RPGBot

rpgmo bot... click [Bot] in top right to turn on/off. type "/enemy <name>" to add enemies to the list

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

Autor
unregistered
Instalaciones diarias
0
Instalaciones totales
234
Calificaciones
0 0 0
Versión
1.337
Creado
10/12/2018
Actualizado
10/12/2018
Tamaño
12,6 KB
Licencia
Desconocida
Funciona en

// ==UserScript==
// @name RPGBot
// @namespace http://whatever.com/
// @version 1.337
// @description rpgmo bot... click [Bot] in top right to turn on/off. type "/enemy " to add enemies to the list
// @author Frank Wolf
// @match http://rpg.mo.ee/
// @grant none
// @run-at document-end
// ==/UserScript==


var btn = document.createElement("span");
btn.id = 'bot';
btn.innerText = '[ Bot ] ';
btn.style.color = 'red';
btn.onclick = function(){ toggle(); }
document.getElementById('toolbar_padding_holder').appendChild(btn);

//document.getElementById('toolbar_padding_holder').innerHTML += " [Bot]  ";
//document.getElementById('bot').setAttribute('onclick', "if (this.style.color == 'lime') {this.style.color = 'red';} else {this.style.color = 'lime';} startingPos.x = players[0].i; startingPos.y = players[0].j;");
Chat.client_commands['/en'] = function(a){ window.newEnemy = a.join(' '); };
Chat.client_commands['/scan'] = function(){
for (var x=0; x<100; x++) {
for (var y=0; y<100; y++) {
if (!obj_g(on_map[current_map][x][y]).name) continue;
if (obj_g(on_map[current_map][x][y]).name.toLowerCase().includes('[rare]')) {
alert(x +' '+ y);
}
}
}
};


function scan() { // can every so often for a rare
for (var x=0; x<100; x++) {
for (var y=0; y<100; y++) {
if (!obj_g(on_map[current_map][x][y]).name) continue;
if (obj_g(on_map[current_map][x][y]).name.toLowerCase().includes('[rare]')) alert(x +' '+ y);
else console.log('nothing found');
}
}
}

function toggle() { // change color of [Bot], save position
if (document.getElementById('bot').style.color == 'lime') {document.getElementById('bot').style.color = 'red';}
else {document.getElementById('bot').style.color = 'lime';}
startingPos.x = players[0].i;
startingPos.y = players[0].j;
}

function target(enemy) {
Socket.send("set_target", { target: enemy.id });
players[0].path = enemy.path;
}

var startingPos = {}; // no starting position before starting the bot
var delay = 0; // dynamic delay
var enemies = ['nothing',
'sapphire dragon']; // 69 27

setInterval(scan, 120000); // scan for rares every so often
setTimeout(erobot, 10000); // first run

function erobot() {
setTimeout(erobot, 2000 + delay); // put this below any events that would cause extra delay
var offset = 6; // 6; // max spots in any direction
var maxView = 13; // 13; // width height of board. 17 should be good in fullscreen mode
var coordX, coordY;
var tempPath; // placeholder for shortest plath
var enemy = {};

enemy.path = new Array(100); // primed with long path. trying to find the smallest path
delay = 0; // reset any additional delay for this loop
updateEnemies(); // what even is this?

if (document.getElementById('bot').style.color == 'red') {return;} // bots off
if (inAFight) {return;} // exit if were in a fight
if (players[0].path.length > 0) {return;} // exit if already walking somewhere
if (skills[0].health.current*1.4 < players[0].params.health) {fatso(); return;} // eat if were low on health
if (document.getElementById("captcha_menu").style.display == "block") {Music.sound_effect("notification"); return;} // exit if captchas up
if (document.getElementById('penalty_points_bonus').innerText < 0) {return;} // exit if he have -1 captcha points
if (document.getElementById("captcha_bonus_assign_form").style.display == "block") {return;} // exit if captchas up
for (var z=0; z 6) range.x = 6;
if (range.y > 6) range.y = 6;

for (var x=0; x 0) {
players[0].path = path;
return;
}
}
}
}
}
// the effort of life would be worth it if there was an ultimate goal
function updateEnemies() { // what is this even?
if (!window.newEnemy) return;
else if (enemies.indexOf(window.newEnemy) == -1) {
enemies.push(window.newEnemy);
window.newEnemy = ''; console.log(enemies);
}
else {
enemies.splice(enemies.indexOf(window.newEnemy), 1);
window.newEnemy = ''; console.log(enemies);
}
}

function fatso() { // this part works, but greasyfork wont let me post with it. assholes
if (inAFight) {return;} // exit if were in a fight
var tempItem;
var lowestHeal;
var lowestHealIndex;
var count = 0;
for (var i=0; i highestDmg) { // havent set first heal item, or found lower one
highestDmg = tempItem.params.power;
highestDmgIndex = i;
}
}
if (!highestDmgIndex) return; // nothing to eat was found
console.log(highestDmgIndex);
inventoryClick(highestDmgIndex);
}






//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////// Proper Fishing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////

var drops = [
{"id":127,"name":"cage"},
{"id":78,"name":"lionfish"},
{"id":14,"name":"salmon"},
{"id":16,"name":"bass"},
{"id":1370,"name":"eel"},
{"id":86,"name":"angel"},
{"id":100,"name":"shark"},
{"id":98,"name":"manta"},
{"id":1368,"name":"frog"},
{"id":72,"name":"sardine"},
{"id":10,"name":"trout"},
{"id":8,"name":"perch"},
{id:33, name:'tin'},
//{id:185, name:'silver'},
{id:186, name:'coal'},
//{id:184, name:'gold'},
{id:4, name:'sword'},
{id:272, name:'bones'},
//{id:484, name:'Wgold'}
];

var action = {i:30, j:90};

function toggleDrop(id, name) {
for(var i=0; i";
break
}
}
}


// make transaction item clicky
Market.client_transaction_offers= function(a) {
for (var b = 0, d = a.length; b < d; b++)
a[b].available = parseInt(a[b].available),
a[b].classes = b % 2 ? "row even" : "row";
market_transaction_offers = a;
document.getElementById("market_transaction_offers").innerHTML = Market.client_transaction_offers_template()({
results: a
});
var listings = document.getElementById("market_transaction_offers").getElementsByClassName('row');
for (var i=0; i