Pokechill 全页面离线简体中文汉化
// ==UserScript==
// @name [Pokechill] EN-CN
// @namespace https://play-pokechill.github.io/
// @version 4.1
// @description Pokechill 全页面离线简体中文汉化
// @author GPT-DiamondMoo, CCC, 黄黄, Reso
// @license MIT
// @icon https://play-pokechill.github.io/img/icons/icon.png
// @match https://play-pokechill.github.io/*
// @match https://g1tyx.github.io/play-pokechill/*
// ==/UserScript==
(function () {
'use strict';
const RAW_REGEX_RULES = [
//正则公式
//包含小数点: ([\d\.]+)
//纯数字: (\d+)
//不限定: (.+)
//新手指导
[/This project is entirely unofficial!/i,
'本项目是完全非官方的'],
[/All characters and related intellectual property featured are the exclusive property of Nintendo, Creatures Inc., and The Pokémon Company./i,
'所有角色和相关知识产权均为任天堂、Creatures股份公司 和 宝可梦公司 的专有财产'],
[/Any use of assets is solely for non-commercial and entertainment purposes. No ownership is claimed, and all rights remain with their respective owners/i,
'任何资产的使用仅限于非商业和娱乐目的。不主张任何所有权, 所有权利均归其各自的所有者'],
[/Go play the official games!/i,
'去玩官方游戏吧!'],
[/^Select a starter!/i,
'选择一只初始宝可梦!'],
[/^Tip: Right click \(or long-press on mobile\) on most elements for additional information/i,
'提示: 右键点击 (或手机长按) 大多数元素可以获得额外信息'],
[/^Howdy! I have been assigned to show the ropes/i,
'你好呀! 我是来给你做新手指导的。'],
[/^Let's start by getting new pokemon shall we\? Select "Travel" on the top left menu/i,
'让我们先来收服宝可梦吧? 在左上角菜单中选择"旅行"'],
[/^You can right click\/long tap almost everything on the screen for more info! You can also do this within the info itself too. Try going into the first Wild Area to start catching Pokemon/i,
'你可以 右键/长按 游戏内的任何内容获取更多信息! 尝试进入旷野地带, 去捕捉宝可梦'],
[/^Right click\/long tap a pokemon in your team to set their moves, you can also do this while in battle. Press the \+ symbol next to the Pokemon to assign items/i,
'右键/长按 队伍中的宝可梦来设置招式, 也可以在战斗中进行设置。点击宝可梦旁边的 + 号来分配道具'],
[/^Once you are ready, press Save and Go! at the top of the screen/i,
'准备就绪后, 点击屏幕顶部的"保存并出发!"'],
[/^Your team will automatically attack in a set pattern, even while you tab out or close the browser! You can right click\/long press on moves or pokemon to see their stats as well. Once you have more Pokemon in your team, you will be able to switch them around in a fight/i,
'你的队伍会自动攻击, 即使在你切换标签页或关闭浏览器后也会如此!你也可以 右键/长按 招式或宝可梦来查看其状态。如果你队伍中有更多宝可梦, 就能在战斗中交换它们'],
[/^You can check a more in-depth explanation about stats and battle mechanics in the Guide menu. For now, I will take a break... Enjoy your stay!/i,
'你可以在 "游戏指南" 菜单中查看关于能力值与战斗机制的更深入说明。现在, 我要休息一下……祝你游戏愉快!'],
[/^Complete the tutorial to access events/i,
'请先完成新手教程'],
[/^Complete the tutorial first/i,
'请先完成新手教程'],
//解锁
[/Defeat (.+) in VS to unlock/i,
'在对战中击败 $1 可解锁'],
[/Defeat (.+) in VS mode to unlock/i,
'在对战中击败 $1 可解锁'],
[/^New features unlocked!/i,
'解锁新功能!'],
[/^New (?!features)(.+) unlocked/i,
'解锁新$1'],
[/^(.+) unlocked/i,
'解锁 $1'],
[/^(.+) has been unlocked/i,
'解锁 $1'],
[/^New Dungeon: (.+)/i,
'解锁新迷宫: $1'],
[/^Tier ([IVX]+) Event Raids unlocked/i,
'阶级$1团体战 已解锁'],
[/^Master League is now available in the Battle Frontier/i,
'对战开拓区现在开放 大师联盟'],
[/^Genetics unlocked/i,
'遗传功能 已解锁'],
[/^Apricorn exchange is now available in the Poke-Mart/i,
'友好商店的 交换物品 功能已开放'],
[/^Restaurant is now available in the Poke-Mart/i,
'友好商店的 餐厅 功能已开放'],
//指引
//咖喱饭
[/^During raids: Gained the next abilities for everyone in your team:/i,
'在团体战中: 我方队伍成员会获得以下特性的增益效果'],
//神秘礼物
[/^Long Press\/Right click the present below to receive a gift (.+)!/i,
'长按/右键点击 下方礼物即可获得$1!'],
[/^It will be (.+) and carrying an? (.+)/i,
'它将是$1的并携带$2'],
[/^You have until (\w+) (\d+) to claim/i,
'领取截止日期为 $1 $2日'],
//奇迹交换
[/Every (\d+)h you might receive a random pokemon/i,
'每 $1 小时你都能获得一只随机宝可梦'],
[/Let's do it!/i,
'我们开始吧!'],
[/Thanks for the (.+)!/i,
'感谢你送来的$1!'],
//旅行
[/^First team slot must not be empty/i,
'第一个队伍槽位不能为空'],
[/^No new items or Pokemon \:\(/i,
'没有新道具或新宝可梦 :('],
[/^New (.+)!/i,
'新$1!'],
[/^Ivs Up!/i,
'个体值提高!'],
[/^☉Signed☉!/i,
'☉星象☉!'],
[/^Moves cannot be freely switched at this moment/i,
'招式现在无法自由切换'],
[/^Restricted moves cannot be freely switched during combat/i,
'受限制的招式在战斗中无法自由切换'],
[/^Restricted Z Moves/i,
'受限制的Z招式'],
[/^Multiple Z-Crystals cannot be equiped in a single team/i,
'单个队伍中不能装备多个 Z纯晶'],
[/^This is a timed encounter. Your damage will be carried on between fights. Additionally, items needed to enter will be consumed regardless if you defeat the Pokemon or not/i,
'这是一个限时战斗。你的伤害将在战斗之间保留。另外, 解锁战斗的道具, 无论是否击败宝可梦, 都会被消耗'],
[/Time left:/i,
'剩余时间:'],
//自动再战
[/Auto-Refight is active!\s*/i,
'自动再战已激活'],
[/\(Wont consume an/i,
'(不会消耗'],
[/Auto-Refight Tickets?([\s\S]*?)\)/i,
'自动再战券)'],
[/\(Wont use/i,
'(不会使用'],
[/\(x(\d+)/i,
'(还剩$1个'],
[/Auto-Refight Tickets remaining\)/i,
'自动再战券)'],
[/Click to disable it/i,
'点击以取消'],
//旷野地带指引
[/Pokemon in the Wildlife Park rotate every 12 hours/i,
'野生公园中的宝可梦每 12 小时轮换一次'],
[/All Pokemon in Wild Areas might be caught by defeating them\. Wild Areas rotate every day, so be sure to check out what can be caught today!/i,
'旷野地带内的所有宝可梦均可通过击败捕获。旷野地带每天轮换, 记得查看轮换后可捕获的宝可梦哦!'],
//迷宫指引
[/Pokemon in Dungeons can't be caught, but they can drop useful items and EXP\. Dungeons rotate every day aswell/i,
'迷宫内的宝可梦无法捕获, 但会掉落实用道具和经验值。迷宫同样每天轮换'],
//事件指引
[/^Limited Area Until (\d+)\/(\d+)$/i,
'限时区域, 截止至$1月$2日'],
[/^HP Remaining: (\d+)%$/i,
'生命值剩余: $1%'],
[/^Time left:/i,
'剩余时间:'],
[/Events might house both items and Pokemon to get. Events marked with a skull signify powerful foes that usually require an item to catch \(The item wont be consumed if failed to defeat\) that can be acquired in the collection events. All Events rotate every three days./i,
'事件中可获取道具与宝可梦。带有标记的事件代表强大的对手, 通常需要特定道具才能进行战斗捕捉 (若未击败对手, 道具不会消耗)。这些所需道具可以在收集品事件中获得。所有事件每 3 天轮换一次'],
[/Tier ([IVX]+) Raid/i,
'阶级 $1 团体战'],
[/Requires an?/i,
'需要1个'],
[/Requires x(\d+)/i,
'需要$1个'],
//训练家对战指引
[/^Defeat increasingly difficult trainers and carve yourself a path of fame! You may unlock additional areas to explore as your progress/i,
'击败越来越强的训练家, 闯出自己的成名之路! 随着你的进度推进, 你还将解锁更多可探索的区域。'],
[/^All trainers defeated/i,
'已击败所有训练家'],
[/^All trainers defeated for now/i,
'已击败本轮所有训练家'],
[/^How about the Battle Frontier/i,
'要不要去对战开拓区试试'],
//对战开拓区指引
[/^The Battle Frontier houses different types of challenges under a specific division restriction that rotates every three days\. Trainers fought here will reset every day/i,
'对战开拓区包含多种挑战, 设有特定分级限制, 每3天轮换一次。在此处遇到的训练家每天重置'],
[/division and below only/i,
'仅限该评级及以下'],
//对战塔
[/^Current Type Rotation: (.+)/i,
'当前对战塔属性: $1'],
[/^Floor: (\d+)/i,
'层数: $1'],
[/Highest Floor: (\d+)/i,
'最高层数: $1'],
[/^The (.+) is an infinitely-scaling challenge in which every Pokemon defeated will increase the difficulty. Type Immunities inside this challenge will be instead converted to resistances/i,
'$1是一项无限递增的挑战, 每击败一只宝可梦, 难度便会提高。此挑战中属性免疫效果将转化为属性抗性'],
[/^Every time you enter the tower, you will start from floor (\d+), but you can try as many times as you'd like/i,
'每次进入, 你都将从 第$1层 开始挑战, 但你可以不限次数地进行挑战'],
[/^Your highest reached floor will be saved, and reset when the league rotation changes. You will be rewarded for every new highest floor reached at the end of the battle/i,
'你的最高抵达层数将被记录, 在联盟轮换时重置。每当刷新最高层数后, 战斗结束时你都将获得奖励'],
[/^There is a maximum of 100 Golden Bottlecaps achievable/i,
'最多可以获得 100 个金色王冠'],
//对战工厂
[/^Score: (\d+)/i,
'分数: $1'],
[/Highest Score: (\d+)/i,
'最高分: $1'],
[/^Reach a minimum score of (\d+) in order to get rewards/i,
'达到最低分数 $1 即可获得奖励'],
[/^Next reward at (\d+) score/i,
'下一级奖励需达到分数 $1'],
[/^No more rewards available. Maybe try getting a hi\-score\?/i,
'已无可领取的奖励。也许可以尝试冲击更高的最高分?'],
[/^The (.+) is a challenge in which your goal is to deal the maximum amount of damage. Every turn you will take a fixed amount of damage, and damage from status effects is disabled./i,
'$1是以造成最高伤害为目标的挑战。每回合你都会受到固定数值的伤害。在这个挑战中异常状态的伤害将被禁用。'],
[/^Every time you enter the (.+), your score will reset, but you can try as many times as you'd like/i,
'每次进入时, 你的分数都会重置, 但你可以不限次数地进行挑战'],
[/^Your highest reached score will be saved, and reset when the league rotation changes. You will be rewarded for your highest score reached at the end of the battle/i,
'你的最高分数会被记录, 在联盟轮换时重置。战斗结束时, 根据本次的最高分数获得相应奖励'],
//对战竞技场
[/^The Battle Arena features five trainers in which you can select their difficulty for higher rewards. Field effects, battle modifiers, will also be randomised alongside the trainers. Trainers fought here will reset every day/i,
'对战竞技场有5位训练家, 你可以选择他们的难度以获得更高的奖励。场地效果和对战选项将和训练家一起随机生成。在这里对战的训练家每天都会重置'],
[/Pick a difficulty for the next trainer/i,
'为此次训练家对战选择难度'],
[/^\(Right click\/long tap to see the field effect details\)/i,
'(右键单击/长按 查看详情)'],
[/^Permanent/i,
'永久的'],
[/^All moves execute at the default speed \(2s\)/i,
'所有招式以默认速度(2秒)出招'],
[/^All of your Pokemon gain/i,
'我方全员获得'],
[/^Super-effective damage on the enemy Pokemon is reduced to neutral/i,
'我方的效果绝佳的伤害变为普通伤害'],
[/^(.+) damage dealt to the enemy is halved/i, '我方$1伤害减半'],
[/^Slower Pokemon become faster, faster Pokemon become slower/i,
'速度较慢的宝可梦变得更快, 速度较快的宝可梦变得更慢'],
[/^Type weaknesses and strengths are reversed/i,
'属性弱点与抗性反转'],
[/^Weather changes are disabled/i,
'天气不会改变'],
[/^(.+) are disabled/i,
'禁用$1'],
[/^Type-immune damage is now resisted instead of ignored/i,
'属性免疫变为抵抗'],
[/^Non super-effective damage dealt to the enemy is reduced by 80%/i,
'我方的非效果绝佳的伤害降低 80%'],
[/^Switching Pokemon deal damage/i,
'交换宝可梦时会受到伤害'],
[/^Your hit effects are twice as likely to happen/i,
'追加效果触发几率加倍'],
[/^If an active team Pokemon typing does not match the current Weather, deal periodic damage/i,
'如果出战宝可梦的属性与当前天气不匹配, 会定期受到伤害'],
//队伍指引
[/^Select a Pokemon to add to the team/i,
'选择要添加到队伍里的宝可梦'],
[/^Edit team name/i,
'编辑队伍名称'],
[/^Select the target team slot to overwrite./i,
'选择要覆盖的目标队伍的槽位'],
[/^Select your preference for the team \(Your current team will be replaced by it\)/i,
'选择队伍的偏向(当前队伍将被替换)'],
[/Left \= Defensive, Right \= Offensive/i,
'左边 = 防守, 右边 = 进攻'],
[/Lock (.+) \(Slot (\d+)\)/i,
'锁定 $1 (槽位 $2)'],
[/This will replace/i,
'这将替换'],
//图鉴指引
[/Level (\d+)/i,
'等级 $1'],
[/lvl (\d+)/i,
'等级 $1'],
[/^Unlocks (.+) by using a (.+) at level (\d+)\+?(?=\s*[✔️❌]|$)/i,
'在等级 $3 及以上使用 $2 解锁 $1'],
[/^Unlocks (.+) at level (\d+)(?=\s*[✔️❌]|$)/i,
'在等级 $2 时解锁 $1'],
[/^(.+) has learnt (.+)!/i,
'$1 学会了招式: $2 !'],
[/^This is a Hidden Ability. Hidden abilities are unlocked via Ability Capsules or via Training, and they work alongside your regular ability/i,
'这是一个隐藏特性。隐藏特性可通过特性胶囊或通过训练解锁, 与普通特性共同生效'],
[/^This is a Signature Move. Signature moves will automatically be learnt at level 100/i,
'这是一个招牌技。招牌技将在等级100时自动学会'],
[/^This is an Egg Move. Egg moves can be learnt with genetics when using this Pokemon as a host, using a sample that knows said egg move \(usually in the form of Signature moves\), at regular move transfer odds/i,
'这是一个蛋招式。蛋招式可通过遗传来学习, 在使用该宝可梦作为宿主时, 使用一个拥有该招式(通常为招牌技)的宝可梦作为样本, 以常规的招式转移几率来学习'],
[/^\!\[keyword\]: Exclude from search/i,
'![关键词]: 从搜索中排除'],
[/^\[keywordA\] or \[keywordB\]: Search keywordA OR keywordB/i,
'[关键词A] or [关键词B]: 搜索关键词A或关键词B'],
[/^\[keywordA\] \[keywordB\]: Search for keywordA AND keywordB/i,
'[关键词A] [关键词B]: 搜索同时包含关键词A和关键词B'],
[/^ivsum\(\< \= \>\)\[number\]\: Check sum of IVs \(IE\: ivsum\<36\)/i,
'ivsum(< = >)[数值]: 检查个体值总和 (例如: ivsum<36)'],
[/^Select a move below and replace it with one of the list of learnt moves/i,
'点击选择下方的招式, 可替换为列表中的招式'],
[/^This move is restricted \(/i,
'该招式受到限制 ('],
[/^\) and only one of them can be present in the active moves at a time/i,
') 每个宝可梦只能装备一个此类招式'],
[/^Give it a nickname!/i,
'给宝可梦取个名字吧!'],
[/^Drag and drop the selected decor to apply/i,
'拖放所选装扮以应用'],
[/^Remove decor/i,
'移除装扮'],
[/^Save Changes/i,
'保存更改'],
[/^Remove star sign/i,
'移除星象'],
[/^Switch shiny/i,
'切换闪光'],
[/^Preview shiny/i,
'预览闪光'],
[/^Create new tag/i,
'创建新标签'],
[/^Tag Name/i,
'标签名称'],
[/^Select Icon/i,
'选择图标'],
[/^Tag Color/i,
'标签颜色'],
[/^Save Tag/i,
'保存标签'],
[/^Delete Tag/i,
'删除标签'],
[/^Are you sure you want to delete this tag\? It will be removed from all Pokemon/i,
'你确定要删除这个标签吗? 它将从所有宝可梦中移除'],
[/^Click here to add tags/i,
'点击这里添加标签'],
[/^No tags created yet/i,
'还没有创建标签'],
//宝可病毒指引
[/^Every (\d+) hours, some of your Pokemon will contract Pokerus. This virus is entirely beneficial, and will add one level of compatibility to the Pokemon in genetics when used as a host/i,
'每 $1 小时, 你的一些宝可梦会感染宝可病毒。该病毒完全有益, 在作为宿主宝可梦进行遗传操作时, 会为该宝可梦额外增加 1级 兼容性。'],
//缎带
[/^Awarded in special occasions/i,
'因特殊情况授予'],
[/^Awarded for reaching floor 30 in the Battle Tower/i,
'因抵达对战塔第30层而授予'],
[/Highest Spiraling Tower floor reached\:/i,
'最高抵达的对战塔层数:'],
[/^Awarded very rarely for spending a lot of time together/i,
'因共度漫长时光而极其罕见地授予'],//1/100000
//友好商店指引
[/^How many will you buy/i,
'你要购买多少个'],
[/^Cant afford/i,
'无法购买'],
[/^You cant afford to purchase this/i,
'你暂时买不起此商品'],
[/^You can't afford this/i,
'你暂时买不起此商品'],
[/Available (.+) will rotate in/i,
'在售的$1将轮换于'],
[/^Every 12h you can select up to three abilities to be active for your entire team during raids for 1 hour. These abilities follow the same rules as regular abilities, and wont stack with already existing ones/i,
'每12小时, 你选择最多3个特性为你的队伍在团体战中提供增益, 持续1小时。这些特性遵循与普通特性相同的规则, 不会与已存在的特性叠加。'],
[/^Select ingredients to add to the curry! \[(\d+)\/(\d+)\]/i,
'选择要添加到咖喱饭中的食材! [$1/$2]'],
[/^~ Current Effects ~/i,
'~ 当前效果 ~'],
[/^Reset/i,
'重置'],
[/^Select at least one ingredient first/i,
'请选择至少 1 个食材'],
[/^Pay and cook/i,
'支付并烹饪'],
//训练指引
[/Challenge your Pokemon against waves of foes in order to get stronger\. You will naturally have typing advantage against Pokemon fought against, and their level will scale to yours\. Type Immunities inside training will be instead converted to resistances./i,
'让你的宝可梦迎战一个又一个对手以变得更强。你将自然拥有对战宝可梦的属性优势, 其等级也会随你的等级进行调整。在训练中, 属性免疫将被转换为属性抗性。'],
[/Failing a training will result in no gains/i,
'训练失败将不会获得任何收益'],
[/^Fully max a Pokemon's level. Can only be done with less than Level (\d+)\.?$/i,
'等级提高至满级。仅在宝可梦等级低于 $1级 时可用'],
[/^Gain 2 random IV stars\. Can only be done with less than (\d+) IV stars\.?$/i,
'随机提高 2 星个体值。仅可对个体值星级未满 $1 星的宝可梦使用'],
[/^Gain 2 random IV stars\.?$/i,
'随机提高 2星 个体值'],
[/^Re-?rolls the Pokemon Ability/i,
'随机重置宝可梦的特性'],
[/^Unlocks the Pokemon Hidden Ability/i,
'解锁隐藏特性'],
[/^Learn a new Pokemon Move\. Can only be done with less than (\d+) moves, or when a new move is available\.?$/i,
'学习一个新招式。仅在宝可梦招式总数低于 $1 个, 并且可学习的新招式时可用。'],
[/^Defeat Elite Trainer Cynthia in VS mode to unlock, or alread max level reached/i,
'在对战中击败 精英训练家 竹兰 解锁, 或已达到满级'],
[/^You must have less than (\d+) IV stars, or alread max IVs reached/i,
'该宝可梦个体值星级必须低于 $1 星, 或已达到最大值'],
[/^You already have the maximum possible IVs/i,
'该宝可梦已经达到了最大个体值'],
[/^You already unlocked the Pokemon hidden ability/i,
'该宝可梦已经解锁了的隐藏特性'],
[/^You already learnt more than 20 moves, or there is no more learnable moves at this level/i,
'该宝可梦已经学会超过 20 个招式, 或者在这个等级没有可以学习的新招式'],
[/^Select a Pokemon to train/i,
'选择要训练的宝可梦'],
[/^(.+) is now level (\d+)!/i,
'$1 达到了 $2 级!'],
[/^Increased (.+) (\d+) points? and (.+) (\d+) points?!/i,
'$1个体值提高 $2 星, $3个体值提高 $4 星!'],
[/^Increased (.+) (\d+) points?!/i,
'$1个体值提高 $2 星!'],
[/^(.+) now has (.+)!/i,
'$1 领悟了 $2 !'],
[/^(.+) learnt (.+)!/i,
'$1 学会了招式 $2 !'],
[/^Training Failed \:\(/i,
'训练失败 :('],
[/^Try to improve your Pokemon further:/i,
'尝试进一步强化你的宝可梦: '],
[/^Get better type-matching moves/i,
'获取更好的属性匹配的招式'],
[/^Get better moves that correctly match your stat distribution \(Physical\/Special\)/i,
'获取更符合你能力值分配 (物理/特殊) 的强力招式'],
[/^Use Stat Up moves that match your moves/i,
'使用与招式类型匹配的能力提高类招式'],
[/^Unlock a Hidden Ability/i,
'解锁隐藏特性'],
[/^Get a better Ability/i,
'获取更优秀的特性'],
[/^Modify stats with Genetics/i,
'通过遗传调整能力值'],
[/^Grants, rerolls and removes natures, which modify BST Stars: /i,
'授予, 重置和移除性格, 这将会改变种族值星级: '],
[/^Adamant: Atk ▲, S.Atk ▼/i,
'固执: 攻击 ▲, 特攻 ▼'],
[/^Modest: S.Atk ▲, Atk ▼/i,
'内敛: 特攻 ▲, 攻击 ▼'],
[/^Jolly: Spe ▲, Def ▼, S.Def ▼/i,
'爽朗: 速度 ▲, 防御 ▼, 特防 ▼'],
[/^Relaxed: HP ▲, Spe ▼/i,
'悠闲: 生命 ▲, 速度 ▼'],
[/^Quiet: HP ▲, Atk ▼, S.Atk ▼/i,
'冷静: 生命 ▲, 攻击 ▼, 特攻 ▼'],
[/^Bold: Def ▲, S.Def ▲, HP ▼/i,
'大胆: 防御 ▲, 特防 ▲, 生命 ▼'],
[/^Adamant and Modest can't be rolled if they'd buff the highest offensive stat of the Pokemon, neither a nature can exceed 6 stars/i,
'所有性格最多仅可使种族值提高至 6 星。如果宝可梦的种族值 攻击>特攻, 则无法获得固执性格; 如果宝可梦的种族值 特攻>攻击, 则无法获得内敛性格'],
[/^(.+) now has a (.+) nature!/i,
'$1 现在是 $2 性格!'],
//遗传指引
[/With genetics, you can modify the parameters of a level 100 Pokemon \(the host\) and influence them based on another Pokemon \(the sample\)/i,
