blackhack-map

Map parsing functions for blackhack

Ekde 2026/04/02. Vidu La ĝisdata versio.

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/571914/1788775/blackhack-map.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name           blackhack-map
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// @version        1.6
// @description    Map parsing functions for blackhack
// @author         CiNoP
// @license        GPL-3.0-only
// ==/UserScript==

/* blackhack-map.js */
(function () {
	'use strict';
	const BH = window.BH = window.BH || {};
        BH.mapVer = 1.6
	const leverParts = new Set(['leftstick', 'leftball', 'rightstick', 'rightball']);

	function isPoison(sid) { return sid === 'poision' || sid === 'poison'; }

	function getFuncLabel(sid) {
		if (sid === 'checkpoint') return 'C';
		if (sid === 'playarea') return 'P';
		if (sid === 'exitgate') return 'D';
		if (sid.startsWith('button:')) return 'B';
		if (sid.startsWith('leaver:')) return 'L';
		if (/^gate/.test(sid)) return 'G';
		return null;
	}

	function makeStub() {
		return { x: 0, y: 0, type: 1, width: 1, height: 1, alpha: 0, id: '', collision: false, color: '0x000000', make: 3 };
	}

	function processShape(sh, oid, isFakeStatic, al) {
		const sid = (sh.id || '').toLowerCase();
		const poison = isPoison(sid);
		if (sh.collision === false && !poison) return null;
		const c = { ...sh };
		c.alpha = poison ? al.poison : al.collision;
		c.color = poison ? '0x00FF00' : (isFakeStatic ? '0xFFFF00' : '0x000000');
		const out = [];
		if (sh.type === 3 && !oid.includes('mapcredits')) {
			out.push({ ...c, type: 1, id: '', make: 3, alpha: 0.3,
				width: BH.measureTextWidth(sh.fontSize, sh.text), height: sh.fontSize * 1.108 });
		}
		out.push(c);
		return out;
	}

	function isGateDefaultHidden(oid) {
		const gatePart = oid.split('|')[0];
		const idx = gatePart.lastIndexOf(':');
		if (idx === -1) return false;
		return gatePart.slice(idx + 1) === '1';
	}

	/** Flip gate default state  :0 ↔ :1  in the first pipe-segment */
	function flipGateState(oid) {
		const parts = oid.split('|');
		const gp   = parts[0];
		const ci   = gp.lastIndexOf(':');
		if (ci === -1) return oid;
		const st   = gp.slice(ci + 1);
		parts[0]   = gp.slice(0, ci + 1) + (st === '1' ? '0' : '1');
		return parts.join('|');
	}

	/** Strip every  cover:…  segment from a pipe-separated object ID */
	function removeCoverFromId(oid) {
		return oid.split('|')
			.filter(p => !p.trim().toLowerCase().startsWith('cover'))
			.join('|');
	}

	BH.parseMapToLayout = mapData => {
		const { clamp, measureTextWidth } = BH;
		const al = window.hack?.vars?.layoutAlpha || { collision: 1, poison: 1, functional: 1, background: 0xCCCCCC };
		let parsed = mapData;
		try {
			if (typeof parsed === 'string') parsed = JSON.parse(parsed);
			if (Array.isArray(parsed) && typeof parsed[0] === 'number' && window.LZMA)
				parsed = JSON.parse(window.LZMA.decompress(parsed));
		} catch (e) { return mapData; }
		try { parsed = JSON.parse(JSON.stringify(parsed)); } catch (_) {}

		const result = [];
		for (const obj of parsed) {
			if (!obj || !obj.shapes || !obj.shapes.length) { result.push(obj || {}); continue; }
			const oid = (obj.id || '').toLowerCase();

			if (oid.includes('99999999999')) {
				obj.shapes = obj.shapes.map(sh => sh ? { ...sh, alpha: 0, collision: false, make: 3 } : sh);
				result.push(obj); continue;
			}

			const shapes = obj.shapes;
			const isFakeStatic = typeof obj.mass === 'number' && obj.mass !== 0 && Math.abs(obj.mass) < 1e-6;
			const isGate = /^gate/.test(oid);
			const gateHidden = isGate && isGateDefaultHidden(oid);
			const gateVisible = isGate && !gateHidden;
			const gateHasPoison = isGate && shapes.some(s => s && isPoison((s.id || '').toLowerCase()));

