);socket.emit("1",6.72, 189.5, 4);socket.emit("1",3.74, 130, 4);socket.emit("1",0.34, 310, 8);socket.emit("1",2.43, 188, 4);socket.emit("1",2.3, 243.85, 5);socket.emit("1",7.04, 188.5, 4);socket.emit("1",0.89, 243.85, 5);socket.emit("1",0.6, 243.85, 5);socket.emit("1",2.59, 243.85, 5);socket.emit("1",2.04, 245.85, 4);socket.emit("1",1.15, 245.85, 4);socket.emit("1",1.78, 243.85, 5);socket.emit("1",1.41, 243.85, 5);socket.emit("1",2.09, 183.74, 3);socket.emit("1",1.1, 183.82, 3);socket.emit("1",2.32, 130, 4);socket.emit("1",1.84, 132, 3);socket.emit("1",1.35, 132, 3);socket.emit("1",1.59, 188.08, 3);socket.emit("1",0.86, 130, 4);
    }
})


//DEFEND//
addEventListener('keydown', a => {
a = a.keyCode;
if (a == 88){
socket.emit("1",1.57, 306, 1);socket.emit("1",1.37, 306, 1);socket.emit("1",1.77, 306, 1);socket.emit("1",2.19, 306, 1);socket.emit("1",0.95, 306.01, 1);socket.emit("1",0.75, 306, 1);socket.emit("1",0.55, 306, 1);socket.emit("1",2.39, 306, 1);socket.emit("1",2.59, 306, 1);socket.emit("1",0.13, 306, 1);socket.emit("1",3.01, 306, 1);socket.emit("1",-3.07, 306, 1);socket.emit("1",-2.87, 306, 1);socket.emit("1",-2.67, 306, 1);socket.emit("1",-2.27, 306, 1);socket.emit("1",-2.07, 306, 1);socket.emit("1",-2.47, 306, 1);socket.emit("1",-0.07, 306, 1);socket.emit("1",-0.27, 306, 1);socket.emit("1",-0.47, 306, 1);socket.emit("1",-1.87, 306, 1);socket.emit("1",-1.67, 306, 1);socket.emit("1",-1.47, 306, 1);socket.emit("1",-1.27, 306, 1);socket.emit("1",-1.07, 306, 1);socket.emit("1",-0.87, 306, 1);socket.emit("1",-0.67, 306, 1);socket.emit("1",3.11, 245, 1);socket.emit("1",3.36, 245, 1);socket.emit("1",3.08, 184, 1);socket.emit("1",3.42, 186, 1);socket.emit("1",3.27, 130, 1);socket.emit("1",8.26, 306, 1);socket.emit("1",3.61, 245, 1);socket.emit("1",3.86, 245.01, 1);socket.emit("1",4.73, 190, 1);socket.emit("1",3.74, 190, 1);socket.emit("1",5.06, 185, 1);socket.emit("1",4.06, 186, 1);socket.emit("1",4.39, 185, 1);socket.emit("1",4.73, 130, 1);socket.emit("1",5.25, 130, 1);socket.emit("1",3.74, 130, 1);socket.emit("1",4.21, 130, 1);socket.emit("1",2.8, 306, 1);socket.emit("1",1.16, 306, 1);socket.emit("1",0.35, 306, 1);socket.emit("1",2.43, 188, 1);socket.emit("1",7.13, 130, 1);socket.emit("1",7.6, 130, 1);socket.emit("1",1.85, 130, 1);socket.emit("1",2.32, 130, 1);socket.emit("1",2.79, 130, 1);socket.emit("1",8.89, 246, 1);socket.emit("1",2.86, 245, 1);socket.emit("1",2.75, 190, 1);socket.emit("1",8.14, 246.01, 1);socket.emit("1",8.39, 246, 1);socket.emit("1",8.64, 246, 1);socket.emit("1",7.37, 185, 1);socket.emit("1",7.71, 187.45, 1);socket.emit("1",8.04, 188.5, 1);socket.emit("1",8.36, 185, 1);socket.emit("1",7.64, 246, 1);socket.emit("1",7.89, 246, 1);socket.emit("1",4.11, 245, 1);socket.emit("1",4.36, 245, 1);socket.emit("1",4.61, 245, 1);socket.emit("1",4.86, 245, 1);socket.emit("1",5.11, 245, 1);socket.emit("1",5.36, 245, 1);socket.emit("1",5.61, 245, 1);socket.emit("1",5.73, 190, 1);socket.emit("1",5.4, 