'通过遗传培育, 你可以修改100级宝可梦(宿主 左)的参数, 并以另一只宝可梦(样本 右)为基础进行调整'],
[/Doing so, the level of the host will reset back to 1 while keeping all 4 of its currently selected moves, and a chance to increase its IV'?s/i,
'遗传后, 宿主宝可梦等级将重置为 1 级, 但会保留当前携带的4个招式, 并有概率提高个体值'],
[/Genetics can also be influenced by using genetic-aiding items, which you can use at the end of the operation/i,
'遗传培育还可通过使用遗传辅助道具强化效果, 你可在遗传结束时使用该类道具'],
[/You can find more information about the specifics of genetics in the guide section/i,
'有关遗传培育的详细说明, 可在"游戏指南"板块查询'],
[/Select a sample Pokemon/i,
'选择样本宝可梦'],
[/Select a host Pokemon/i,
'选择宿主宝可梦'],
[/Time to complete operation/i,
'所需时间'],
[/% for shiny mutation/i,
'闪光突变的概率'],
[/% to inherit a move from the sample/i,
'遗传样本 招式 的概率'],
[/% to inherit sample's (.+) Iv's/i,
'遗传样本 $1个体值 的概率'],
[/Pokerus detected on the host! Genetic compatibility is increased by one level/i,
'检测到宿主宝可梦携带宝可病毒! 遗传兼容性提高 1 级'],
[/Warning, (.+) Power Cost! Only (\d+) out of (\d+) maximum IV's per stat will be inherited!/i,
'警告: 能量消耗$1! 每项个体值最高仅可继承 $2星 的个体值!'],
[/This Pokemon is marked as Special, and cannot receive shiny mutations through genetics/i,
'这只宝可梦被标记为特殊宝可梦, 无法通过遗传获得闪光突变'],
[/^Are you sure you want to abort the operation/i,
'你确定要取消遗传操作吗'],
[/^Nothing but time will be lost/i,
'除了时间之外不会有任何损失'],
[/^Operation finished!/i,
'遗传已完成!'],
[/^Do you want to use a genetic-aiding item\?/i,
'你想使用一个遗传辅助道具吗?'],
[/^The item will be consumed on use/i,
'道具将在确定使用后消耗'],
[/^Operation overview/i,
'遗传结果'],
[/^◆ (.+) Iv's increased!/i,
'$1个体值提高'],
[/^❖ (.+) Iv's inherited!/i,
'❖ 遗传$1个体值!'],
[/^⟐ Egg Move inherited: (.+)!/i,
'⟐ 遗传蛋招式'],
[/^◇ Move inherited: (.+)!/i,
'◇ 遗传招式: $1!'],
[/^★ Moves transferred!/i,
'★ 招式转移!'],
[/^★ Ability swapped!/i,
'★ 特性交换!'],
[/^★ New ability: (.+)!/i,
'★ 新特性: $1!'],
[/^No new genetic changes/i,
'没有新的遗传变化'],
//设置
[/^Automatically hides got Pokemon that are not new after a battle. Excluded from this setting are: New Pokemon, Iv's Ups and Shiny Pokemon/i,
'战斗结束后将自动隐藏已获得但并非新的宝可梦。不受此设置影响的包括: 新宝可梦、个体值提高以及闪光宝可梦。'],
[/^Decreases the current Wild Area rotation by -(\d+). Useful if you missed yesterday's rotation, or if your schedule doesnt line up with my game/i,
'将当前旷野地带的轮次减少$1。适用于错过了昨天的轮次, 或你的作息时间与游戏轮换时间不一致的情况。'],
//百科
//杂项
[/^This Pokemon is unobtainable/i,
'该宝可梦暂时无法获得'],
[/This ability is currently unobtainable \:\(/i,
'该特性暂时无法获得 :('],
[/^([\s\S]*?)Additionally, appears as the Hidden ability of ([\s\S]*?)/i,
'此外, 还是以下宝可梦的隐藏特性: '],
[/^([\s\S]*?)This ability can only appear as the Hidden Ability of ([\s\S]*?)/i,
'是以下宝可梦的隐藏特性: '],
[/^([\s\S]*?)This move can only appear as the Signature Move of ([\s\S]*?)/i,
'是以下宝可梦的招牌技能: '],
[/^Affected by/i,
'受以下特性影响:'],
[/^Obtained as a random reward in the (.+)/i,
'在 $1 中作为随机奖励获得'],
[/^This Pokemon cannot be caught on its current stage/i,
'该宝可梦现阶段无法直接捕获'],
[/^Found randomly in the Wildlife Park wild area/i,
'在 旷野地带--野生公园 随机出现'],
[/^Found in the wild area (.+) \(Rotation (\d+)\)/i,
'可以在 旷野地带--$1 获得 (轮次$2)'],
[/^Found in the event (.+) \(Rotation (\d+)\)/i,
'可以在 事件--$1 获得 (轮次$2)'],
[/^Obtained in the event (.+) \(Rotation (\d+)\)/i,
'可以在 事件--$1 获得 (轮次$2)'],
[/^This Pokemon can last (\d+) turns before fainting from Battle Fatigue at maximum IVs$/,
'个体值全满的情况下, 该宝可梦可以在因战斗疲劳倒下前坚持 $1 个回合'],
[/\bLearnable by all types\b/,
'所有宝可梦可学习'],
[/\bLearnable by (?!all)(.+) types\b/,
'$1属性宝可梦可学习'],
[/\bLearnable by (.+) and (.+) types\b/,
'$1, $2属性宝可梦可学习'],
[/\bLearnable by (.+)\, (.+) and (.+) types\b/,
'$1, $2 $3属性宝可梦可学习'],
[/\bLearnable by (.+)\, (.+)\, (.+) and (.+) types\b/,
'$1, $2, $3 $4属性宝可梦可学习'],
[/^\(You have (\d+)\)/i,
'(你拥有 $1 个)'],
[/^(\d+) in bag$/,
'背包里有 $1 个'],
[/^Can be dropped in the wild area (.+) \(Rotation (\d+)\)/i,
'掉落于 旷野地带--$1 (轮次$2)'],
[/^Can be dropped in the dungeon area (.+) \(Rotation (\d+)\)/i,
'掉落于 迷宫--$1 (轮次$2)'],
[/^Can be dropped in the event area (.+) \(Rotation (\d+)\)/i,
'掉落于 事件--$1 (轮次$2)'],
[/^Reward from the event (.+) (.+) \(Rotation (\d+)\)/i,
'通过 事件--$1 $2 中获得 (轮次$3)'],
[/^Obtained via Export Reward/i,
'通过 导出奖励 获得'],
[/^Reward from Spiraling Tower/i,
'对战塔奖励'],
[/^Can be bought in the Poke-Mart/i,
'可以在 友好商店 购买'],
[/^Can be purchased in the Poke-Mart/i,
'可以在 友好商店 购买'],
[/^This item is currently unobtainable/i,
'此道具目前无法获得'],
//超级次元
[/^Welcome valiant trainer to the final frontier, the Mega-Dimension, housing only the strongest Pokemon of all the universe!/i,
'欢迎你, 勇敢的训练家, 踏入终焉前沿, 超级次元, 这里栖息着全宇宙最强大的宝可梦!'],
[/^Wormholes have each separate rules, having both unique areas, field effects and skills. In addition to field effects, skills will trigger while fighting the boss/i,
'虫洞有各自的规则, 拥有各自的区域, 场地效果和技能。除了场地效果, 技能将在战斗boss时触发'],
[/^The Pokemon appearing on the rift are random and will change on each rotation/i,
'在裂隙中出现的宝可梦是随机的, 并会在每次轮换时发生变化'],
[/^These effects will permanently be active for all stages/i,
'这些效果将永久作用于所有阶段'],
[/^On HP bar Nº(\d+) depleted/i,
'第 $1 条生命值耗尽时'],
[/^Increase (.+) by (\d+)% for (\d+) turns/i,
'$1提高 $2%, 持续 $3 回合'],
[/^Faints your currently active Pokemon/i,
'立刻击败我方在场的宝可梦'],
[/^Inflict/i,
'施加'],
[/on your entire team for (\d+) turns/i,
'给我方整个队伍, 持续 $1 回合'],
[/Removes all team buffs/i,
'移除我方所有增益效果'],
[/Increase all Stats by (\d+)% for (\d+) turns/i,
'所有属性提高 $1%, 持续 $2 回合'],
//宝可梦
[/^Check learnable moves/i,
'查看可学习招式'],
[/^Moves? for (.+)/i,
'$1 可学习的招式'],
[/^Same-Type:/i,
'同属性招式:'],
[/Star signs are unlocked for all the evolutive family as long as they are shiny/i,
'此闪光宝可梦拥有星象后, 其进化系的其他的闪光宝可梦也会获得星象'],
//神兽介绍
[/Believed to be the result of an attempt to replicate the ancestor of all Pokémon. The experiment did not achieve its intended goal, and the creature that emerged was deemed a failure./i,
'据说是为了复现万灵始祖而进行实验的产物。实验未能达成其预定目标, 诞生于此的存在亦被判定为失败之作'],
[/The cold of winter\. Air chills and frost gathers in its wake\. Snowfall follows as it passes, and mountains are left sealed in ice where it lingers\./i,
'凛冬之寒。所经之处空气凝结, 霜华渐聚。其行过时大雪纷至, 驻足之地群山覆冰, 冰封长驻'],
[/The storm of summer\. Thunder rolls with its cry, and lightning strikes in time with its wings\. The skies darken as it passes, and violent storms follow its soar/i,
'盛夏之雷暴。鸣响携雷声滚滚, 振翅引电光灼灼。其翼展时天幕晦暗, 翔掠之处暴风骤雨相随'],
[/The warmth of spring\. Its fire does not scorch the world, but stirs it awake, melting snow and kindling new life\. The cold loosens its hold as it passes, and the land is renewed by heat and light\./i,
'阳春之温煦。其火不灼万物, 反催苏生, 融雪绽新。所过之处寒意消弭, 大地因光热而万象更迭'],
[/Shaped by human hands, bears the weight of creation twisted\. Though it carries the memory of life that came before, it walks a path apart, questioning the bounds of its own existence\./i,
'由人类之手塑造, 承载着扭曲创造的重量。虽铭刻着过往生灵的记忆, 却踽踽独行于殊途, 不断叩问自身存在的边界'],
[/The origin from which all Pokemon as we know trace their beginnings\. Its form, small and gentle, carries the memory of every creature that would follow/i,
'我们所知一切宝可梦皆可追溯的起源。其形虽小而温顺, 却承载着后世万千生灵的记忆'],
[/Traveling through time and appearing where the past and future meet, it preserves the natural order, ensuring that the cycles of life, growth, and seasons continue uninterrupted/i,
'穿越时空, 现身于过去与未来的交汇之处。它维系着自然的秩序, 确保生命、成长与季节的循环永续不辍'],
[/A reminder of the power that once carved the seas\. Its ancient rivalry with Groudon lingers quietly, a balance written into the land and water\./i,
'那股曾开凿海洋之伟力的残响。它与固拉多的古老争斗悄然延续, 化作了大地与流水间书写的不变均衡'],
[/The oceans made visible, and the force that first shaped the seas across the world\. Waves rise and storms gather at its will\./i,
'海洋之形显化, 亦是首度塑成寰宇间汪洋的伟力。波涛随其心意涌起, 风暴亦应其意志汇集'],
[/A reminder of the power that once carved the lands\. Its ancient rivalry with Kyogre lingers quietly, a balance written into the land and water\./i,
'那股曾塑造大地之伟力的残响。它与盖欧卡的古老争斗悄然延续, 化作了大地与流水间书写的不变均衡'],
[/The continents made whole, and the force that first shaped the land across the world\. Mountains rise and deserts stretch at its will\./i,
'大陆之形显化, 亦是首度塑成世间万土的伟力。山峦随其心意隆起, 荒漠亦应其意志延展'],
[/The force that watches over the world from above\. It tempers the chaos of the seas and the land, acting as a mediator between Kyogre and Groudon\. The winds and currents obey its passage, and it stands as guardian of the skies\./i,
'自苍穹之上俯瞰并守护世界的伟力。它调和海洋与陆地的混沌, 作为盖欧卡与固拉多之间的调停者。风云与洋流皆顺从它的轨迹, 它即是守护苍穹的卫士'],
[/Ascending through the atmosphere, its reach extending into the upper skies\. Protecting not only the world below but also the space above, guarding against threats from beyond\./i,
'其存在升腾于大气, 影响力直达高天之上。守护的不仅是下方的世界, 还包括头顶的太空, 抵御着来自天外的威胁'],
[/The embodiment of wishing, awakening only once in a thousand years\. In those brief moments, it listens to the desires carried in the hearts of others, and its power brings those wishes into reality\./i,
'愿望的化身, 千年方得一度苏醒。在那短暂的时刻, 它聆听着众生心中承载的渴望, 并以自身之力令那些祈愿化为现实'],
[/Emerged to give shape to knowledge\. When the world was still new, it shared understanding with humanity, allowing thought and memory to take root\. Its presence quiets turmoil to the gods of time and space\./i,
'为赋予知识以形态而诞生。当世界尚处新生, 它将智慧分享予人类, 让思想与记忆得以扎根。它的存在, 能平息时空二神的纷乱'],
[/Emerged to give shape to emotion\. When the world was still new, it shared feeling with humanity, allowing joy, sorrow, and empathy to take root\. Its presence soothes unrest to the gods of time and space\./i,
'为赋予情感以形态而诞生。当世界尚处新生, 它将感受分享予人类, 让喜悦、悲伤与共鸣得以扎根。它的存在, 能抚慰时空二神的不安'],
[/Emerged to give shape to will\. When the world was still new, it granted resolve to humanity, allowing action, choice, and determination to take form\. Its presence steels the spirit of the gods of time and space\./i,
'为赋予意志以形态而诞生。当世界尚处新生, 它将决心授予人类, 让行动、抉择与决断得以成形。它的存在, 能为时空二神注入坚毅'],
[/Bound by weight and limit, a shape time itself can endure\. Its power yet governs past and future, though restrained, for the world cannot withstand the full measure of eternity given form\./i,
'被重力与限度所束缚, 是时间本身所能承载的形态。其力量依然司掌过去与未来, 但被加以制约, 因这世界无法承受具象化的永恒之全部威能'],
[/Shaped by the Original One, when the universe had yet to know its first moment, It was brought forth to give law to duration\. By its heartbeat, time began to flow; by its will, past and future were torn apart and given order\. Without It, all life trapped by eternal stillness\./i,
'由太初之物所塑, 于宇宙尚未知晓其第一刻时被创造, 为"延续"订立法则。随其心跳, 时间开始流动;凭其意志, 过去与未来被撕裂并赋予秩序。若无它, 一切生命都将困于永恒的静止'],
[/Bound by weight and limit, a shape space itself can sustain\. Its power yet governs distance and separation, though restrained, for the world cannot bear the weight of infinite breadth given form\./i,
'被重力与限度所束缚, 是空间本身所能承载的形态。其力量依然司掌距离与分离, 但被加以制约, 因这世界无法承受具象化的无限宽广之全部重量'],
[/Shaped by the Original One, when the universe was yet unmeasured, It was brought forth to give form to expanse\. By its existence, space became vast; by its will, distance gained meaning\. Without It, the world would have no breadth, no separation between sky and land, nor any path for life to walk\./i,
'由太初之物所塑, 于宇宙尚不可度量时被创造, 为"广袤"赋予形态。因它的存在, 空间变得辽阔;凭它的意志, 距离有了意义。若无它, 世界便无宽广, 天与地将无分隔, 生命亦无路可行'],
[/Formed within the depths of the earth, it moves through molten stone and scorched caverns, shaping volcanoes among the land through heat and pressure\./i,
'诞生于地底深处, 穿行于熔岩与焦灼的洞窟之中。它以热力与压力塑造大地上的火山'],
[/Regigigas moved the continents into place, hauling landmasses with ropes of stone and ice, shaping the world through sheer strength\. From this labor came the order of the land, after which it fell into long slumber\./i,
'雷吉奇拉斯曾拉动大陆, 以石与冰的缆绳拖曳地壳, 凭纯粹伟力塑造世界。陆地的秩序自此而生, 而后它便陷入长眠'],
[/Bound by weight and limit, a shape reality can tolerate\. Its power yet governs antimatter and opposition, though restrained, for the world cannot endure the force that unravels all creation made whole\./i,
'被重力与限度所束缚, 是现实本身所能容忍的形态。其力量依然司掌反物质与对立, 但被加以制约, 因这世界无法承受那足以令一切创造物分崩离析的力量'],
[/Shaped by the Original One, when the laws of creation first took form, It was born in defiance of them\. Given dominion over antithesis of matter, It was cast away for its violence, bound to a world where logic collapses and direction has no meaning\./i,
'由太初之物所塑, 于创造之法则初显时诞生, 却是为了与这些法则相悖而生。被赋予主宰物质对立面的权能, 因其狂暴而被放逐, 囚禁于逻辑崩塌、方向失却意义的破碎世界'],
[/The embodiment of moon light. From the earliest ages, it has watched over sleep and dreams, bringing peaceful rest where darkness gathers. Its feathers dispel the nightmares born by Darkrai, as they balance the quiet rhythm of night that was set into the world./i,
'月华之化身。自太初之时, 便守护着睡眠与梦境, 在黑暗汇聚处带来安宁的休憩。其翎羽能驱散由达克莱伊所生的梦魇, 以此维系着铭刻于世间的、静谧的夜的韵律'],
[/The prince of the seas, the chosen of its kind, born with a bond that links all ocean life\. It guides the creatures of the waters, preserving harmony beneath the waves\./i,
'沧海之王子, 其族裔中的天选者, 生来便与所有海洋生灵存在着羁绊。它指引着水中的万千生命, 维系着波涛之下的和谐'],
[/The embodiment of night shadow\. From the earliest ages, it has been bound to dreams, drawing forth fear and unrest where its presence lingers\. Nightmares follow in its wake, not by intent, but as a reflection of its nature\./i,
'夜影之化身。自太初之时, 便与梦境紧密相连, 其所在之处, 恐惧与不安随之滋生。梦魇随其踪迹而来, 非其本意, 实为其天性之映照'],
[/Embodying gratitude and the renewal of life, It moves across barren lands, leaving fields of flowers in its wake and restoring the vitality of nature, bringing growth and bloom to places long abandoned\./i,
'象征着感恩与生命之复苏, 它行经荒芜大地, 所过之处花田绽放, 令自然的生机重返, 为久被遗弃之地带来生长与繁花'],
[/Embodying gratitude and the renewal of life, It moves across barren lands, leaving fields of flowers in its wake and restoring the vitality of nature, bringing growth and bloom to places long abandoned\./i,
'象征着感恩与生命之复苏, 它行经荒芜大地, 所过之处花田绽放, 令自然的生机重返, 为久被遗弃之地带来生长与繁花'],
[/Emerging from nothing, existence was created from its birth\. Pillars that govern reality shaped by its will, and yet, only a vessel for the eye to see, and the mind to comprehend\./i,
'自虚无中诞生, 存在因它的出生而被创造。统御现实的基石由其意志塑造, 然而, 这仅仅是为肉眼所见、为心智所能理解的容器'],
//招式描述
[/([\d\.]+) BP, Physical/i, '$1 威力, 物理'],
[/([\d\.]+) BP, Special/i, '$1 威力, 特殊'],
[/([\d\.]+) BP, Phy/i, '$1 威力, 物理'],
[/([\d\.]+) BP, Spe/i, '$1 威力, 特殊'],
[/([\d\.]+) Power, Physical/i, '$1 威力, 物理'],
[/([\d\.]+) Power, Special/i, '$1 威力, 特殊'],
[/^No additional effects/i,
'没有额外效果'],
[/^Attacks x([\d\.]+) faster than usual/i,
'出招速度 x$1'],
[/^Attacks x([\d\.]+) slower than usual/i,
'出招速度慢 $1 倍'],
[/^Hits (\d+)-(\d+) times/i,
'攻击$1-$2次'],
[/^Hits (\d+) times/i,
'攻击$1次'],
[/^Decreases enemy (.+) by (\d+)%/i,
'使对手的$1降低 $2%'],
[/^Inflicts/i,
'施加'],
[/, but increases enemy (.+) by (\d+)%/i,
' 但使对手的$1提高 $2%'],
[/^Power doubles if the target is (\w+)/i,
'目标陷入$1时, 招式威力加倍'],
[/^Power doubles if the user is (\w+), (\w+) or (\w+)/i,
'自身陷入$1、$2或$3时, 招式威力加倍'],
[/^Power increases by x([\d\.]+)-([\d\.]+) if (.+)\/(.+) is risen/i,
'如果$3或$4提高 100%, 招式威力 x$2。提高 50% 则招式威力 x$1'],
[/^Decreases enemy (.+) by (\d+)%. Power increases by x([\d\.]+)-([\d\.]+) if (.+)\/(.+) is risen/i,
'使对手的$1降低 $2%。如果$5或$6提高 100%, 招式威力 x$4。提高 50% 则招式威力 x$3'],
[/^Increases (.+) by (\d+)%/i,
'使自身的$1提高 $2%'],
[/^Decreases (.+) by (\d+)%/i,
'使自身的$1降低 $2%'],
[/^Decreases (.+), (.+) (\d+)%/i,
'使自身的$1和$2降低 $3%'],
[/^(\d+)% chance to increase (?!all Stats|All Stats)(.+) by (\d+)%/i,
'有 $1% 概率使自身的$2提高 $3%'],
[/^Switches to the next party member/i,
'使用该招式后, 交换到下一个宝可梦'],
[/^Power randomly varies from x(\d+) to x(\d+)/i,
'招式威力在 $1-$2 倍中随机变化'],
[/^Increases (.+) and (.+) by (\d+)%/i,
'使自身的$1和$2提高 $3%'],
[/^(\d+)% chance to decrease enemy (.+) by (\d+)%/i,
'有 $1% 概率使对手的$2降低 $3%'],
[/^Attacks x([\d\.]+) slower than usual. Power increases by x([\d\.]+)-([\d\.]+) if (.+)\/(.+) is risen/i,
'此招式的出招速度慢 $1 倍。如果$4或$5提高 100%, 招式威力 x$2。提高 50% 则招式威力 x$3'],
[/^Power doubles if the user is not holding any item/i,
'自身未携带道具时, 招式威力加倍'],
[/^Increases (.+) by (\d+)% to the entire team. Attacks x([\d\.]+) slower than usual/i,
'我方全员的$1提高 $2%。此招式的出招速度慢 $3 倍'],
[/^Multiplies base power by ([\d\.]+)x everytime its used, up to (\d+) times. Depletes all stacks upon switching Pokemon/i, '每次使用都会使招式威力 x$1, 最多提高 $2次。交换宝可梦时会清空层数。'],
[/^Increases (.+) and (.+) by (\d+)%. Attacks x1.4 slower than usual/i,
'使自身的$1和$2提高 $3%。此招式出招速度慢 1.4 倍'],
[/^Decreases (.+) and (.+) by (\d+)%/i,
'使自身的$1和$2降低 $3%'],
[/^Increase All Stats by (\d+)%/i,
'使自身的所有能力提高 $1%'],
[/^(\d+)% chance to increase All Stats by (\d+)%/i,
'有 $1% 概率使自身的所有能力提高 $2%'],
[/^Power doubles if the target is (\w+)-Type/i,
'对手有$1属性时, 招式威力加倍'],
[/^Power doubles if the target has a status effect/i,
'对手陷入异常状态时, 招式威力加倍'],
[/on the user/i,
'给自己'],
[/^Faints the user and decreases enemy (.+) and (.+) by (\d+)%/i,
'自身陷入濒死状态, 使对手的$1和$2降低 $3%'],
[/^Prevents the enemy to use the move in the slot embargo was used. This is treated as a status effect/i,
'使对手无法使用"查封"所在招式槽的招式。这被视为异常状态'],
[/^Raises by (\d+)% two random stats/i,
