Tetris Ultimate Theme

do work ttc

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Tetris Ultimate Theme
// @namespace    http://tampermonkey.net/
// @version      0.44
// @description  do work ttc
// @author       MrFaq
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){

        //Jstris Block Skin Change
        loadSkin("https://i.imgur.com/PzVpYre.png",64);
        loadGhostSkin("https://i.imgur.com/1QYz0a2.png",64);

        //Jstris Custom Background Image
        document.head.getElementsByTagName("style")[0].innerHTML="";
        document.body.style.backgroundImage="url('https://i.imgur.com/9lhA4M6.png')";
        document.body.style.backgroundSize="100% 100%";
        document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0)";
        document.getElementById("app").style.height="1000px";


        //Jstris SFX
        CustomSFXset.prototype = new BaseSFXset;
        loadSFX(new CustomSFXset);

    });
})();

function CustomSFXset(){
    this.volume=1;
    this.lock={url:"https://julf0.github.io/jstris-sfx/TU_harddrop.wav",abs:1};
    this.ready={url:"https://julf0.github.io/jstris-sfx/TU_ready.wav",abs:1,set:1};
    this.go={url:"https://julf0.github.io/jstris-sfx/TU_go.wav",abs:1,set:0};
    this.died={url:"https://julf0.github.io/jstris-sfx/TU_topout.wav",abs:1,set:1}; //TU actually doesn't have a topout sfx, this one was manually added from the gamefiles
    this.hold={url:"https://julf0.github.io/jstris-sfx/TU_hold.wav",abs:1,set:0};
    this.move={url:"blank.wav",abs:1,set:0}; //no sound exists for TU
    this.comboTones={url:"blank.wav",abs:1,set:2,duration:2500,spacing:500,cnt:8};
    this.linefall={url:"blank.wav",abs:1,set:0}; //no sound exists for TU

};

/**************************
  Special Events Script
**************************/
(function() {
    window.addEventListener('load', function(){

Game['eventSounds']  = [
"https://julf0.github.io/jstris-sfx/TU_tspin.wav",
"https://julf0.github.io/jstris-sfx/TU_tspin.wav",
"https://julf0.github.io/jstris-sfx/TU_single.wav",
"https://julf0.github.io/jstris-sfx/TU_tspin.wav",
"https://julf0.github.io/jstris-sfx/TU_double.wav",
"https://julf0.github.io/jstris-sfx/TU_triple.wav",
"https://julf0.github.io/jstris-sfx/TU_tspin.wav",
"https://julf0.github.io/jstris-sfx/TU_tetris.wav",
"blank.wav", //no sound exists for TU
"https://julf0.github.io/jstris-sfx/TU_tspin.wav", 
"https://julf0.github.io/jstris-sfx/TU_tetris.wav", 
];

Game['eventVolumes']  = [1,1,1,1,1,1,1,1,1,1,1]


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
window.enableB2B = true;


Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})


var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol:&nbsp;<input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);

if(typeof playSound != 'function') {
    window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]

if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}


var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]

events.map((x,i)=>{
	replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],Game['latestEv']='"+x+"',")
	clcFunc=clcFunc.replace(searchFor,replacement)
})

Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));

var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = 'if(Game["latestEv"]){sIndex=events.indexOf(Game["latestEv"]);sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7].indexOf(sIndex)&&(sound=9+ +(7==sIndex));console.log(sound);Game.sArray[sound]&&playSound(sound);Game["latestEv"]="";}' + trim(psFunc)
Game['prototype']['playSound'] = new Function(...psParams, psFunc);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
    localStorage.mainVol=document.getElementById('vol-control').value
}, false);

Settings['prototype']['volumeChange'](+localStorage.mainVol)

/**************************
  Rotation Sounds Script
**************************/

Game['rotationSounds']  = [
"https://julf0.github.io/jstris-sfx/TU_rotate.wav", //rotate left
"https://julf0.github.io/jstris-sfx/TU_rotate.wav", //rotate right
"https://julf0.github.io/jstris-sfx/TU_rotate.wav", //rotate 180°
];

Game['rotationVolumes'] = [1,1,1]

localStorage.evVol=localStorage.evVol||"100"

Game["rArray"]=[];
Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}})


window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())}


var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}

var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
var rotParams = getParams(rotFunc)

var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);'

rotFunc = rotInsert + trim(rotFunc)

Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc);

/**************************
       Songs Script
**************************/


if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}


localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";

var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP):&nbsp;<input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_sound.appendChild(musicVol);

var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP):&nbsp;<input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_sound.appendChild(spVol);



Game["setVol"] = function(vol,mode) {
    if(mode){
        localStorage.musicVol = vol
        volSetting.innerHTML=vol+'%';
        var musicVol=document.getElementById("volControl")
        Game["songs"].map(x=>{
            x.volume = (musicVol.value/100);
        })
    } else {
        localStorage.SPvol = vol
        volSetting2.innerHTML=vol+'%';
        var spVol=document.getElementById("volControl2")
        Game["song"].volume = spVol.value/100
    }
}


if(typeof Game != "undefined"){


var songsMP = [
"https://julf0.github.io/jstris-sfx/TU_bgm_extended.mp3",
]

var songSP = "https://julf0.github.io/jstris-sfx/TU_bgm_extended.mp3"

var songThresholds = [1]

Game['onlySprint'] = false;


window.playSong = function(s) {
    Game["songs"].map(x=>{
        x.pause();
        x.currentTime = 0;
    })
    Game["song"].pause();
    Game["song"].currentTime = 0;

    if(s != undefined){
        !s.paused&&0<s.currentTime?s.currentTime=0:s.play()
    }
}

Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1


Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;

songsMP.map((x,i)=>{
    Game["songs"].push(document.createElement("audio"));
    Game["songs"][i].src = x;
    Game["songs"][i].loop = true;
    Game["songs"][i].volume = 1;
})

Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)


Game["updateSong"] = function(i) {

    if(i<0){
        Game["maxPlayers"] = 0
        playSong()
        Game["songIndex"] = -1
    }

    if(i==0){
        Game["maxPlayers"]= -1
        playSong(Game["songs"][0])
        Game["songIndex"] = 0
    }

    if(typeof i == "string"){
        if(Game["maxPlayers"]<0){
            Game["maxPlayers"]=parseInt(i)
        }
        var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
        if(alivePercent <= songThresholds[Game["songIndex"]+1]){
            console.log(Game["songIndex"])
            Game["songIndex"]++
            playSong(Game["songs"][Game["songIndex"]])
        }
    }

}

var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)

var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);



var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);

var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);

var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)


//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}

         });
})();