185, 1);socket.emit("1",5.72, 129.99, 1);socket.emit("1",6.19, 130, 1);socket.emit("1",6.66, 130, 1);socket.emit("1",5.86, 245, 1);socket.emit("1",6.11, 245, 1);socket.emit("1",6.36, 245, 1);socket.emit("1",6.61, 244.99, 1);socket.emit("1",6.05, 186, 1);socket.emit("1",6.37, 185, 1);socket.emit("1",6.86, 245.01, 1);socket.emit("1",7.14, 245, 1);socket.emit("1",7.39, 245, 1);socket.emit("1",6.72, 189.5, 1);socket.emit("1",7.04, 188.5, 1);
 }
})
//gens//
addEventListener('keydown', a => {
a = a.keyCode;
if (a == 96){
socket.emit("1",1.57, 243.85, 3);socket.emit("1",2.44, 196.8, 3);socket.emit("1",2.24, 243.86, 3);socket.emit("1",-2.78, 194.68, 3);socket.emit("1",1.97, 243.85, 3);socket.emit("1",2.1, 185.59, 3);socket.emit("1",1.87, 132, 3);socket.emit("1",1.26, 132, 3);socket.emit("1",1.38, 194.13, 3);socket.emit("1",1.76, 194.06, 3);socket.emit("1",-2.44, 185.75, 3);socket.emit("1",-2.59, 243.85, 3);socket.emit("1",3.06, 132, 3);socket.emit("1",2.37, 132, 3);socket.emit("1",2.77, 180.64, 3);socket.emit("1",2.91, 243.85, 3);socket.emit("1",2.64, 243.85, 3);socket.emit("1",3.11, 196.06, 3);socket.emit("1",-2.97, 243.85, 3);socket.emit("1",-2.69, 132, 3);socket.emit("1",-2.31, 243.85, 3);socket.emit("1",0.76, 132, 3);socket.emit("1",0.36, 180.1, 3);socket.emit("1",0.03, 197.16, 3);socket.emit("1",-0.44, 132, 3);socket.emit("1",0.08, 132, 3);socket.emit("1",0.23, 243.85, 3);socket.emit("1",0.5, 243.85, 3);socket.emit("1",0.7, 196.11, 3);socket.emit("1",0.9, 243.85, 3);socket.emit("1",1.04, 186.08, 3);socket.emit("1",1.17, 243.86, 3);socket.emit("1",-0.17, 243.85, 3);socket.emit("1",-0.36, 194.93, 3);socket.emit("1",-0.7, 183.73, 3);socket.emit("1",-0.55, 243.85, 3);socket.emit("1",-0.82, 243.85, 3);socket.emit("1",1.16, 310, 8);socket.emit("1",1.98, 310, 8);socket.emit("1",0.34, 310, 8);socket.emit("1",2.8, 310, 8);socket.emit("1",1.57, 306, 1);socket.emit("1",1.37, 306, 1);socket.emit("1",1.77, 306, 1);socket.emit("1",2.19, 306, 1);socket.emit("1",0.95, 306.01, 1);socket.emit("1",0.75, 306, 1);socket.emit("1",0.55, 306, 1);socket.emit("1",2.39, 306, 1);socket.emit("1",2.59, 306, 1);socket.emit("1",0.13, 306, 1);socket.emit("1",3.01, 306, 1);socket.emit("1",-3.07, 306, 1);socket.emit("1",-2.87, 306, 1);socket.emit("1",-2.67, 306, 1);socket.emit("1",-2.27, 306, 1);socket.emit("1",-2.07, 306, 1);socket.emit("1",-2.47, 306, 1);socket.emit("1",-0.07, 306, 1);socket.emit("1",-0.27, 306, 1);socket.emit("1",-0.47, 306, 1);socket.emit("1",-1.87, 306, 1);socket.emit("1",-1.67, 306, 1);socket.emit("1",-1.47, 306, 1);socket.emit("1",-1.27, 306, 1);socket.emit("1",-1.07, 306, 1);socket.emit("1",-0.87, 306, 1);socket.emit("1",-0.67, 306, 1);socket.emit("1",-1.55, 140, 7);socket.emit("1",-2.19, 132, 3);socket.emit("1",-0.95, 132, 3);socket.emit("1",-2.08, 193.61, 3);socket.emit("1",-1.05, 195.4, 3);socket.emit("1",-1.56, 243.85, 3);socket.emit("1",-1.27, 243.85, 3);socket.emit("1",-1.85, 243.85, 3);
 }
})