'使自身的随机 2 项能力值提高 $1%'],
[/^User transfers all of its stat changes and status to a the entire team and faints. This move can only be present once per team/i,
'自身陷入濒死状态, 将自身所有的能力变化和状态赋予我方全队。每支队伍中只能有一个成员携带此技能'], //老鸭写错的
[/^User transfers all of its stat changes and status to the entire team/i,
'将自身所有的能力变化和状态赋予我方全队'],
[/^Increases (.+) by (\d+)% but decreases (.+) and (.+) by (\d+)%/i,
'使自身的$1提高 $2%, 但$3和$4降低 $5%'],
[/^Once used,increases the weight of (.+) item drops by (\d+)% for the current battle. Multiple uses wont stack. Works always for everyone regardless of the user/i,
'使用后, 本次战斗中$1物品的掉落权重提高 $2%。多次使用不会叠加。无论由谁使用, 效果始终对全员生效。'],
[/^Once used,increases the weight of (.+) Pokemon by (\d+)% for the current battle. Multiple uses wont stack. Works always for everyone regardless of the user/i,
'使用后, 本次战斗中$1宝可梦的出现权重提高 $2%。多次使用不会叠加。无论由谁使用, 效果始终对全员生效。'],
[/^User performs any move at random/i,
'随机使出一个招式'],
[/^Perform the first move of the oponent, at double the damage/i,
'使出对手的第一个招式, 且伤害加倍'],
[/^Perform the first move of the oponent. Attacks x(\d+\.?\d*) faster than usual/i,
'使出对手的第一个招式, 且出招速度 x$1'],
[/^Increases (.+) by (\d+)%, (.+) by (\d+)% and (.+) by (\d+)%/i,
'使自身的$1提高 $2%, $3提高 $4%, $5提高 $6%'],
[/^Increases (.+) by (\d+)% and (.+) by (\d+)%/i,
'使自身的$1提高 $2%, $3提高 $4%'],
[/^Super-effective against (.+)-types/i,
'对$1属性宝可梦效果绝佳'],
[/and increases (.+) by (\d+)%/i,
'并且使自身的$1提高 $2%'],
[/^Power doubles if the target is /i,
'招式威力加倍, 若对手陷入'],
[/and decreases enemy (.+) by (\d+)%/i,
'并且使对手的$1降低 $2%'],
[/^Steals the stat changes of the enemy/i,
'偷取对手的能力变化'],
[/^Bypasses all defense buffs/i,
'无视所有防御加成'],
[/^Attack becomes physical or special to match the highest stat of the user/i,
'招式类型根据自身的最高进攻能力值, 变为物理或特殊'],
[/^Removes/i,
'移除'],
[/^ for the entire party/i,
'为我方全员'],
[/^Removes all status effect for the entire party/i,
'移除我方全员的所有异常状态'],
[/^Type changes based on the first type of the user/i,
'招式属性会变为自身的第一属性'],
[/^Power doubles under a weather condition, and type changes depending on it/i,
'有天气时威力加倍, 且招式属性随之改变'],
[/^Increases all Stats by (\d+)%/i,
'使自身的所有能力值提高 $1%'],
[/^Increases base power by 30 for every unique stat up of the user/i,
'自身每有一项能力值提升, 招式威力 +30 (提升50%和提升100%单独计算)'],
[/and switches to the next party member/i,
'并交换到下一个宝可梦'],
[/^Changes the type of the user corresponding to the weather, and increases (.+) by (\d+)\%/i,
'根据天气改变自身的属性, 并使自身的$1提高 $2%'],
[/^Increases (.+) by (\d+)%. Attacks x([\d\.]+) slower than usual/i,
'使自身的$1提高 $2%。此招式的出招速度慢 $3 倍'],
[/^Power increases by x([\d\.]+)-([\d\.]+) if (.+) is risen/i,
'如果$3提高 100%, 招式威力 x$2。提高 50% 则招式威力 x$1'],
[/^Can hit regardless of the typing/i,
'如果招式被属性免疫, 则把属性相性变为 1 倍'],
[/^Increases (.+) by (\d+)% to the entire team/i,
'使我方全员的$1提高 $2%'],
[/^Temporarily adds (.+) to the type of the enemy. Super-effective damage bonus dealt from temporal types is halved, and applying a second temporary type replaces the first one/i,
'使对手临时获得$1属性。临时属性的效果绝佳的伤害加成减半, 临时属性会替换前一次的属性'],
[/^Executes the first move slot/i,
'执行第一个招式槽的招式'],
[/^Increases (.+) and (.+) by (\d+)% to the entire team/i,
'我方全员的$1和$2提高 $3%'],
[/^Decreases enemy (.+) by (\d+)% and (.+) by (\d+)%/i,
'使对手的$1降低 $2%, $3降低 $4%'],
[/^Temporarily changes the type of the user to the type of the first move slot, and increases Speed by 75%/i,
'使自身的属性临时变为第一个招式槽的属性, 且速度提高 75%'],
[/^ to the entire team/i,
'给我方全员'],
//特性描述
[/^When slotted as a non-hidden ability: Turns reduced to x([\d\.]+)/i,
'作为非隐藏特性时: 回合数 x$1'],
[/^When slotted as a non-hidden ability: Damage reduced to x([\d\.]+)/i,
'作为非隐藏特性时: 伤害 x$1'],
[/^When slotted as a non-hidden ability: Speed reduced to x([\d\.]+)/i,
'作为非隐藏特性时: 出招速度 x$1'],
[/^Prevents negative status effects while on/i,
'免疫异常状态, 当处于'],
[/^ weather$/i,
' 天气时'],
[/^Grants immunity to/i,
'免疫'],
[/^Halves the damage received of (.+)-type moves/i,
'被$1属性的招式攻击时, 其伤害减半'],
[/^Increases (.+) by (\d+)% if afflicted with a status effect/i,
'陷入异常状态时, $1提高 $2%'],
[/^Increases the power of (.+)-type moves by (\d+)% below (\d+)% HP/i,
'生命低于 $3% 时, $1属性招式的伤害提高 $2%'],
[/^Prevents the lowering of any Attack stat/i,
'攻击和特攻能力值不会被降低'],
[/^Prevents the lowering of any Defense stat/i,
'防御和特防能力值不会被降低'],
[/^(\d+)% chance for received Status Effects to miss/i,
'被施加异常状态时, 有 $1% 概率使其失效'],
[/^Inflicts active status effects to the attacker aswell on the moment of application/i,
'被施加异常状态时, 也会将此异常状态施加给攻击者'],
[/^Increases (.+) by (\d+)% on/i,
'$1提高 $2%, 当处于'],
[/^(.+)% chance to inflict/i,
'有 $1% 概率施加'],
[/when attacked/i, ''],
[/^Status effects are cleared when switching Pokemon/i,
'交换宝可梦时, 清除自身的异常状态'],
[/^Multiplies by 1.5x the base damage of moves with equal or less than 60 power/i,
'招式威力 ≤60 的招式, 其招式威力 x1.5'],
[/^Ghost-type pokemon can be hit with Normal and Fighting-type moves/i,
'幽灵属性宝可梦可被一般、格斗属性招式命中'],
[/^When attacking, ignores the target's stat changes/i,
'攻击时无视对手的能力值变化'],
[/^Can only take damage from direct damaging moves/i,
'仅会受到直接攻击招式的伤害'],
[/^Nullifies received (.+)-type moves/i,
'免疫$1属性招式的伤害'],
[/^"([^"]+)"-related moves have their base power multiplied by x([\d.]+)/i,
'"$1"类招式的招式威力 x$2'],
[/^"([^"]+)"-related moves are executed twice as fast/i,
'"$1"类招式的出招速度 x2'],
[/^Multiplies the damage by x1.5 when the opposite Pokemon shares a type/i,
'对手有相同的属性时, 伤害 x1.5'],
[/^Increases the weight of rare item drops by 1\% \(Can stack\)\. Works always for everyone regardless of the user/i,
'稀有道具的掉落权重提高 1% (可叠加)。无论由谁拥有, 效果始终对全员生效'],
[/^Prevents negative stat changes and status effects while on/i,
'防止能力值的负面变化与异常状态, 当处于'],
[/^Weather changed by the user is extended by 15 turns/i,
'自身改变的天气, 其持续时间延长 15 回合'],
[/^Decreases enemy (.+) by (\d+)% when the opposing Pokemon enters the battle/i,
'对手的宝可梦登场时, 使其$1降低 $2%'],
[/^Increases (.+) by 50% if no item is being held/i,
'未携带道具时, $1提高 50%'],
[/^Positive secondary effect of damaging moves are removed, and their damage is multiplied by x1.25/i,
'移除攻击招式的正面追加效果, 伤害 x1.25'],
[/^Grants immunity to (.+)-type moves/i,
'免疫$1属性招式'], //漂浮
[/^Halves damage received from Fire and Ice-type moves/i,
'受到的火、冰属性招式伤害减半'], //厚脂肪
[/^Increases Same-Type-Attack-Bonus by \+([\d\.]+)/i,
'本系加成(STAB) +$1'],
[/^Increases Cross-Power by \+([\d\.]+)/i,
'"交叉之力"加成 +$1'],
[/^Moves always hit regardless of the type/i,
'招式必定命中'],
[/^Damage received is halved when over (\d+)% HP/i,
'生命高于 $1% 时, 受到的伤害减半'],
[/^Increases (.+) by (\d+)% if afflicted with a status effect, and nullifies the stat redution of the condition/i,
'陷入异常状态时, $1提高 $2%, 并抵消该异常状态造成的属性降低效果'],
[/^Moves that hit multiple times always hit their maximum amount/i,
'多段攻击的招式必定触发最大攻击次数'],
[/^Increase (.+) by (\d+)% when hit with a super-effective move$/i,
'被效果绝佳的招式命中时, $1提高 $2%'],
[/^Super-effective damage taken multiplier is halved/i,
'受到效果绝佳的攻击时, 其伤害减半'],
[/^Moves that execute slower than usual have their base power multiplied by x([\d\.]+)/i,
'慢攻招式的招式威力 x$1'],
[/^Moves that execute faster than usual have their base power multiplied by x([\d\.]+)/i,
'速攻招式的招式威力 x$1'],
[/^Nullifies received (.+)-type moves and increases (.+) by (\d+)% after being hit with one/i,
'被$1属性招式攻击时, 免疫其伤害并且$2提高 $3%'],
[/^Positive stats up last x3 longer/i,
'正面属性提升效果的持续回合 x3'],
[/^The user temporarily gets the \(non\-hidden\) ability of the last defeated Pokemon on your team. This temporary ability works on top of your existing abilities. Applying a second temporary ability replaces the first one/i,
'获得上一个被击败的宝可梦的(非隐藏)特性。该特性在已有特性之上生效。获得第二个临时特性时会替换第一个'],
[/^Decreases fatigue damage of the user by x2/i,
'疲劳伤害减半'],
[/^Decrease enemy (.+) by (\d+)% on getting hit/i,
'受到攻击时, 使对手的$1降低 $2%'],
[/^Prevents all Pokemon on your team from/i,
'使我方全员免疫'],
[/^Super-effective damage becomes neutral/i,
'效果绝佳的伤害变为普通伤害'],
[/^Status effects applied to the target last x3 longer/i,
'施加的异常状态的持续回合 x3'],
[/^Multiply the damage dealt by x([\d\.]+) if the target has a status effect/i,
'对手陷入异常状态时, 自身伤害 x$1'],
[/^Whenever anyone in the team gets a stat risen, the user will get it too/i,
'队伍中任何成员的能力值提高时, 自身的能力值也会提高'],
[/^Decreases the damage of all ghost moves by 25% \(Can stack\). Works always for everyone regardless of the user/i,
'幽灵属性招式的伤害降低 25% (可叠加)。无论由谁拥有, 效果始终对全员生效'],
[/^All hits become super-effective regardless of the typing/i,
'所有攻击都变为效果绝佳'],
[/^Increases the chance of encountering a wild shiny pokemon by 15%. Works always for everyone regardless of the user/i,
'遇见野生闪光宝可梦的概率提高 15%。无论由谁拥有, 效果始终对全员生效'],
[/^Received damage from non-Super-Effective moves are reduced by 80%/i,
'被非效果绝佳的招式攻击时, 其伤害降低 80%'],
[/^Moves that are resisted by typing do instead normal damage/i,
'被属性抵抗的招式造成正常伤害'],
[/^(\w+) and (\w+)-type moves are executed x([\d\.]+) faster than usual/i,
'$1和$2属性招式的出招速度 x$3'],
[/^(\w+) and (\w+) moves are executed x([\d\.]+) faster than usual/i,
'$1和$2属性招式的出招速度 x$3'],
[/^Increases (.+) by 50% when defeating a Pokemon/i,
'击败宝可梦后, $1提高 50%'],
[/^Enemy damage over time from/i,
'该宝可梦在场期间, 对手受到的'],
[/is doubled while this Pokemon is active/i,
'的持续伤害加倍'],
[/^Copies the positive stat increases of the enemy/i,
'复制对手的能力提高效果'],
[/^Increases the Damage dealt by x([\d\.]+) when afflicted with/i,
'伤害 x$1 并抵消其持续伤害, 当陷入'],
[/^, and nullifies the damage overtime caused by it/i,
' 时'],
[/^Prevents all stat decreases/i,
'防止所有能力降低'],
[/^Increases the Damage dealt by x([\d\.]+) for every team member defeated/i,
'每有一名队友倒下, 伤害 x$1'],
[/^Increases the Attack by x([\d\.]+), but prevents them from switching/i,
'伤害 x$1, 但无法交换宝可梦'],
[/^Increases the highest stat of the user by (\d+)% when defeating a Pokemon/i,
'击败宝可梦后, 自身最高能力值提高 $1%'],
[/^Increases the highest stat of the user by (\d+)% on/i,
'自身最高能力值提高 $1%, 当处于'],
[/^Changes the weather to/i,
'将天气变为'],
[/when entering or switching into the battle/i,
'当登场或交换进入战斗时'],
[/^Secondary effect of moves are executed twice/i,
'招式的追加效果会触发 2 次'],
[/^Physical damage dealt is multiplied by x(\d+\.?\d*)/i,
'物理伤害 x$1'],
[/^Inverts stat changes. Positive changes become negative, and negative become positive/i,
'能力的变化发生逆转。原本提高时会降低, 而原本降低时会提高。'],
[/^Changes the type of the user to match the type of the used move/i,
'自身的属性变为所使用招式的属性'],
[/^Stat changes on the user are boosted by a stage/i,
'自身的能力值变化额外提高一个等级'],
[/^Moves are executed a second time, at half power/i,
'招式执行两次, 第二次执行的招式伤害变为原来的一半'],
[/^Every turn, raises two stats by (\d+)% for one turn/i,
'每回合使随机 2 项能力值提高 $1% , 持续 1 回合'],
[/^Multiplies by x([\d\.]+) the power of (\w+)-type moves of all team members/i,
'我方全员的$2属性招式伤害 x$1'],
[/^Multiplies by x([\d\.]+) the damage of (\w+)-type moves of all team members/i,
'我方全员的$2属性招式伤害 x$1'],
[/^Normal-Type moves become (.+)-Type moves, and their power is multiplied by x([\d\.]+)/i,
'一般属性招式会变为$1属性, 且伤害 x$2'],
[/^All moves become (.+)-Type moves, and their power is multiplied by x([\d\.]+)/i,
'所有招式变为$1属性, 且伤害 x$2'],
//道具描述
//持有物
[/^([\d\.,]+) in total \(([\d\.,]+) left for next level\)$/,
'共 $1 个 (距离下一级还差 $2 个)'],
[/^([\d\.,]+) in total \(max level reached\)$/,
'共 $1 个 (已满级)'],
[/^When held: Increase the damage of (.+)-Type moves by x([\d\.]+)/i,
'持有时: $1属性伤害 x$2'], //各属性增伤道具
[/^When held: Increases damage dealt by x([\d\.]+) and enables (.+)-Type moves to receive STAB bonuses/i,
'持有时: 伤害 x$1。$2属性招式获得本系加成'], //宝石
[/^When held: Decreases the super-effective damage taken from (.+)-Type moves by (\d+)%/i,
'持有时: 被效果绝佳的$1属性招式攻击时, 其伤害降低 $2%'], //树果
[/^When held: Increases the damage dealt by (.+) by x(\d+)/i,
'持有时: $1的伤害 x$2'], //Mega石
[/^When held: Increases the weight of rare item drops by ([\d\.]+)%. Works always for everyone regardless of the holder/i,
'持有时: 稀有物品掉落的权重提高 $1%。无论由谁携带, 效果始终对全员生效'],
[/^When held: Increases the weight of rare pokemon by ([\d\.]+)%. Works always for everyone regardless of the holder/i,
'持有时: 稀有宝可梦出现的权重提高 $1%。无论由谁携带, 效果始终对全员生效'],
[/^When held: Increases the chance of encountering a wild shiny pokemon by ([\d\.]+)%\. Works always for everyone regardless of the holder/i,
'持有时: 野生闪光宝可梦遭遇率提高 $1%。无论由谁携带, 效果始终对全员生效'],
[/^When held: Increases the experience gained by the pokemon by (\d+)%/i,
'持有时: 获得的经验值提高 $1%'],
[/^When held: If a Pokemon has not fully evolved, decreases damage taken by x([\d\.]+). This does not apply to final-stage Pokemon with a Mega-Evolution$/,
'持有时: 该宝可梦如果没有完全进化, 则受到的伤害 ÷$1。(不适用于拥有Mega进化的最终阶段宝可梦)'],
[/^When held: Increases the duration of positive buffs used by 1 turn and increases damage dealt by x([\d\.]+)/i,
'持有时: 增益效果持续时间延长 1 回合。伤害 x$1'],
[/^When held: Decreases the duration of negative buffs received by 1 turn and decreases damage taken by x([\d\.]+)/i,
'持有时: 负面效果持续时间降低 1 回合。受到的伤害 ÷$1'],
[/^When held: Increases the Damage of the user by x([\d\.]+), but inflicts/i,
'持有时: 伤害 x$1, 但会陷入'],
[/^When held: Increases the Attack of the user by x([\d\.]+), but prevents them from switching/i,
'持有时: 物理伤害 x$1, 但无法交换宝可梦'],
[/^When held: Increases the Special Attack of the user by x([\d\.]+), but prevents them from switching/i,
'持有时: 特殊伤害 x$1, 但无法交换宝可梦'],
[/^When held: Increases the Damage of the user by x([\d\.]+), but loses (.+) of its max HP per turn/i,
'持有时: 伤害 x$1, 但每回合会损失 $2 最大生命值'],
[/When held: Increase overall defense by x([\d\.]+), but the user cannot use moves with 0 power/i,
'持有时: 防御和特防 x$1, 但无法使用威力为 0 的招式'],
[/^When held: Decreases the duration of negative buffs received by ([\d\.]+) turns/i,
'持有时: 负面效果持续时间降低 $1 回合'],
[/When held: Increases damage dealt by x([\d\.]+), but once all the moves of the user are executed, switch to the previous team member/i,
'持有时: 伤害 x$1, 但所有招式执行完毕后, 交换至上一名队伍成员'],
[/When held: Increases damage dealt by x([\d\.]+), but once all the moves of the user are executed, switch to the next team member/i,
'持有时: 伤害 x$1, 但所有招式执行完毕后, 交换至下一名队伍成员'],
[/When held: Moves that attack faster than usual are executed x([\d\.]+) (\w+)/i,
'持有时: 速攻招式的出招速度再 x$1'],
[/When held: Multi-hit moves are guaranteed to hit their maximum amount of times and deal x([\d\.]+) more damage/i,
'持有时: 多段攻击技能必定打出最大次数, 且造成的伤害 x$1'],
[/When held: Moves that get more powerful the more stacks they have deal x([\d\.]+) more damage/i,
'持有时: 随层数提高招式威力的招式, 其伤害 x$1'],
[/When held: Moves that have 0 power execute x([\d\.]+) faster/i,
'持有时: 威力为 0 的招式, 出招速度 x$1'],
[/When held: Moves affected by Iron Fist deal x([\d\.]+) more damage, and their secondary effects are executed twice/i,
'持有时: 受"铁拳"影响的招式的伤害 x$1, 且招式的追加效果触发 2 次'],
[/When held: Moves that attack slower than usual deal x([\d\.]+) more damage/i,
'持有时: 慢速招式造成的伤害 x$1'],
[/When held: Increases damage dealt by x([\d\.]+) and increases Speed by ([\d\.]+)% for 8 turns when hit by a Super-Effective move/i,
'持有时: 伤害 x$1。被效果绝佳的招式命中时, 速度在 8 回合内提高 $2%'],
[/When held: Decreases fatigue damage of the user by x([\d\.]+)/i,
'持有时: 疲劳伤害 ÷$1'],
[/When held: Prevents the damage from Stealth Rocks field effect and decreases damage taken by x([\d\.]+)/i,
'持有时: 受到的伤害 ÷$1。不受隐形岩的场地效果的影响'],
[/When held: Regardless of the holder, every (\d+) turns, executes a coordinated (.+)-type attack if the holder isnt fainted. Whether its physical or special depends on the highest stat of the holder \(If they are equal, it will be random, but deal x1.25 more damage\). This attack benefits from holder stats and typing but not from their abilities nor buffs. Only one Z crystal can be equipped per team/i,
'持有时: 每隔 $1 回合, 如果持有者未倒下, 则使用 $2属性 的协同Z招式。Z招式的类型取决于持有者的最高进攻能力值 (如果物攻和特攻相同, 则招式类型随机, 但伤害 x1.25)。Z招式的威力受持有者的能力值、个体值、等级影响, 但不受特性或能力值提升效果的影响。每个队伍只允许携带 1 个 Z 纯晶'],
//岩石, 种子
[/^When held: Increases the duration of/i,
'持有时: 持有者改变的'],
[/^ weather by (\d+) turns/i,
' 的持续时间延长 $1 回合'],
[/^ by (\d+) turns$/,
' 的持续时间延长 $1 回合'],
//遗传辅助道具
[/^Use: Fast-forward genetic operation time by 30 minutes. Must be used while an active operation is ongoing$/,
'使用时: 使遗传时间快进 30 分钟。必须在有遗传进行时使用'],
[/^Genetics-aiding item: Guarantees the chance to inherit (.+) Iv's$/,
'遗传辅助道具: 必定遗传$1个体值'],
[/^Genetics-aiding item: Multiplies by 10 the chance to inherit Iv's$/,
'遗传辅助道具: 遗传个体值的概率提高 10 倍'],
[/^Genetics-aiding item: Rerolls the ability of the Host Pokemon. It has an increased chance to reroll uncommon and rare abilities$/,
'遗传辅助道具: 重新随机宿主宝可梦的特性。有更高概率随机到罕见和稀有特性'],
[/^Genetics-aiding item: Swaps the ability of the Pokemon with the sample. Can only be used with at least one level of compatibility and does not work on hidden abilities$/,
'遗传辅助道具: 将宿主宝可梦的特性与样本宝可梦交换。只能在至少有 1 级兼容性时使用, 且无法交换隐藏特性'],
[/^Genetics-aiding item: Transfers the currently equipped moves of the sample to the movepool of the host. The host will retain both its equipped moves and the newly transferred ones, but the sample will lose it's equipped ones. Can only be used with at least one level of compatibility, and does not work on signature moves$/,
