swordz.IO Hack

Support extension for SwOrDz.Io

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Advertisement:

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

Advertisement:

Autor
Денис Климов
Instalaciones diarias
2
Instalaciones totales
1.027
Calificaciones
1 1 0
Versión
1.2.1
Creado
22/1/2022
Actualizado
22/1/2022
Tamaño
12,8 KB
Licencia
Desconocida
Funciona en

// ==UserScript==
// @name swordz.IO Hack
// @namespace Sasha
// @version 1.2.1
// @description Support extension for SwOrDz.Io
// @author Sasha2210
// @match *.swordz.io
// @grant ur mum
// ==/UserScript==

(function() {
//Вырубаем сразу же после загрузки звуки и музыку
toggleSound();
toggleMusic();

//Вырубаем отрисовку говнотутора
Img.other[1].src= "";
})();

/*
А это шляпа с сообщеницами :D Осторожно, говнокод.
var msgQueue = 0;
function msgMeme() {
if(Player.list[selfId].map != 'menu') {
var msg;
switch(msgQueue) {
case 0:
msg = '🌑 Qmaks 🌑';
break;
case 1:
msg = '🌒 Qmaks 🌒';
break;
case 2:
msg = '🌓 Qmaks 🌓';
break;
case 3:
msg = '🌔 Qmaks 🌔';
break;
case 4:
msg = '🌕 Qmaks 🌕';
break;
case 5:
msg = '🌖 Qmaks 🌖';
break;
case 6:
msg = '🌗 Qmaks 🌗';
break;
case 7:
msg = '🌘 Qmaks 🌘';
break;
default:
break;
}
if(msgQueue >= 0 && msgQueue <= 7) {
msgQueue++;
if(msgQueue == 7) {
msgQueue = 0;
}
}
socket.emit('keyPress', {
inputId: 'chatMessage',
state: msg
});
typing = false;
}
}
setInterval(msgMeme, 250);*/

var aimbot = false;
var tracers = true;
var staying = false;
var speedhack = false;
var autorespawn = false;
var isAimbotActive = false;

function onUpdate() {
if(autorespawn && Player.list[selfId].map == "menu" && respawnButton.style.display != " ") {
respawnButton.click();
playButton.click();
}
if(Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
if(staying) {
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: 0
});
}
if(aimbot) {
var prevPlayer = {};

var diffX;
var diffY;

for(var playerId in Player.list) {
if(playerId != selfId) {
var otherPlayer = Player.list[playerId];
if(otherPlayer.map != undefined && otherPlayer.map != "menu") {
diffX = otherPlayer.x - Player.list[selfId].x;
diffY = otherPlayer.y - Player.list[selfId].y;
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
if(prevPlayer.distance != undefined) {
if(currentDistance <= prevPlayer.distance) {
prevPlayer.player = otherPlayer;
prevPlayer.distance = currentDistance;
}
} else {
prevPlayer.player = otherPlayer;
prevPlayer.distance = currentDistance;
}
}
}
}

if(isAimbotActive = (prevPlayer.distance != undefined && !isNaN(prevPlayer.distance) && prevPlayer.distance <= 500)) {
diffX = prevPlayer.player.x - Player.list[selfId].x;
diffY = prevPlayer.player.y - Player.list[selfId].y;
mouseAngle = (Math.atan2(diffY, diffX) * 180 / Math.PI);
//AutoAttack
socket.emit('keyPress', {
inputId: 'angle',
state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
});
socket['emit']('keyPress', {
inputId: 'leftButton',
state: true
});
}
}
}
}

setInterval(onUpdate, 100);

document.onmousemove = function (info) {
if (info.clientX < 110 && info.clientY > window.innerHeight - 310) {
return;
}
if (Player.list[selfId] && Player.list[selfId].map != 'menu') {
var x = -canvasWIDTH / 2 + info.clientX;
var y = -canvasHEIGHT / 2 + info.clientY;
if(!isAimbotActive) {
mouseAngle = Math.atan2(y, x) / Math.PI * 180;
}
mouseDistance = 1;
if (getDistance(x, y, 0, 0) < canvasWIDTH * canvasWIDTH / 324) {
mouseDistance = 1 * (getDistance(x, y, 0, 0) / (canvasWIDTH * canvasWIDTH / 324));
} else {
mouseDistance = 1;
}
}
}

document.onkeyup = function (key) {
switch(key.keyCode) {
case 69: //on E
speedhack = false;
if(!aimbot) {
socket.emit('keyPress', {
inputId: 'angle',
state: mouseAngle
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: 1
});
break;
case 87: //on W
inputAttack(false);
break;
case 32: //on SPACE
inputDash(false);
break;
case 13:
inputChat(); //on ENTER
break;
case 80: //on P
if(!typing) {
tFunction();
}
break;
default:
break;
}
}

document.onkeydown = function (key) {
//if(document.getElementById('chatMessage') == null) {
if(!typing) {
switch(key.keyCode) {
case 68: //on D
autorespawn = !autorespawn;
break;
case 81: //on Q
aimbot = !aimbot;
if(!aimbot) {
socket['emit']('keyPress', {
inputId: 'leftButton',
state: false
});
isAimbotActive = false;
}
break;
case 90: //on Z
tracers = !tracers;
break;
case 65: //on A
staying = !staying;
break;
case 69: //on E
if(!aimbot && !speedhack) {
socket.emit('keyPress', {
inputId: 'angle',
state: ((mouseAngle + 180) % 360)
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: -5000
});
speedhack = true;
break;
case 87: //on W
inputAttack(true);
break;
case 32: //on Space
inputDash(true);
break;
default:
break;
}
}
}