addEventListener('keydown', a => {
a = a.keyCode;
if (a == 90) {//Commander
  const myUnits = units.filter(unit => unit.owner == player.sid && unit.type == 0 && unit.uPath == 3);
            myUnits.forEach(unit => {
                socket.emit("4", unit.id, 0)
            });
    }
})


addEventListener('keydown', a => {
a = a.keyCode;
if (a == 121) {//Sell gens
const my = {};
let Sell = [];
my.SellWalls = window.units.filter(unit => unit.owner == window.player.sid && unit.type == 0 && unit.uPath == 3 || unit.uPath == '3,0')
my.SellWalls.forEach(gensID => {Sell.push(gensID.id);window.socket.emit("3",Sell)})
}
})

addEventListener('keydown', a => {
a = a.keyCode;
if (a == 189) {//Sell house
const my = {};
let Sell = [];
my.SellHouse = window.units.filter(unit => unit.owner == window.player.sid && unit.type == 0 && unit.uPath == 4)
my.SellHouse.forEach(houseID => {Sell.push(houseID.id);window.socket.emit("3",Sell)})
}
})

addEventListener('keydown', a => {
a = a.keyCode;
if (a == 103) {//Up Barrack
const my = {};
my.UPbarracks = window.units.filter(unit => unit.owner == window.player.sid && unit.type == 2 && unit.uPath == 8)
my.UPbarracks.forEach(barracksID => {window.socket.emit("4",barracksID.id,0)})
}
})

addEventListener('keydown', a => {
a = a.keyCode;
if (a == 190){
for (var i = 0; i < units.length; ++i) 3 == units[i].type && "circle" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 1)
}
})
addEventListener('keydown', a => {
a = a.keyCode;
if (a == 90) {//Commander
window.socket.emit("4",0,0,1)
window.selUnits = [];
window.units.every((unit) => {
if (unit.owner === window.player.sid && unit.type === 1) {
if (!unit.info) unit.info = window.getUnitFromPath(unit.uPath);
if (unit.info.name === 'Commander') {
window.selUnits.push(unit);
return false;
}}
return true;
});
window.selUnitType = "Unit";
}
})

addEventListener('keydown', a => {
a = a.keyCode;
if (a == 81) {//Soldiers
window.selUnits = [];
window.units.forEach((unit) => {
if (unit.owner === window.player.sid && unit.type === 1) {
if (!unit.info) unit.info = window.getUnitFromPath(unit.uPath);
if (unit.info.name === 'Soldier') {
window.selUnits.push(unit);
return false;
}}
return true;
});
window.selUnitType = "Unit";
}
})

addEventListener('keydown', a => {
a = a.keyCode;
if(a == 226) {//Sell Walls
const my = {};
let Sell = [];
my.SellWalls = window.units.filter(unit => unit.owner == window.player.sid && unit.type == 3 && unit.uPath == 1)
my.SellWalls.forEach(wallsID => {Sell.push(wallsID.id);window.socket.emit("3",Sell)})
}
})

