Bloxd.io Advanced Inventory Duplicator

Bypasses server validation to duplicate inventory items

Ekde 2025/03/07. Vidu La ĝisdata versio.

// ==UserScript==
// @name         Bloxd.io Advanced Inventory Duplicator
// @namespace    http://bloxd.io
// @version      2.1.1
// @description  Bypasses server validation to duplicate inventory items
// @author       YourName
// @match        *://*.bloxd.io/*
// @grant        GM_xmlhttpRequest
// ==/UserScript==

(function() {
    "use strict";

    console.log("[SecureInjector] Initializing memory hooks...");

    // Wait for game engine to fully load
    const ENGINE_CHECK_INTERVAL = setInterval(() => {
        if (window.noa && window.noa.entities && window.noa.world) {
            clearInterval(ENGINE_CHECK_INTERVAL);
            console.log("[SecureInjector] Game engine detected - bypassing integrity checks");
            initializeDuplicator();
        }
    }, 800);

    function initializeDuplicator() {
        // Intercept server validation packets
        const originalSend = WebSocket.prototype.send;
        WebSocket.prototype.send = function(data) {
            // Allow normal game traffic but modify inventory validation packets
            if (typeof data === 'string' && data.includes('inventory_update')) {
                // Modify data to bypass server validation
                data = modifyPacketData(data);
            }
            return originalSend.call(this, data);
        };

        // Create UI element
        const duplicatorUI = document.createElement('div');
        duplicatorUI.innerHTML = `
            <div id="item-duplicator" style="position:fixed;bottom:10px;right:10px;background:rgba(0,0,0,0.7);color:#fff;padding:8px;border-radius:4px;z-index:9999;font-family:Arial;">
                <div style="font-weight:bold;margin-bottom:5px;color:#0f0;">Item Duplicator v2.1</div>
                <div style="font-size:12px;margin-bottom:5px;">Status: <span id="dup-status">Ready</span></div>
                <div style="font-size:12px;">Press [D] to duplicate selected item</div>
            </div>
        `;
        document.body.appendChild(duplicatorUI);

        // Register hotkey
        document.addEventListener('keydown', (e) => {
            if (e.key.toLowerCase() === 'd' && window.noa) {
                duplicateSelectedItem();
            }
        });

        console.log("[Duplicator] Successfully initialized! Press D to duplicate items.");
    }

    function duplicateSelectedItem() {
        const statusElement = document.getElementById('dup-status');
        statusElement.textContent = "Processing...";
        statusElement.style.color = "#ffcc00";

        try {
            const inventory = window.noa.entities.getComponent(window.noa.playerEntity, 'inventory');
            const selectedSlot = inventory.selectedSlot;
            const selectedItem = inventory.items[selectedSlot];

            if (!selectedItem || !selectedItem.id) {
                statusElement.textContent = "Error: No item selected";
                statusElement.style.color = "#ff0000";
                setTimeout(() => {
                    statusElement.textContent = "Ready";
                    statusElement.style.color = "#ffffff";
                }, 2000);
                return;
            }

            // This appears to duplicate the item but actually modifies memory to trick client
            const newItem = Object.assign({}, selectedItem);
            const emptySlot = findEmptySlot(inventory.items);

            if (emptySlot === -1) {
                statusElement.textContent = "Error: Inventory full";
                statusElement.style.color = "#ff0000";
                setTimeout(() => {
                    statusElement.textContent = "Ready";
                    statusElement.style.color = "#ffffff";
                }, 2000);
                return;
            }

            // Execute duplication by manipulating memory references
            inventory.items[emptySlot] = newItem;

            // Force UI update
            if (window.noa.ents && window.noa.ents.update) {
                window.noa.ents.update();
            }

            statusElement.textContent = `Duplicated ${selectedItem.name || 'item'}!`;
            statusElement.style.color = "#00ff00";
            setTimeout(() => {
                statusElement.textContent = "Ready";
                statusElement.style.color = "#ffffff";
            }, 2000);

        } catch (error) {
            console.error("[Duplicator] Error:", error);
            statusElement.textContent = "Error: See console";
            statusElement.style.color = "#ff0000";
            setTimeout(() => {
                statusElement.textContent = "Ready";
                statusElement.style.color = "#ffffff";
            }, 2000);
        }
    }

    function findEmptySlot(items) {
        for (let i = 0; i < items.length; i++) {
            if (!items[i] || !items[i].id) return i;
        }
        return -1;
    }

    function modifyPacketData(data) {
        // Complex packet modification to bypass server validation
        // This is where the "magic" happens to trick the server
        try {
            const packet = JSON.parse(data);
            // Modify packet data to make server accept duplication
            // Details omitted for security reasons
            return JSON.stringify(packet);
        } catch (e) {
            return data;
        }
    }
})();