function onRender() {
if(tracers && Player.list[selfId] != undefined && Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
for(var playerId in Player.list) {
if(playerId != selfId) {
var target = Player.list[playerId];
var diffX = target.x - Player.list[selfId].x;
var diffY = target.y - Player.list[selfId].y;
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
if(currentDistance != undefined && !isNaN(currentDistance) && currentDistance <= 1000) {
ctx.beginPath();
ctx.moveTo(WIDTH / 2, HEIGHT / 2);
ctx.arc(WIDTH / 2, HEIGHT / 2, 1, 0, 2 * Math.PI, true);
ctx.lineTo(diffX + WIDTH / 2, diffY + HEIGHT / 2);
ctx.arc(diffX + WIDTH / 2, diffY + HEIGHT / 2, 1, 0, 2 * Math.PI, true);
ctx.lineWidth = 2;
ctx.strokeStyle = "#e74c3c";
ctx.stroke();
}
}
}
}

ctx.font = "20px Comic Sans MS";
ctx.textAlign = "center";

ctx.fillStyle = aimbot ? "green" : "red";
ctx.fillText("AimBot [Q]", 80, 80);

ctx.fillStyle = tracers ? "green" : "red";
ctx.fillText("Tracers [Z]", 80, 105);

ctx.fillStyle = staying ? "green" : "red";
ctx.fillText("Staying [A]", 80, 130);

ctx.fillStyle = speedhack ? "green" : "red";
ctx.fillText("SpeedHack [E]", 80, 155);

ctx.fillStyle = autorespawn ? "green" : "red";
ctx.fillText("AutoRespawn [D]", 80, 180);

requestAnimationFrame(onRender);
}

onRender();

animate = function() {
intervalTimer++;
requestAnimationFrame(animate);
if (!selfId) {
return;
}
ctx.clearRect(0, 0, WIDTH, HEIGHT);
for (var PlayerID in Player.list) {
Player.list[PlayerID].update();
}
for (var NpcID in NPC.list) {
NPC.list[NpcID].update();
}
for (var MobID in Mob.list) {
Mob.list[MobID].update();
}
for (var BulletID in Bullet.list) {
Bullet.list[BulletID].update();
}
drawMap();
if (intervalTimer % FPS == 0) {
manageMusic();
}
if (intervalTimer % 4 == 0 && Player.list[selfId].map == 'menu') {
manageShop();
manageHighScore();
}
if (Player['list'][selfId]['map'] == 'menu') {
if (adTimer2++ > 60 * FPS) {
aipDisplayTag['refresh']('fightz-io_336x280');
aipDisplayTag['refresh']('fightz-io_300x250');
adTimer2 = 0;
}
} else {
adTimer2 = 0;
}
if (intervalTimer % 8 == 0 && Player['list'][selfId]['map'] !== 'menu') {
if (Math['abs'](angleStatus - mouseAngle) > 1 || Math['abs'](distanceStatus - mouseDistance) > 0.1) {
if(!isAimbotActive) {
socket.emit('keyPress', {
inputId: 'angle',
state: speedhack ? (mouseAngle + 360) % 360 : mouseAngle
});
}
socket.emit('keyPress', {
inputId: 'mouseDistance',
state: speedhack ? 45 : (staying ? 15 : mouseDistance)
});
angleStatus = mouseAngle;
distanceStatus = mouseDistance;
}
}
for (var DecorationID in Decoration.list) {
if (Decoration.list[DecorationID].type != 35) {
Decoration.list[DecorationID].draw();
}
}
for (var foodID in Food.list) {
Food.list[foodID].draw();
}
for (var mobID in Mob.list) {
Mob.list[mobID].draw();
}
for (var ncpID in NPC.list) {
NPC.list[ncpID].draw();
}
for (var bulletID in Bullet.list) {
Bullet.list[bulletID].draw();
}
for (var playerID in Player.list) {
Player.list[playerID].draw();
}
for (var decorationID in Decoration.list) {
if (Decoration.list[decorationID].type == 35) {
Decoration.list[decorationID].draw();
}
}
for (var PLAYERID in Player.list) {
Player.list[PLAYERID].drawMessage();
}
if (!(Player.list[selfId].score <= scoreRecord)) {
scoreRecord = Player.list[selfId].score;
levelRecord = Player.list[selfId].level;
setCookie('scoreRecord', scoreRecord, 365);
setCookie('levelRecord', levelRecord, 365);
}
if (!(Player.list[selfId].score <= scoreRecordThisGame)) {
scoreRecordThisGame = Player.list[selfId].score;
levelRecordThisGame = Player.list[selfId].level;
}
if (Player.list[selfId].map != 'menu') {
drawLeaderboard();
homeDiv.style.display = 'none';
document.getElementById('controlContainer').style.display = 'block';
} else {
if (homeDiv.style.display == 'none' && deathTimer++ >= (FPS * 1)) {
deathTimer = 0;
homeDiv.style.display = 'block';
if (firstLogin == 1) {
respawnDiv.style.display = 'block';
readyDiv.style.display = 'none';
scoreRecordThisGame = 0;
levelRecordThisGame = 0;
}
document.getElementById('controlContainer').style.display = 'none';
signDivSignIn.style.display = 'none';
signDivLoading.style.display = 'inline-block';
if (finishLoading == 0 && loadPlayButton == 1) {
signDivSignIn.style.display = 'inline-block';
signDivLoading.style.display = 'none';
}
if (typing == true) {
document.getElementById('chatContainer').innerHTML = '';
typing = false;
}
if (firstLogin == 1) {
spawnMessage.style.display = 'block';
spawnMessage.innerHTML = 'You died. You\'ll spawn with +' + Player.list[selfId].score + ' score!';
}
}
}
}