Cuberealm.io render tools library

threejs, camera, scenes

Αυτός ο κώδικας δεν πρέπει να εγκατασταθεί άμεσα. Είναι μια βιβλιοθήκη για άλλους κώδικες που περιλαμβάνεται μέσω της οδηγίας meta // @require https://update.greasyfork.org/scripts/586391/1899935/Cuberealmio%20render%20tools%20library.js

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// license: GPL3
(function(){
    if(window.renderToolsExports){
        console.warn("Render Tools: This library is already running and multiple at a time don't do anything different");
        return;
    }
    
    let THREE, camera, renderer;
    window.renderToolsExports = {};
 
    function search() {
        if (!window.webpackChunkcuberealm_client) return setTimeout(search, 50);
 
        /* 3 of these lines are a THREE.js hook
        from https://greasyfork.org/en/scripts/578395 by Story Man Licensed under MIT */
        let __wp = null;
        window.webpackChunkcuberealm_client.push([[Symbol()], {}, r => __wp = r]);
        if (!__wp) return setTimeout(search, 50);
        THREE = __wp('16259');
        window.renderToolsExports.THREE = THREE;
 
        if (THREE && THREE.PerspectiveCamera) {
            /* Handy thing to capture the camera */
            const proto = THREE.PerspectiveCamera.prototype;
            const originalUpdate = proto.updateMatrixWorld;
 
            proto.updateMatrixWorld = function(...args) {
                if (this.isPerspectiveCamera || this.isCamera) {
                    if (!camera) {
                        camera = this;
                        window.renderToolsExports.camera = camera;
                    }
                }
                return originalUpdate.apply(this, args);
            };
        }
        
        /* Captures the three.js renderer */
        Object.defineProperty(Object.prototype, "setRenderTarget", {
            get() {
                return this.ts ?? this.renderer;
            },
            set(nv) {
                renderer = this;
                window.renderToolsExports.renderer = renderer;
                return this.ts = nv;
            }
        });
    }
    search();
 
 
    function getScenes() {
        const foundScenes = new Set();
        const origUpdateMatrixWorld = THREE.Object3D.prototype.updateMatrixWorld;
 
        THREE.Object3D.prototype.updateMatrixWorld = function(...args) {
            if (this.isScene || this.constructor?.name === 'Scene') {
                foundScenes.add(this);
            }
            return origUpdateMatrixWorld.apply(this, args);
        };
 
        return new Promise((resolve) => {
            requestAnimationFrame(() => {
                THREE.Object3D.prototype.updateMatrixWorld = origUpdateMatrixWorld;
                resolve(Array.from(foundScenes));
            });
        });
    }
    
    async function getPlayer(scene2 = undefined){
        // if the main scene is passed, don't call getScenes cuz that returns a promise
        let scene = scene2;
        if(!scene2){
            const [scene1] = await getScenes();
            scene = scene1;
        }
        if(!scene || !camera) return null;
 
        /* adapted from [Kb+](https://greasyfork.org/en/scripts/538928-kb-cuberealm-io/) by Thibb1 */
        if (camera.children.length !== 1 || camera.children[0].type !== 'AudioListener') return null;
        if (scene.children.length > 0) {
            const main = scene.children[0].children;
            if (main.length > 7) {
                let player = main[6].children[0];
                return player;
            }
        }
    }
    
    async function getPlayers(scene2 = undefined, filterUnwanted = true){
        // if the main scene is passed, don't call getScenes cuz that returns a promise
        let scene = scene2;
        if(!scene2){
            const [scene1] = await getScenes();
            scene = scene1;
        }
        
        if(!scene || !THREE) return [];
        const r = [];
        scene.traverse((e) => {
            // only get players
            if(!e.isSkinnedMesh || e.name !== 'Whole') return;
            // filter out things that look like players but are duplicates-ish I think it's armor
            if (filterUnwanted && !e.parent.children.some((e1) => e1.type === 'Sprite')) return;
            if (filterUnwanted && !e.visible) return;
            r.push(e);
        });
        
        const player = getPlayer(scene);
        const i = r.indexOf(player);
        if(i >= 0){
            r.splice(i, 1);
        }
        return r;
    }
 
    const toExport = { THREE, camera, getScenes, renderer, getPlayer, getPlayers };
    for(let k in toExport){
        window.renderToolsExports[k] = toExport[k];
    }
})();