Raider mod

spread and finish zombs

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Raider mod
// @namespace    http://tampermonkey.net/
// @version      1
// @description  spread and finish zombs
// @author       Apex
// @match        *://zombs.io/*
// @grant        none
// ==/UserScript==
const getElement = ELEMENT => {
    return document.getElementsByClassName(ELEMENT);
}
const getId = ID => {
    return document.getElementById(ID);
}

let entities = Game.currentGame.world.entities;
let styles = document.createTextNode(`
::-webkit-scrollbar {
width: 0;
}
.leaderboard {
position: relative;
display: block;
width: 280px;
color: #eee;
font-family: 'Hammersmith One', sans-serif;
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.4);
pointer-events: none;
z-index: 10;
}

.leaderboard .leaderboard-player {
position: relative;
display: block;
margin: 0 0 8px;
padding: 0 90px 0 40px;
height: 20px;
line-height: 20px;
font-size: 13px;
font-family: 'Open Sans', sans-serif;
}

.leaderboard .leaderboard-player:last-child {
margin-bottom: 0;
}

.leaderboard .leaderboard-player.is-header * {
color: rgba(255, 255, 255, 0.6) !important;
}

.leaderboard .leaderboard-player .pplayer-rank {
position: absolute;
top: 0;
bottom: 0;
left: 0;
color: rgba(255, 255, 255, 0.6);
}

.leaderboard .leaderboard-player .pplayer-name {
display: block;
height: 20px;
line-height: 20px;
}

.leaderboard .leaderboard-player .pplayer-score {
position: absolute;
top: 0;
bottom: 0;
right: 50px;
color: rgba(255, 255, 255, 1);
}

.leaderboard .leaderboard-player .pplayer-wave {
position: absolute;
top: 0;
bottom: 0;
right: 0;
color: rgba(255, 255, 255, 0.7);
}

.leaderboard .hud-leaderboard-player.is-active {
color: rgba(216, 191, 73, 1);
}

.leaderboard .leaderboard-player.is-active .pplayer-score {
color: rgba(216, 191, 73, 1);
}

.leaderboard .leaderboard-player.is-active .pplayer-wave {
color: rgba(216, 191, 73, 0.7);
}
`);
let css = document.createElement("style");
css.type = "text/css";
css.appendChild(styles);
document.body.appendChild(css);

getElement("hud-intro-youtuber")[0].innerHTML = `
<div id=\"leaderboard\" class=\"leaderboard\">\n
<div class=\"leaderboard-player is-header\">\n
<span class=\"pplayer-rank\">Rank</span>\n
<span class=\"pplayer-name\">Name</span>\n
<span class=\"pplayer-score\">Score</span>\n
<span class=\"pplayer-wave\">Wave</span>\n
</div>\n
<div class=\"leaderboard-players\"></div>\n
</div>
`;
let grabLb = document.createElement("BUTTON");
grabLb.className = "btn btn-green";
grabLb.id = "grabLb";
grabLb.style = "width: 100%; height: 50px; margin-top: 3%;";
grabLb.innerHTML = "Grab Leaderboard";
getElement("hud-intro-form")[0].insertBefore(grabLb, getElement("hud-intro-error")[0]);
let playerElems = [],
    playerRankElems = [],
    playerNameElems = [],
    playerScoreElems = [],
    playerWaveElems = [],
    playerNames = {},
    leaderboardData = [],
    playersElem = document.querySelector('.leaderboard-players');
const updateLeaderboard = response => {
    var game = Game.currentGame;
    for (let i = 0; i < response.length; i++) {
        var player = response[i];
        let this_ = Game.currentGame.ui.components.Leaderboard;