addEventListener('keydown', a => {
a = a.keyCode;
if (a == 110) {//Centralizador
for (var e = [], b = 0; b < Math.floor(window.selUnits.length-0); ++b) e.push(window.selUnits[b].id);window.socket.emit("5", (window.player.x)-1, (window.player.y)+1, e, 0, -1);
for (e = [], b = 0; b < Math.floor(window.selUnits.length-0); ++b) e.push(window.selUnits[b].id);window.socket.emit("5", (window.player.x)+1, (window.player.y)-1, e, 0, -1);
for (e = [], b = 0; b < Math.floor(window.selUnits.length-0); ++b) e.push(window.selUnits[b].id);window.socket.emit("5", (window.player.x)*1, (window.player.y)*1, e, 0, -1);
for (e = [], b = 0; b < Math.floor(window.selUnits.length-0); ++b) e.push(window.selUnits[b].id);window.socket.emit("5", (window.player.x), (window.player.y), e, 0, -1);
}
})


window.share.getUnitList = function() {
return [{
name: "Soldier",
shape: "circle",
desc: "Expendable and perfect for rushing the enemy",
typeName: "Unit",
limit: 4,
reward: 3,
notUser: true,
uPath: [0],
space: 2,
type: 1,
size: 17,
speed: 0.18,
health: 30,
dmg: 10
}, {
name: "Wall",
shape: "circle",
desc: "Blocks incoming units and projectiles",
typeName: "Tower",
uPath: [1],
type: 3,
size: 30,
cost: 20,
health: 100,
dmg: 50,
upgrades: [{
name: "Boulder",
shape: "hexagon",
desc: "Strong barrier that blocks incoming units",
typeName: "Tower",
uPath: [1, 0],
type: 3,
size: 30,
cost: 60,
health: 150,
dmg: 50,
upgrades: [{
name: "Spikes",
shape: "spike",
desc: "Strong spike that blocks incoming units",
typeName: "Tower",
uPath: [1, 0, 0],
type: 3,
size: 30,
cost: 200,
health: 200,
dmg: 100
}]
}, {
name: "Micro Generator",
shape: "circle",
desc: "Generates power over time",
typeName: "Tower",
uPath: [1, 1],
type: 3,
size: 30,
iSize: 0.55,
cost: 30,
health: 50,
dmg: 10,
pts: 0.5
}]
}, {
name: "Simple Turret",
shape: "circle",
desc: "Shoots incoming enemy units",
typeName: "Tower",
uPath: [2],
type: 0,
size: 29,
cost: 25,
turretIndex: 1,
range: 180,
reload: 800,
health: 20,
dmg: 20,
upgrades: [{
name: "Rapid Turret",
shape: "circle",
desc: "Shoots incoming units at faster rate",
typeName: "Tower",
uPath: [2, 0],
type: 0,
size: 30,
cost: 60,
turretIndex: 2,
range: 180,
reload: 400,
health: 20,
dmg: 20,
upgrades: [{
name: "Gatlin Turret",
shape: "circle",
desc: "Rapidly shoots incoming units at close range",
typeName: "Tower",
uPath: [2, 0, 0],
type: 0,
size: 30,
cost: 100,
turretIndex: 7,
range: 180,
reload: 140,
health: 20,
dmg: 15
}]
}, {
name: "Ranged Turret",
shape: "circle",
desc: "Turret with higher range and damage",
typeName: "Tower",
uPath: [2, 1],
type: 0,
size: 30,
cost: 60,
turretIndex: 3,
range: 240,
reload: 800,
health: 30,
dmg: 30,
upgrades: [{
name: "Spotter Turret",
shape: "circle",
desc: "Shoots at very high range and reveals cloaked units",
typeName: "Tower",
seeCloak: true,
uPath: [2, 1, 0],
type: 0,
size: 30,
cost: 100,
turretIndex: 10,
range: 290,
reload: 800,
health: 30,
dmg: 30
}]
}]
}, {
name: "Generator",
shape: "hexagon",
desc: "Generates power over time",
typeName: "Tower",
uPath: [3],
type: 0,
size: 32,
iSize: 0.55,
cost: 50,
health: 50,
dmg: 10,
pts: 1,
upgrades: [{
name: "Power Plant",
shape: "octagon",
desc: "Generates power at a faster rate",
typeName: "Tower",
uPath: [3, 0],
type: 0,
size: 32,
iSize: 0.6,
cost: 100,
health: 80,
dmg: 10,
pts: 1.5
}]
}, {
name: "House",
shape: "pentagon",
desc: "Increases unit limit",
typeName: "Tower",
uPath: [4],
type: 0,
size: 30,
iSize: 0.3,
cost: 60,
health: 40,
dmg: 10,
lmt: [0, 3]
}, {
name: "Sniper Turret",
shape: "circle",
desc: "Slower firerate but larger range and damage",
typeName: "Tower",
uPath: [5],
