checkReady

draw a ring around planets and ships that are not marked ready

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var showReady = false;
  var showBldg = false;
  var showHull = false;
  var selectedShip = null;
  var showShips = false;
  var showNatives = false;
  var showProduction = false;
  var displayLine = 0;

  function checkReady() {
  }
  checkReady.prototype = {
    loadControls : function() {

      this.clearData();

      //      if (vgapMap.prototype.spMenuItem != undefined) {
      vgaPlanets.prototype.spMenuItem("Check Ready", "checkReady", function() {
        state = !showReady;
        checkReady.prototype.clearShow();
        showReady = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Buildings", "checkReady", function() {
        state = !showBldg;
        checkReady.prototype.clearShow();
        showBldg = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("SB Production", "checkReady", function() {
        state = !showProduction;
        checkReady.prototype.clearShow();
        showProduction = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Natives", "checkReady", function() {
        state = !showNatives;
        checkReady.prototype.clearShow();
        showNatives = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("All Ships", "checkReady", function() {
        state = !showShips;
        checkReady.prototype.clearShow();
        showShips = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Clear", "_massClear", function() {
        checkReady.prototype.clearData();
      });
    //      }
    },

    clearShow : function() {
      showReady = false;
      showBldg = false;
      showHull = false;
      showShips = false;
      showNatives = false;
      showProduction = false;
    },

    clearData : function() {
      this.clearShow();
      selectedShip = null;
      displayLine = 0;
    },

    nativeTaxAmount : function(c, ntr) {
      var nt = 0;
      if (c.nativeclans > 0) {
        if (c.race == 6 && ntr > 20) { // borg == 6
          ntr = 20;
        }

        var nt = (c.nativeclans / 100) * (ntr / 10) * (c.nativegovernment / 5);

        nt = c.nativetype == 5 ? 0 : nt; // amorphous == 5
        nt = c.nativetype == 6 ? 2 * nt : nt; // insect == 6
        nt = c.race == 1 ? 2 * nt : nt; // feds == 1

        nt = Math.round(nt);
      }
      return nt;
    },

    nativetaxsupport : function(c) {
      ns = c.clans;
      ns *= c.race == 1 ? 2 : 1; // feds == 1
      ns *= c.nativetype == 6 ? 2 : 1; // insect == 6
      return ns;
    },
  };


  var oldDraw = vgapMap.prototype.draw;
  vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
    oldDraw.apply(this, arguments);
    if (!ctx)
      ctx = this.ctx;

    // have to redraw ships because normal draw
    // copies the planets over the ships
    // draw ships not ready
    displayLine = -1;

    for (var k = 0; k < vgap.ships.length; ++k) {
      var ship = vgap.ships[k];
      this.drawShip(ship, ctx)
    }

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
    oldDrawPlanet.apply(this, arguments);

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);
    x2 = this.screenX(planet.x + 7.5 * 1.5);
    y2 = this.screenY(planet.y - (-1) * 6 * 1.5);


    // draw planets not ready
    if (planet.infoturn > 0) {
      if (vgap.player.id == planet.ownerid) {
        if (showBldg) {
          ctx.fillStyle = "lightgreen";
          ctx.fillText("m:" + planet.mines + " f:" + planet.factories + " d:" + planet.defense, x2, y2);
        }
        if (showReady) {
          if (planet.readystatus == 0) {

            this.drawCircle(ctx, x, y, 13 * this.zoom, "orange", 2);
          }

          var n = vgap.getStarbase(planet.id);
          if (n != null && n.readystatus == 0) {

            this.drawCircle(ctx, x, y, 11 * this.zoom, "red", 2);
          }
        }
        if (showProduction) {
          if (planet.buildingstarbase) {
            ctx.fillStyle = "lightgreen";
            ctx.fillText("building starbase", x2, y2);
          }
          else if (planet.isbase) {
            var n = vgap.getStarbase(planet.id);
            if (n != null && n.isbuilding) {

              ctx.fillStyle = "lightgreen";
              ctx.fillText(vgap.getHull(n.buildhullid).name, x2, y2);
            }
          }
        }
        if (showNatives && planet.nativeclans > 0) {
          if (planet.nativehappypoints < 30)
            ctx.fillStyle = "red";
          else if (planet.nativehappypoints < 70)
            ctx.fillStyle = "orange";
          else
            ctx.fillStyle = "lightgreen";

          nt = checkReady.prototype.nativeTaxAmount(planet, planet.nativetaxrate);
          ns = checkReady.prototype.nativetaxsupport(planet);
          t = Math.min(nt, ns);

          ctx.fillText(planet.nativeracename + " $" + t, x2, y2);
        }
      }
      if (showNatives && planet.nativeclans > 0) {
        ctx.fillStyle = "orange";
        ctx.fillText(planet.nativeracename, x2, y2);
      }
    }
  };

  var oldDrawShip = vgapMap.prototype.drawShip;
  vgapMap.prototype.drawShip = function(ship, ctx) {
    oldDrawShip.apply(this, arguments);

    // draw ships not ready had to redraw in draw()
    // because drawplanet() wrote over them
    if (showReady && ship.readystatus == 0 && vgap.player.id == ship.ownerid) {
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 16 * this.zoom, "yellow", 2);
    }

    //    if(showSelected) {
    //      var use = vgap.shipScreen.ship;
    //      if (use.ownerid != vgap.player.id) {
    //      }

    if (showHull && selectedShip != null && selectedShip.hullid == ship.hullid)
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 13 * this.zoom, "lightgreen", 2);
 
    if (showShips) {
      if (vgap.player.id == ship.ownerid)
        ctx.fillStyle = "lightgreen";
      else
        ctx.fillStyle = "red";
      x2 = this.screenX(ship.x + 7.5 * 1.5);
      y2 = this.screenY(ship.y - displayLine++ * 6 * 1.5);
      ctx.fillText(ship.id + ":" + vgap.getHull(ship.hullid).name, x2, y2);
    }
  };

  var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
  vgapMap.prototype.shipSelectorClick = function(event) {

    var e = this.activeShip;
    if (e.readystatus > 0) // can't move ships marked ready
      return;

    oldShipSelectorClick.apply(this, arguments);
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    checkReady.prototype.loadControls();
  };
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);