'遗传辅助道具: 将样本当前已装备的招式转移到宿主的技能池中。宿主将保留其已装备的招式和新转移的招式, 但样本将失去其已装备的招式。只能在至少有 1 级兼容性时使用, 且无法转移招牌技'],
//其他道具
[/^Permanent Upgrade\: Allows ALL moves to be inheritable to a host of B division and below \(including Signature and Egg moves\)\. For this to happen\, at least two levels of compatibility are needed/i,
'永久升级: 允许所有招式被遗传到 B 级及之下评级的宝可梦 (包括招牌技和蛋招式)。但至少需要 2 级的兼容性'],
[/^Two or more exact Egg Moves transferred this way can\'t be present at the same time on a single team\, unless the user of the move has said move as an inherent Egg Move or Signature Move/i,
'通过这种方式遗传的 2 个或以上数量的相同蛋招式不能同时存在于同一队伍中, 除非宝可梦的招牌技或蛋招式原来就是这个招式'],
[/^Permanent Upgrade: Daily export rewards award an extra Fashion Case/i,
'永久升级: 每日导出奖励额外奖励 1 个饰品盒'],
[/^Permanent Upgrade: Trainers in the battle frontier award \+3 extra Golden Bottle Caps/i,
'永久升级: 对战开拓区的训练家额外奖励 3 个金色皇冠'],
[/^Permanent Upgrade: Decrease the time required for genetic operations by 30 minutes \(Up to a minimum of 10 minutes\)/i,
'永久升级: 遗传所需时间减少 30 分钟 (最低至 10 分钟)'],
[/^Obtained in ★ and ★★ mega-dimension raids. Exchanged in the Poke-Mart/i,
'在 1星 和 2星 超级次元团体战中获得。可在友好商店兑换物品'],
[/^Obtained in ★★★ and ★★★★ mega-dimension raids. Exchanged in the Poke-Mart/i,
'在 3星 和 4星 超级次元团体战中获得。可在友好商店兑换物品'],
[/^Use: Fast-forward battle time by (\d+) minutes. Must be used while battling/i,
'使用时: 战斗时间快进 $1 分钟。必须在战斗中使用'],
[/^Obtained when acquiring an exceeding number of items \(20\+ for held items\) or exchanged with other currencies/i,
'收集过量道具时可获得 (携带道具需收集20个以上), 也可以使用其他货币兑换'],
[/^Obtained in the Battle Frontier/i,
'在对战开拓区获得'],
[/^Obtained in T3 and T4 raids\. Exchanged in the Poke-Mart/i,
'在 3 级和 4 级团体战中获得。可在友好商店兑换物品'],
[/^Can be used to automatically refight battles\. Cannot refight while the browser is closed\. Consumed once a battle is won/i,
'用于自动重新战斗。浏览器关闭时无法重新挑战。战斗胜利后消耗'],
[/^Use: Increase the level of a Pokemon by 1/i,
'使用时: 使宝可梦的等级提高 1 级'],
[/^Use: Re-roll the ability of a Pokemon/i,
'使用时: 重置宝可梦的特性'],
[/^Use: Unlock the hidden ability of a Pokemon/i,
'使用时: 解锁宝可梦的隐藏特性'],
[/^Use: Re-learn a previously learned move acquired through genetics inheriting \(excluding moves inherited through Lock Capsules\)/i,
'使用时: 重新学习之前通过遗传学会的招式 (不包括通过上锁的容器继承的招式)'],
[/^Use: Get a random Decor/i,
'使用时: 获得随机装扮'],
[/^Use: Increase the (.+) IV of a Pokemon by 1/i,
'使用时: 宝可梦的$1个体值提高 1 级'],
[/^Use: Evolve certain kinds of Pokemon \(Must be level (\d+)\+\)/i,
'使用时: 进化特定种类的宝可梦 (需要 $1 级及以上)'],
[/^Use: Evolve a certain Pokemon$/i,
'使用时: 进化特定的宝可梦'],
[/^Use: Teach the move/i,
'使用时: 传授招式'],
[/^Use: Teach the ability/i,
'使用时: 传授特性'],
[/^Use: Triggers a specified seasonal event for the next 10 days. It will last for the 10 following days, and will get replaced by currently-ongoing ones. However, the seasonal shop of that event wont open/i,
'使用时: 开启一个指定的季节性事件并持续 10 天。但该季节性事件的活动商店不会开放。10 天后, 它会被当前正在进行的季节性事件替代。'],
[/^Use: Removes the nature of a Pokemon/i,
'使用时: 移除宝可梦的个性'],
[/^Select a Pokemon to teach/i,
'选择一个宝可梦传授'],
[/to all Pokemon/i,
'给所有宝可梦'],
[/to (?!all)(.+) Pokemon/i,
'给$1属性宝可梦'],
[/to (.+) or (.+) Pokemon/i,
'给$1, $2属性宝可梦'],
[/to (.+)\, (.+) or (.+) Pokemon/i,
'给$1, $2 $3属性宝可梦'],
[/to (.+)\, (.+)\, (.+) or (.+) Pokemon/i,
'给$1, $2, $3 $4属性宝可梦'],
[/^Use: Unlock this cosmetic for a selected Pokemon/i,
'使用时: 为选择的宝可梦解锁此外观'],
[/^Select a Pokemon to use the (.+)/i,
'选择一只宝可梦使用 $1'],
[/^Can be used to catch event Pokemon\. Expires after event finishes/i,
'用于捕捉事件中的宝可梦。事件结束后消失'],
[/^Can be used to catch Pokemon in the Mega-Dimension. Expires after the current Mega-Dimension rotation ends/i,
'用于捕捉超级次元中的宝可梦。超级次元轮换后消失'],
[/^Seasonal item, dropped randomly from defeating wild Pokemon\. Expires on (\d+)\/(\d+)$/i,
'季节性道具, 击败野生宝可梦随机掉落。有效期至 $1月$2日'],
[/^An unhatched egg. Leave combat to discover the contents/i,
'未孵化的蛋。战斗结束后去发现其中的内容'],
[/^Permanent Seasonal Theme/i,
'永久季节主题'],
[/Can\'t do that right now/i,
'现在无法使用'],
//游戏指南
//查看详情指南
[/^Right click\/long press on most elements can give further information. You can further right click\/long press on information within information.$/i,
'对大部分元素 右键点击/长按 可查看详情。你还可对说明内的次级信息再次 右键点击/长按 查看更多内容。'],
[/^Some elements that can be inspected include areas, trainers, moves, status effects, wild pokemon, team pokemon and items$/i,
'可查看详情的元素包括区域、训练家、招式、异常状态、野生宝可梦、队伍宝可梦和道具'],
//能力值指南
[/^Each species of Pokémon share the same base stats that determine the actual stats of a Pokémon at a given level$/i,
'同一种宝可梦有相同的种族值, 种族值决定了宝可梦在特定等级下的实际能力值'],
[/^Stats determine how much damage they deal and receive \(see Battle: Moves\). The speed stat determines how fast a Pokemon executes a move$/i,
'能力值决定宝可梦造成和承受的伤害(详见对战: 招式)。速度值决定宝可梦执行招式的快慢'],
[/^Individual Values, or IV'?s, multiply base stats, and can be increased by getting multiple copies of Pokemon$/i,
'个体值(IV)会增强能力值, 可以通过获得多个相同的宝可梦来提高'],
[/^Depending on their base stats, a Division will be asigned to them\. You might use this Division letter to quickly assess which Pokemon can perform better on the short term$/i,
'根据种族值, 宝可梦会被分配到相应评级。你可以通过评级判断哪些宝可梦在短期内表现更出色。'],
//特性指南
[/^Abilities are traits that a Pokemon can have\. While they are randomised, some abilities can only appear on specific typings\. Abilities are sorted in three categories; (.+)$/i,
'特性是宝可梦拥有的特质。特性随机生成, 但部分特性仅特定属性的宝可梦可拥有。特性品质分为$1'],
[/^Hidden abilities are innate species-dependant traits that need to be unlocked with an Ability Capsule\. Once unlocked, their effect will permanently be active alongside their other ability. Same Hidden Ability and Ability wont stack with eachother$/i,
'隐藏特性是宝可梦天生的物种专属特质, 需使用特性胶囊解锁。解锁后, 其效果将与其他特性同时生效。相同的特性与隐藏特性不会相互叠加'],
//经验值指南
[/^Pokemon gain experience by defeating foes, and share a portion of it among the team\. This will also be the case even if the team Pokemon are defeated$/i,
'宝可梦通过击败对手获得经验值, 且会与队伍中的其他宝可梦分享部分经验值。即使队伍中的宝可梦被击败, 也能获得经验值'],
[/^Experience gain is proportional to the level difference\. A level difference of \+-(\d+) levels will net the same amount, while more than (\d+) levels of difference will greatly increase the amount received\.$/i,
'经验值获取量与等级差成正比。等级差在±$1级以内获得的经验值相同, 超过$2级则获得的经验值会大幅增加'],
[/^A Pokemon (\d+) levels higher will not yield any experience$/i,
'击败比自身低$1级以上的宝可梦将无法获得经验值'],
//招式指南
[/^Moves are learnt every (\d+) levels\. Moves can be switched by right click\/long press on a team pokemon$/i,
'宝可梦每$1级可学习新招式。右键单击/长按 队伍中的宝可梦可切换招式'],
[/^Damaging moves are divided into (.+) and (.+) moves$/i,
'伤害型招式分为$1攻击和$2攻击'],
[/^The category of the move determines whether the move'?s damage depends on the user'?s (.+) or (.+) stat and the target'?s (.+) or (.+)$/i,
'招式的类别决定其伤害计算依赖于使用者的$1/$2能力值, 以及目标的$3/$4能力值'],
[/^Some Pokemon might have Signature Moves\. Signature Moves are species-dependant moves that a Pokemon learn at level (\d+)\. Signature Moves can'?t be inherited through genetics, unless the host has the corresponding Egg Move$/i,
'某些宝可梦可能拥有招牌技。招牌技是特定种类宝可梦的专属的招式, 特定种类宝可梦在$1级时习得。招牌技无法通过遗传获得, 除非宿主拥有相应的蛋招式'],
[/^Some moves might be restricted. Only one restricted move might be equipped at a time on the active Pokemon/i,
'部分招式属于受限制的招式。每只正在上场的宝可梦同一时间只能装备一个受限制的招式'],
//本系加成指南
[/^If a Pokemon uses a damaging move that has the same type as one of that Pokemon'?s types, the move'?s damage is increased by x(\d+(?:\.\d+)?)$/i,
'如果宝可梦使用的进攻招式与自身其中一个属性相同, 该招式的伤害 x$1'],
[/^This is known as same-type attack bonus, or STAB$/i,
'这就是本系加成'],
[/^Furthermore, Pokemon with a single typing will receive \+(\d+(?:\.\d+)?) extra STAB damage$/i,
'此外, 单属性宝可梦的本系加成 +$1'],
//交叉之力指南
[/^If a Pokemon uses a damaging move that is preceded \(immediately or not\) by a damaging move of a different type of the executed move, it will receive a (\d+(?:\.\d+)?)x damage multiplier. This is indicated with a cross pattern on the move bar of the affected move$/i,
'如果宝可梦使用的伤害型招式之前(无论是否紧接着)曾使用过属性不同的伤害型招式, 则该招式造成的伤害 x$1。受影响的招式会在招式栏上以交错纹样进行标识'],
//战斗疲劳指南
[/^Pokemon lose a very small fraction of their maximum health when attacking\. This damage can be mitigated by a sum of the HP, Defense and Special Defense of the Pokemon, meaning bulkier Pokemon can battle for longer$/i,
'宝可梦在攻击时会损失极小比例的最大生命值。该伤害可通过宝可梦的生命值、物防和特防的总和来抵消, 这意味着体格更健壮的宝可梦能持续战斗更久。'],
//异常状态指南
[/^Certain moves inflict status effects such as/i,
'部分招式会对目标施加异常状态, 如'],
[/^You can further check their effects by right click\/long press$/i,
'右键单击/长按 可查看这些状态的具体效果'],
[/^Status Effects, like temporal stat changes, will count down with turns\. You can only apply one Status Effect at a time. They last for 3 turns by default \(Except Paralysis\)$/i,
'异常状态与临时能力变化一样, 持续时间会随回合数减少。同一时间内只会受到一种异常状态影响。默认持续3回合(除了麻痹)'],
[/^(\d+)% chance for moves to fail to deal damage/i,
'招式有 $1% 概率无法造成伤害'],
[/^Decreases (.+) by (\d+)% and deals damage every turn/i,
'$1降低 $2% 并且每回合受到伤害'],
[/^Moves fail to deal damage/i,
'招式无法造成伤害'],
[/^(\d+)% chance for moves to fail to deal damage and Speed is reduced by (\d+)%/i,
'招式有 $1% 概率无法造成伤害, 并且速度降低 $2%'],
//能力值变化指南
[/^Like status effects, increases or decreases of stats last for 3 turns by default \(Except Speed decreases, which last 2\)/i,
'与异常状态一样, 能力值提升或降低默认持续 3 回合(除了速度降低, 持续2回合)'],
[/Buffs and debuffs of the same magnitude will not stack with each other \(IE x2 50% Attack Up\), but different ones will \(50% \+ 100% Attack Up\)/i,
'相同幅度的能力值变化不会叠加(例如两次 50% 的攻击提升), 但不同幅度的变化会叠加(50%+100%的攻击提升)'],
//天气指南
[/^Certain moves can change the weather to altered ones such as $/i,
'部分招式可将天气改变为'],
[/^You can further check their effects by right click\/long press$/i,
'右键单击/长按 可查看这些天气的具体效果'],
[/^Altered weathers will last for (\d+) turns, and only can be changed after (\d+)$/i,
'天气会持续$1回合, $2回合后才可再次改变天气'],
[/^Increases the damage of (\w+)-Type moves by (\d+)% and decreases the damage of (\w+)-Type moves by (\d+)%/i,
'$1属性招式伤害提高 $2%, $3属性招式伤害降低 $4%'],
[/^Increases the damage of (\w+) and (\w+)-Type moves by (\d+)%/i,
'$1和$2属性招式伤害提高 $3%'],
[/^Increases the damage of (\w+)-Type moves by (\d+)%/i,
'$1属性招式伤害提高 $2%'],
[/^Slower Pokemon become faster, faster Pokemon become slower. Additionally, multiplies the damage based on how slow the Pokemon originally was by x1.0 to x1.5/i,
'慢速宝可梦速度变快, 快速宝可梦速度变慢。此外, 宝可梦的速度种族值越低, 伤害加成越高, 伤害 x1.0-1.5'],
[/^Copies all attack and defense base stats of the enemy/i,
'复制敌方宝可梦的攻击、特攻、防御、特防种族值'], //怪异空间, 实际是特攻特防也会减去3星
[/^Increases the damage dealt by cross-power by 30%/i,
'"交叉之力"加成提高 30%'],
[/^Super-effective damage dealt to your team is reduced to neutral/i,
'你的队伍受到的效果绝佳的伤害变为普通伤害'],
[/^Protects your team from status effects and stat reductions/i,
'保护你的队伍免受异常状态和能力值降低'],
//闪光宝可梦指南
[/^At a rate of (\d+)\/(\d+), Pokemon can be shiny\. These odds can be boosted through different means$/i,
'宝可梦出现闪光的概率为$1/$2, 可通过多种方式提高该概率'],
[/^Shiny Pokemon deal (\d+)% more damage\. The visual distinction can be toggled from their move menu\. This won'?t affect the damage bonus they get$/i,
'闪光宝可梦的伤害提高 $1%。可在菜单中切换是否显示闪光视觉特效, 这不会影响其伤害加成'],
[/^Shiny Pokemon do not carry over their evolutions. Instead, genetics must be used.$/i,
'闪光宝可梦的进化形态不会继承闪光突变。需通过遗传系统获得进化形态的闪光突变'],
[/^If the stars align, a shiny pokemon can receive a star sign, an even rarer pigmentation. This does not have any practical benefit, and can't be inherited or mutated trough genetics/i,
'如果符合条件, 闪光宝可梦可能会获得星象, 这是一种更稀有的变异。这不会带来实际益处, 也无法通过遗传或变异继承'],
//遗传快捷指南
[/Genetics allows you to modify a Pokemon beyond what is considered normal for the species, here is a quick overview of what you can achieve with operations:/i,
'遗传培育允许你对宝可梦进行超越其物种常规限制的调整, 以下是可通过各类操作实现的功能概览: '],
[/Shiny Mutation:\s*You can inherit the shiny mutation, with a (\d+)% chance, to members of the same family\. You can also attempt to spread a new shiny mutation by using a shiny sample/i,
'闪光变异: 可以使用闪光的样本宝可梦, 基于兼容性来有的概率遗传闪光突变;也可以以 $1% 的成功率将闪光变异遗传给同一进化链的宿主宝可梦'],
[/IV Boosting:\s*Simply by doing any operation, regardless of the compatibility, the IV'?s of the host will attempt to increase\. Useful for Pokemon with little to no IV'?s/i,
'个体值提高: 只要进行遗传, 无论兼容性如何, 宿主的个体值都会提高。适用于个体值较低或没有个体值的宝可梦'],
[/IV Inheriting:\s*An advanced alternative to the previous\. You can inherit IV'?s from a species to another depending on factors such as compatibility or genetic-aiding items used/i,
'个体值遗传: 这是前者的进阶版本。基于兼容性或所使用的遗传辅助道具等因素, 你可以将一个宝可梦的个体值遗传给另一个宝可梦'],
[/Move Relearn:\s*When completing an operation, all but the four selected moves of the host will be reset, meaning you can attempt to get stronger moves with each operation/i,
'招式重置: 完成一次遗传后, 宿主宝可梦除携带的四个招式外, 其余招式都会被清空, 使你可以在每次遗传后可以尝试获取更强力的招式'],
[/Move Inheriting:\s*An advanced alternative to the previous, you can inherit moves from the sample that would otherwise not be available to you through learning/i,
'招式遗传: 这是前者的进阶版本。宿主宝可梦可以从样本宝可梦身上遗传到原本无法通过学习获得的招式, 样本宝可梦的所有技能均有概率遗传(无需携带)'],
[/Ability Inheriting:\s*Using a (.+), you can swap abilities with the sample, getting access to otherwise-impossible combinations/i,
'特性遗传: 使用$1后, 宿主宝可梦与样本宝可梦交换特性, 从而获得无法自然获取的特性'],
//遗传兼容性指南
[/^Compatibility determines how similar the sample is to the host\. This influences various parameters such as the chances of inherit, or shiny mutations \(only if the sample is shiny\)$/i,
'兼容性决定了样本宝可梦与宿主宝可梦的相似程度, 会影响遗传概率、闪光突变(仅当样本宝可梦为闪光宝可梦时)等多个参数'],
[/^Sharing one type with the sample will yield one level of compatibility, whereas sharing two types will increase it by two levels\.$/i,
'样本宝可梦与宿主宝可梦共享一种属性可获得 1级 兼容性, 共享两种属性可获得 2级 兼容性'],
[/^Additionally, if the sample is of the same evolutive line as the host, it will recieve maximum compatibility$/i,
'此外, 若样本宝可梦与宿主宝可梦属于同一进化链, 将获得最高等级 3级 兼容性'],
//遗传能量消耗指南
[/^Power cost determines how taxing it is to modify the host\. This influences the time to complete the operation$/i,
'能量消耗决定修改宿主宝可梦的难度, 其会影响遗传所需的时间'],
[/^This is determined by the division of the host\. A higher division will exponentially increase the time required to modify the Pokemon$/i,
'能量消耗由宿主宝可梦的评级决定, 评级越高, 遗传完成所需的时间将不断增加'],
//设置
[/^This is your savefile code/i,
'这是你的存档代码'],
[/^You can copy or paste savefile codes here to export or import saves/i,
'你可以在这复制或粘贴存档代码, 以导出或导入存档'],
[/^Are you sure you want to delete all data forever\?/i,
'你确定要永久删除所有数据吗?'],
//鸣谢
[/Made by/i,
'作者:'],
[/Pokemon and trainer sprites by Pokemon Showdown \(Including artists: Beliot419, kyledove, Gnomowladny, Brumirage and ZacWeavile. Go check their work. Now.\)/i,
'宝可梦和训练家图像由 PokemonShowdown 提供(包括艺术家: Beliot419, kyledove, Gnomowladny, Brumirage 和 ZacWeavile。去看看他们的作品吧。现在立刻马上。)'],
[/Gen 9 sprites by KingOfThe-X-Roads/i,
'第9世代的图像由 KingOfThe-X-Roads 提供'],
[/All characters and related assets featured in this game are the exclusive property of Nintendo, Creatures Inc., and The Pokémon Company, and are used here strictly for non-commercial purposes./i,
'本游戏中的所有角色和相关资产均为 任天堂、Creatures股份公司 和 宝可梦公司 的专有财产, 仅用于非商业用途。'],
//更新
[/^A new update is available/i,
'有新的更新可用'],
//事件道具
[/^([\s\S]*?)Pokeflutes?([\s\S]*?)$/i, '$1宝可笛$2'],
[/^([\s\S]*?)Epoch Feathers?([\s\S]*?)$/i, '$1纪元之羽$2'],
[/^([\s\S]*?)Ancient Orchids?([\s\S]*?)$/i, '$1古代兰花$2'],
[/^([\s\S]*?)Primal Earths?([\s\S]*?)$/i, '$1原始泥土$2'],
[/^([\s\S]*?)Future Disks?([\s\S]*?)$/i, '$1未来磁盘$2'],
[/^([\s\S]*?)Future Contraptions?([\s\S]*?)$/i, '$1未来装置$2'],
[/^([\s\S]*?)Ancient Keystones?([\s\S]*?)$/i, '$1古代钥石$2'],
[/^([\s\S]*?)Steel Keystones?([\s\S]*?)$/i, '$1钢铁钥石$2'],
[/^([\s\S]*?)Aether Keycards?([\s\S]*?)$/i, '$1以太钥匙卡$2'],
[/^([\s\S]*?)Wormhole Residues?([\s\S]*?)$/i, '$1虫洞残留物$2'],
[/^([\s\S]*?)Wisdom Petals?([\s\S]*?)$/i, '$1智慧花瓣$2'],
[/^([\s\S]*?)Red Chains?([\s\S]*?)$/i, '$1红色锁链$2'],
[/^([\s\S]*?)Mega-Shards?([\s\S]*?)$/i, '$1超级碎片$2'],
[/^([\s\S]*?)Mega-Pieces?([\s\S]*?)$/i, '$1超级碎块$2'],
[/^([\s\S]*?)Mega-Chunks?([\s\S]*?)$/i, '$1超级晶簇$2'],
[/^([\s\S]*?)Mega-Clusters?([\s\S]*?)$/i, '$1超级晶块$2'],
[/^([\s\S]*?)Old Gateaus?([\s\S]*?)$/i, '$1陈旧糕点$2'],
];
function regexWeight(regex) {
const src = regex.source;
const groupCount = (src.match(/\(/g) || []).length;
return src.length * 10 + groupCount * 50;
}
const REGEX_RULES = RAW_REGEX_RULES
.map(([regex, repl]) => ({
regex,
repl,
weight: regexWeight(regex)
}))
.sort((a, b) => b.weight - a.weight);
function applyRegexRules(text) {
for (const r of REGEX_RULES) {
if (r.regex.test(text)) {
return text.replace(r.regex, r.repl);
}
}
return text;
}
const DICT = {
//菜单
"Travel": "旅行",
"VS": "对战",
"Items": "物品",
"Team": "队伍",
"Dex": "图鉴",
"Poke-Mart": "友好商店",
"Training": "训练",
"Genetics": "遗传",
"Export Reward": "导出奖励",
"Wonder Trade": "奇迹交换",
"Mega Dimension": "超级次元",
"Mega-Dimension": "超级次元",