type: 0,
size: 32,
cost: 80,
turretIndex: 4,
range: 240,
reload: 2000,
health: 30,
tDmg: 50,
dmg: 30,
upgrades: [{
name: "Semi-Auto Sniper",
shape: "circle",
desc: "Fast firerate sniper turret",
typeName: "Tower",
uPath: [5, 0],
type: 0,
size: 32,
cost: 180,
turretIndex: 5,
range: 240,
reload: 1000,
health: 60,
tDmg: 50,
dmg: 30
}, {
name: "Anti Tank Gun",
shape: "circle",
desc: "High damage turret with very slow firerate",
typeName: "Tower",
target: 1,
uPath: [5, 1],
type: 0,
size: 32,
cost: 300,
turretIndex: 6,
range: 280,
reload: 4500,
health: 60,
tDmg: 250,
dmg: 30
}]
}, {
name: "Tank",
shape: "square",
desc: "More powerful unit but moves slower",
typeName: "Unit",
group: 0,
reward: 100,
notUser: true,
uPath: [6],
space: 15,
type: 1,
size: 31,
speed: 0.05,
health: 250,
dmg: 50
}, {
name: "Armory",
shape: "circle",
desc: "Provides improvements for your army",
typeName: "Tower",
uPath: [7],
limit: 1,
type: 0,
size: 40,
renderIndex: 3,
cost: 100,
health: 90,
dmg: 30,
upgrades: [{
name: "Power Armor",
desc: "Increases soldier armor",
powerup: true,
uPath: [7, 0],
cost: 500,
uVals: [0, 'health', 20, 'renderIndex', 4]
}, {
name: "Booster Engines",
desc: "Increases tank movement speed",
powerup: true,
uPath: [7, 1],
cost: 600,
uVals: [6, 'speed', 0.04, 'renderIndex', 5]
}, {
name: "Panzer Cannons",
desc: "Adds cannons to tank units",
powerup: true,
uPath: [7, 2],
cost: 1000,
uVals: [6, 'turretIndex', 8, 'tDmg', 10, 'reload', 900, 'range', 200, 'shoot', true, 'target', 1]
}, {
name: "Cloaking Device",
desc: "Hides tanks from enemy towers",
powerup: true,
uPath: [7, 3],
cost: 2000,
uVals: [6, 'cloak', 1, 'canCloak', 1]
}]
}, {
name: "Barracks",
shape: "square",
desc: "Produces soldiers over time",
typeName: "Tower",
uPath: [8],
limit: 4,
type: 2,
size: 34,
iSize: 0.55,
cost: 150,
reload: 3500,
unitSpawn: 0,
health: 60,
dmg: 30,
upgrades: [{
name: "Greater Barracks",
shape: "square",
desc: "Produces soldiers more rapidly",
typeName: "Tower",
uPath: [8, 0],
type: 2,
size: 34,
renderIndex: 1,
cost: 500,
reload: 2500,
unitSpawn: 0,
health: 80,
dmg: 40
}, {
name: "Tank Factory",
shape: "square",
desc: "Slowly produces tanks over time",
typeName: "Tower",
uPath: [8, 1],
type: 2,
size: 35,
range: 70,
renderIndex: 2,
cost: 2000,
reload: 10000,
unitSpawn: 6,
health: 140,
dmg: 50,
upgrades: [{
name: "Blitz Factory",
shape: "square",
desc: "Produces Tanks at a Faster rate",
typeName: "Tower",
uPath: [8, 1, 0],
type: 2,
size: 35,
range: 70,
renderIndex: 2,
cost: 5000,
reload: 6000,
unitSpawn: 6,
health: 180,
dmg: 50
}]
}, {
name: "Siege Factory",
shape: "square",
desc: "Produces siege tanks over time",
typeName: "Tower",
uPath: [8, 2],
type: 2,
size: 35,
range: 70,
renderIndex: 8,
cost: 3000,
reload: 20000,
unitSpawn: 11,
health: 200,
dmg: 100
}]
}, {
name: "Commander",
shape: "star",
hero: true,
desc: "Powerful commander unit",
typeName: "Unit",
reward: 200,
notUser: true,
uPath: [9],
limit: 1,
type: 1,
size: 32,
speed: 0.16,
health: 700,
dmg: 100,
tDmg: 30,
turretIndex: 9,
reload: 600,
range: 160,
target: 1,
upgrades: [{
name: "Great Leadership",
desc: "Increases population cap",
powerup: true,
removeOthers: true,
uPath: [9, 0],
cost: 500,
lmt: [0, 10]
}]
}, {
name: "Tree",
desc: "Can be used for cover",
typeName: "Nature",
layer: 1,
uPath: [10],
type: 4,
notUser: true,
dontUpdate: true,
size: 90,
renderIndex: 7
}, {
name: "Siege Ram",
shape: "circle",
desc: "Very powerful and slow siege tank",
typeName: "Unit",
group: 0,
reward: 300,
notUser: true,
uPath: [11],
space: 40,
type: 1,
size: 30,
iSize: 0.5,
speed: 0.015,
health: 1500,
dmg: 100
}];
}

