Game Panel New

Draggable panel with FPS and crosshair

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Game Panel New
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  Draggable panel with FPS and crosshair
// @author       You
// @license      MIT
// @match        *://*/*
// @grant        none
// ==/UserScript==


(function () {
  'use strict';

  let visible = true;
  let crosshairOn = false;
  let fpsOn = false;
  let cleanerOn = false;
  let unlagOn = false;
  let cleanerInterval = null;

  // ===== PANEL =====
  const panel = document.createElement("div");
  Object.assign(panel.style, {
    position: "fixed",
    top: "20px",
    left: "20px",
    background: "#111",
    color: "#0f0",
    padding: "12px",
    borderRadius: "10px",
    zIndex: "99999",
    fontFamily: "monospace",
    cursor: "grab"
  });

  panel.innerHTML = `
    <b>Game Panel</b><br><br>
    <button id="crosshairBtn">Crosshair OFF</button><br>
    <button id="fpsBtn">FPS OFF</button><br>
    <button id="cleanBtn">Cleaner OFF</button><br>
    <button id="unlagBtn">Unlag OFF</button><br><br>
    <button id="hideBtn">Hide Panel</button>
  `;

  document.body.appendChild(panel);

  // ===== DRAGGABLE =====
  let isDragging = false;
  let offsetX = 0;
  let offsetY = 0;

  panel.addEventListener("mousedown", (e) => {
    isDragging = true;

    offsetX = e.clientX - panel.offsetLeft;
    offsetY = e.clientY - panel.offsetTop;

    panel.style.cursor = "grabbing";
  });

  document.addEventListener("mousemove", (e) => {
    if (!isDragging) return;

    panel.style.left = (e.clientX - offsetX) + "px";
    panel.style.top = (e.clientY - offsetY) + "px";
  });

  document.addEventListener("mouseup", () => {
    isDragging = false;
    panel.style.cursor = "grab";
  });

  // ===== DOT CROSSHAIR =====
  const crosshair = document.createElement("div");
  Object.assign(crosshair.style, {
    position: "fixed",
    top: "50%",
    left: "50%",
    width: "8px",
    height: "8px",
    background: "#ff0000",
    borderRadius: "50%",
    transform: "translate(-50%, -50%)",
    zIndex: "99998",
    display: "none",
    pointerEvents: "none"
  });

  document.body.appendChild(crosshair);

  // ===== FPS =====
  const fpsBox = document.createElement("div");

  Object.assign(fpsBox.style, {
    position: "fixed",
    bottom: "10px",
    left: "10px",
    color: "#0f0",
    fontFamily: "monospace",
    zIndex: "99999",
    display: "none"
  });

  document.body.appendChild(fpsBox);

  let lastTime = performance.now();

  function fpsLoop() {
    const now = performance.now();
    const fps = Math.round(1000 / (now - lastTime));
    lastTime = now;

    if (fpsOn) fpsBox.textContent = "FPS: " + fps;

    requestAnimationFrame(fpsLoop);
  }

  fpsLoop();

  // ===== CLEANER =====
  function runCleaner() {
    document.querySelectorAll("iframe, img").forEach(el => {
      el.style.display = "none";
    });
  }

  // ===== UNLAG =====
  function enableUnlag() {
    const style = document.createElement("style");

    style.id = "unlag-style";

    style.innerHTML = `
      * {
        animation: none !important;
        transition: none !important;
        box-shadow: none !important;
      }
    `;

    document.head.appendChild(style);
  }

  function disableUnlag() {
    const style = document.getElementById("unlag-style");

    if (style) style.remove();
  }

  // ===== BUTTONS =====
  document.getElementById("crosshairBtn").onclick = (e) => {
    crosshairOn = !crosshairOn;

    crosshair.style.display = crosshairOn ? "block" : "none";

    e.target.textContent =
      crosshairOn ? "Crosshair ON" : "Crosshair OFF";
  };

  document.getElementById("fpsBtn").onclick = (e) => {
    fpsOn = !fpsOn;

    fpsBox.style.display = fpsOn ? "block" : "none";

    e.target.textContent =
      fpsOn ? "FPS ON" : "FPS OFF";
  };

  document.getElementById("cleanBtn").onclick = (e) => {
    cleanerOn = !cleanerOn;

    if (cleanerOn) {
      runCleaner();
      cleanerInterval = setInterval(runCleaner, 2000);
    } else {
      clearInterval(cleanerInterval);

      document.querySelectorAll("iframe, img").forEach(el => {
        el.style.display = "";
      });
    }

    e.target.textContent =
      cleanerOn ? "Cleaner ON" : "Cleaner OFF";
  };

  document.getElementById("unlagBtn").onclick = (e) => {
    unlagOn = !unlagOn;

    unlagOn ? enableUnlag() : disableUnlag();

    e.target.textContent =
      unlagOn ? "Unlag ON" : "Unlag OFF";
  };

  document.getElementById("hideBtn").onclick = () => {
    visible = false;
    panel.style.display = "none";
  };

  // ===== KEYS =====
  document.addEventListener("keydown", (e) => {

    if (e.key === "Tab") {
      e.preventDefault();
      visible = false;
      panel.style.display = "none";
    }

    if (e.key === "Escape") {
      visible = true;
      panel.style.display = "block";
    }

  });

})();