Narrow one Aimbot & ESP

(F) To toggle Aimbot (E) to toggle ESP

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Narrow one Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      2.2
// @description  (F) To toggle Aimbot (E) to toggle ESP
// @author       Dominus Gabi
// @match        https://narrow.one/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=narrow.one
// @grant        none
// @require      https://unpkg.com/[email protected]/build/three.min.js
// @license      MIT
// ==/UserScript==

// ==UserScript==
// @name         Narrow one Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      2.1
// @description  (F) To toggle Aimbot (E) to toggle ESP
// @author       Dominus Gabi
// @match        https://narrow.one/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=narrow.one
// @grant        none
// @require      https://unpkg.com/[email protected]/build/three.min.js
// @license      MIT
// ==/UserScript==


const state = {
    ready: false,
    game: null,
    scene: null,
    myPlayer: null,
    playerList: [],
    enemyList: [],
    closestEnemy: { index: -1, distance: Infinity },
    aimbotEnabled: false,
    espEnabled: true
};

document.addEventListener("keyup", (e) => {
    if (e.key === "f") state.aimbotEnabled ^= 1;
    if (e.key === "e") state.espEnabled ^= 1;
});

function updateGame() {
    if (!state.game?.gameStarted) return;

    state.myPlayer = state.game.getMyPlayer();

    if (!state.myPlayer) {
        state.ready = false;
        state.playerList = [];
        state.enemyList = [];
        state.closestEnemy.index = -1;
        state.closestEnemy.distance = Infinity;
        return;
    }

    state.ready = true;

    state.playerList = [...state.game.players.values()]
        .filter(e => e && e.id !== state.myPlayer.id);
    state.enemyList = state.playerList.filter(
        e => e.teamId !== state.myPlayer.teamId
    );

    findClosestEnemy();
    aimbot();
    esp();
}

function findClosestEnemy() {
    state.closestEnemy.index = -1;
    state.closestEnemy.distance = Infinity;

    var myPos = state.myPlayer?.obj?.position;
    if (!myPos) return;

    state.enemyList.forEach((e, i) => {
        var pos = e?.obj?.position;
        if (!pos) return;

        var distance = myPos.distanceTo(pos);

        if (distance < state.closestEnemy.distance) {
            state.closestEnemy.index = i;
            state.closestEnemy.distance = distance;
        }
    });
}

function aimbot() {
    if (!state.aimbotEnabled || !state.ready) return;

    var enemy = state.enemyList[state.closestEnemy.index];
    if (!enemy?.pos) return;

    var dx = enemy.pos.x - state.myPlayer.pos.x;
    var dy = enemy.pos.y - state.myPlayer.pos.y;
    var dz = enemy.pos.z - state.myPlayer.pos.z;

    state.myPlayer.lookRot.x = Math.atan2(-dx, -dz);
    state.myPlayer.lookRot.y = Math.atan2(
        dy,
        Math.sqrt(dx * dx + dz * dz)
    );
}

function esp() {
    state.playerList.forEach(player => {
        var obj = player?.obj;
        if (!obj) return;

        if (!state.espEnabled) {
            if (obj.espBox) obj.espBox.visible = false;
            return;
        }

        if (obj.espBox) {
            obj.espBox.visible = true;
            return;
        }

        var bbox = new THREE.Box3().setFromObject(obj);
        var size = new THREE.Vector3();
        var center = new THREE.Vector3();

        bbox.getSize(size);
        bbox.getCenter(center);

        var geometry = new THREE.EdgesGeometry(
            new THREE.BoxGeometry(size.x, size.y, size.z)
        );

        var material = new THREE.LineBasicMaterial({
            color: player.teamId === state.myPlayer.teamId
                ? 0x00ff00
                : 0xff0000,
            depthTest: false
        });

        var box = new THREE.LineSegments(geometry, material);

        box.position.copy(obj.worldToLocal(center.clone()));
        box.position.y += 1;
        box.frustumCulling = false;
        box.renderOrder = 9999;

        obj.add(box);
        obj.espBox = box;
    });
}

var originalPush = Array.prototype.push;

Array.prototype.push = function (...args) {
    var game = args[0]?.playerCollider?.rigidBody?.player?.game;
    if (game) {
        state.game = game;
        state.scene = game.scene?.parent;
        updateGame();
    }
    return originalPush.apply(this, args);
};