updatePath = function(a, d) {
if (a.paths[1]) {
mainContext.save();
a.dir = a.paths[0];
var c = a.paths[1],
user = users.find(u => u.sid === a.owner);
c -= d;
0 < c ? (a.x += d * MathCOS(a.dir), a.y += d * MathSIN(a.dir)) : (c *= -1, a.x += a.paths[1] * MathCOS(a.dir), a.y += a.paths[1] * MathSIN(a.dir), a.startTime += a.paths[1] / a.speed, a.paths.splice(0, 2), updatePath(a, c));
mainContext.lineWidth = 2;
mainContext.globalAlpha = 5;
var x = a.x - ((player.x || 0) - maxScreenWidth / 2 + camX),
y = a.y - ((player.y || 0) - maxScreenHeight / 2 + camY);
renderLine(x, y, x + c * MathCOS(a.dir), y + c * MathSIN(a.dir), mainContext, user && playerColors[user.color]);
a.lastX = a.x;
a.lastY = a.y;
mainContext.restore();
}
}
renderLine = function(sX, sY, fX, fY, c, clr, sW) {
c.beginPath();
c.moveTo(sX, sY);
c.lineTo(fX, fY);
c.strokeStyle = clr || '#eee8';
c.stroke();
c.closePath();
}
 addEventListener("keydown",function(a){if(document.activeElement == mainCanvas && selUnits.length){if(a.key=="/"){effect700();}}});
var rot = 0.1;
function effect700(){var radiuslenght = 700;var radius = radiuslenght;var x = player.x+targetDst*
MathCOS(targetDir)+camX;var y = player.y+targetDst*MathSIN(targetDir)+camY;var interval = (Math.PI*2)/selUnits.length;rot+=0.1;
for(let i=0;i<selUnits.length;i++){socket.emit("5",x+(Math.cos(interval*i+rot)*radius),y+(Math.sin(interval*i+rot)*radius),[selUnits[i].id],0,0);
}};
var chatkaka = document.createElement("style")

addEventListener('keydown', a => {
a = a.keyCode;
   if (a === 69) {/*Commander e soldiers*/
     selUnits = []; units.forEach((unit) => { if (unit.owner === player.sid && unit.type === 1) { if (!unit.info) unit.info = getUnitFromPath(unit.uPath); unit.info.name !== 'Siege Ram' && selUnits.push(unit)  } });  selUnitType = "Unit";
}
})


window.ntx = function(dir, dst, uPath) {window.socket.emit("1", dir, dst, uPath)}
window.resolution = 1;
window.upgrInputsToIndex = {};
window.cameraSpd = 2.0;
window.joinEnabled = true;
window.cid = window.UTILS.getUniqueID();localStorage.setItem("cid",window.cid);
window.outlineWidth = 6;