"Mystery Gift": "神秘礼物",
"Dictionary": "百科",
"Guide": "游戏指南",
'Settings': '设置',
'Setting': '设置',
"Full Screen": "全屏",
"Save and Go!": "保存并出发!",
"Leave Combat": "离开战斗",
"Save and exit": "保存并退出",
"Fight Again": "再次战斗",
"Auto-Refight": "自动再战",
"Battle Summary": "战斗总结",
"Damage Dealt": "伤害统计",
"Start": "开始",
"Abort": "取消",
"Finish": "完成",
"Nope": "取消",
"Yeah!": "确定",
"Cancel": "取消",
"Remove": "移除",
"Close": "关闭",
//旅行
"Rotation": "轮次",
"Area Items": "区域道具",
"Area Pokemon": "区域宝可梦",
"Victory Rewards": "获胜奖励",
"Team Review": "队伍预览",
"Team Preview": "队伍预览",
"to enter": "进入",
"Mystery Egg": "神秘蛋",
"New": "新",
//对战
"VS Trainers": "训练家对战",
"Trainers": "训练家",
"Battle Frontier": "对战开拓区",
"VS Frontier": "对战开拓区",
"Little Cup": "小小联盟",
"Great League": "超级联盟",
"Ultra League": "究极联盟",
"Master League": "大师联盟",
"Trainer Reset": "训练家重置",
"Battle Tower": "对战塔",
"Highest Reached Floor": "最高层数",
"Battle Factory": "对战工厂",
"Factory Pokemon": "工厂宝可梦",
"Highest Score": "最高分数",
"Battle Arena": "对战竞技场",
"Defeated": "已击败",
"Trainer": "训练家",
"Reward": "奖励",
//对战竞技场buff/debuff
"Heavy Rain": "大雨",
"Coarse Sandstorm": "猛烈沙暴",
"Harsh Sun": "大日照",
"Thick Fog": "浓雾",
"Fierce Hail": "猛烈冰雹",
"Grassy Field": "青草场地",
"Electric Field": "电气场地",
"Misty Field": "薄雾场地",
"Iron Body": "钢铁之躯",
"Weakening Curse": "虚弱诅咒",
"Fatiguing Curse": "疲劳诅咒",
"Trick Field": "戏法场地",
"Reverse Field": "反转场地",
"Delta Stream": "德尔塔气流",
"Unnerve": "紧张感",
"No Mercy": "毫不留情",
"Wonder Ward": "神奇护盾",
"Stealth Rocks": "隐形岩",
"Neutralising Gas": "化学气体",
"Serendipity": "意外之喜",
"Heavy Weather": "猛烈天气",
"Average Time": "平均时间",
"Simple Aura": "单纯气场",
"Moody Aura": "多变气场",
//背包
"Evo": "进化",
"Memo": "记忆碟",
"Berry": "树果",
"Gems": "宝石",
"Key": "贵重物",
//队伍
"Add Pokemon": "添加宝可梦",
"Copy team": "复制队伍",
"Duplicate Team": "复制队伍",
"Team Auto-Build": "自动构建队伍",
"Auto-Build": "自动构建",
"Overwrite Team": "覆盖队伍",
"Overwrite": "覆盖",
//图鉴
"Filters": "筛选",
"type": "属性",
"level": "等级",
"ability": "特性",
"evolution": "进化",
"Evolution": "进化",
"not evolved (all)": "未进化(全部)",
"not evolved (level)": "未进化(等级)",
"locked HA": "锁定隐藏特性",
"shiny": "闪光",
"is shiny": "闪光",
"not shiny": "非闪光",
"star sign": "星象",
"has star sign": "有星象",
"all star sign": "有全部星象",
"ribbon": "缎带",
"has ribbon": "有缎带",
"signature": "招牌技",
"has signature": "有招牌技",
"has egg move": "有蛋招式",
"tag": "标签",
"Tag:": "标签:",
"none": "无",
"None": "无",
"hidden": "隐藏",
"sort": "排序",
"Total": " ",
"BST": "种族值",
"IV's": "个体值",
"Clear Filters": "清空筛选",
"Tags": "标签",
"Keywords": "关键词",
"Operators:": "搜索技巧",
"eggMove": "蛋招式",
"hidden ability": "隐藏特性",
"unobtainable": "无法获取",
"wild": "野生",
"park": "公园",
"event": "事件",
"frontier": "开拓区",
"mart": "商店",
"Caught": "已捕捉",
"Adamant nature": "固执",
"Modest nature": "内敛",
"Jolly nature": "爽朗",
"Relaxed nature": "悠闲",
"Quiet nature": "冷静",
"Bold nature": "大胆",
"division": "评级",
"Base Stats": "种族值和能力值",
"IV's Stats": "个体值",
"Abilities": "特性",
"WIP": "(未完成)",
"Expand Lore": "神话传说",
"Pokerus": "宝可病毒",
"PKRS": "宝可病毒",
"Learnt Moves": "已学会的招式",
"Smile Ribbon": "微笑缎带",
"Souvenir Ribbon": "纪念缎带",
"Endurance Ribbon": "耐力缎带",
"Restricted Action": "限制行动",
"Restricted Move": "限制招式",
//星象
"Sol": "太阳",
"Luna": "月亮",
"Pluto": "冥王",
"Ceres": "谷神",
"Terra": "泰拉",
"Eris": "阋神",
//友好商店
"Goods": "商品",
"Held": "携带物",
"Evolution": "进化",
"TM's": "技能机",
"Genetics": "遗传",
"Pokemon": "宝可梦",
"Memory": "记忆碟",
"Limited": "限量物品",
"Decor": "装扮",
"Restaurant": "餐厅",
"Curry": "咖喱饭",
"Exchange": "交换物品",
"Go Back": "返回",
"Stock": "库存",
//训练
"Level Training": "等级训练",
"IV Training": "个体值训练",
"Ability Training": "特性训练",
"Hidden Ability Training": "隐藏特性训练",
"Move Training": "招式训练",
"Nature Training": "性格训练",
"Adamant": "固执",
"Modest": "内敛",
"Jolly": "爽朗",
"Relaxed": "悠闲",
"Quiet": "冷静",
"Bold": "大胆",
"Difficulty": "难度",
"Remaining": "剩余",
//遗传
"high": "高",
"very high": "很高",
"extreme": "极高",
"Shiny Mutation": "闪光突变",
//导出奖励
"Reward Received": "收到奖励",
//百科
"Pokemon": "宝可梦",
"Common": "普通",
"Uncommon": "罕见",
"Rare": "稀有",
"Common Ability": "普通特性",
"Uncommon Ability": "罕见特性",
"Rare Ability": "稀有特性",
"Signature Move": "招牌技",
"Egg Move": "蛋招式",
"Moveset Tag Matches": "招式标签匹配", //不知道什么意思
"All-Type Moves": "其他招式",
"Move": "招式",
"Split": "类型",
"BP": "威力",
"Info": "信息",
"Physical": "物理",
"Special": "特殊",
"Inflicts": "施加",
//游戏指南
"Game Guide": "游戏指南",
"Inspecting": "查看详情",
"Battle:": "战斗:",
"Stats": "能力值",
"Experience": "经验",
"Moves": "招式",
"STAB": "本系加成(STAB)",
"Cross-Power": "交叉之力",
"Battle Fatigue": "战斗疲劳",
"Status Effects": "异常状态",
"Buffs and Debuffs": "能力值变化",
"Weather": "天气",
"Shiny Pokemon": "闪光宝可梦",
"Genetics:": "遗传:",
"Quick Guide": "快捷指南",
"Compatibility": "兼容性",
"Power Cost": "能量消耗",
//设置菜单
"Export Data": "导出存档",
"Import Data": "导入存档",
"Data to Text": "以文本形式处理存档",
"Copy": "复制",
"Paste": "粘贴",
"Load": "加载",
"Theme": "主题",
"default": "默认",
"onyx": "缟玛瑙",
"lilac": "紫丁香",
"verdant": "翠绿",
"cherry": "樱桃",
"coral": "珊瑚",
"oled": "纯黑",
"spooky": "幽灵",
"Hide non-new Pokemon got in summary:": "隐藏战斗总结中出现的非新宝可梦: ",
"Sustract 1 to current Wild Area rotation:": "当前旷野地带的轮换周期减 1 : ",
"Game modifiers": "游戏模式修改器",
"Game Modifiers": "游戏模式修改器",
"Right Click/Long press to see the details": "右键单击/长按 查看详细信息",
"Challenges": "挑战",
"Nuzloke Mode": "限制模式",
"If any of your Pokemon get defeated while battling a trainer of VS Trainers, it will permanently be unusuable until you turn this mode off": "在对战训练家的战斗中, 若任何宝可梦被击败, 它将永久无法使用, 直至关闭此模式",
"Hard Mode": "困难模式",
"Trainers have twice the health. Only applies to VS Trainers": "训练家的宝可梦生命值变为两倍(仅适用于对战训练家)",
"Cheats": "便利",
"No IVs": "满个体值(IV)",
"All of your Pokemon have functionally max IVs regardless of their actual IVs. This can be toggled off without any permanent changes": "所有宝可梦的个体值(IVs)均视为满值, 与实际个体值无关。此效果可随时关闭, 且不会造成永久性改动",
"Longer AFK": "更长的挂机时间",
"Fatigue damage is reduced by x3": "疲劳伤害降低至原来的1/3",
"There are no side-effects to this modifier": "此修改无任何副作用",
"ENABLED": "启用",
"DISABLED": "禁用",
"Credits": "鸣谢",
"Wipe Data": "清空数据",
//属性
"Normal": "一般",
"Fire": "火",
"Water": "水",
"Grass": "草",
"Electric": "电",
"Ice": "冰",
"Fighting": "格斗",
"Poison": "毒",
"Ground": "地面",
"Flying": "飞行",
"Psychic": "超能力",
"Bug": "虫",
"Rock": "岩石",
"Ghost": "幽灵",
"Dragon": "龙",
"Dark": "恶",
"Steel": "钢",
"Fairy": "妖精",
//能力值
"HP": "生命",
"Health": "生命",
"Attack": "攻击",
"Physical Attack": "攻击",
"Defense": "防御",
"Special Attack": "特攻",
"S. Attack": "特攻",
"Special Defense": "特防",
"S. Defense": "特防",
"Speed": "速度",
"hp": "生命",
"atk": "攻击",
"def": "防御",
"satk": "特攻",
"sdef": "特防",
"spe": "速度",
//天气
"Field Effect": "场地效果",
"weather": "天气",
"Sunny": "大晴天",
"Rainy": "下雨",
"Sandstorm": "沙暴",
"Hail": "冰雹",
"Foggy": "起雾",
"Electric Terrain": "电气场地",
"Grassy Terrain": "青草场地",
"Misty Terrain": "薄雾场地",
"Trick Room": "戏法空间",
"Weird Room": "怪异空间",
"Cross Room": "交叉领域",
"Light Screen": "光墙",
"Safeguard": "神秘守护",
//异常状态
"Sleep": "睡眠",
"Poisoned": "中毒",
"Paralysis": "麻痹",
"Paralyzed": "麻痹",
"Confused": "混乱",
"Freeze": "冰冻",
"Burn": "灼伤",
"Burned": "灼伤",
"BRN": "灼伤",
"FRZ": "冰冻",
"ZZZ": "睡眠",
"PSN": "中毒",
"PAR": "麻痹",
"CNF": "混乱",
"EMB": "查封",
//颜色
"Red": "红",
"Blue": "蓝",
"Yellow": "黄",
"Green": "绿",
"Orange": "橙",
"Violet": "紫",
"Indigo": "浅蓝",
"White": "白",
"lime": "青",
"teal": "蓝绿",
"pink": "粉",
"magenta": "品红",
//季节
"Spring": "春",
"Summer": "夏",
"Autumn": "秋",
"Winter": "冬",
//招式种类--铁头, 锋锐等特性
"Fang": "牙",
"Claw": "爪",
"Punch": "拳",
"Head": "头",
"Pulse": "波动",
"Sharp": "利刃",
"Dance": "舞蹈",
"Sound": "声音",
"Wind": "风",
//杂项
"Grass Type": "草属性",
"Fire Type": "火属性",
"Water Type": "水属性",
", and": ",",
"and the Egg Move of": "。是以下宝可梦的蛋招式: ",
"and": ",",
"is": "是",
"or": "或",
"January": "1月",
"February": "2月",
"March": "3月",
"April": "4月",
"May": "5月",
"June": "6月",
"July": "7月",
"August": "8月",
"September": "9月",
"October": "10月",
"November": "11月",
"December": "12月",
//旅行
"Wild Area": "旷野地带",
"Wild Areas": "旷野地带",
"Dungeons": "迷宫",
"Events": "事件",
//旷野地带
"Wildlife Park": "野生公园",
"Verdant Forest": "苍翠森林",
"Foggy Graveyard": "迷雾墓地",
"Woodland Concert": "林地音乐会",
"Mantle Core": "地幔核心",
"Mountain Trail": "山道",
"Tea Parlor": "茶馆",
"Pokemon Dojo": "宝可梦道场",
"Sky High": "高空",
"Dank Cave": "潮湿洞穴",
"Forest Shrine": "森林神殿",
"Street Circus": "街头马戏团",
"Weapons Facility": "武器设施",
"Scorching Badlands": "灼热荒地",
"Lava Lake": "熔岩湖",
"Crashing Seaside": "惊涛海岸",
"Strange Space": "奇异空间",
"Chargestone Cave": "电气石洞穴",
"Seafoam Currents": "海沫洋流",
"Thornwood Forest": "荆棘森林",
"Valor Lakeside": "英勇湖畔",
"Sea Bed":"海底",
"Lon Lon Ranch": "隆隆牧场",
"Saru Temple": "猿猴神殿",
"Evil Summit": "邪恶山巅",
"Cool Beach": "清凉海滩",
"Computering Lab": "计算机实验室",
"Offshore Rigger": "近海钻机",
"Safari Zone": "狩猎地带",
"Fuego Ironworks":"火之炼铁厂",
"Permafrost Grotto":"永冻洞穴",
"Berry Forest":"树果森林",
"Relic Passage":"遗迹通道",
"Fido Park": "小狗公园",
"City Sewers": "城市下水道",
"Active Volcano": "活火山",
"Power Plant": "发电厂",
"Quiet Meadow": "静谧草地",
"Sandy Dunes": "金色沙丘",
"Sunken Ship": "沉船残骸",
"Urban Walkway": "城市步道",
"Hollow Nest": "空巢",
"Poni Canyon": "波尼峡谷",
"Snowpoint Cliff": "雪峰崖",
"Unova Works": "合众工坊",
"Abandoned Manor": "鬼魅庄园",
"Draco Lair": "龙之巢穴",
"Frozen Lake": "冰冻湖",
"Gemstone Cavern": "宝石洞窟",
"Meteor Cave": "陨石洞穴",
//迷宫
"Sinnoh Underground": "神奥地下通道",
"Beginner Dojo": "初级道场",
"Advanced Dojo": "进阶道场",
"Expert Dojo": "专家道场",
"Victory Road": "冠军之路",
"Glistering Cave": "光辉洞穴",
"Sunken Temple": "沉没神殿",
//事件
"Elite": "精英级",
"Novice": "新手级",
"Wild Zone": "野外区域",
"Collection": "收集品",
"Mega-Showdown": "Mega激斗",
"Mega-Showdown X": "Mega激斗X",
"Mega-Showdown Y": "Mega激斗Y",
"Revival": "活跃点",
"- Return To Kanto -": "=✦ 重返关东 ✦=", //轮换1
"Cosplay Convention": "动漫展",
"Summit Of Seasons": "四季高地",
"Zapdos Lair": "闪电鸟巢穴",
"Articuno Den": "急冻鸟洞窟",
"Moltres Roost": "火焰鸟栖木",
"Suspicious Manor": "可疑庄园",
"Cerulean Cave": "华蓝洞窟",
"- Primeval Wilds -": "=✦ 原始荒野 ✦=", //轮换2
"Lamode Dogwalk": "时尚遛狗道",
"Primitive Grove": "原始树林",
"Zoology Lab": "动物学研究所",
"Primal Fissure": "原始裂隙",
"Virgin Meadow": "纯净草原",
"Badlands Roost": "荒野栖所",
"Groundblight Shrine": "地蚀祠堂",
"- Ancients Awoken -": "=✦ 远古觉醒 ✦=", //轮换3
"Exotic Pond": "珍奇池塘",
"Ancient Tomb": "古代坟墓",
"Regirock Tomb": "雷吉洛克坟墓",
"Registeel Tomb": "雷吉斯奇鲁坟墓",
"Regice Tomb": "雷吉艾斯坟墓",
"Steel Tomb": "钢铁坟墓",
"Transistor Ruins": "晶管遗迹",
"Drago Ruins": "龙裔遗迹",
"Primeval volcano": "太古火山",
"- Aether Takeover -": "=✦ 以太掌控 ✦=", //轮换4
"Paupau Festival": "花舞节",
"Aether Headquarters": "以太总部",
"Chamber": "密室",
"Distant Nebula": "遥远星云",
"Experimental Lab": "研究所",
"Empty Reality": "空寂领域",
"Glowing Reality": "辉光领域",
"Tropical Reality": "热带领域",
"Flower Meadow": "花之草原",
"Wormhole Space": "虫洞空间",
"Tempest Trench": "风暴海沟",
"Icerend Shrine": "冰裂祠堂",
"Evil Roost": "邪恶栖所",
"- Science Future -": "=✦ 科学未来 ✦=", //轮换5
"Proton City": "质子城",
"Climatology Lab": "气象实验室",
"Ecosphere": "生态球",
"Fusion Plant": "融合工厂",
"Far Cloudscape": "遥远云景",
"Capacitor Tower": "电容器高塔",
"Firescourge Shrine": "火劫祠堂",
"Frozen Roost": "冰封栖所",
"- Sinnoh Expedition -": "=✦ 神奥探险 ✦=", //轮换6
"Alpha Ruins": "阿尔法遗迹",
"Lake Valor": "立志湖",
"Mesprit cavern": "艾姆利多洞窟",
"Uxie cavern": "由克希洞窟",
"Azelf cavern": "亚克诺姆洞窟",
"Galactic Warehouse": "银河队仓库",
"Galactic Headquarters": "银河队总部",
"Dream Plains": "梦之平原",
"Stark Mountain": "严酷山",
"Grasswither Shrine": "草枯祠堂",
//超级次元
"Field Effects": "场地效果",
"Weak Dimensional Rift": "薄弱次元裂隙",
"Dimensional Rift": "次元裂隙",
"Savage Dimensional Rift": "狂暴次元裂隙",
"Critical Dimensional Rift": "临界次元裂隙",
"Strange Wormhole": "奇异虫洞",
//限时事件
"Hallowed Gala": "神圣庆典",
"Tricky Forest": "诡计森林",
"Spooky Encounter": "幽灵遭遇战",
//训练家
"Youngster Billy": "短裤少年 比利",
"Aroma Lady Jana": "香氛姐姐 亚娜",
"Bug Catcher Milo": "捕虫少年 亚洛",
"Black Belt Ryan": "空手道王 莱恩",
"Rocket Grunt": "火箭队手下",
"Swimmer Dan": "泳裤小伙子 丹",
"Veteran Toshiro": "资深训练家 敏郎",
"Clown Duck": "小丑 杜克",
"Twin Trainers Bellise": "双胞胎训练家 贝莉丝姐妹",
"Ultra Entity Lusamine": "究极异兽 露莎米奈",
"School Kid Aaron": "补习班学生 阿柳",
"Expert Trainer": "专家训练家",
"Rookie Trainer": "新人训练家",
"Veteran Trainer": "资深训练家",
"Gym Leader": "道馆馆主",
"Ace Trainer": "王牌训练家",
"Elite Trainer": "精英训练家",
"Master Trainer": "大师训练家",
"Legend Trainer": "传奇训练家",
"Elite Four": "四天王",
"Team Leader": "首领",
"Pokemon Professor": "宝可梦博士",
"Legend Trainer Blue": "传奇训练家 小茂",
"Ash": "小智",
"Oak": "大木",
"Clay": "菊老大",
"Aaron": "阿柳",
"Brock": "小刚",
"Misty": "小霞",
"Phoebe": "芙蓉",
"Ricardo": "里卡多",
"Lily": "莉莉",
"Cynthia": "竹兰",
"Lorelei": "科拿",
"Flint": "大叶",
"Poppy": "波琵",
"Lance": "阿渡",
"Colress": "阿克罗玛",
"Archie": "水梧桐",
"Maxie": "赤焰松",
"Giovanni": "坂木",
"Cyrus": "赤日",
"Ghetsis": "魁奇思",
"Steven": "大吾",
"Geeta": "也慈",
"Nemona": "妮莫",
"Hamburg": "汉博格",
"Laila": "莱拉",
"Bianque": "扁鹊",
"Miguel": "米格尔",
"Mistica": "米斯蒂卡",
"Pierro": "皮耶罗",
"Mauro": "毛罗",
"Kiro": "基罗",
"Katarina": "卡特琳娜",
"Fausto": "福斯托",
"Momo": "莫莫",
"Jairo": "海罗",
"Junimo": "朱尼莫",
"Lion": "莱昂",
"Gordon": "戈登",
"Taria": "塔莉娅",
"Iota": "艾欧塔",
"Roark": "瓢太",
"Nessa": "露璃娜",
"LtSurge": "马志士",
"Erika": "莉佳",
"Roxie": "霍米加",
"Sabrina": "娜姿",
"Blaine": "夏伯",
"Norman": "千里",
"Marnie": "玛俐",
"Skyla": "风露",
"Iris": "艾莉丝",
"Opal": "波普菈",
"Burgh": "亚堤",
"Candice": "小菘",
"Jasmine": "阿蜜",
"Korrina": "可尔妮",
"Morty": "松叶",
"Olivia": "丽姿",
"Siebold": "志米",
"Diamant": "京刚",
"Koga": "阿桔",
"Lucian": "悟松",
"Crispin": "赤松",
"Larry": "青木",
"Sidney": "花月",
"Kahili": "卡希丽",
"Drake": "源治",
"Lacey": "紫竽",
"Glacia": "波妮",
"Wikstrom": "雁铠",
"Bertha": "菊野",
"Bruno": "希巴",
"Acerola": "阿塞萝拉",
"Peony": "皮欧尼",
"Guzma": "古兹马",
"Kieran": "乌栗",
"Penny": "牡丹",
"Wallace": "米可利",
"Diantha": "卡露妮",
"Trace": "小进",
"Leon": "丹帝",
"Alder": "阿戴克",
"Lillie": "莉莉艾",
"Dawn": "小光",
"Silver": "银",
"Brendan": "小悠",
//搜索插件
//关键词搜索
"shiny": "闪光",
"pokerus": "宝可病毒",
"signature": "招牌技",
"eggmove": "蛋招式",
"hidden ability": "隐藏特性",
"unobtainable": "无法获取",
"wild": "野生",
"park": "公园",
"event": "事件",
"frontier": "开拓区",
"mart": "商店",
"caught": "已捕捉",
//宝可梦译名
"Bulbasaur": "妙蛙种子",
"Ivysaur": "妙蛙草",
"Venusaur": "妙蛙花",
"Charmander": "小火龙",
"Charmeleon": "火恐龙",
"Charizard": "喷火龙",
"Squirtle": "杰尼龟",
"Wartortle": "卡咪龟",
"Blastoise": "水箭龟",
"Caterpie": "绿毛虫",
"Metapod": "铁甲蛹",
"Butterfree": "巴大蝶",
"Weedle": "独角虫",
"Kakuna": "铁壳蛹",
"Beedrill": "大针蜂",
"Pidgey": "波波",
"Pidgeotto": "比比鸟",
"Pidgeot": "大比鸟",
"Rattata": "小拉达",
"Raticate": "拉达",
"Spearow": "烈雀",
"Fearow": "大嘴雀",
"Ekans": "阿柏蛇",
"Arbok": "阿柏怪",
"Pikachu": "皮卡丘",
"Raichu": "雷丘",
"Sandshrew": "穿山鼠",
"Sandslash": "穿山王",
"Nidoran F": "尼多兰",
"Nidorina": "尼多娜",
"Nidoqueen": "尼多后",
"Nidoran M": "尼多朗",
"Nidorino": "尼多力诺",
"Nidoking": "尼多王",
"Clefairy": "皮皮",
"Clefable": "皮可西",
"Vulpix": "六尾",
"Ninetales": "九尾",
"Jigglypuff": "胖丁",
"Wigglytuff": "胖可丁",
"Zubat": "超音蝠",
"Golbat": "大嘴蝠",
"Oddish": "走路草",
"Gloom": "臭臭花",
"Vileplume": "霸王花",
"Paras": "派拉斯",
"Parasect": "派拉斯特",
"Venonat": "毛球",
"Venomoth": "摩鲁蛾",
"Diglett": "地鼠",
"Dugtrio": "三地鼠",
"Meowth": "喵喵",
"Persian": "猫老大",
"Psyduck": "可达鸭",
"Golduck": "哥达鸭",
"Mankey": "猴怪",
"Primeape": "火暴猴",
"Growlithe": "卡蒂狗",
"Arcanine": "风速狗",
"Poliwag": "蚊香蝌蚪",
"Poliwhirl": "蚊香君",
"Poliwrath": "蚊香泳士",
"Abra": "凯西",
"Kadabra": "勇基拉",
"Alakazam": "胡地",
"Machop": "腕力",
"Machoke": "豪力",
"Machamp": "怪力",
"Bellsprout": "喇叭芽",
"Weepinbell": "口呆花",
"Victreebel": "大食花",
"Tentacool": "玛瑙水母",
"Tentacruel": "毒刺水母",
"Geodude": "小拳石",
"Graveler": "隆隆石",
"Golem": "隆隆岩",
"Ponyta": "小火马",
"Rapidash": "烈焰马",
"Slowpoke": "呆呆兽",
"Slowbro": "呆壳兽",
"Magnemite": "小磁怪",
"Magneton": "三合一磁怪",
"Farfetchd": "大葱鸭",
"Doduo": "嘟嘟",
"Dodrio": "嘟嘟利",
"Seel": "小海狮",
"Dewgong": "白海狮",
"Grimer": "臭泥",
"Muk": "臭臭泥",
"Shellder": "大舌贝",
"Cloyster": "刺甲贝",
"Gastly": "鬼斯",
"Haunter": "鬼斯通",
"Gengar": "耿鬼",
"Onix": "大岩蛇",
"Drowzee": "催眠貘",
"Hypno": "引梦貘人",
"Krabby": "大钳蟹",
"Kingler": "巨钳蟹",
"Voltorb": "霹雳电球",
"Electrode": "顽皮雷弹",
"Exeggcute": "蛋蛋",
"Exeggutor": "椰蛋树",
"Cubone": "卡拉卡拉",
"Marowak": "嘎啦嘎啦",
"Hitmonlee": "飞腿郎",
"Hitmonchan": "快拳郎",
"Lickitung": "大舌头",
"Koffing": "瓦斯弹",
"Weezing": "双弹瓦斯",
"Rhyhorn": "独角犀牛",
"Rhydon": "钻角犀兽",
"Chansey": "吉利蛋",
"Tangela": "蔓藤怪",
"Kangaskhan": "袋兽",
"Horsea": "墨海马",
"Seadra": "海刺龙",
"Goldeen": "角金鱼",
"Seaking": "金鱼王",
"Staryu": "海星星",
"Starmie": "宝石海星",
"Mr Mime": "魔墙人偶",
"Scyther": "飞天螳螂",
"Jynx": "迷唇姐",
"Electabuzz": "电击兽",
"Magmar": "鸭嘴火兽",
"Pinsir": "凯罗斯",
"Tauros": "肯泰罗",
"Magikarp": "鲤鱼王",
"Gyarados": "暴鲤龙",
"Lapras": "拉普拉斯",
"Ditto": "百变怪",
"Eevee": "伊布",
"Vaporeon": "水伊布",
"Jolteon": "雷伊布",
"Flareon": "火伊布",
"Porygon": "多边兽",
"Omanyte": "菊石兽",
"Omastar": "多刺菊石兽",
"Kabuto": "化石盔",
"Kabutops": "镰刀盔",
"Aerodactyl": "化石翼龙",
"Snorlax": "卡比兽",
"Articuno": "急冻鸟",
"Zapdos": "闪电鸟",
"Moltres": "火焰鸟",
"Dratini": "迷你龙",
"Dragonair": "哈克龙",
"Dragonite": "快龙",
"Mewtwo": "超梦",
"Mew": "梦幻",
"Chikorita": "菊草叶",