        if (!(i in playerElems)) {
            playerElems[i] = this_.ui.createElement("<div class=\"leaderboard-player\"></div>");
            playerRankElems[i] = this_.ui.createElement("<span class=\"pplayer-rank\">-</span>");
            playerNameElems[i] = this_.ui.createElement("<strong class=\"pplayer-name\">-</strong>");
            playerScoreElems[i] = this_.ui.createElement("<span class=\"pplayer-score\">-</span>");
            playerWaveElems[i] = this_.ui.createElement("<span class=\"pplayer-wave\">-</span>");
            playerElems[i].appendChild(playerRankElems[i]);
            playerElems[i].appendChild(playerNameElems[i]);
            playerElems[i].appendChild(playerScoreElems[i]);
            playerElems[i].appendChild(playerWaveElems[i]);
            playersElem.appendChild(playerElems[i]);
        }
        playerElems[i].style.display = 'block';
        playerRankElems[i].innerText = '#' + (player.rank + 1);
        playerNameElems[i].innerText = player.name;
        playerScoreElems[i].innerText = player.score.toLocaleString();
        playerWaveElems[i].innerHTML = player.wave === 0 ? '<small>&mdash;</small>' : player.wave.toLocaleString();
    }
    if (response.length < playerElems.length) {
        for (var i = response.length - 1; i < playerElems.length; i++) {
            playerElems[i].style.display = 'none';
        }
    }
}
getId("grabLb").onclick = () => {
    let thiss = getElement("hud-intro-server")[0].value,
        thisServer = Game.currentGame.options.servers[thiss],
        ws = new WebSocket(`ws://${thisServer.hostname}:${thisServer.port}`);
    ws.binaryType = "arraybuffer";
    ws.onopen = () => {
        ws.network = new Game.currentGame.networkType();
        ws.send(ws.network.codec.encode(4, {
            displayName: getElement("hud-intro-name")[0].value
        }))
        ws.onmessage = msg => {
            let data = ws.network.codec.decode(msg.data);
            if (data.name == "Leaderboard") {
                updateLeaderboard(data.response);
                ws.close();
            }
        }
    }
}
let hudserver = getElement("hud-intro-server")[0];
for (let i = 0; i < hudserver.length; i++) {
    if (hudserver.options[i].text.includes("US East")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("US East", "US (E)") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("US West")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("US West", "US (W)") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Europe")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Europe", "Eu") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Asia")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Asia", "Asia") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("Australia")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("Australia", "Aus") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
    if (hudserver.options[i].text.includes("South America")) {
        hudserver.options[i].text = hudserver.options[i].text.replace("South America", "SA") + "; Pop: " + Math.round(Game.currentGame.ui.options.servers[hudserver.options[i].value].population / 3.1);
    }
}
getElement("hud-settings-grid")[0].innerHTML += "<button class=\"btn btn-green\" id=\"XKeyAR\">X Key On</button>\n<button class=\"btn btn-green\" id=\"Bf\">Base Finder On</button>";
let XKeyOn = false;
getId("XKeyAR").onclick = () => {
    if (XKeyOn) {
        XKeyOn = false;
        getId("XKeyAR").setAttribute("class", "btn btn-green");
        getId("XKeyAR").textContent = "X Key On"
    } else {
        XKeyOn = true;
        getId("XKeyAR").setAttribute("class", "btn btn-red");
        getId("XKeyAR").textContent = "X Key Off"
    }
}
Game.currentGame.ui._events.playerTickUpdate.push(({ health, maxHealth }) => {
    if ((health < (maxHealth / 4 * 3)) && health > 0) {
        Game.currentGame.network.sendRpc({
            "name": "BuyItem",
            "itemName": "HealthPotion",
            "tier": 1
        })
        Game.currentGame.network.sendRpc({
            "name": "EquipItem",
            "itemName": "HealthPotion",
            "tier": 1
        })
    }
    if (XKeyOn) {
        if (Game.currentGame.ui.playerTick.dead == 1) {
            document.getElementsByClassName("hud-respawn-btn")[0].click();
        }
        if (Game.currentGame.ui.playerTick.weaponName !== "Spear") {
            Game.currentGame.network.sendRpc({
                name: "BuyItem",
                itemName: "Spear",
                tier: 1
            })
            Game.currentGame.network.sendRpc({
                name: "EquipItem",
                itemName: "Spear",
                tier: 1
            })
        }
    }
})
let TT2Int;
getId("Bf").onmouseup = e => {
    if (TT2Int == undefined) {
        getId("Bf").setAttribute("class", "btn btn-red");
        getId("Bf").textContent = "Base Finder Off"
        TT2Int = setInterval(() => {
            for (let i in entities) {
                if (entities[i].fromTick.model == "GoldStash") {
                    Game.currentGame.network.sendRpc({
                        name: "DeleteBuilding",
                        uid: entities[i].uid
                    })
                }
            }
            document.getElementsByClassName("hud-respawn-btn")[0].click();
            var mousePosition = Game.currentGame.ui.getMousePosition();
            var world = Game.currentGame.world;
            var worldPos = Game.currentGame.renderer.screenToWorld(mousePosition.x, mousePosition.y);
            var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: 2, height: 2 });
            var cellSize = world.entityGrid.getCellSize();
            var cellAverages = { x: 0, y: 0 };
            for (var i in cellIndexes) {
                if (!cellIndexes[i]) {
                    return false;
                }
                var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
                var isOccupied = Game.currentGame.ui.components.PlacementOverlay.checkIsOccupied(cellIndexes[i], cellPos);
                cellAverages.x += cellPos.x;
                cellAverages.y += cellPos.y;
            }
            cellAverages.x = cellAverages.x / cellIndexes.length;
            cellAverages.y = cellAverages.y / cellIndexes.length;
            var gridPos = {
                x: cellAverages.x * cellSize + cellSize / 2,
                y: cellAverages.y * cellSize + cellSize / 2
            };
            var makeRpc = {
                name: 'MakeBuilding',
                x: gridPos.x,
                y: gridPos.y,
                type: "GoldStash",
                yaw: 0
            };
            Game.currentGame.network.sendRpc(makeRpc);
        }, 0);
    } else {
        clearInterval(TT2Int);
        TT2Int = undefined;
        getId("Bf").setAttribute("class", "btn btn-green");
        getId("Bf").textContent = "Base Finder On";
    }
}