			const isFunctional = oid === 'spawn' || oid === 'door' || oid === 'playarea' || oid === 'checkpoint' ||
				isGate ||
				shapes.some(s => {
					if (!s || !s.id) return false;
					const sid = s.id.toLowerCase();
					return sid === 'spawn' || sid === 'playarea' || sid === 'checkpoint' || sid === 'exitgate' ||
						sid === 'egcounter' || sid.startsWith('roundtime:') || sid.startsWith('button:') || sid.startsWith('leaver:');
				});

			if (isFunctional) {
				const hasLeaver = shapes.some(s => s && s.id && s.id.toLowerCase().startsWith('leaver:'));
				const fs = [];
				for (const sh of shapes) {
					if (!sh) continue;
					const sid = (sh.id || '').toLowerCase();
					const isFunc = sid === 'spawn' || sid === 'playarea' || sid === 'checkpoint' || sid === 'exitgate' ||
						sid === 'egcounter' || sid.startsWith('roundtime:') || sid.startsWith('button:') || sid.startsWith('leaver:');
					if (isFunc) {
						const c = { ...sh };
						if (sid === 'egcounter' || (sid.startsWith('roundtime:') && sh.make === 3)) { c.alpha = 0; fs.push(c); continue; }
						if (sid === 'spawn') { c.alpha = 0; fs.push(c); continue; }
						c.alpha = al.functional; c.color = '0x0000FF'; fs.push(c);
						const label = getFuncLabel(sid);
						if (label) {
							const w = Math.abs(sh.width || 30), h = Math.abs(sh.height || 30);
							const fontSize = clamp(Math.min(w, h) * 0.6, 8, 30);
							fs.push({ x: sh.x || 0, y: sh.y || 0, width: measureTextWidth(fontSize, label),
								height: fontSize * 1.108, angle: -(obj.angle || 0), radius: 50, alpha: 1,
								id: '', collision: false, color: '0x000000', fontSize, text: label, make: 3, type: 3 });
						}
						continue;
					}
					// ── gate shapes ──────────────────────────────
					if (isGate) {
						const c = { ...sh };
						const shPoison = isPoison(sid);
						c.color = (shPoison || gateHasPoison) ? '0x00FFAA' : '0x00AAAA';
						// Uniform alpha & no collision for both states;
						// actual show/hide is driven by the engine via gate ID
						c.alpha     = 0.9;
						c.collision = false;
						fs.push(c);
						continue;
					}
					// ─────────────────────────────────────────────
					if (sh.make === 3 && hasLeaver && leverParts.has(sid)) { fs.push({ ...sh }); continue; }
					if (sh.make === 3) continue;
					const r = processShape(sh, oid, isFakeStatic, al);
					if (r) fs.push(...r);
				}
				// ── gate label ───────────────────────────────
				if (isGate && shapes.length > 0) {
					const sh0 = shapes[0];
					const w = Math.abs(sh0.width || 30), h = Math.abs(sh0.height || 30);
					const label = gateHasPoison ? 'P/G' : 'G';
					const fontSize = clamp(Math.min(w, h) * (gateHasPoison ? 0.4 : 0.6), 8, 30);
					fs.push({ x: sh0.x || 0, y: sh0.y || 0, width: measureTextWidth(fontSize, label),
						height: fontSize * 1.108, angle: -(obj.angle || 0), radius: 50,
						alpha: 1,
						id: '', collision: false, color: '0x000000', fontSize, text: label, make: 3, type: 3 });
				}
				if (!fs.length) fs.push(makeStub());
				obj.shapes = fs;

				// ── Gate: strip cover, push original, create & push flipped clone ──
				if (isGate) {
					// remove cover from original so the gate is visible in layout
					obj.id = removeCoverFromId(obj.id);
					result.push(obj);

					// clone with inverted state (:0↔:1), same button, no collision
					// guarantees the gate silhouette stays visible after any toggle
					const cloneId     = flipGateState(obj.id);
					const cloneShapes = JSON.parse(JSON.stringify(fs));
					for (const s of cloneShapes) s.collision = false;
					result.push({
						x: obj.x, y: obj.y, angle: obj.angle || 0, mass: 0,
						id: cloneId, shapes: cloneShapes
					});
				} else {
					result.push(obj);
				}
				continue;
			}

			if (oid.includes('cover')) {
				obj.id = obj.id.split('|').filter(p => !p.trim().toLowerCase().startsWith('cover')).join('|');
			}
			const fs = [];
			for (const sh of shapes) {
				if (!sh || sh.make === 3) continue;
				const r = processShape(sh, oid, isFakeStatic, al);
				if (r) fs.push(...r);
			}
			if (!fs.length) fs.push(makeStub());
			obj.shapes = fs; result.push(obj);
		}
		return result;
	};
})();