"Bayleef": "月桂叶",
"Meganium": "大竺葵",
"Cyndaquil": "火球鼠",
"Quilava": "火岩鼠",
"Typhlosion": "火暴兽",
"Totodile": "小锯鳄",
"Croconaw": "蓝鳄",
"Feraligatr": "大力鳄",
"Sentret": "尾立",
"Furret": "大尾立",
"Hoothoot": "咕咕",
"Noctowl": "猫头夜鹰",
"Ledyba": "芭瓢虫",
"Ledian": "安瓢虫",
"Spinarak": "圆丝蛛",
"Ariados": "阿利多斯",
"Crobat": "叉字蝠",
"Chinchou": "灯笼鱼",
"Lanturn": "电灯怪",
"Pichu": "皮丘",
"Cleffa": "皮宝宝",
"Igglybuff": "宝宝丁",
"Togepi": "波克比",
"Togetic": "波克基古",
"Natu": "天然雀",
"Xatu": "天然鸟",
"Mareep": "咩利羊",
"Flaaffy": "茸茸羊",
"Ampharos": "电龙",
"Bellossom": "美丽花",
"Marill": "玛力露",
"Azumarill": "玛力露丽",
"Sudowoodo": "树才怪",
"Politoed": "蚊香蛙皇",
"Hoppip": "毽子草",
"Skiploom": "毽子花",
"Jumpluff": "毽子棉",
"Aipom": "长尾怪手",
"Sunkern": "向日种子",
"Sunflora": "向日花怪",
"Yanma": "蜻蜻蜓",
"Wooper": "乌波",
"Quagsire": "沼王",
"Espeon": "太阳伊布",
"Umbreon": "月亮伊布",
"Murkrow": "黑暗鸦",
"Slowking": "呆呆王",
"Misdreavus": "梦妖",
"Unown": "未知图腾",
"Wobbuffet": "果然翁",
"Girafarig": "麒麟奇",
"Pineco": "榛果球",
"Forretress": "佛烈托斯",
"Dunsparce": "土龙弟弟",
"Gligar": "天蝎",
"Steelix": "大钢蛇",
"Snubbull": "布鲁",
"Granbull": "布鲁皇",
"Qwilfish": "千针鱼",
"Scizor": "巨钳螳螂",
"Shuckle": "壶壶",
"Heracross": "赫拉克罗斯",
"Sneasel": "狃拉",
"Teddiursa": "熊宝宝",
"Ursaring": "圈圈熊",
"Slugma": "熔岩虫",
"Magcargo": "熔岩蜗牛",
"Swinub": "小山猪",
"Piloswine": "长毛猪",
"Corsola": "太阳珊瑚",
"Remoraid": "铁炮鱼",
"Octillery": "章鱼桶",
"Delibird": "信使鸟",
"Mantine": "巨翅飞鱼",
"Skarmory": "盔甲鸟",
"Houndour": "戴鲁比",
"Houndoom": "黑鲁加",
"Kingdra": "刺龙王",
"Phanpy": "小小象",
"Donphan": "顿甲",
"Porygon2": "多边兽2型",
"Stantler": "惊角鹿",
"Smeargle": "图图犬",
"Tyrogue": "无畏小子",
"Hitmontop": "战舞郎",
"Smoochum": "迷唇娃",
"Elekid": "电击怪",
"Magby": "鸭嘴宝宝",
"Miltank": "大奶罐",
"Blissey": "幸福蛋",
"Raikou": "雷公",
"Entei": "炎帝",
"Suicune": "水君",
"Larvitar": "幼基拉斯",
"Pupitar": "沙基拉斯",
"Tyranitar": "班基拉斯",
"Lugia": "洛奇亚",
"HoOh": "凤王",
"Celebi": "时拉比",
"Treecko": "木守宫",
"Grovyle": "森林蜥蜴",
"Sceptile": "蜥蜴王",
"Torchic": "火稚鸡",
"Combusken": "力壮鸡",
"Blaziken": "火焰鸡",
"Mudkip": "水跃鱼",
"Marshtomp": "沼跃鱼",
"Swampert": "巨沼怪",
"Poochyena": "土狼犬",
"Mightyena": "大狼犬",
"Zigzagoon": "蛇纹熊",
"Linoone": "直冲熊",
"Wurmple": "刺尾虫",
"Silcoon": "甲壳茧",
"Beautifly": "狩猎凤蝶",
"Cascoon": "盾甲茧",
"Dustox": "毒粉蛾",
"Lotad": "莲叶童子",
"Lombre": "莲帽小童",
"Ludicolo": "乐天河童",
"Seedot": "橡实果",
"Nuzleaf": "长鼻叶",
"Shiftry": "狡猾天狗",
"Taillow": "傲骨燕",
"Swellow": "大王燕",
"Wingull": "长翅鸥",
"Pelipper": "大嘴鸥",
"Ralts": "拉鲁拉丝",
"Kirlia": "奇鲁莉安",
"Gardevoir": "沙奈朵",
"Surskit": "溜溜糖球",
"Masquerain": "雨翅蛾",
"Shroomish": "蘑蘑菇",
"Breloom": "斗笠菇",
"Slakoth": "懒人獭",
"Vigoroth": "过动猿",
"Slaking": "请假王",
"Nincada": "土居忍士",
"Ninjask": "铁面忍者",
"Shedinja": "脱壳忍者",
"Whismur": "咕妞妞",
"Loudred": "吼爆弹",
"Exploud": "爆音怪",
"Makuhita": "幕下力士",
"Hariyama": "铁掌力士",
"Azurill": "露力丽",
"Nosepass": "朝北鼻",
"Skitty": "向尾喵",
"Delcatty": "优雅猫",
"Sableye": "勾魂眼",
"Mawile": "大嘴娃",
"Aron": "可可多拉",
"Lairon": "可多拉",
"Aggron": "波士可多拉",
"Meditite": "玛沙那",
"Medicham": "恰雷姆",
"Electrike": "落雷兽",
"Manectric": "雷电兽",
"Plusle": "正电拍拍",
"Minun": "负电拍拍",
"Volbeat": "电萤虫",
"Illumise": "甜甜萤",
"Roselia": "毒蔷薇",
"Gulpin": "溶食兽",
"Swalot": "吞食兽",
"Carvanha": "利牙鱼",
"Sharpedo": "巨牙鲨",
"Wailmer": "吼吼鲸",
"Wailord": "吼鲸王",
"Numel": "呆火驼",
"Camerupt": "喷火驼",
"Torkoal": "煤炭龟",
"Spoink": "跳跳猪",
"Grumpig": "噗噗猪",
"Spinda": "晃晃斑",
"Trapinch": "大颚蚁",
"Vibrava": "超音波幼虫",
"Flygon": "沙漠蜻蜓",
"Cacnea": "刺球仙人掌",
"Cacturne": "梦歌仙人掌",
"Swablu": "青绵鸟",
"Altaria": "七夕青鸟",
"Zangoose": "猫鼬斩",
"Seviper": "饭匙蛇",
"Lunatone": "月石",
"Solrock": "太阳岩",
"Barboach": "泥泥鳅",
"Whiscash": "鲶鱼王",
"Corphish": "龙虾小兵",
"Crawdaunt": "铁螯龙虾",
"Baltoy": "天秤偶",
"Claydol": "念力土偶",
"Lileep": "触手百合",
"Cradily": "摇篮百合",
"Anorith": "太古羽虫",
"Armaldo": "太古盔甲",
"Feebas": "丑丑鱼",
"Milotic": "美纳斯",
"Castform": "飘浮泡泡",
"Kecleon": "变隐龙",
"Shuppet": "怨影娃娃",
"Banette": "诅咒娃娃",
"Duskull": "夜巡灵",
"Dusclops": "彷徨夜灵",
"Tropius": "热带龙",
"Chimecho": "风铃铃",
"Absol": "阿勃梭鲁",
"Wynaut": "小果然",
"Snorunt": "雪童子",
"Glalie": "冰鬼护",
"Spheal": "海豹球",
"Sealeo": "海魔狮",
"Walrein": "帝牙海狮",
"Clamperl": "珍珠贝",
"Huntail": "猎斑鱼",
"Gorebyss": "樱花鱼",
"Relicanth": "古空棘鱼",
"Luvdisc": "爱心鱼",
"Bagon": "宝贝龙",
"Shelgon": "甲壳龙",
"Salamence": "暴飞龙",
"Beldum": "铁哑铃",
"Metang": "金属怪",
"Metagross": "巨金怪",
"Regirock": "雷吉洛克",
"Regice": "雷吉艾斯",
"Registeel": "雷吉斯奇鲁",
"Latias": "拉帝亚斯",
"Latios": "拉帝欧斯",
"Kyogre": "盖欧卡",
"Groudon": "固拉多",
"Rayquaza": "烈空坐",
"Jirachi": "基拉祈",
"Deoxys": "代欧奇希斯",
"Turtwig": "草苗龟",
"Grotle": "树林龟",
"Torterra": "土台龟",
"Chimchar": "小火焰猴",
"Monferno": "猛火猴",
"Infernape": "烈焰猴",
"Piplup": "波加曼",
"Prinplup": "波皇子",
"Empoleon": "帝王拿波",
"Starly": "姆克儿",
"Staravia": "姆克鸟",
"Staraptor": "姆克鹰",
"Bidoof": "大牙狸",
"Bibarel": "大尾狸",
"Kricketot": "圆法师",
"Kricketune": "音箱蟀",
"Shinx": "小猫怪",
"Luxio": "勒克猫",
"Luxray": "伦琴猫",
"Budew": "含羞苞",
"Roserade": "罗丝雷朵",
"Cranidos": "头盖龙",
"Rampardos": "战槌龙",
"Shieldon": "盾甲龙",
"Bastiodon": "护城龙",
"Burmy": "结草儿",
"Wormadam": "结草贵妇",
"Mothim": "绅士蛾",
"Combee": "三蜜蜂",
"Vespiquen": "蜂女王",
"Pachirisu": "帕奇利兹",
"Buizel": "泳圈鼬",
"Floatzel": "浮潜鼬",
"Cherubi": "樱花宝",
"Cherrim": "樱花儿",
"Shellos": "无壳海兔",
"Gastrodon": "海兔兽",
"Ambipom": "双尾怪手",
"Drifloon": "飘飘球",
"Drifblim": "随风球",
"Buneary": "卷卷耳",
"Lopunny": "长耳兔",
"Mismagius": "梦妖魔",
"Honchkrow": "乌鸦头头",
"Glameow": "魅力喵",
"Purugly": "东施喵",
"Chingling": "铃铛响",
"Stunky": "臭鼬噗",
"Skuntank": "坦克臭鼬",
"Bronzor": "铜镜怪",
"Bronzong": "青铜钟",
"Bonsly": "盆才怪",
"Mime Jr": "魔尼尼",
"Happiny": "小福蛋",
"Chatot": "聒噪鸟",
"Spiritomb": "花岩怪",
"Gible": "圆陆鲨",
"Gabite": "尖牙陆鲨",
"Garchomp": "烈咬陆鲨",
"Munchlax": "小卡比兽",
"Riolu": "利欧路",
"Lucario": "路卡利欧",
"Hippopotas": "沙河马",
"Hippowdon": "河马兽",
"Skorupi": "钳尾蝎",
"Drapion": "龙王蝎",
"Croagunk": "不良蛙",
"Toxicroak": "毒骷蛙",
"Carnivine": "尖牙笼",
"Finneon": "荧光鱼",
"Lumineon": "霓虹鱼",
"Mantyke": "小球飞鱼",
"Snover": "雪笠怪",
"Abomasnow": "暴雪王",
"Weavile": "玛狃拉",
"Magnezone": "自爆磁怪",
"Lickilicky": "大舌舔",
"Rhyperior": "超甲狂犀",
"Tangrowth": "巨蔓藤",
"Electivire": "电击魔兽",
"Magmortar": "鸭嘴炎兽",
"Togekiss": "波克基斯",
"Yanmega": "远古巨蜓",
"Leafeon": "叶伊布",
"Glaceon": "冰伊布",
"Gliscor": "天蝎王",
"Mamoswine": "象牙猪",
"Porygon Z": "多边兽Z",
"Gallade": "艾路雷朵",
"Probopass": "大朝北鼻",
"Dusknoir": "黑夜魔灵",
"Froslass": "雪妖女",
"Rotom": "洛托姆",
"Uxie": "由克希",
"Mesprit": "艾姆利多",
"Azelf": "亚克诺姆",
"Dialga": "帝牙卢卡",
"Palkia": "帕路奇亚",
"Heatran": "席多蓝恩",
"Regigigas": "雷吉奇卡斯",
"Giratina": "骑拉帝纳",
"Cresselia": "克雷色利亚",
"Phione": "霏欧纳",
"Manaphy": "玛纳霏",
"Darkrai": "达克莱伊",
"Shaymin": "谢米",
"Arceus": "阿尔宙斯",
"Victini": "比克提尼",
"Snivy": "藤藤蛇",
"Servine": "青藤蛇",
"Serperior": "君主蛇",
"Tepig": "暖暖猪",
"Pignite": "炒炒猪",
"Emboar": "炎武王",
"Oshawott": "水水獭",
"Dewott": "双刃丸",
"Samurott": "大剑鬼",
"Patrat": "探探鼠",
"Watchog": "步哨鼠",
"Lillipup": "小约克",
"Herdier": "哈约克",
"Stoutland": "长毛狗",
"Purrloin": "扒手猫",
"Liepard": "酷豹",
"Pansage": "花椰猴",
"Simisage": "花椰猿",
"Pansear": "爆香猴",
"Simisear": "爆香猿",
"Panpour": "冷水猴",
"Simipour": "冷水猿",
"Munna": "食梦梦",
"Musharna": "梦梦蚀",
"Pidove": "豆豆鸽",
"Tranquill": "咕咕鸽",
"Unfezant": "高傲雉鸡",
"Blitzle": "斑斑马",
"Zebstrika": "雷电斑马",
"Roggenrola": "石丸子",
"Boldore": "地幔岩",
"Gigalith": "庞岩怪",
"Woobat": "滚滚蝙蝠",
"Swoobat": "心蝙蝠",
"Drilbur": "螺钉地鼠",
"Excadrill": "龙头地鼠",
"Audino": "差不多娃娃",
"Timburr": "搬运小匠",
"Gurdurr": "铁骨土人",
"Conkeldurr": "修建老匠",
"Tympole": "圆蝌蚪",
"Palpitoad": "蓝蟾蜍",
"Seismitoad": "蟾蜍王",
"Throh": "投摔鬼",
"Sawk": "打击鬼",
"Sewaddle": "虫宝包",
"Swadloon": "宝包茧",
"Leavanny": "保姆虫",
"Venipede": "百足蜈蚣",
"Whirlipede": "车轮球",
"Scolipede": "蜈蚣王",
"Cottonee": "木棉球",
"Whimsicott": "风妖精",
"Petilil": "百合根娃娃",
"Lilligant": "裙儿小姐",
"Basculin": "野蛮鲈鱼",
"Sandile": "黑眼鳄",
"Krokorok": "混混鳄",
"Krookodile": "流氓鳄",
"Darumaka": "火红不倒翁",
"Darmanitan": "达摩狒狒",
"Maractus": "沙铃仙人掌",
"Dwebble": "石居蟹",
"Crustle": "岩殿居蟹",
"Scraggy": "滑滑小子",
"Scrafty": "头巾混混",
"Sigilyph": "象征鸟",
"Yamask": "哭哭面具",
"Cofagrigus": "迭失棺",
"Tirtouga": "原盖海龟",
"Carracosta": "肋骨海龟",
"Archen": "始祖小鸟",
"Archeops": "始祖大鸟",
"Trubbish": "破破袋",
"Garbodor": "灰尘山",
"Zorua": "索罗亚",
"Zoroark": "索罗亚克",
"Minccino": "泡沫栗鼠",
"Cinccino": "奇诺栗鼠",
"Gothita": "哥德宝宝",
"Gothorita": "哥德小童",
"Gothitelle": "哥德小姐",
"Solosis": "单卵细胞球",
"Duosion": "双卵细胞球",
"Reuniclus": "人造细胞卵",
"Ducklett": "鸭宝宝",
"Swanna": "舞天鹅",
"Vanillite": "迷你冰",
"Vanillish": "多多冰",
"Vanilluxe": "双倍多多冰",
"Deerling": "四季鹿",
"Sawsbuck": "萌芽鹿",
"Emolga": "电飞鼠",
"Karrablast": "盖盖虫",
"Escavalier": "骑士蜗牛",
"Foongus": "哎呀球菇",
"Amoonguss": "败露球菇",
"Frillish": "轻飘飘",
"Jellicent": "胖嘟嘟",
"Alomomola": "保姆曼波",
"Joltik": "电电虫",
"Galvantula": "电蜘蛛",
"Ferroseed": "种子铁球",
"Ferrothorn": "坚果哑铃",
"Klink": "齿轮儿",
"Klang": "齿轮组",
"Klinklang": "齿轮怪",
"Tynamo": "麻麻小鱼",
"Eelektrik": "麻麻鳗",
"Eelektross": "麻麻鳗鱼王",
"Elgyem": "小灰怪",
"Beheeyem": "大宇怪",
"Litwick": "烛光灵",
"Lampent": "灯火幽灵",
"Chandelure": "水晶灯火灵",
"Axew": "牙牙",
"Fraxure": "斧牙龙",
"Haxorus": "双斧战龙",
"Cubchoo": "喷嚏熊",
"Beartic": "冻原熊",
"Cryogonal": "几何雪花",
"Shelmet": "小嘴蜗",
"Accelgor": "敏捷虫",
"Stunfisk": "泥巴鱼",
"Mienfoo": "功夫鼬",
"Mienshao": "师父鼬",
"Druddigon": "赤面龙",
"Golett": "泥偶小人",
"Golurk": "泥偶巨人",
"Pawniard": "驹刀小兵",
"Bisharp": "劈斩司令",
"Bouffalant": "爆炸头水牛",
"Rufflet": "毛头小鹰",
"Braviary": "勇士雄鹰",
"Vullaby": "秃鹰丫头",
"Mandibuzz": "秃鹰娜",
"Heatmor": "熔蚁兽",
"Durant": "铁蚁",
"Deino": "单首龙",
"Zweilous": "双首暴龙",
"Hydreigon": "三首恶龙",
"Larvesta": "燃烧虫",
"Volcarona": "火神蛾",
"Cobalion": "勾帕路翁",
"Terrakion": "代拉基翁",
"Virizion": "毕力吉翁",
"Tornadus": "龙卷云",
"Thundurus": "雷电云",
"Reshiram": "莱希拉姆",
"Zekrom": "捷克罗姆",
"Landorus": "土地云",
"Kyurem": "酋雷姆",
"Keldeo": "凯路迪欧",
"Meloetta": "美洛耶塔",
"Genesect": "盖诺赛克特",
"Chespin": "哈力栗",
"Quilladin": "胖胖哈力",
"Chesnaught": "布里卡隆",
"Fennekin": "火狐狸",
"Braixen": "长尾火狐",
"Delphox": "妖火红狐",
"Froakie": "呱呱泡蛙",
"Frogadier": "呱头蛙",
"Greninja": "甲贺忍蛙",
"Ash Greninja": "小智的甲贺忍蛙",
"Bunnelby": "掘掘兔",
"Diggersby": "掘地兔",
"Fletchling": "小箭雀",
"Fletchinder": "火箭雀",
"Talonflame": "烈箭鹰",
"Scatterbug": "粉蝶虫",
"Spewpa": "粉蝶蛹",
"Vivillon": "彩粉蝶",
"Litleo": "小狮狮",
"Pyroar": "火炎狮",
"Flabebe": "花蓓蓓",
"Floette": "花叶蒂",
"Florges": "花洁夫人",
"Skiddo": "坐骑小羊",
"Gogoat": "坐骑山羊",
"Pancham": "顽皮熊猫",
"Pangoro": "霸道熊猫",
"Furfrou": "多丽米亚",
"Espurr": "妙喵",
"Meowstic": "超能妙喵",
"Honedge": "独剑鞘",
"Doublade": "双剑鞘",
"Aegislash": "坚盾剑怪",
"Spritzee": "粉香香",
"Aromatisse": "芳香精",
"Swirlix": "绵绵泡芙",
"Slurpuff": "胖甜妮",
"Inkay": "好啦鱿",
"Malamar": "乌贼王",
"Binacle": "龟脚脚",
"Barbaracle": "龟足巨铠",
"Skrelp": "垃垃藻",
"Dragalge": "毒藻龙",
"Clauncher": "铁臂枪虾",
"Clawitzer": "钢炮臂虾",
"Helioptile": "伞电蜥",
"Heliolisk": "光电伞蜥",
"Tyrunt": "宝宝暴龙",
"Tyrantrum": "怪颚龙",
"Amaura": "冰雪龙",
"Aurorus": "冰雪巨龙",
"Sylveon": "仙子伊布",
"Hawlucha": "摔角鹰人",
"Dedenne": "咚咚鼠",
"Carbink": "小碎钻",
"Goomy": "黏黏宝",
"Sliggoo": "黏美儿",
"Goodra": "黏美龙",
"Klefki": "钥圈儿",
"Phantump": "小木灵",
"Trevenant": "朽木妖",
"Pumpkaboo": "南瓜精",
"Gourgeist": "南瓜怪人",
"Bergmite": "冰宝",
"Avalugg": "冰岩怪",
"Noibat": "嗡蝠",
"Noivern": "音波龙",
"Xerneas": "哲尔尼亚斯",
"Yveltal": "伊裴尔塔尔",
"Zygarde": "基格尔德",
"Zygarde 100%": "基格尔德 完全体",
"Diancie": "蒂安希",
"Hoopa": "胡帕",
"Volcanion": "波尔凯尼恩",
"Rowlet": "木木枭",
"Dartrix": "投羽枭",
"Decidueye": "狙射树枭",
"Litten": "火斑喵",
"Torracat": "炎热喵",
"Incineroar": "炽焰咆哮虎",
"Popplio": "球球海狮",
"Brionne": "花漾海狮",
"Primarina": "西狮海壬",
"Pikipek": "小笃儿",
"Trumbeak": "喇叭啄鸟",
"Toucannon": "铳嘴大鸟",
"Yungoos": "猫鼬少",
"Gumshoos": "猫鼬探长",
"Grubbin": "强颚鸡母虫",
"Charjabug": "虫电宝",
"Vikavolt": "锹农炮虫",
"Crabrawler": "好胜蟹",
"Crabominable": "好胜毛蟹",
"Oricorio": "花舞鸟",
"Cutiefly": "萌虻",
"Ribombee": "蝶结萌虻",
"Rockruff": "岩狗狗",
"Lycanroc": "鬃岩狼人",
"Wishiwashi": "弱丁鱼",
"Mareanie": "好坏星",
"Toxapex": "超坏星",
"Mudbray": "泥驴仔",
"Mudsdale": "重泥挽马",
"Dewpider": "滴蛛",
"Araquanid": "滴蛛霸",
"Fomantis": "伪螳草",
"Lurantis": "兰螳花",
"Morelull": "睡睡菇",
"Shiinotic": "灯罩夜菇",
"Salandit": "夜盗火蜥",
"Salazzle": "焰后蜥",
"Stufful": "童偶熊",
"Bewear": "穿着熊",
"Bounsweet": "甜竹竹",
"Steenee": "甜舞妮",
"Tsareena": "甜冷美后",
"Comfey": "花疗环环",
"Oranguru": "智挥猩",
"Passimian": "投掷猴",
"Wimpod": "胆小虫",
"Golisopod": "具甲武者",
"Sandygast": "沙丘娃",
"Palossand": "噬沙堡爷",
"Pyukumuku": "拳海参",
"Type Null": "属性空",
"Silvally": "银伴战兽",
"Minior": "小陨星",
"Komala": "树枕尾熊",
"Turtonator": "爆焰龟兽",
"Togedemaru": "托戈德玛尔",
"Mimikyu": "谜拟丘",
"Bruxish": "磨牙彩皮鱼",
"Drampa": "老翁龙",
"Dhelmise": "破破舵轮",
"Jangmoo": "心鳞宝",
"Hakamoo": "鳞甲龙",
"Kommoo": "杖尾鳞甲龙",
"Tapu Koko": "卡璞・鸣鸣",
"Tapu Lele": "卡璞・蝶蝶",
"Tapu Bulu": "卡璞・哞哞",
"Tapu Fini": "卡璞・鳍鳍",
"Cosmog": "科斯莫古",
"Cosmoem": "科斯莫姆",
"Solgaleo": "索尔迦雷欧",
"Lunala": "露奈雅拉",
"Nihilego": "虚吾伊德",
"Buzzwole": "爆肌蚊",
"Pheromosa": "费洛美螂",
"Xurkitree": "电束木",
"Celesteela": "铁火辉夜",
"Kartana": "纸御剑",
"Guzzlord": "恶食大王",
"Necrozma": "奈克洛兹玛",
"Magearna": "玛机雅娜",
"Marshadow": "玛夏多",
"Poipole": "毒贝比",
"Naganadel": "四颚针龙",
"Stakataka": "垒磊石",
"Blacephalon": "砰头小丑",
"Zeraora": "捷拉奥拉",
"Meltan": "美录坦",
"Melmetal": "美录梅塔",
"Grookey": "敲音猴",
"Thwackey": "啪咚猴",
"Rillaboom": "轰擂金刚猩",
"Scorbunny": "炎兔儿",
"Raboot": "腾蹴小将",
"Cinderace": "闪焰王牌",
"Sobble": "泪眼蜥",
"Drizzile": "变涩蜥",
"Inteleon": "千面避役",
"Skwovet": "贪心栗鼠",
"Greedent": "藏饱栗鼠",
"Rookidee": "稚山雀",
"Corvisquire": "蓝鸦",
"Corviknight": "钢铠鸦",
"Blipbug": "索侦虫",
"Dottler": "天罩虫",
"Orbeetle": "以欧路普",
"Nickit": "狡小狐",
"Thievul": "猾大狐",
"Gossifleur": "幼棉棉",
"Eldegoss": "白蓬蓬",
"Wooloo": "毛辫羊",
"Dubwool": "毛毛角羊",
"Chewtle": "咬咬龟",
"Drednaw": "暴噬龟",
"Yamper": "来电汪",
"Boltund": "逐电犬",
"Rolycoly": "小炭仔",
"Carkol": "大炭车",
"Coalossal": "巨炭山",
"Applin": "啃果虫",
"Flapple": "苹裹龙",
"Appletun": "丰蜜龙",
"Silicobra": "沙包蛇",
"Sandaconda": "沙螺蟒",
"Cramorant": "古月鸟",
"Arrokuda": "刺梭鱼",
"Barraskewda": "戽斗尖梭",
"Toxel": "电音婴",
"Toxtricity": "颤弦蝾螈",
"Sizzlipede": "烧火蚣",
"Centiskorch": "焚焰蚣",
"Clobbopus": "拳拳蛸",
"Grapploct": "八爪武师",
"Sinistea": "来悲茶",
"Polteageist": "怖思壶",
"Hatenna": "迷布莉姆",
"Hattrem": "提布莉姆",
"Hatterene": "布莉姆温",
"Impidimp": "捣蛋小妖",
"Morgrem": "诈唬魔",
"Grimmsnarl": "长毛巨魔",
"Obstagoon": "堵拦熊",
"Perrserker": "喵头目",
"Cursola": "魔灵珊瑚",
"Sirfetchd": "葱游兵",
"Mr Rime": "踏冰人偶",
"Runerigus": "迭失板",
"Milcery": "小仙奶",
"Alcremie": "霜奶仙",
"Falinks": "列阵兵",
"Pincurchin": "啪嚓海胆",
"Snom": "雪吞虫",
"Frosmoth": "雪绒蛾",
"Stonjourner": "巨石丁",
"Eiscue": "冰砌鹅",
"Indeedee": "爱管侍",
"Morpeko": "莫鲁贝可",
"Cufant": "铜象",
"Copperajah": "大王铜象",
"Dracozolt": "雷鸟龙",
"Arctozolt": "雷鸟海兽",
"Dracovish": "鳃鱼龙",
"Arctovish": "鳃鱼海兽",
"Duraludon": "铝钢龙",
"Dreepy": "多龙梅西亚",
"Drakloak": "多龙奇",
"Dragapult": "多龙巴鲁托",
"Zacian": "苍响",
"Zamazenta": "藏玛然特",
"Eternatus": "无极汰那",
"Kubfu": "熊徒弟",
"Urshifu": "武道熊师",
"Zarude": "萨戮德",
"Zarude Dada": "萨戮德 阿爸",
"Regieleki": "雷吉艾勒奇",
"Regidrago": "雷吉铎拉戈",
"Glastrier": "雪暴马",
"Spectrier": "灵幽马",
"Calyrex": "蕾冠王",
"Wyrdeer": "诡角鹿",
"Kleavor": "劈斧螳螂",
"Ursaluna": "月月熊",
"Basculegion": "幽尾玄鱼",
"Sneasler": "大狃拉",
"Overqwil": "万针鱼",
"Enamorus": "眷恋云",
"Sprigatito": "新叶喵",
"Floragato": "蒂蕾喵",
"Meowscarada": "魔幻假面喵",
"Fuecoco": "呆火鳄",
"Crocalor": "炙烫鳄",
"Skeledirge": "骨纹巨声鳄",
"Quaxly": "润水鸭",
"Quaxwell": "涌跃鸭",
"Quaquaval": "狂欢浪舞鸭",
"Lechonk": "爱吃豚",
"Oinkologne": "飘香豚",
"Tarountula": "团珠蛛",
"Spidops": "操陷蛛",
"Nymble": "豆蟋蟀",
"Lokix": "烈腿蝗",
"Pawmi": "布拨",
"Pawmo": "布土拨",
"Pawmot": "巴布土拨",
"Tandemaus": "一对鼠",
"Maushold": "一家鼠",
"Fidough": "狗仔包",
"Dachsbun": "麻花犬",
"Smoliv": "迷你芙",
"Dolliv": "奥利纽",
"Arboliva": "奥利瓦",
"Squawkabilly": "怒鹦哥",
"Nacli": "盐石宝",
"Naclstack": "盐石垒",
"Garganacl": "盐石巨灵",
"Charcadet": "炭小侍",
"Armarouge": "红莲铠骑",
"Ceruledge": "苍炎刃鬼",
"Tadbulb": "光蚪仔",
"Bellibolt": "电肚蛙",
"Wattrel": "电海燕",
"Kilowattrel": "大电海燕",
"Maschiff": "偶叫獒",
"Mabosstiff": "獒教父",
"Shroodle": "滋汁鼹",
"Grafaiai": "涂标客",
"Bramblin": "纳噬草",
"Brambleghast": "怖纳噬草",
"Toedscool": "原野水母",
"Toedscruel": "陆地水母",
"Klawf": "毛崖蟹",
"Capsakid": "热辣娃",
"Scovillain": "狠辣椒",
"Rellor": "虫滚泥",
"Rabsca": "虫甲圣",
"Flittle": "飘飘雏",
"Espathra": "超能艳鸵",
"Tinkatink": "小锻匠",
"Tinkatuff": "巧锻匠",
"Tinkaton": "巨锻匠",
"Wiglett": "海地鼠",
"Wugtrio": "三海地鼠",
"Bombirdier": "下石鸟",
"Finizen": "波普海豚",
"Palafin": "海豚侠",
"Varoom": "噗隆隆",
"Revavroom": "普隆隆姆",
"Cyclizar": "摩托蜥",
"Orthworm": "拖拖蚓",
"Glimmet": "晶光芽",
"Glimmora": "晶光花",
"Greavard": "墓仔狗",
"Houndstone": "墓扬犬",
"Flamigo": "缠红鹤",
"Cetoddle": "走鲸",
"Cetitan": "浩大鲸",
"Veluza": "轻身鳕",
"Dondozo": "吃吼霸",
"Tatsugiri": "米立龙",
"Annihilape": "弃世猴",
"Clodsire": "土王",
"Farigiraf": "奇麒麟",
"Dudunsparce": "土龙节节",
"Kingambit": "仆刀将军",
"Great Tusk": "雄伟牙",
"Scream Tail": "吼叫尾",
"Brute Bonnet": "猛恶菇",
"Flutter Mane": "振翼发",
"Slither Wing": "爬地翅",
"Sandy Shocks": "沙铁皮",
"Iron Treads": "铁辙迹",
"Iron Bundle": "铁包袱",
"Iron Hands": "铁臂膀",
"Iron Jugulis": "铁脖颈",
"Iron Moth": "铁毒蛾",
"Iron Thorns": "铁荆棘",
"Frigibax": "凉脊龙",
"Arctibax": "冻脊龙",
"Baxcalibur": "戟脊龙",
"Gimmighoul": "索财灵",
"Gholdengo": "赛富豪",
"Wo Chien": "古简蜗",
"Chien Pao": "古剑豹",
"Ting Lu": "古鼎鹿",
"Chi Yu": "古玉鱼",
"Roaring Moon": "轰鸣月",
"Iron Valiant": "铁武者",
"Koraidon": "故勒顿",
"Miraidon": "密勒顿",
"Walking Wake": "波荡水",
"Iron Leaves": "铁斑叶",
