2048bot

Lie back and watch the dumb bot play!

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         2048bot
// @namespace    http://tampermonkey.net/
// @version      0.9415
// @description  Lie back and watch the dumb bot play!
// @author       boynextdesk
// @match        https://play2048.co/*
// @icon         https://play2048.co/favicon.ico
// @grant        none
// @license      GNU General Public License v3.0
// ==/UserScript==

/*
* 128   64  32  16
* 64    32  16  8
* 32    16  8   4
* 16    8   4   2
*
* */

(function() {
    // todo: inspect whether game is over
    // todo: train strategy after game-over
    // todo: set speed and strategy through page
    // todo: beautify layout
    // todo: everlasting game - auto retry until winning
    // todo: bundle direction-ava functinos into an object to global users
    'use strict';
    const eventUp = new KeyboardEvent('keydown', {
        key: "w",
        keyCode: 87,
        which: 87,
        code: "KeyW",
        location: 0,
        description: "w"
    });
    const eventLeft = new KeyboardEvent('keydown', {
        key: "a",
        keyCode: 65,
        which: 65,
        code: "KeyA",
        location: 0,
        description: "a"
    });
    const eventRight = new KeyboardEvent('keydown', {
        key: "d",
        keyCode: 68,
        which: 68,
        code: "KeyD",
        location: 0,
        description: "d"
    });
    const eventDown = new KeyboardEvent('keydown', {
        key: "s",
        keyCode: 83,
        which: 83,
        code: "KeyS",
        location: 0,
        description: "s"
    });

    // thanks to https://zeit.co/blog/async-and-await
    function sleep (time) {
        return new Promise((resolve) => setTimeout(resolve, time));
    }
    function lose() {
        return document.getElementsByClassName("game-message game-over")[0] != null
    }
    function win() {
        return document.getElementsByClassName("game-message game-win")[0] != null
    }
    function over() {
        return lose() || win()
    }
    function inspect() {
        const board = Array();
        for(let j = 1 ; j <= 4 ; j++) // row
        {
            const unit4 = Array();
            for(let i = 1 ; i <= 4 ; i++) //column
            {
                const className = "tile-position-"+i+"-"+j
                const tiles = document.getElementsByClassName(className)
                const len = tiles.length
                const tile = tiles[len - 1]
                /// console.log(className)
                let val = 0;
                if(tile != null){
                    val = tile.firstChild.lastChild.nodeValue
                    val = Number(val)
                    /// console.log(val)
                }
                unit4[i] = val
            }
            board[j] = unit4
        }
        return board
    }
    const aboveBox = document.getElementsByClassName("above-game")[0];
    const btnTemplate = document.getElementsByClassName("restart-button")[0];
    let speed = 10;
    let speedIndex = 0;
    let switchU = true;
    aboveBox.appendChild(btnTemplate.cloneNode(false));
    aboveBox.appendChild(btnTemplate.cloneNode(false));
    aboveBox.appendChild(btnTemplate.cloneNode(false));
    //
    const btns = document.getElementsByClassName("restart-button");
    //
    const btnStartAuto = btns[1];
    const startText = document.createTextNode("Start Auto");
    btnStartAuto.appendChild(startText)
    //
    const btnStopAuto = btns[2];
    const stopText = document.createTextNode("Stop Auto");
    btnStopAuto.appendChild(stopText)
    //
    const btnSpeedAuto = btns[3];
    const speedText = document.createTextNode("Change Speed");
    btnSpeedAuto.appendChild(speedText)
    //
    let moveOn = false;
    let moveCnt = 0;
    let globalBoard = null;
    document.tagName = "not input"
    const strategy01 = function () {
        const num = Math.random();
        let dispatchee = null;
        moveCnt += 1
        const rate = 1 - Math.min(48 / moveCnt, 0.8)
        const downL = 0.02 * rate
        const rightL = downL + 0.02 * rate;
        if (num < downL) {
            dispatchee = eventDown;
            console.log("down");
        } else if (num < rightL) {
            dispatchee = eventRight;
            console.log("right");
        } else if (switchU) {
            dispatchee = eventLeft
            console.log("left")
            switchU = false
        } else {
            dispatchee = eventUp
            console.log("up")
            switchU = true
        }
        return dispatchee
    };
    const strategy02 = function () {
        const board = globalBoard
        if(board == null)
            return eventLeft
        const directionAvailable = function(offsetI, offsetJ){
            for(let i = 1 ; i <= 4 ; i++){
                for(let j = 1 ; j <= 4 ; j++){
                    const ni = i + offsetI
                    const nj = j + offsetJ
                    if(ni < 1 || ni > 4) continue
                    if(nj < 1 || nj > 4) continue
                    if(board[i][j] === 0) continue;
                    if(board[ni][nj] === board[i][j] || board[ni][nj] === 0)
                        return true
                }
            }
            return false
        }
        const dir = [[0, -1], [-1, 0], [1, 0], [0, 1]]
        const msg = ["left", "up", "down", "right"]
        const funcArr = [eventLeft, eventUp, eventDown, eventRight]
        for(let i = 0 ; i < 4 ; i++){
            const con = directionAvailable(dir[i][0], dir[i][1])
            if(con){
                console.log(msg[i])
                return funcArr[i]
            }
            //console.log(msg[i] + " unavailable")
        }
        return funcArr[0]
    }
    const moveOneKey = function () {
        if (!moveOn) {
            console.log("Cancelled.")
            return
        }
        const dispatchee = strategy02();
        document.dispatchEvent(dispatchee)
    };

    const startListener = async function () {
        console.log("start")
        moveOn = true;
        while (moveOn) {
            await sleep(10 * speed).then(() => {
                if(over()){
                    moveOn = false
                    console.log("Game over.")
                }
                const board = inspect();
                console.log(board)
                globalBoard = board
            })
            await sleep(70 * speed).then(moveOneKey)
        }
    };

    const stopListener = function () {
        moveOn = false;
        moveCnt = 0
    }
    const speedListener = function () {
        const speeds = [10, 5, 1];
        const words = ["switch to low speed", "switch to fast speed", "switch to super fast speed"];
        const len = 3
        speedIndex = (speedIndex + 1) % len
        speed = speeds[speedIndex]
        console.log(words[speedIndex])
    }

    btnStartAuto.addEventListener('click', startListener)
    btnStopAuto.addEventListener('click', stopListener)
    btnSpeedAuto.addEventListener('click', speedListener)

})();