chud

Caddy Healer for Urban Dead

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name           chud
// @namespace      http://userscripts.org/users/72447
// @author         haliphax (http://userscripts.org/users/72447)
// @contributor    jimflexx (http://userscripts.org/users/117383)
// @description    Caddy Healer for Urban Dead
// @include        http://urbandead.com/map.cgi*
// @include        http://www.urbandead.com/map.cgi*
// @version 0.0.1.20210919202127
// ==/UserScript==


// sort characters array based on hp (characters[i][2])
function sortCharacters(a, b)
{
	return (a[2] - b[2]);
}


// displays the caddy
function displayCaddy(characters)
{
	var canFAK = false;
	var fakButton = document.evaluate("//form[@action and contains(@action,'use-h')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(fakButton.snapshotLength > 0) {
		canFAK = true;
		fakButton = fakButton.snapshotItem(0);
	}

	var weapons = getWeapons();
	var canPunch = weapons[0] == null ? false : true;
	var canKnife = weapons[1] == null ? false : true;
	var canPistol = weapons[2] == null ? false : true;
	var canShotgun = weapons[3] == null ? false : true;
	var canAxe = weapons[4] == null ? false : true;
	var canMaul = weapons[5] == null ? false : true;
	var canTeeth = weapons[6] == null ? false : true;
	var canDrag = weapons[7] == null ? false : true;

	var caddyMain = document.createElement('div');
	caddyMain.setAttribute('style','background-color: #556655; color: #fbb; border-width: 4px; border-style: solid; border-color: #454; padding: 4px 7px 2px 7px; margin-top: 5px; margin-bottom: 5px;');

	for(var i = 0; i < characters.length; i++) {
		var character = document.createElement('div');
		character.setAttribute('style','clear: both; margin: 2px 0px 3px 0px;');

		// Create the appropriate buttons
		createButton(canKnife, character, characters[i], "K", "knife", "Stab", "#933", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "knife");
		createButton(canAxe, character, characters[i], "A", "axe", "Hack", "#663", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "axe");
		createButton(canPistol, character, characters[i], "P", "pistol", "Shoot", "#366", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "pistol");
		createButton(canShotgun, character, characters[i], "S", "shotgun", "Blast", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "shotgun");
		createButton(canMaul, character, characters[i], "C", "maul", "Claw", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "maul");
		createButton(canTeeth, character, characters[i], "B", "teeth", "Bite", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "teeth");
		createButton(characters[i][2] <= 12 && canDrag, character, characters[i], "D", "drag", "Drag", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "drag");
		createButton(canFAK, character, characters[i], "+", "heal", "Heal", "#393", "#9e9", "#ded", "#fff", "#ded", fakButton.action, null, null);

		// Create the HP display, color-coded by value
		var characterHP = document.createElement('span');
		var inf = characters[i][4].indexOf("class=\"inf\"") != -1 ? true : false;
		characterHP.innerText = " " + characters[i][2] + " ";
		characterHP.setAttribute('style','color: ' + getHPColor(characters[i][2], inf) + '; width: 4em;');
		character.appendChild(characterHP);

		// Create the character's name, with appropriate links and Contact colors
		var characterName = document.createElement('a');
		characterName.innerHTML = characters[i][1];
		characterName.href = "profile.cgi?id=" + characters[i][0];
		if(characters[i][3] != null) characterName.className = characters[i][3];
		character.appendChild(characterName);

		caddyMain.appendChild(character);
	}

	var pars = document.evaluate('//tr/td[@class="cp"]/div[@class="gt"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	if(pars.snapshotLength != 0) {
		pars.snapshotItem(0).parentNode.appendChild(caddyMain);
	}

}


// simply creates a button with the given parameters
function createButton(able, character, characters, displayText, buttonType, titleText, defColor, hovColor, textColor, hovTextColor, borderColor, buttonAction, inputName, inputValue) {
	if(!able) return;

	var characterForm = document.createElement('form');
	characterForm.innerHTML = displayText;
	characterForm.setAttribute("onmouseover", "this.style.backgroundColor = '" + hovColor + "'; this.style.color = '" + hovTextColor + "'");
	characterForm.setAttribute("onmouseout", "this.style.backgroundColor = '" + defColor + "'; this.style.color = '" + textColor + "'");
	characterForm.setAttribute("onclick",  'chud' + buttonType + '_' + characters[0] + '.submit()', false);
	characterForm.setAttribute('style','height: 1em; clear: none; border: ' + borderColor + ' solid 1px; background-color: ' + defColor + '; padding: 0px 2px 0px 2px; margin-right: 1px; text-align: center; cursor: pointer; color: ' + textColor + ';');
	characterForm.name = "chud" + buttonType + "_" + characters[0];
	characterForm.action = buttonAction;
	characterForm.method = "post";
	characterForm.title = titleText;

	var characterTarget = document.createElement('input');
	characterTarget.setAttribute("type", "hidden");
	characterTarget.name = "target";
	characterTarget.value = characters[0];

	var otherInput = document.createElement('input');
	otherInput.setAttribute("type", "hidden");
	otherInput.name = inputName;
	otherInput.value = inputValue;

	characterForm.appendChild(characterTarget);
	characterForm.appendChild(otherInput);
	character.appendChild(characterForm);
}


// generates a color for HP based on its value
function getHPColor(hp, inf) {
	var level = hp / 60;
	var color = '#';

	if(inf) var c = [[170, 180, 70], [120, 240, 40]];
	else var c = [[255, 40, 60], [240, 175, 120]];
	
	for (var i = 0; i < 3; ++i)
		color += ('0' + parseInt(c[0][i] + ((c[1][i] - c[0][i]) * level)).toString(16)).substr(-2);
	
	return color;
}


// finds all of the weapons you can use
function getWeapons() {
	var weapons = new Array();
	weapons[0] = document.evaluate("//option[@value and contains(@value,'punch')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(weapons[0].snapshotLength > 0) {
		weapons[1] = document.evaluate("//option[@value and contains(@value,'knife')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[2] = document.evaluate("//option[@value and contains(@value,'pistol')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[3] = document.evaluate("//option[@value and contains(@value,'shotgun')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[4] = document.evaluate("//option[@value and contains(@value,'axe')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	else {
		weapons[5] = document.evaluate("//option[@value and contains(@value,'maul')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[6] = document.evaluate("//option[@value and contains(@value,'teeth')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[7] = document.evaluate("//option[@value and contains(@value,'drag')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	
	for(var i = 0; i < weapons.length; i++) {
		if(weapons[i] != null && weapons[i].snapshotLength > 0) weapons[i] = weapons[i].snapshotItem(0);
		else weapons[i] = null;
	}
	return weapons;
}


// main script body
var pnRegex = /<a.*?href="profile.cgi\?id=(\d+)"(?:\sclass="(.*?)")?>(.*?)<\/a>.*?\((\d+)<sub/gi;
var matches = null;

var characters = new Array();
var i = 0;
matches = pnRegex.exec(document.body.innerHTML);

while(matches != null) {
	if (matches[0].indexOf("class=\"trg\"")!=-1 || matches[0].indexOf("class=\"inf\"")!=-1) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	else if(matches[4] != 60 && matches[4] != 50) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	matches = pnRegex.exec(document.body.innerHTML);
}

if(characters.length > 0) {
	characters.sort(sortCharacters);
	displayCaddy(characters);
}