"Dipplin": "裹蜜虫",
"Poltchageist": "斯魔茶",
"Sinistcha": "来悲粗茶",
"Okidogi": "够赞狗",
"Munkidori": "愿增猿",
"Fezandipiti": "吉雉鸡",
"Ogerpon": "厄鬼椪",
"Archaludon": "铝钢桥龙",
"Hydrapple": "蜜集大蛇",
"Gouging Fire": "破空焰",
"Raging Bolt": "猛雷鼓",
"Iron Boulder": "铁磐岩",
"Iron Crown": "铁头壳",
"Terapagos": "太乐巴戈斯",
"Pecharunt": "桃歹郎",
// ==== Mega 形态 ====
"M. Abomasnow": "Mega暴雪王",
"M. Absol": "Mega阿勃梭鲁",
"M. Absol Z": "Mega阿勃梭鲁Z",
"M. Aggron": "Mega波士可多拉",
"M. Alakazam": "Mega胡地",
"M. Altaria": "Mega七夕青鸟",
"M. Ampharos": "Mega电龙",
"M. Audino": "Mega差不多娃娃",
"M. Banette": "Mega诅咒娃娃",
"M. Barbaracle": "Mega龟足巨铠",
"M. Baxcalibur": "Mega戟脊龙",
"M. Beedrill": "Mega大针蜂",
"M. Blastoise": "Mega水箭龟",
"M. Blaziken": "Mega火焰鸡",
"M. Camerupt": "Mega喷火驼",
"M. Chandelure": "Mega水晶灯火灵",
"M. Charizard X": "Mega喷火龙X",
"M. Charizard Y": "Mega喷火龙Y",
"M. Chesnaught": "Mega布里卡隆",
"M. Chimecho": "Mega风铃铃",
"M. Clefable": "Mega皮可西",
"M. Crabominable": "Mega好胜毛蟹",
"M. Darkrai": "Mega达克莱伊",
"M. Delphox": "Mega妖火红狐",
"M. Diancie": "Mega蒂安希",
"M. Dragalge": "Mega毒藻龙",
"M. Dragonite": "Mega快龙",
"M. Drampa": "Mega老翁龙",
"M. Eelektross": "Mega麻麻鳗鱼王",
"M. Emboar": "Mega炎武王",
"M. Excadrill": "Mega龙头地鼠",
"M. Falinks": "Mega列阵兵",
"M. Feraligatr": "Mega大力鳄",
"M. Floette": "Mega花叶蒂",
"M. Froslass": "Mega雪妖女",
"M. Gallade": "Mega艾路雷朵",
"M. Garchomp": "Mega烈咬陆鲨",
"M. Garchomp Z": "Mega烈咬陆鲨Z",
"M. Gardevoir": "Mega沙奈朵",
"M. Gengar": "Mega耿鬼",
"M. Glalie": "Mega冰鬼护",
"M. Glimmora": "Mega晶光花",
"M. Golisopod": "Mega具甲武者",
"M. Golurk": "Mega泥偶巨人",
"M. Greninja": "Mega甲贺忍蛙",
"M. Gyarados": "Mega暴鲤龙",
"M. Hawlucha": "Mega摔角鹰人",
"M. Heatran": "Mega席多蓝恩",
"M. Heracross": "Mega赫拉克罗斯",
"M. Houndoom": "Mega黑鲁加",
"M. Kangaskhan": "Mega袋兽",
"M. Latias": "Mega拉帝亚斯",
"M. Latios": "Mega拉帝欧斯",
"M. Lucario": "Mega路卡利欧",
"M. Lucario Z": "Mega路卡利欧Z",
"M. Magearna": "Mega玛机雅娜",
"M. Magearna Original": "Mega玛机雅娜 原型",
"M. Malamar": "Mega乌贼王",
"M. Manectric": "Mega雷电兽",
"M. Mawile": "Mega大嘴娃",
"M. Medicham": "Mega恰雷姆",
"M. Meganium": "Mega大竺葵",
"M. Meowstic": "Mega超能妙喵",
"M. Metagross": "Mega巨金怪",
"M. Mewtwo X": "Mega超梦X",
"M. Mewtwo Y": "Mega超梦Y",
"M. Pidgeot": "Mega大比鸟",
"M. Pinsir": "Mega凯罗斯",
"M. Pyroar": "Mega火炎狮",
"M. Raichu X": "Mega雷丘X",
"M. Raichu Y": "Mega雷丘Y",
"M. Rayquaza": "Mega烈空坐",
"M. Sableye": "Mega勾魂眼",
"M. Salamence": "Mega暴飞龙",
"M. Sceptile": "Mega蜥蜴王",
"M. Scizor": "Mega巨钳螳螂",
"M. Scovillain": "Mega狠辣椒",
"M. Sharpedo": "Mega巨牙鲨",
"M. Skarmory": "Mega盔甲鸟",
"M. Slowbro": "Mega呆壳兽",
"M. Starmie": "Mega宝石海星",
"M. Staraptor": "Mega姆克鹰",
"M. Steelix": "Mega大钢蛇",
"M. Swampert": "Mega巨沼怪",
"M. Tyranitar": "Mega班基拉斯",
"M. Venusaur": "Mega妙蛙花",
"M. Victreebel": "Mega大食花",
"M. Zeraora": "Mega捷拉奥拉",
"M. Zygarde": "Mega基格尔德",
"M. Aerodactyl": "Mega化石翼龙",
"M. Lopunny": "Mega长耳兔",
//超极巨化
"Charizard GMAX": "超极巨化 喷火龙",
"Butterfree GMAX": "超极巨化 巴大蝶",
"Pikachu GMAX": "超极巨化 皮卡丘",
"Meowth GMAX": "超极巨化 喵喵",
"Machamp GMAX": "超极巨化 怪力",
"Gengar GMAX": "超极巨化 耿鬼",
"Kingler GMAX": "超极巨化 巨钳蟹",
"Lapras GMAX": "超极巨化 拉普拉斯",
"Eevee GMAX": "超极巨化 伊布",
"Snorlax GMAX": "超极巨化 卡比兽",
"Garbodor GMAX": "超极巨化 灰尘山",
"Melmetal GMAX": "超极巨化 美录梅塔",
"Corviknight GMAX": "超极巨化 钢铠鸦",
"Orbeetle GMAX": "超极巨化 以欧路普",
"Drednaw GMAX": "超极巨化 暴噬龟",
"Coalossal GMAX": "超极巨化 巨炭山",
"Appletun GMAX": "超极巨化 丰蜜龙",
"Sandaconda GMAX": "超极巨化 沙螺蟒",
"Toxtricity GMAX": "超极巨化 颤弦蝾螈",
"Centiskorch GMAX": "超极巨化 焚焰蚣",
"Hatterene GMAX": "超极巨化 布莉姆温",
"Grimmsnarl GMAX": "超极巨化 长毛巨魔",
"Alcremie GMAX": "超极巨化 霜奶仙",
"Copperajah GMAX": "超极巨化 大王铜象",
"Duraludon GMAX": "超极巨化 铝钢龙",
"Venusaur GMAX": "超极巨化 妙蛙花",
"Blastoise GMAX": "超极巨化 水箭龟",
"Rillaboom GMAX": "超极巨化 轰擂金刚猩",
"Cinderace GMAX": "超极巨化 闪焰王牌",
"Inteleon GMAX": "超极巨化 千面避役",
"Urshifu S. GMAX": "超极巨化 一击流武道熊师",
"Urshifu R. GMAX": "超极巨化 连击流武道熊师",
"Eternamax Eternatus": "无极巨化 无极汰那",
// ==== 地区形态 ====
// ==== 阿罗拉 ====
"Aln. Rattata": "阿罗拉 小拉达",
"Aln. Raticate": "阿罗拉 拉达",
"Aln. Raichu": "阿罗拉 雷丘",
"Aln. Sandshrew": "阿罗拉 穿山鼠",
"Aln. Sandslash": "阿罗拉 穿山王",
"Aln. Vulpix": "阿罗拉 六尾",
"Aln. Ninetales": "阿罗拉 九尾",
"Aln. Diglett": "阿罗拉 地鼠",
"Aln. Dugtrio": "阿罗拉 三地鼠",
"Aln. Meowth": "阿罗拉 喵喵",
"Aln. Persian": "阿罗拉 猫老大",
"Aln. Geodude": "阿罗拉 小拳石",
"Aln. Graveler": "阿罗拉 隆隆石",
"Aln. Golem": "阿罗拉 隆隆岩",
"Aln. Grimer": "阿罗拉 臭泥",
"Aln. Muk": "阿罗拉 臭臭泥",
"Aln. Exeggutor": "阿罗拉 椰蛋树",
"Aln. Marowak": "阿罗拉 嘎啦嘎啦",
// ==== 伽勒尔 ====
"Galarian Meowth": "迦勒尔 喵喵",
"Galarian Farfetchd": "迦勒尔 大葱鸭",
"Galarian Slowpoke": "迦勒尔 呆呆兽",
"Galarian Slowbro": "迦勒尔 呆壳兽",
"Galarian Slowking": "迦勒尔 呆呆王",
"Galarian Weezing": "迦勒尔 双弹瓦斯",
"Galarian Mr Mime": "迦勒尔 魔墙人偶",
"Galarian Articuno": "迦勒尔 急冻鸟",
"Galarian Zapdos": "迦勒尔 闪电鸟",
"Galarian Moltres": "迦勒尔 火焰鸟",
"Galarian Corsola": "迦勒尔 太阳珊瑚",
"Galarian Darumaka": "迦勒尔 火红不倒翁",
"Galarian Darmanitan": "迦勒尔 达摩狒狒",
"Galarian Yamask": "迦勒尔 哭哭面具",
"Galarian Stunfisk": "迦勒尔 泥巴鱼",
"Galarian Zigzagoon": "迦勒尔 蛇纹熊",
"Galarian Linoone": "迦勒尔 直冲熊",
"Galarian Ponyta": "迦勒尔 小火马",
"Galarian Rapidash": "迦勒尔 烈焰马",
// ==== 洗翠 ====
"Hsn. Typhlosion": "洗翠 火暴兽",
"Hsn. Samurott": "洗翠 大剑鬼",
"Hsn. Lilligant": "洗翠 裙儿小姐",
"Hsn. Sneasel": "洗翠 狃拉",
"Hsn. Sneasler": "洗翠 大狃拉",
"Hsn. Zorua": "洗翠 索罗亚",
"Hsn. Zoroark": "洗翠 索罗亚克",
"Hsn. Growlithe": "洗翠 卡蒂狗",
"Hsn. Arcanine": "洗翠 风速狗",
"Hsn. Qwilfish": "洗翠 千针鱼",
"Hsn. Voltorb": "洗翠 霹雳电球",
"Hsn. Electrode": "洗翠 顽皮雷弹",
"Hsn. Sliggoo": "洗翠 黏美儿",
"Hsn. Goodra": "洗翠 黏美龙",
"Hsn. Avalugg": "洗翠 冰岩怪",
"Hsn. Decidueye": "洗翠 狙射树枭",
"Hsn. Braviary": "洗翠 勇士雄鹰",
// ==== 帕底亚 ====
"Pal. Wooper": "帕底亚 乌波",
"Paldean Wooper": "帕底亚 乌波",
//多形态翻译
//花舞鸟
"Oricorio Baile":"花舞鸟 热辣热辣",
"Oricorio Pom pom":"花舞鸟 啪滋啪滋",
"Oricorio Pau":"花舞鸟 呼拉呼拉",
"Oricorio Sensu":"花舞鸟 轻盈轻盈",
//多丽米亚
"Furfrou Heart": "多丽米亚 心形造型",
"Furfrou Star": "多丽米亚 星形造型",
"Furfrou Diamond": "多丽米亚 菱形造型",
"Furfrou Debutante": "多丽米亚 淑女造型",
"Furfrou Matron": "多丽米亚 贵妇造型",
"Furfrou Dandy": "多丽米亚 绅士造型",
"Furfrou Reine": "多丽米亚 女王造型",
"Furfrou Kabuki": "多丽米亚 歌舞伎造型",
"Furfrou Pharaoh": "多丽米亚 国王造型",
//鬃岩狼人
"Lycanroc Midday": "白昼 鬃岩狼人",
"Lycanroc Midnight": "黑夜 鬃岩狼人",
"Lycanroc Dusk": "黄昏 鬃岩狼人",
//未知图腾
"Unown A":"未知图腾A",
"Unown B":"未知图腾B",
"Unown C":"未知图腾C",
"Unown D":"未知图腾D",
"Unown E":"未知图腾E",
"Unown F":"未知图腾F",
"Unown G":"未知图腾G",
"Unown H":"未知图腾H",
"Unown I":"未知图腾I",
"Unown J":"未知图腾J",
"Unown K":"未知图腾K",
"Unown L":"未知图腾L",
"Unown M":"未知图腾M",
"Unown N":"未知图腾N",
"Unown O":"未知图腾O",
"Unown P":"未知图腾P",
"Unown Q":"未知图腾Q",
"Unown R":"未知图腾R",
"Unown S":"未知图腾S",
"Unown T":"未知图腾T",
"Unown U":"未知图腾U",
"Unown V":"未知图腾V",
"Unown W":"未知图腾W",
"Unown X":"未知图腾X",
"Unown Y":"未知图腾Y",
"Unown Z":"未知图腾Z",
"Unown Exclamation":"未知图腾!",
"Unown Question":"未知图腾?",
//洛托姆
"Rotom Heat": "加热洛托姆",
"Rotom Wash": "清洗洛托姆",
"Rotom Frost": "结冰洛托姆",
"Rotom Fan": "旋转洛托姆",
"Rotom Mow": "切割洛托姆",
//特殊皮卡丘
"Pikachu PopStar": "流行偶像 皮卡丘",
"Pikachu PhD": "博士 皮卡丘",
"Pikachu Libre": "面罩摔角手 皮卡丘",
"Pikachu Belle": "贵妇 皮卡丘",
"Pikachu RockStar": "摇滚巨星 皮卡丘",
"Pikachu Ash": "皮卡丘 小智帽",
"Pikachu Hoenn": "皮卡丘 丰缘帽",
"Pikachu Unova": "皮卡丘 合众帽",
"Pikachu Kalos": "皮卡丘 卡洛斯帽",
"Pikachu World": "皮卡丘 世界帽",
//皮丘
"Spiky Pichu": "刺刺耳皮丘",
//特殊鲤鱼王
"Magikarp Koi": "锦鲤 鲤鱼王",
"Magikarp Regal": "华贵 鲤鱼王",
"Magikarp Sakura": "樱花 鲤鱼王",
"Magikarp Skelly": "骸骨 鲤鱼王",
"Magikarp Soar": "腾跃 鲤鱼王",
"Magikarp Tiger": "虎纹 鲤鱼王",
//剑盾
"Zacian Crowned": "剑之王 苍响",
"Zamazenta Crowned": "盾之王 藏玛然特",
//蕾冠王
"Calyrex Ice": "白马蕾冠王",
"Calyrex Shadow": "黑马蕾冠王",
//彩粉蝶
"Vivillon Archipelago": "彩粉蝶 群岛花纹",
"Vivillon Continental": "彩粉蝶 大陆花纹",
"Vivillon Elegant": "彩粉蝶 高雅花纹",
"Vivillon Fancy": "彩粉蝶 幻彩花纹",
"Vivillon Garden": "彩粉蝶 庭园花纹",
"Vivillon High Plains": "彩粉蝶 荒野花纹",
"Vivillon Icy Snow": "彩粉蝶 冰雪花纹",
"Vivillon Jungle": "彩粉蝶 雨林花纹",
"Vivillon Marine": "彩粉蝶 大海花纹",
"Vivillon Meadow": "彩粉蝶 花园花纹",
"Vivillon Modern": "彩粉蝶 摩登花纹",
"Vivillon Monsoon": "彩粉蝶 骤雨花纹",
"Vivillon Ocean": "彩粉蝶 大洋花纹",
"Vivillon PokeBall": "彩粉蝶 球球花纹",
"Vivillon Polar": "彩粉蝶 雪国花纹",
"Vivillon River": "彩粉蝶 大河花纹",
"Vivillon Sandstorm": "彩粉蝶 沙尘花纹",
"Vivillon Savanna": "彩粉蝶 热带花纹",
"Vivillon Sun": "彩粉蝶 太阳花纹",
"Vivillon Tundra": "彩粉蝶 雪原花纹",
//花叶蒂
"Floette Eternal": "花叶蒂 永恒之花",
//酋雷姆
"Kyurem Black": "暗黑酋雷姆",
"Kyurem White": "焰白酋雷姆",
//胡帕
"Hoopa Unbound": "解放胡帕",
//奈克洛兹玛
"Necrozma Dusk Mane": "奈克洛兹玛 黄昏之鬃",
"Necrozma Dawn Wings": "奈克洛兹玛 拂晓之翼",
"Ultra Necrozma": "究极奈克洛兹玛",
//起源形态
"Dialga Origin": "帝牙卢卡 起源形态",
"Palkia Origin": "帕路奇亚 起源形态",
"Giratina Origin": "骑拉帝纳 起源形态",
//原始
"Kyogre Primal": "原始盖欧卡",
"Groudon Primal": "原始固拉多",
//灵兽形态
"Tornadus Therian": "龙卷云 灵兽形态",
"Thundurus Therian": "雷电云 灵兽形态",
"Landorus Therian": "土地云 灵兽形态",
"Enamorus Therian": "眷恋云 灵兽形态",
//月月熊
"Ursaluna Bloodmoon": "月月熊 赫月",
//代欧奇希斯
"Deoxys Defense": "代欧奇希斯 防御形态",
"Deoxys Attack": "代欧奇希斯 攻击形态",
"Deoxys Speed": "代欧奇希斯 速度形态",
//结草儿 结草贵妇
"Burmy Plant": "结草儿 草木蓑衣",
"Wormadam Plant": "结草贵妇 草木蓑衣",
"Burmy Sandy": "结草儿 砂土蓑衣",
"Wormadam Sandy": "结草贵妇 砂土蓑衣",
"Burmy Trash": "结草儿 垃圾蓑衣",
"Wormadam Trash": "结草贵妇 垃圾蓑衣",
//无壳海兔 海兔兽
"Shellos West": "无壳海兔 西海",
"Gastrodon West": "海兔兽 西海",
"Shellos East": "无壳海兔 东海",
"Gastrodon East": "海兔兽 东海",
//谢米
"Shaymin Sky": "谢米 天空形态",
//幽尾玄鱼
"Basculegion M": "幽尾玄鱼 雄性",
"Basculegion F": "幽尾玄鱼 雌性",
//凯路迪欧
"Keldeo Resolute": "觉悟 凯路迪欧",
//美洛耶塔
"Meloetta Pirouette": "美洛耶塔 舞步形态",
//弱丁鱼
"Wishiwashi School": "弱丁鱼 鱼群",
//玛机雅娜
"Magearna Original": "玛机雅娜 原型",
//武道熊师
"Urshifu S.": "一击流武道熊师",
"Urshifu R.": "连击流武道熊师",
//米立龙
"Tatsugiri Curly": "米立龙 上弓姿势",
"Tatsugiri Droopy": "米立龙 下垂姿势",
"Tatsugiri Stretchy": "米立龙 平挺姿势",
//索财灵
"Gimmighoul Chest": "索财灵 宝箱形态",
"Gimmighoul Roaming": "索财灵 徒步形态",
//厄鬼椪
"Ogerpon Teal": "厄鬼椪 碧草面具",
"Ogerpon Wellspring": "厄鬼椪 水井面具",
"Ogerpon Hearthflame": "厄鬼椪 火灶面具",
"Ogerpon Cornerstone": "厄鬼椪 础石面具",
//太乐巴戈斯
"Terapagos Terastal": "太乐巴戈斯 太晶形态",
"Terapagos Stellar": "太乐巴戈斯 星晶形态",
//肯泰罗
"Tauros Combat": "肯泰罗 斗战种",
"Tauros Blaze": "肯泰罗 火炽种",
"Tauros Aqua": "肯泰罗 水澜种",
//土龙节节
"Dududunsparce": "土龙节节 三节形态",
//飘浮泡泡
"Castform Sunny": "飘浮泡泡 太阳的样子",
"Castform Rainy": "飘浮泡泡 雨水的样子",
"Castform Snowy": "飘浮泡泡 雪云的样子",
//樱花儿
"Cherrim Overcast": "樱花儿 阴天形态",
"Cherrim Sunshine": "樱花儿 晴天形态",
//颤弦蝾螈
"Toxtricity Amped": "颤弦蝾螈 高调的样子",
"Toxtricity Low Key": "颤弦蝾螈 低调的样子",
//克隆体
"Venusaur Clone": "妙蛙花 复制体",
"Charizard Clone": "喷火龙 复制体",
"Blastoise Clone": "水箭龟 复制体",
//错误宝可梦
"Humanoid": "人形物",
"Crystal Onix": "水晶大岩蛇",
//特性
"Neuroforce": "脑核之力",
"Iaido": "居合道",
"Refrigerate": "冰封世界",
"Stoned": "石化",
"Stamina": "耐力",
"Flower Veil": "花幕",
"Sweet Veil": "甜幕",
"Shields Down": "界限盾壳",
"Merciless": "不仁不义",
"Purifying Salt": "洁净之盐",
"Power Of Alchemy": "化学之力",
"Gooey": "黏滑",
"Aroma Veil": "芳香幕",
"Pastel Veil": "粉彩护幕",
"Color Spore": "彩色孢子",
"Costar": "同台共演",
"Wind Rider": "乘风",
"Solar Power": "太阳之力",
"Overgrow": "茂盛",
"Ambidextrous": "灵巧双手",
"Draconic": "龙语",
"Hydration": "湿润之躯",
"Sand Veil": "沙隐",
"Snow Cloak": "雪隐",
"Grab Guard": "格斗防护",
"Water Guard": "流水防护",
"Flame Guard": "火焰防护",
"Curse Guard": "诅咒防护",
"Poison Guard": "毒物防护",
"Ice Guard": "寒冰防护",
"Psychic Guard": "精神防护",
"Fairy Guard": "妖精防护",
"Leaf Guard": "自然防护",
"Plain Guard": "普通防护",
"Sinister Guard": "邪恶防护",
"Steel Guard": "钢铁防护",
"Dragon Guard": "龙之防护",
"Bug Guard": "昆虫防守",
"Ground Guard": "地面防护",
"Flying Guard": "飞行防护",
"Rock Guard": "岩石防护",
"Ice Body": "冰冻之躯",
"Insomnia": "不眠",
"Immunity": "免疫",
"Average": "均衡",
"Limber": "柔软",
"Blaze": "猛火",
"Torrent": "激流",
"Bastion": "堡垒",
"Resolve": "决心",
"Mistify": "薄雾遮蔽",
"Hexerei": "巫术",
"Glimmer": "微光",
"Rime": "寒霜",
"Voltage": "电压",
"Natural Cure": "自然回复",
"Strong Jaw": "强壮之颚",
"Tough Claws": "硬爪",
"Technician": "技术高手",
"Swarm": "虫之预感",
"Levitate": "飘浮",
"Living Shield": "活体护盾",
"Sand Force": "沙之力",
"Solid": "坚硬",
"Adaptability": "适应力",
"Guts": "毅力",
"Iron Fist": "铁拳",
"Unburden": "轻装",
"Magic Guard": "魔法防守",
"Sheer Force": "强行",
"Synchronize": "同步",
"Big Pecks": "健壮胸肌",
"Unaware": "纯朴",
"Swift Swim": "悠游自如",
"Intimidate": "威吓",
"Magma Armor": "熔岩铠甲",
"Own Tempo": "我行我素",
"Skyward": "天际",
"Chlorophyll": "叶绿素",
"Tinted Lens": "有色眼镜",
"Rivalry": "斗争心",
"Full Metal Body": "金属防护",
"Wonder Skin": "奇迹皮肤",
"Water Veil": "水幕",
"Thick Fat": "厚脂肪",
"Moxie": "自信过度",
"Brittle Armor": "易碎盔甲",
"Sharpness": "锋锐",
"Hyper Cutter": "怪力钳",
"Rain Dish": "雨盘",
"Static": "静电",
"Poison Point": "毒刺",
"Effect Spore": "孢子",
"Flame Body": "火焰之躯",
"Strange Charm": "奇异之躯",
"Glacial Body": "冰河之躯",
"Scrappy": "胆量",
"Volt Absorb": "蓄电",
"Water Absorb": "流水吸收",
"Flare Absorb": "火焰吸收",
"Curse Absorb": "诅咒吸收",
"Poison Absorb": "毒吸收",
"Psychic Absorb": "超能吸收",
"Light Absorb": "妖精吸收",
"Growth Absorb": "青草吸收",
"Pick Pocket": "顺手牵羊",
"Black Pelt": "黑色毛皮",
"Fuzzy Pelt": "绒绒毛皮",
"Spiky Pelt": "刺刺毛皮",
"Icy Pelt": "冰冷毛皮",
"Grassy Pelt": "草之毛皮",
"Sandy Pelt": "沙砾毛皮",
"Moist Pelt": "湿润毛皮",
"Fiery Pelt": "炽热毛皮",
"Pixie Pelt": "妖精纤肤",
"Clima Tact": "气候战术",
"Intangible": "无形",
"Flare Boost": "受热激升",
"Hyperconductor": "超导体",
"Fae Rush": "妖精疾驰",
"Molt Shed": "蜕皮",
"Slush Rush": "冰雪疾驰",
"Sand Rush": "风沙疾驰",
"Daunting Look": "惊吓面容",
"Anger Point": "愤怒穴位",
"Flash Aqua": "流水迅闪",
"Flash Cryo": "寒冰迅闪",
"Flash Electro": "雷电迅闪",
"Flash Fae": "妖精迅闪",
"Flash Herba": "青草迅闪",
"Flash Psycha": "超能迅闪",
"Flash Pyro": "火焰迅闪",
"Flash Umbra": "暗影迅闪",
"Flash Venum": "毒液迅闪",
"Justified": "正义之心",
"Strategist": "战术家",
"Multiscale": "多重鳞片",
"Skill Link": "技能连锁",
"No Guard": "无防守",
"Reckless": "舍身",
"Parental Bond": "亲子爱",
"Huge Power": "大力士",
"Contrary": "唱反调",
"Gloomilate": "黑暗皮肤",
"Aerilate": "飞行皮肤",
"Beast Boost": "异兽增幅",
"Chrysilate": "昆虫皮肤",
"Corrosion": "腐蚀",
"Dancer": "舞者",
"Dark Aura": "暗黑气场",
"Cacophony": "杂音",
"Drizzle": "降雨",
"Drought": "日照",
"Electric Surge": "电气制造者",
"Espilate": "超能皮肤",
"Ferrilate": "钢铁皮肤",
"Filter": "过滤",
"Gale Wings": "疾风之翼",
"Galvanize": "电气皮肤",
"Good As Gold": "黄金之躯",
"Gorilla Tactics": "蛮力战术",
"Grassy Surge": "青草制造者",
"Hydrolate": "流水皮肤",
"Imposter": "变身者",
"Libero": "自由者",
"Thousand Arms": "千臂",
"Wonder Guard": "神奇守护",
"Prankster": "恶作剧之心",
"Speed Boost": "加速",
"Scorch": "烧焦",
"M. Launcher": "波动增幅",
"Mega Launcher": "波动增幅",
"Metalhead": "铁头",
"Toxic Boost": "毒气增幅",
"Supreme Overlord": "大将",
"Quark Drive": "夸克充能",
"Protosynthesis": "古代活性",
"Sand Stream": "扬沙",
"Snow Warning": "降雪",
"Somber Field": "阴森场地",
"Misty Surge": "薄雾制造者",
"Serene Grace": "天恩",
"Protean": "变幻自如",
"Simple": "单纯",
"Moody": "心情不定",
"Normalize": "普通皮肤",
"Terralate": "大地皮肤",
"Toxilate": "剧毒皮肤",
"Pyrolate": "火焰皮肤",
"Pixilate": "妖精皮肤",
"Verdify": "青草皮肤",
"Dragon Maw": "龙颚",
"Treasure Of Ruin": "灾祸之宝",
"Soul Asterism": "灵魂星象",
"Noxious": "恶臭",
//招式
"Sunny": "大晴天",
"Foggy": "起雾",
"Trick Room": "戏法空间",
"Light of Ruin": "破灭之光",
"Lunar Dance": "新月舞",
"Dragon Ascent": "画龙点睛",
"Crush Grip": "捏碎",
"Seed Flare": "种子闪光",
"Moongeist Beam": "暗影之光",
"Sunsteel Strike": "流星闪冲",
"Embargo": "查封",
"Freezy Frost": "冰冰霜冻",
"Magical Torque": "魔法暴冲",
"Mystical Fire": "魔法火焰",
"Noxious Lash": "剧毒鞭",
"Noxious Torque": "剧毒暴冲",
"Psycho Boost": "精神突进",
"Savage Stinger": "野蛮针刺",
"Stomping Tantrum": "跺脚",
"Supercell Slam": "闪电强袭",
"Wave Crash": "波动冲",
"Wrath Of The Land": "大地神力",
"Brutal Swing": "狂舞挥打",
"Cross Room": "交叉领域",
"Light Screen": "光墙",
"Safeguard": "神秘守护",
"Dragon Energy": "巨龙威能",
"Fiery Wrath": "怒火中烧",
"Freezing Glare": "冰冷视线",
"Leaf Storm": "飞叶风暴",
"Ruination": "大灾难",
"Thunder Cage": "雷电囚笼",
"Brutal Claw": "凶暴爪",
"Aura Wheel": "气场轮",
"Rage Powder": "愤怒粉",
"Fishious Rend": "鳃咬",
"Armor Cannon": "铠农炮",
"Bitter Blade": "悔念剑",
"No Retreat": "背水一战",
"Stored Power": "辅助力量",
"Camouflage": "保护色",
"Tail Glow": "萤火",
"Lumina Crash": "琉光冲激",
"Flying Press": "飞身重压",
"Mountain Gale": "冰山风",
"Jet Punch": "喷射拳",
"Fairy Lock": "妖精之锁",
"False Surrender": "假跪真撞",
"Chilly Reception": "冷笑话",
"Hail": "冰雹",
"Fly": "飞行",
"Thunder": "打雷",
"Twister": "龙卷风",
"Thunder Shock": "电击",
"Aurora Beam": "极光束",
"Chilling Water": "泼冷水",
"Mud Shot": "泥巴射击",
"Pounce": "虫扑",
"Gust": "起风",
"Play Nice": "和睦相处",
"Vacuum Wave": "真空波",
"Pursuit": "追打",
"Leer": "瞪眼",
"Quick Attack": "电光一闪",
"Magnetic Flux": "磁场操控",
"Mud Slap": "掷泥",
"Metal Claw": "金属爪",
"Nuzzle": "蹭蹭脸颊",
"Aqua Jet": "水流喷射",
"Vine Whip": "藤鞭",
"Confusion": "念力",
"Peck": "啄",
"Tackle": "撞击",
"Rock Smash": "碎岩",
"Swagger": "虚张声势",
"Babydoll Eyes": "圆瞳",
"Accelerock": "冲岩",
"Acid": "溶解液",
"Leafage": "树叶",
"Struggle Bug": "虫之抵抗",
"Disarming Voice": "魅惑之声",
"Fake Tears": "假哭",
"Magical Leaf": "魔法叶",
"Water Pulse": "水之波动",
"Ancient Power": "原始之力",
"Cut": "居合劈",
"Water Gun": "水枪",
"Psybeam": "幻象光线",
"Silver Wind": "银色旋风",
"Confuse Ray": "奇异之光",
"Bubble Beam": "泡沫光线",
"Bulldoze": "重踏",
"Avalanche": "雪崩",
"Burn Up": "燃尽",
"Earthquake": "地震",
"Strength": "怪力",
"Ember": "火花",
"Extreme Speed": "神速",
"Fire Spin": "火焰旋涡",
"Ice Fang": "冰冻牙",
"Ice Beam": "冰冻光束",
"Hyper Beam": "破坏光线",
"Howl": "长嚎",
"Aromatic Mist": "芳香薄雾",
