AimBot 0.2

aimbot will only work if you have a character rotation database; without it, it will not work

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name          AimBot 0.2
// @namespace     Tampermonkey
// @match         *://cavegame.io/*
// @grant         unsafeWindow
// @version       0.2
// @author        MihaLAS
// @description   aimbot will only work if you have a character rotation database; without it, it will not work
// @run-at        document-start
// @license       MIT
// ==/UserScript==

(function() {
    'use strict';
    const win = unsafeWindow || window;
    let myPos = { x: 0, y: 0 }, enemies = [], isAimActive = false;
    let currentAimAngle = 0, aimSpeed = 500;

    const rotationDatabase = {};

    const isTyping = () => {
        const el = document.activeElement;
        return el && (el.tagName === 'INPUT' || el.tagName === 'TEXTAREA');
    };

    const OriginalWS = win.WebSocket;
    win.WebSocket = function(url, protocols) {
        const socket = new OriginalWS(url, protocols);
        const originalSend = socket.send;

        socket.send = function(data) {
            if (!data) return originalSend.apply(this, arguments);
            const bytes = new Uint8Array(data instanceof ArrayBuffer ? data : (data.buffer || data));

            if (bytes[0] === 34 && isAimActive) {
                const target = getNearest();
                if (target) {
                    const dx = target.x - myPos.x;
                    const dy = target.y - myPos.y;
                    let targetAngle = (Math.round(Math.atan2(dy, dx) * (180 / Math.PI)) + 360) % 360;

                    currentAimAngle = targetAngle;
                    const roundedAngle = Math.round(currentAimAngle);
                    const packet = rotationDatabase[roundedAngle] || rotationDatabase[String(roundedAngle)];

                    if (packet) {
                        originalSend.call(this, new Uint8Array(packet).buffer);
                        return;
                    }
                }
            }
            return originalSend.apply(this, arguments);
        };

        socket.addEventListener('message', async (e) => {
            const buffer = e.data instanceof Blob ? await e.data.arrayBuffer() : e.data;
            if (buffer instanceof ArrayBuffer) {
                const bytes = new Uint8Array(buffer), view = new DataView(buffer);
                let found = [];
                for (let i = 0; i < bytes.length - 15; i++) {
                    if (bytes[i] === 6 && bytes[i+1] === 112 && bytes[i+2] === 108) {
                        found.push({ x: view.getFloat32(i+7, false), y: view.getFloat32(i+11, false) });
                    }
                    if (bytes[i] === 6 && bytes[i+1] === 99 && bytes[i+2] === 97) {
                        let off = (bytes[i+7] === 6) ? 14 : 7;
                        myPos.x = view.getFloat32(i + off, false);
                        myPos.y = view.getFloat32(i + off + 4, false);
                    }
                }
                if (found.length > 0) enemies = found;
            }
        });
        return socket;
    };

    function getNearest() {
        return enemies
            .filter(e => Math.hypot(e.x - myPos.x, e.y - myPos.y) > 2)
            .sort((a, b) => Math.hypot(a.x - myPos.x, a.y - myPos.y) - Math.hypot(b.x - myPos.x, b.y - myPos.y))[0];
    }

    window.addEventListener('keydown', (e) => {
        if (isTyping()) return;
        if (e.code === 'KeyB') isAimActive = !isAimActive;
    });

    const createUI = () => {
        if (document.getElementById('aim-ui')) return;
        if (!document.body) {
            setTimeout(createUI, 100);
            return;
        }

        const ui = document.createElement('div');
        ui.id = 'aim-ui';
        Object.assign(ui.style, {
            position: 'fixed',
            bottom: '20px',
            right: '20px',
            padding: '8px 12px',
            background: 'rgba(0,0,0,0.8)',
            color: '#fff',
            fontSize: '14px',
            fontWeight: 'bold',
            fontFamily: 'monospace',
            zIndex: '100000',
            borderRadius: '4px',
            border: '1px solid #333',
            pointerEvents: 'none'
        });
        document.body.appendChild(ui);

        setInterval(() => {
            ui.innerHTML = `AIMBOT: <span style="color: ${isAimActive ? '#0f0' : '#f00'}">${isAimActive ? 'ON' : 'OFF'}</span> <small style="font-weight:normal; font-size:10px; opacity:0.6">[B]</small>`;
        }, 100);
    };

    createUI();
})();