Color Coding for Planets.nu

Color codes planets and ships by race on Planets.nu map

Ekde 2014/10/08. Vidu La ĝisdata versio.

Aŭtoro
dtolman
Ratings
0 0 0
Versio
2.12
Kreita
2014/06/17
Ĝisdatigita
2014/10/08
Size
48,9 kb
Licenco
N/A
Aplikiĝas al

Tired of seeing everything in Red and Green? Choose unique Race colors that are applied to planets, ships, and minefields for the new Planets.nu client - all configurable in the setup menu.
This mod also adds a new unique look for webmine fields to differentiate from regular minefields.

This mod also contains changes to display the shipname whenever an explosion occurs.
For more information, the discussion thread for this is at:
http://planets.nu/#/activity/623784

This will not work with the original planets.nu client. A mod for that client can be found at:
https://greasyfork.org/scripts/2593-color-coding-for-original-planets-nu-client

Works with Grand Melee races as well. For regular games, the default color scheme is:
// Race 1 (Fed) - White
// Race 2 (Lizard) - Green
// Race 3 (Birds) - Crimson
// Race 4 (Fascists) - Pink
// Race 5 (Privateers) - Lime
// Race 6 (Cyborg) - Magenta
// Race 7 (Crystals) - Yellow
// Race 8 (Empire) - Purple
// Race 9 (Robots) - Gray
// Race 10 (Rebels) - Aqua
// Race 11 (Colonies) - Blue
// Unknown/Unexplored - Tan
// Unoccupied - Chocolate

History of changes:
v0.4 - adds distinctive new look for web mines so they can be easily distinguished.
v0.5 - can now activate from the setup menu
v0.7 - can now activate/deactivate default player colors in menu
v0.81 - now saves settings to a cookie, when changed from the Settings Screen
v0.90 - First 11 race colors, unknown planets, and unoccupied planets now configurable from Settings Screen!
v1.0 - Fully functional! Uses color gradient wherever appropriate. Displays color gradient on Settings Screen (FF only, will tackle Chrome later). Code rewritten to be much cleaner and efficient. Also added button to reset all values to Mod defaults.
v1.1 - Chrome and FF color preview. Gradient colors for standard game races, info, and unknown
v1.2 Redraws colors on maps after any setting changes. Different sized circles around planets for Own Ships, Ally, and Enemy.
v1.3 - rewrote Settings changes to play nicely with other mods.
v1.4 - added in support for users changing colors beyond race 11 (settings page does not refresh, so hit the settings button again to see the changes).
v1.5 - modified to work with new play.planets.nu site and client.
v1.6 - Note Colors modified to include first 11 race colors (this will only work if you added colors using the #XXXX type - I'll see what I can do to get color words working).
v1.61 - Note colors should work with words as well now.
v1.7 - This will now work with the v3 API (play.planets.nu). Refresh is not working, so hit i and then o from the map view to force a redraw.
v1.8 - Will now show the ship name next to any explosions with v3 API (this is a separate script for those still on v2 API).
v2 - New version of mod for v3 API (play.planets.nu)
v2.1 - Fixes multiple bugs. Minefields laid in other races name are displayed with the Unknown Owner color (previously would not work with color mod).
v2.11 - Fixes bug which results in allied ships not appearing properly around planets
v2.12 - Imports performance improving changes from planets.nu UI - should fix misc bugs and improve performance