"Rollout": "滚动",
"Rototiller": "耕地",
"Spore": "蘑菇孢子",
"Solar Beam": "日光束",
"Sludge Bomb": "污泥炸弹",
"Smack Down": "击落",
"Snarl": "大声咆哮",
"Stun Spore": "麻痹粉",
"Razor Leaf": "飞叶快刀",
"Rock Throw": "落石",
"Poison Fang": "剧毒牙",
"Poison Powder": "毒粉",
"Swords Dance": "剑舞",
"Thunder Fang": "雷电牙",
"Bullet Punch": "子弹拳",
"Cross Poison": "十字毒刃",
"Dizzy Punch": "迷昏拳",
"Toxic": "剧毒",
"Thunder Punch": "雷电拳",
"Force Palm": "发劲",
"Lick": "舌舔",
"Bounce": "弹跳",
"Muddy Water": "浊流",
"Poison Sting": "毒针",
"Shadow Sneak": "影子偷袭",
"Smog": "浊雾",
"Stomp": "踩踏",
"Swift": "高速星星",
"Tailwind": "顺风",
"Hex": "祸不单行",
"Agility": "高速移动",
"Acrobatics": "杂技",
"Aura Sphere": "波导弹",
"Barrier": "屏障",
"Bite": "咬住",
"Body Press": "扑击",
"Bug Bite": "虫咬",
"Bug Buzz": "虫鸣",
"Charge Beam": "充电光束",
"Dark Pulse": "恶之波动",
"Electro Web": "电网",
"Feather Dance": "羽毛舞",
"Fury Cutter": "连斩",
"Future Sight": "预知未来",
"Hyper Voice": "巨声",
"Ominous Wind": "奇异之风",
"Psycho Cut": "精神利刃",
"Screech": "刺耳声",
"Signal Beam": "信号光束",
"Sludge": "污泥攻击",
"Steel Wing": "钢翼",
"Sticky Web": "黏黏网",
"Surf": "冲浪",
"Thunder Wave": "电磁波",
"Thunderbolt": "十万伏特",
"Twineedle": "双针",
"Misty Terrain": "薄雾场地",
"Grassy Terrain": "青草场地",
"Electric Terrain": "电气场地",
"Weird Room": "怪异空间",
"Double Hit": "二连击",
"Double Slap": "连环巴掌",
"Extrasensory": "神通力",
"Giga Impact": "终极冲击",
"Growl": "叫声",
"Smelling Salts": "清醒",
"Infestation": "纠缠不休",
"Amnesia": "瞬间失忆",
"Calm Mind": "冥想",
"Discharge": "放电",
"Flame Charge": "蓄能焰袭",
"Hone Claws": "磨爪",
"Earth Power": "大地之力",
"Power Gem": "力量宝石",
"Rock Tomb": "岩石封锁",
"Dig": "挖洞",
"Draco Meteor": "流星群",
"Dragon Dance": "龙之舞",
"Rock Blast": "岩石爆击",
"Rock Polish": "岩石打磨",
"Stone Edge": "尖石攻击",
"Magnitude": "震级",
"Scorching Sands": "热沙大地",
"Rock Slide": "岩崩",
"Dragon Rush": "龙之俯冲",
"Dragon Breath": "龙息",
"Outrage": "逆鳞",
"Dragon Tail": "龙尾",
"Dual Chop": "二连劈",
"Mach Punch": "音速拳",
"Arm Thrust": "猛推",
"Low Sweep": "下盘踢",
"Powerup Punch": "增强拳",
"Storm Throw": "山岚摔",
"Bulk Up": "健美",
"Bullet Seed": "种子机关枪",
"Coil": "盘蜷",
"Cotton Spore": "棉孢子",
"Energy Ball": "能量球",
"Knock Off": "拍落",
"Leaf Blade": "叶刃",
"Poison Jab": "毒击",
"Shadow Claw": "暗影爪",
"Solar Blade": "日光刃",
"Pin Missile": "飞弹针",
"Dragon Pulse": "龙之波动",
"Ice Shard": "冰砾",
"Facade": "硬撑",
"Fire Punch": "火焰拳",
"Hydro Pump": "水炮",
"Iron Defense": "铁壁",
"Liquidation": "水流裂破",
"Metal Sound": "金属音",
"Sunny Day": "大晴天",
"Will OWisp": "磷火",
"Air Slash": "空气之刃",
"Alluring Voice": "魅诱之声",
"Iron Head": "铁头",
"Zen Headbutt": "意念头锤",
"Sweet Kiss": "天使之吻",
"Rain Dance": "求雨",
"Powder Snow": "细雪",
"Overheat": "过热",
"Mirror Shot": "镜光射击",
"Marvel Scale": "神奇鳞片",
"Magnet Bomb": "磁铁炸弹",
"Icy Wind": "冰冻之风",
"Icicle Spear": "冰锥",
"Icicle Crash": "冰柱坠击",
"Ice Punch": "冰冻拳",
"Frost Breath": "冰息",
"Frost Absorb": "冰霜吸收",
"Feint Attack": "出奇一击",
"Fairy Wind": "妖精之风",
"Dual Wingbeat": "双翼",
"Charm": "撒娇",
"Aqua Tail": "水流尾",
"Dragon Claw": "龙爪",
"Play Rough": "嬉闹",
"Flash Cannon": "加农光炮",
"Moonblast": "月亮之力",
"Crunch": "咬碎",
"Echoed Voice": "回声",
"Iron Tail": "铁尾",
"Slash": "劈开",
"Flare Blitz": "闪焰冲锋",
"Volt Switch": "伏特替换",
"Wild Charge": "疯狂伏特",
"Shark Jaws": "鲨鱼咬",
"Smart Strike": "修长之角",
"Razor Talons": "锐爪",
"Poison Claw": "毒爪",
"Sludge Wave": "污泥波",
"Acid Armor": "溶化",
"Acid Spray": "酸液炸弹",
"Blizzard": "暴风雪",
"First Impression": "迎头一击",
"U Turn": "急速折返",
"Brick Break": "劈瓦",
"Sky Uppercut": "冲天拳",
"Hammer Arm": "臂锤",
"Cross Chop": "十字劈",
"Close Combat": "近身战",
"Superpower": "蛮力",
"Focus Blast": "真气弹",
"Psychic Fangs": "精神之牙",
"Twin Beam": "双光束",
"Meteor Beam": "流星光束",
"Phantom Force": "潜灵奇袭",
"Night Slash": "暗袭要害",
"Night Daze": "黑夜轰炸",
"Memento": "临别礼物",
"Nasty Plot": "诡计",
"Draining Kiss": "吸取之吻",
"Spirit Break": "灵魂冲击",
"Dazzling Gleam": "魔法闪耀",
"Aurora Punch": "极光拳",
"Acupressure": "点穴",
"Baton Pass": "接棒",
"Belly Drum": "腹鼓",
"Boomburst": "爆音波",
"Egg Bomb": "炸蛋",
"Comet Punch": "连续拳",
"Pay Day": "聚宝功",
"Blaze Kick": "火焰踢",
"Toxic Thread": "毒丝",
"Teatime": "茶会",
"Metronome": "挥指",
"Mimic": "模仿",
"Me First": "抢先一步",
"Inferno": "烈火深渊",
"Magma Storm": "熔岩风暴",
"Hydro Cannon": "加农水炮",
"Aqua Step": "流水旋舞",
"Gigaton Hammer": "巨力锤",
"Razor Shell": "贝壳刃",
"Triple Dive": "三连钻",
"Electro Ball": "电球",
"Charge": "充电",
"Ionise": "电离",
"Apple Acid": "苹果酸",
"Chloroblast": "叶绿爆震",
"Frenzy Plant": "疯狂植物",
"Trailblaze": "起草",
"Freeze Dry": "冷冻干燥",
"Snowscape": "雪景",
"Venoshock": "毒液冲击",
"High Horsepower": "十万马力",
"Pyro Ball": "火焰球",
"Brave Bird": "勇鸟猛攻",
"Snipe Shot": "狙击",
"Rock Wrecker": "岩石炮",
"Aeroblast": "气旋攻击",
"Sacred Fire": "神圣之火",
"Crabhammer": "蟹钳锤",
"Ice Hammer": "冰锤",
"Dragon Darts": "龙箭",
"Hi Jump Kick": "飞膝踢",
"Head Charge": "爆炸头突击",
"Megahorn": "超级角击",
"Needle Arm": "尖刺臂",
"Anchor Shot": "掷锚",
"Darkest Lariat": "DD金勾臂",
"Mind Blown": "惊爆大头",
"Sparkling Aria": "泡影的咏叹调",
"Floral Healing": "花疗",
"Revelation Dance": "觉醒之舞",
"Weather Ball": "气象球",
"Poison Tail": "毒尾",
"Heat Crash": "高温重压",
"Chatter": "喋喋不休",
"Volt Tackle": "伏特攻击",
"Zing Zap": "麻麻刺刺",
"Lovely Kiss": "恶魔之吻",
"Spacial Rend": "亚空裂斩",
"Roar Of Time": "时光咆哮",
"Doom Desire": "破灭之愿",
"Beak Blast": "鸟嘴加农炮",
"Shadow Force": "暗影潜袭",
"Blue Flare": "青焰",
"Bolt Strike": "雷击",
"Glaciate": "冰封世界",
"Electrify": "输电",
"Trick Or Treat": "万圣夜",
"Forest Curse": "森林咒术",
"Magic Powder": "魔法粉",
"Soak": "浸水",
"Bone Rush": "骨棒乱打",
"Mud Sport": "玩泥巴",
"Water Shuriken": "飞水手里剑",
"Clamp": "贝壳夹击",
"Barrage": "投球",
"Barb Barrage": "毒千针",
"Mystical Power": "神秘之力",
"Psyshield Bash": "屏障猛攻",
"Sketch": "写生",
"Quiver Dance": "蝶舞",
"Prismatic Laser": "棱镜镭射",
"Luster Purge": "洁净光芒",
"Mist Ball": "薄雾球",
"Dynamic Punch": "爆裂拳",
"Thunderous Kick": "雷鸣蹴击",
"Meteor Assault": "流星突击",
"Cotton Guard": "棉花防守",
"Kings Shield": "王者盾牌",
"Drum Beating": "鼓击",
"Trop Kick": "热带踢",
"Fire Lash": "火焰鞭",
"Clanging Scales": "鳞片噪音",
"Shift Gear": "换档",
"Gear Up": "辅助齿轮",
"Relic Song": "古老之歌",
"Kinesis": "折弯汤匙",
"Zap Cannon": "电磁炮",
"Tri Attack": "三重攻击",
"Judgment": "制裁光砾",
"Rage Fist": "愤怒之拳",
"Ice Ball": "冰球",
"Triple Axel": "三旋击",
"Attack Order": "攻击指令",
"Population Bomb": "鼠数儿",
"Noble Roar": "战吼",
"Hyper Drill": "强力钻",
"Fiery Dance": "火之舞",
"Torch Song": "闪焰高歌",
"V Create": "V热焰",
"Headlong Rush": "突飞猛扑",
"Sandsear Storm": "热沙风暴",
"Splash": "跃起",
"Conversion": "纹理",
"Flame Burst": "烈焰溅射",
"Morning Sun": "晨光",
"Mirror Shrapnel": "镜面破片",
"Iron Slug": "钢铁弹丸",
"Gemstone Crush": "宝石猛击",
"Foam Shot": "泡沫冲击",
"Scale Shot": "鳞片冲击",
"Fog": "起雾",
"Sandstorm": "沙暴",
"Trick Room": "戏法空间",
"Sky Drop": "自由落体",
"Flying": "飞行",
"Whirlpool": "潮旋",
"Seed Bomb": "种子炸弹",
"Drill Peck": "啄钻",
"Fire Blast": "大字爆炎",
"Fire Fang": "火焰牙",
"Flamethrower": "喷射火焰",
"Heat Wave": "热风",
"Incinerate": "烧净",
"Waterfall": "攀瀑",
"Hurricane": "暴风",
"Scald": "热水",
"Shadow Ball": "暗影球",
"Shadow Punch": "暗影拳",
"String Shot": "吐丝",
"X Scissor": "十字剪",
"Spectral Thief": "暗影偷盗",
//道具
//携带物
"Black Belt": "黑带",
"Metal Coat": "金属膜",
"Twisted Spoon": "弯曲的汤匙",
"Fairy Feather": "妖精之羽",
"Magnet": "磁铁",
"Never Melt Ice": "不融冰",
"Poison Barb": "毒针",
"Soft Sand": "柔软沙子",
"Shiny Charm": "闪耀护符",
"Silk Scarf": "丝绸围巾",
"Charcoal": "木炭",
"Black Glasses": "黑色眼镜",
"Dragon Fang": "龙之牙",
"Hard Stone": "硬石头",
"Sharp Beak": "锐利鸟嘴",
"Silver Powder": "银粉",
"Miracle Seed": "奇迹种子",
"Mystic Water": "神秘水滴",
"Spell Tag": "咒术之符",
"Eviolite": "进化奇石",
"Mental Herb": "心灵香草",
"Light Clay": "光之黏土",
"Life Orb": "生命宝珠",
"Lucky Egg": "幸运蛋",
"Luck Incense": "幸运薰香",
"Toxic Orb": "剧毒宝珠",
"Choice Band": "讲究头带",
"Choice Specs": "讲究眼镜",
"Destiny Knot": "红线",
"Flame Orb": "火焰宝珠",
"Pure Incense": "洁净薰香",
"Assault Vest": "突击背心",
"Clear Amulet": "清净坠饰",
"Eject Pack": "避难背包",
"Eject Button": "逃脱按键",
"Quick Claw": "先制之爪",
"Loaded Dice": "机变骰子",
"Metronomei": "节拍器",
"Power Herb": "强力香草",
"Lucky Punch": "吉利拳",
"Lagging Tail": "后攻之尾",
"Weakness Policy": "弱点保险",
"Leftovers": "吃剩的东西",
"Electric Seed": "电气种子",
"Grassy Seed": "青草种子",
"Misty Seed": "薄雾种子",
"Foggy Seed": "浓雾种子",
"Terrain Extender": "大地膜",
"Heavy Duty Boots": "厚底靴",
//宝石
"Bug Gem": "虫之宝石",
"Dragon Gem": "龙之宝石",
"Fairy Gem": "妖精宝石",
"Fire Gem": "火之宝石",
"Ghost Gem": "幽灵宝石",
"Ground Gem": "地面宝石",
"Normal Gem": "一般宝石",
"Psychic Gem": "超能力宝石",
"Steel Gem": "钢之宝石",
"Dark Gem": "恶之宝石",
"Electric Gem": "电之宝石",
"Fighting Gem": "格斗宝石",
"Flying Gem": "飞行宝石",
"Grass Gem": "草之宝石",
"Ice Gem": "冰之宝石",
"Poison Gem": "毒之宝石",
"Rock Gem": "岩石宝石",
"Water Gem": "水之宝石",
//Z纯晶
"Buginium Z": "虫Z",
"Dragonium Z": "龙Z",
"Fairium Z": "妖精Z",
"Firium Z": "火Z",
"Ghostium Z": "幽灵Z",
"Groundium Z": "地面Z",
"Normalium Z": "一般Z",
"Psychium Z": "超能力Z",
"Steelium Z": "钢Z",
"Darkinium Z": "恶Z",
"Electrium Z": "电Z",
"Fightinium Z": "格斗Z",
"Flyinium Z": "飞行Z",
"Grassium Z": "草Z",
"Icium Z": "冰Z",
"Poisonium Z": "毒Z",
"Rockium Z": "岩石Z",
"Waterium Z": "水Z",
//树果, 岩石
"Charti Berry": "草蚕果",
"Shuca Berry": "腰木果",
"Occa Berry": "巧可果",
"Wacan Berry": "烛木果",
"Rindo Berry": "罗子果",
"Kebia Berry": "通通果",
"Kasib Berry": "佛柑果",
"Haban Berry": "莓榴果",
"Roseli Berry": "洛玫果",
"Tanga Berry": "扁樱果",
"Babiri Berry": "霹霹果",
"Chople Berry": "莲蒲果",
"Coba Berry": "棱瓜果",
"Colbur Berry": "刺耳果",
"Passho Berry": "千香果",
"Payapa Berry": "福禄果",
"Yache Berry": "番荔果",
"Smooth Rock": "沙沙岩石",
"Damp Rock": "潮湿岩石",
"Heat Rock": "炽热岩石",
"Icy Rock": "冰冷岩石",
//进化
"Odd Rock": "奇怪的石头",
"Oval Stone": "浑圆之石",
"Dawn Stone": "觉醒之石",
"Leaf Stone": "叶之石",
"Dusk Stone": "暗之石",
"Link Stone": "通讯石",
"Ice Stone": "冰之石",
"Moon Stone": "月之石",
"Shiny Stone": "光之石",
"Sun Stone": "日之石",
"Thunder Stone": "雷之石",
"Water Stone": "水之石",
"Fire Stone": "火之石",
//进化石
"Charizardite Y": "喷火龙进化石Y",
"Charizardite X": "喷火龙进化石X",
"Charizardite": "喷火龙进化石",
"Mewtwonite Y": "超梦进化石Y",
"Mewtwonite": "超梦进化石",
"Raichutite Y": "雷丘进化石Y",
"Raichutite": "雷丘进化石",
"Absolite Z": "阿勃梭鲁进化石Z",
"Garchompite Z": "烈咬陆鲨进化石Z",
"Lucarionite Z": "路卡利欧进化石Z",
"Barbaracite": "龟足巨铠进化石",
"Hawluchanite": "摔角鹰人进化石",
"Sablenite": "勾魂眼进化石",
"Sharpedonite": "巨牙鲨进化石",
"Glalitite": "冰鬼护进化石",
"Venusaurite": "妙蛙花进化石",
"Blastoisinite": "水箭龟进化石",
"Beedrillite": "大针蜂进化石",
"Pidgeotite": "大比鸟进化石",
"Clefableite": "皮可西进化石",
"Alakazite": "胡地进化石",
"Victreebelite": "大食花进化石",
"Slowbronite": "呆壳兽进化石",
"Gengarite": "耿鬼进化石",
"Kangaskhanite": "袋兽进化石",
"Starmieite": "宝石海星进化石",
"Pinsirite": "凯罗斯进化石",
"Gyaradosite": "暴鲤龙进化石",
"Aerodactylite": "化石翼龙进化石",
"Dragonitite": "快龙进化石",
"Meganiumite": "大竺葵进化石",
"Feraligatrite": "大力鳄进化石",
"Ampharosite": "电龙进化石",
"Steelixite": "大钢蛇进化石",
"Scizorite": "巨钳螳螂进化石",
"Heracronite": "赫拉克罗斯进化石",
"Skarmoryite": "盔甲鸟进化石",
"Houndoominite": "黑鲁加进化石",
"Tyranitarite": "班基拉斯进化石",
"Sceptilite": "蜥蜴王进化石",
"Blazikenite": "火焰鸡进化石",
"Swampertite": "巨沼怪进化石",
"Gardevoirite": "沙奈朵进化石",
"Sableyeite": "勾魂眼进化石",
"Mawilite": "大嘴娃进化石",
"Aggronite": "波士可多拉进化石",
"Medichamite": "恰雷姆进化石",
"Manectite": "雷电兽进化石",
"Sharpedoite": "巨牙鲨进化石",
"Cameruptite": "喷火驼进化石",
"Altarianite": "七夕青鸟进化石",
"Banettite": "诅咒娃娃进化石",
"Chimechoite": "风铃铃进化石",
"Absolite": "阿勃梭鲁进化石",
"Salamencite": "暴飞龙进化石",
"Metagrossite": "巨金怪进化石",
"Latiosite": "拉帝欧斯进化石",
"Staraptorite": "姆克鹰进化石",
"Lopunnite": "长耳兔进化石",
"Garchompite": "烈咬陆鲨进化石",
"Lucarionite": "路卡利欧进化石",
"Abomasite": "暴雪王进化石",
"Galladite": "艾路雷朵进化石",
"Froslassite": "雪妖女进化石",
"Heatranite": "席多蓝恩进化石",
"Darkraiite": "达克莱伊进化石",
"Emboarite": "炎武王进化石",
"Excadrillite": "龙头地鼠进化石",
"Audinite": "差不多娃娃进化石",
"Scolipedeite": "蜈蚣王进化石",
"Scraftyite": "头巾混混进化石",
"Eelektrossite": "麻麻鳗鱼王进化石",
"Chandelureite": "水晶灯火灵进化石",
"Golurkite": "泥偶巨人进化石",
"Chesnaughtite": "布里卡隆进化石",
"Delphoxite": "妖火红狐进化石",
"Greninjite": "甲贺忍蛙进化石",
"Pyroarite": "火炎狮进化石",
"Floetteite": "花叶蒂进化石",
"Meowsticite": "超能妙喵进化石",
"Malamarite": "乌贼王进化石",
"Barbaracleite": "龟足巨铠进化石",
"Dragalgeite": "毒藻龙进化石",
"Hawluchite": "摔角鹰人进化石",
"Zygardite": "基格尔德进化石",
"Diancite": "蒂安希进化石",
"Crabominableite": "好胜毛蟹进化石",
"Golisopodite": "具甲武者进化石",
"Drampaite": "老翁龙进化石",
"Magearnite": "玛机雅娜进化石",
"Zeraorite": "捷拉奥拉进化石",
"Falinksite": "列阵兵进化石",
"Scovillainite": "狠辣椒进化石",
"Glimmorite": "晶光花进化石",
"Dondozite": "米立龙进化石",
"Baxcaliburite": "戟脊龙进化石",
//超级次元
"M. Piece": "超级碎块",
"M. Shard": "超级碎片",
"M. Chunk": "超级晶簇",
"M. Cluster": "超级晶块",
//遗传
"Energy Root": "能量根",
"Hp Up": "生命增强剂",
"Protein": "攻击增强剂",
"Iron": "防御增强剂",
"Calcium": "特攻增强剂",
"Zinc": "特防增强剂",
"Carbos": "速度增强剂",
"Power Weight": "力量负重",
"Power Bracer": "力量护腕",
"Power Belt": "力量腰带",
"Power Lens": "力量镜",
"Power Band": "力量束带",
"Power Anklet": "力量护踝",
"Neverstone": "不变之石",
"Lock Capsule": "上锁的容器",
"Macho Brace": "强制锻炼器",
//其他
"Time Candy": "时间糖果",
"Bottle Cap": "银色王冠",
"Golden Bottle Cap": "金色王冠",
"Heart Scale": "心之鳞片",
"Auto Refight Ticket": "自动再战券",
"Rare Candy": "神奇糖果",
"Ability Patch": "特性膏药",
"Ability Capsule": "特性胶囊",
"Green Apricorn": "绿色球果",
"Pink Apricorn": "粉色球果",
"Yellow Apricorn": "黄色球果",
"White Apricorn": "白色球果",
"Black Apricorn": "黑色球果",
"Magazine Subscription": "订阅杂志",
"Battle Pass": "战斗通行证",
"Replicator Upgrade": "复制器升级工具",
"Fashion Case": "饰品盒",
"Memory": "记忆碟",
"Festival Ticket": "圆庆票",
"Neutral Mint": "性格薄荷",
//装饰
"Chef Hat": "厨师帽",
"Colored Parasol": "彩绘阳伞",
"Comet": "彗星",
"Confetti": "彩纸屑",
"Fluffy Beard": "蓬松胡须",
"Frilly Apron": "荷叶边围裙",
"Gentleman Hat": "绅士帽",
"Glitter Powder": "闪粉",
"Googly Specs": "滑稽眼镜",
"Gorgeous Specs": "华丽眼镜",
"Green Ball": "绿球",
"Green Balloon": "绿色气球",
"Green Barrette": "绿色发夹",
"Green Headband": "绿色头带",
"Green Tie": "绿色领带",
"Humming Note": "哼唱音符",
"Microphone": "麦克风",
"Mystic Smoke": "神秘烟雾",
"Old Umbrella": "旧雨伞",
"Orange Tie": "橙色领带",
"Pink Barrette": "粉色发夹",
"Pink Bowtie": "粉色蝴蝶结",
"Pink Mushroom": "粉色蘑菇",
"Pokeball Flag": "精灵球旗",
"Pretty Dewdrop": "漂亮露珠",
"Professor Hat": "博士帽",
"Purple Flower": "紫色花朵",
"Purple Headdress": "紫色头饰",
"Red Ball": "红球",
"Red Balloon": "红色气球",
"Red Flower": "红色花朵",
"Red Headdress": "红色头饰",
"Red Scarf": "红色围巾",
"Red Star": "红色星星",
"Silver Tiara": "银色头冠",
"Spotlight": "聚光灯",
"Striped Tie": "条纹领带",
"Teal Headband": "青色头带",
"Teal Headdress": "青色头饰",
"Teal Star": "青色星星",
"Top Hat": "高顶礼帽",
"Wealthy Coins": "财富金币",
"White Moustache": "白色胡须",
"White Scarf": "白色围巾",
"White Tie": "白色领带",
"Witchy Hat": "女巫帽",
"Yellow Bowtie": "黄色蝴蝶结",
"Yellow Headband": "黄色头带",
"Yellow Star": "黄色星星",
"Yellow Star Balloon": "黄色星星气球",
"Academic Hat": "学士帽",
"Black Bowtie": "黑色蝴蝶结",
"Black Moustache": "黑色胡须",
"Black Scarf": "黑色围巾",
"Black Specs": "黑色眼镜",
"Black Tie": "黑色领带",
"Blue Ball": "蓝球",
"Blue Balloon": "蓝色气球",
"Blue Barrette": "蓝色发夹",
"Blue Bowtie": "蓝色蝴蝶结",
"Blue Flower": "蓝色花朵",
"Blue Scarf": "蓝色围巾",
"Blue Tie": "蓝色领带",
//食材
"Boiled Egg": "水煮蛋",
"Bread": "吐司面包",
"Coconut Milk": "椰奶",
"Fresh Cream": "鲜鲜奶油",
"Brittle Bones": "细骨",
"Moomoo Cheese": "哞哞乳酪",
"Fruit Bunch": "袋装果实",
"Fried Food": "炸物拼盘",
"Mixed Mushrooms": "袋装蕈菇",
"Pasta": "通心粉",
"Sausages": "粗绞肉香肠",
"Potatoes": "袋装土豆",
"Packaged Curry": "即食咖喱",
"Precooked Burger": "即食肉排",
};
function buildTrie(dict) {
const root = {};
for (const key in dict) {
let node = root;
const lower = key.toLowerCase();
for (const ch of lower) {
node[ch] ??= {};
node = node[ch];
}
node.$ = dict[key];
}
return root;
}
const TRIE = buildTrie(DICT);
function isWordChar(ch) {
return /[a-zA-Z0-9]/.test(ch);
}
function translateByTrie(text) {
const src = text;
const lower = src.toLowerCase();
let i = 0;
let out = '';
while (i < src.length) {
const prev = i === 0 ? '' : src[i - 1];
if (isWordChar(src[i]) && isWordChar(prev)) {
out += src[i++];
continue;
}
let node = TRIE;
let j = i;
let lastMatch = null;
let lastIndex = i;
while (j < src.length && node[lower[j]]) {
node = node[lower[j]];
j++;
const next = src[j] || '';
if (node.$ && !isWordChar(next)) {
lastMatch = node.$;
lastIndex = j;
}
}
if (lastMatch) {
out += lastMatch;
i = lastIndex;
} else {
out += src[i++];
}
}
return out;
}
function translateText(text) {
if (!text || text.length < 2) return text;
let result = applyRegexRules(text);
result = translateByTrie(result);
return result;
}
const translatedNodes = new WeakSet();
function walk(node) {
if (node.nodeType === Node.TEXT_NODE) {
if (translatedNodes.has(node)) return;
const original = node.nodeValue;
const translated = translateText(original);
if (original !== translated) {
node.nodeValue = translated;
}
translatedNodes.add(node);
return;
}
if (node.nodeType !== Node.ELEMENT_NODE) return;
if (node.shadowRoot) {
walk(node.shadowRoot);
}
for (const child of node.childNodes) {
walk(child);
}
}
const observer = new MutationObserver(mutations => {
for (const m of mutations) {
for (const node of m.addedNodes) {
walk(node);
}
}
});
observer.observe(document.documentElement, {
childList: true,
subtree: true
});
walk(document.body);
//暴露翻译规则给core.js使用
window.EN_CN_REGEX_RULES = RAW_REGEX_RULES;
window.EN_CN_DICT = DICT;
})();