Estimates Time needed to naturally level
These are versions of this script where the code was updated. Show all versions.
Changed avg exp calculation. Used 1.45 before as most quest zones were below raiding's 1.5xp per 1 resource spent. Heavy Energy builds may want to manually change script if they are purely farming z4.resourcesRequired = parseInt(resources.xp / 1.50);z4-segment-1 easy: 1.511 hard: 1.538 legendary: 1.67z4-segment-2 easy: 1.508 hard: 1.564 legendary: 1.76z4-segment-3 easy: 1.53 hard: 1.628 legendary: 1.816z4-segment-4 easy: 1.526 hard: 1.667 legendary: 1.886
Fixed a conversion error. was dividing resources by xpPerRSC instead of just Resource.
Infinity Overhauled the script to update on any DOM element change that effects Vitality/Energy/Honor/EXP. Also grabs your default timers directly instead of using an average calculated by user lvl.
Added a "Estimated Resources Needed: Current RSC / Needed RSC" to the exp bar to help decide how many resource potions to use.
Updated attributes to pull directly from game so it wont break on app update. So the text always pulls the correct attribute to visually fit in the exp bar
Added some Greasy Fork namespace to link
Added Player Level integration. It now uses an average Resource regen amount depending on your lvl. >100 = 1.6 per min avg100 - 499 = 1.712 per min avg500 - 999 = 1.95 per min avg1,000+ = 2.19 per min avg