Adds an interface to queue up actions based on triggers you set
< Opiniones de Melvor Action Queue
You cannot make a trigger with more than one condition i.e. you cannot use mastery and/or number of resources both as your trigger, you have to pick one or the other.
Only one item in the queue is active at a time so you need to chain together your trigger/actions so each one will lead to the next for example:
Lets say you have already enough dragon bars to get platebodies and platelegs up to 99 mastery so you want to smith make those until mastery is maxed and then move onto runite bars
You would make a queue something like this
* If smithing dragon platebody mastery >= 99, smith dragon platelegs
* If smithing dragon platelegs mastery >= 99, smith runite bar
notes
- you will need to start smithing the dragon platebodies manually to start with
- if you don't have enough dragon bars to reach 99 mastery it will just stop because you will run out and it won't trigger the next item
Example that uses number of resources instead of mastery (lets say you have 80000 bars and want to use them evenly on platebodies/platelegs):
* If dragon bars <= 30000, smith dragon platelegs
* If dragon bars <= 2, smith runite bar
notes
- you will need to start smithing the dragon platebodies manually to start with
- since platebodies use more bars I split them up in a ratio of 5:3 so that's why I start platelegs when there is <= 30000 bars remaining
- since platelegs use 3 bars I use <= 2 to trigger when it's run out (<= 0 wouldn't trigger if you happened to end on 1 or 2 bars)
Hi,
I have 2 quick questions
1) Is there a way to do an action if Mastery is less than X, while resources are available?
IE: If dragon platebody mastery <= 98, smith dragon platebody
2) In the loop I currently have, it seems to go through to the last item in the list, perhaps I set it up wrong?
Currently, I have
* If dragon platebodies <= 13000, smith dragon platebodies
* If dragon platebodies <= 13000, smith dragon platebodies
* If runite bar <= 100000, smith runite bar
Currently it makes 1 d platebody, 1 d plateleg, then starts smithing runite bars. I dont want it to proceed from the d platebodies until its smithed that many (or more preferably, hit mastery 99)