SmashKarts Player Highlight

Makes all players visible by modifying shaders

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         SmashKarts Player Highlight
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  Makes all players visible by modifying shaders
// @author       Havvingyy
// @match        *://smashkarts.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    function showPopup(message) {
        const popup = document.createElement('div');
        popup.style.position = 'fixed';
        popup.style.top = '0';
        popup.style.left = '0';
        popup.style.width = '100%';
        popup.style.backgroundColor = '#333';
        popup.style.color = '#fff';
        popup.style.padding = '10px';
        popup.style.textAlign = 'center';
        popup.style.zIndex = '9999';
        popup.style.fontFamily = 'monospace';
        popup.innerHTML = message + '<button style="margin-left:10px;background:#ff6600;color:#fff;border:none;padding:5px 10px;border-radius:5px;cursor:pointer;" onclick="this.parentNode.remove()">Close</button>';
        document.body.appendChild(popup);
    }

    showPopup("Player Red Borders Enabled!");

    const originalShader = WebGL2RenderingContext.prototype.shaderSource;

    WebGL2RenderingContext.prototype.shaderSource = function(shader, src) {
        const isPlayerShader = src.includes("hlslcc_mtx4x4unity_ObjectToWorld[4]") &&
                               src.includes("hlslcc_mtx4x4unity_MatrixVP[4]") &&
                               !src.includes("hlslcc_mtx4x4glstate_matrix_projection") &&
                               !src.includes("unity_FogParams");

        if (isPlayerShader) {
            if (src.includes("vs_COLOR0")) {
                src = src.replace(/void\s+main\(\)[\s\S]*?{([\s\S]*?)}/, `void main() {
                    gl_Position = gl_Position;
                    vs_COLOR0 = vec4(1.0, 0.0, 0.0, 1.0); // red border
                    return;
                }`);
            } else {
                src = src.replace(/return;/, `
                    vs_COLOR0 = vec4(1.0, 0.0, 0.0, 1.0); // red border
                    return;
                `);
            }
        }

        return originalShader.apply(this, [shader, src]);
    };
})();