// Bot //
window.Bot=function(){
   var bots = prompt("quantidade de bot")
   for (let i = 0; i < bots; i++) {
   window.open("http://bloble.io/?l="+partyKey)
}}
// Hotbar //
window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];
window.UIList.push({

level:0,x:3,html:'<div onclick=Bot()>BotGuia</div>'},{

})
window.makeUI = function () {
if (window.hasMadeUI) return;
window.hasMadeUI = true;
window.statusItems.sort(function (a, b) {return a.order - b.order;})
var levels = [];
window.UIList.forEach((item) => {
if (!levels[item.level]) levels[item.level] = [];
levels[item.level].push(item)})
levels = levels.filter((a) => {if (a) {a.sort(function (a, b) {return a.x - b.x;})
return true;} else {return false;}})
var headAppend = document.getElementsByTagName("head")[0],style = document.createElement("div");
var toast = document.createElement('div');toast.id = "snackbar";
var css = document.createElement('div');
var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 23;
style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
background-color: rgba(139,0,139, 0.2);\n\
margin-left: 1px;\n\
border-radius:10px;\n\
pointer-events:all\n\
}\n\
#noobscriptUI {\n\
top: -" + (height + 12) + "px;\n\
transition: 1s;\n\
margin-left:10px;\n\
position:absolute;\n\
padding-left:25px;\n\
margin-top:9px;\n\
padding-top:15px;\n\
width:500px;\n\
height: " + height + "px;\n\
font-family:arial;\n\
left:24%\n\
}\n\
#noobscriptUI:hover{\n\
top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
color:#fff;\n\
padding:7px;\n\
height:19px;\n\
display:inline-block;\n\
background-color: rgba(139,0,139, 0.2)\n\
cursor:pointer;\n\
font-size:20px\n\
}\n\
</style>"
headAppend.appendChild(style);headAppend.appendChild(css);
var contAppend = document.getElementById("gameUiContainer"),menuA = document.createElement("div");
var code = ['<div id="noobscriptUI">\n'];
levels.forEach((items, i) => {
code.push(i === 0 ? '    <div>\n' : '    <div style="margin-top:7px;">\n');
items.forEach((el) => {
code.push('        ' + el.html + '\n');})
code.push('    </div>\n');})
code.push('    <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
code.push('</div>');
menuA.innerHTML = code.join("");
contAppend.insertBefore(menuA, contAppend.firstChild)
contAppend.appendChild(toast)}
setTimeout(() => {window.makeUI();}, 1000);

playerSkins = 0;cid = UTILS.getUniqueID();localStorage.setItem("cid",cid);upgrInputsToInde



function Troops1() {selUnits = []; units.forEach((unit) => {if (unit.owner === player.sid && unit.type === 1 && unit.id%2 === 0) {if (!unit.info) unit.info = getUnitFromPath(unit.uPath);if (unit.info.name === 'Soldier') { selUnits.push(unit);return false; } } return true; });selUnitType = "Unit"; }
function Troops2() {selUnits = []; units.forEach((unit) => {if (unit.owner === player.sid && unit.type === 1 && unit.id%2 !== 0) {if (!unit.info) unit.info = getUnitFromPath(unit.uPath);if (unit.info.name === 'Soldier') { selUnits.push(unit);return false; } } return true; });selUnitType = "Unit"; }
addEventListener("keydown", function(a){
a = a.keyCode ? a.keyCode : a.which;
if(a === 49){Troops1()}
if(a === 50){Troops2()}
})