14-snowy

网页飘雪的具体实现-14

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/416897/873691/14-snowy.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Particle3D=function(material){
	THREE.Particle.call(this,material);
	this.velocity=new THREE.Vector3(0,-8,0);
	this.velocity.rotateX(randomRange(-45,45));
	this.velocity.rotateY(randomRange(0,360));
	this.gravity=new THREE.Vector3(0,0,0);
	this.drag=1;
};
Particle3D.prototype=new THREE.Particle();
Particle3D.prototype.constructor=Particle3D;
Particle3D.prototype.updatePhysics=function(){
	this.velocity.multiplyScalar(this.drag);
	this.velocity.addSelf(this.gravity);
	this.position.addSelf(this.velocity);
}
var TO_RADIANS=Math.PI/180;
THREE.Vector3.prototype.rotateY=function(angle){
	cosRY=Math.cos(angle*TO_RADIANS);
	sinRY=Math.sin(angle*TO_RADIANS);
	var tempz=this.z;;
	var tempx=this.x;
	this.x=(tempx*cosRY)+(tempz*sinRY);
	this.z=(tempx*-sinRY)+(tempz*cosRY);
}
THREE.Vector3.prototype.rotateX=function(angle){
	cosRY=Math.cos(angle*TO_RADIANS);
	sinRY=Math.sin(angle*TO_RADIANS);
	var tempz=this.z;;
	var tempy=this.y;
	this.y=(tempy*cosRY)+(tempz*sinRY);
	this.z=(tempy*-sinRY)+(tempz*cosRY);
}
THREE.Vector3.prototype.rotateZ=function(angle){
	cosRY=Math.cos(angle*TO_RADIANS);
	sinRY=Math.sin(angle*TO_RADIANS);
	var tempx=this.x;;
	var tempy=this.y;
	this.y=(tempy*cosRY)+(tempx*sinRY);
	this.x=(tempy*-sinRY)+(tempx*cosRY);
}
function randomRange(min,max){
	return((Math.random()*(max-min))+ min);
}
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;

var container;

var particle;

var camera;
var scene;
var renderer;

var mouseX = 0;
var mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

var particles = []; 
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = 'images/ParticleSmoke.png'; 



function init() {

	container = document.createElement('div');
	document.body.appendChild(container);

	camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
	camera.position.z = 1000;

	scene = new THREE.Scene();
	scene.add(camera);
		
	renderer = new THREE.CanvasRenderer();
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
		
	for (var i = 0; i < 500; i++) {

		particle = new Particle3D( material);
		particle.position.x = Math.random() * 2000 - 1000;
		particle.position.y = Math.random() * 2000 - 1000;
		particle.position.z = Math.random() * 2000 - 1000;
		particle.scale.x = particle.scale.y =  1;
		scene.add( particle );
		
		particles.push(particle); 
	}

	container.appendChild( renderer.domElement );


	document.addEventListener( 'mousemove', onDocumentMouseMove, false );
	document.addEventListener( 'touchstart', onDocumentTouchStart, false );
	document.addEventListener( 'touchmove', onDocumentTouchMove, false );
	
	setInterval( loop, 1000 / 60 );
	
}

function onDocumentMouseMove( event ) {

	mouseX = event.clientX - windowHalfX;
	mouseY = event.clientY - windowHalfY;
}

function onDocumentTouchStart( event ) {

	if ( event.touches.length == 1 ) {

		event.preventDefault();

		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}

function onDocumentTouchMove( event ) {

	if ( event.touches.length == 1 ) {

		event.preventDefault();

		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}

//

function loop() {

for(var i = 0; i<particles.length; i++)
	{

		var particle = particles[i]; 
		particle.updatePhysics(); 

		with(particle.position)
		{
			if(y<-1000) y+=2000; 
			if(x>1000) x-=2000; 
			else if(x<-1000) x+=2000; 
			if(z>1000) z-=2000; 
			else if(z<-1000) z+=2000; 
		}				
	}

	camera.position.x += ( mouseX - camera.position.x ) * 0.05;
	camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
	camera.lookAt(scene.position); 

	renderer.render( scene, camera );

	
}