Minefun Aimbot

1 ▲

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Minefun Aimbot
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description   1 ▲
// @author       Aбоба2
// @match        *://minefun.io/*
// @grant        none
// @run-at       document-end
// ==/UserScript==

(function() {
    'use strict';

    let aimbotEnabled = false;

    // ▲ НАСТРОЙКИ ▲
    const settings = {
        // Мы поставили -0.4. В Minefun это уровень между животом и грудью.
        // Если хочешь еще ниже, поставь -0.6.
        yOffset: -0.4,
        onAim: true,  // ПКМ
        onShoot: true // ЛКМ
    };

    // Исправленная функция дистанции (без крестиков)
    const calculateDistance = (e, t) => {
        if (!e || !t) return Infinity;
        return Math.sqrt(Math.pow(t.x - e.x, 2) + Math.pow(t.y - e.y, 2) + Math.pow(t.z - e.z, 2));
    };

    const getHooks = () => {
        try {
            const app = window.app || document.querySelector('#app')?.__vue_app__;
            const provides = app?._context?.provides || app?._vnode?.component?.appContext?.provides;
            const symbols = Object.getOwnPropertySymbols(provides);
            const storeSymbol = symbols.find(s => provides[s] && provides[s]._s);
            if (!storeSymbol) return null;
            const store = provides[storeSymbol]._s;
            const world = store.get("gameState")?.gameWorld;
            return { player: world?.player, server: world?.server };
        } catch (e) { return null; }
    };

    function getClosestEnemy(player, players) {
        let target = null;
        let minDistance = Infinity;
        players.forEach((p) => {
            const model = p._model || p.model;
            if (model && model.position && p.isAlive && p !== player) {
                let dist = calculateDistance(player.position, model.position);
                if (dist < minDistance) {
                    minDistance = dist;
                    target = p;
                }
            }
        });
        return target;
    }

    function runAimbot() {
        if (!aimbotEnabled) return;

        const h = getHooks();
        if (!h || !h.player || !h.server) return;

        const player = h.player;
        const players = h.server.players;

        const isAiming = player.inputs.rightMB && settings.onAim;
        const isShooting = player.inputs.leftMB && settings.onShoot;

        if (isAiming || isShooting) {
            const target = getClosestEnemy(player, players);
            if (target) {
                const tPos = (target._model || target.model).position;
                const pPos = player.position;

                const dx = tPos.x - pPos.x;
                const dz = tPos.z - pPos.z;
                const angleY = Math.atan2(dx, dz);

                const distH = Math.sqrt(dx * dx + dz * dz);
                // Применяем yOffset для наводки в живот
                const distV = (tPos.y + settings.yOffset) - pPos.y;
                let angleX = Math.atan2(distV, distH);

                angleX = Math.max(Math.min(angleX, Math.PI / 2), -Math.PI / 2);

                player.rotation.y = (angleY + Math.PI) % (2 * Math.PI);
                player.rotation.x = angleX;
            }
        }
    }

    // ▲ МАЛЕНЬКОЕ УВЕДОМЛЕНИЕ ▲
    function showNotify(state) {
        let el = document.getElementById('mb-aim-notif');
        if (!el) {
            el = document.createElement('div');
            el.id = 'mb-aim-notif';
            el.style = "position:fixed; bottom:15px; left:15px; padding:5px 12px; background:rgba(0,0,0,0.8); border:1px solid #40beff; color:white; font-family:sans-serif; font-size:12px; z-index:10001; border-radius:15px; transition:0.3s; opacity:0;";
            document.body.appendChild(el);
        }
        el.innerHTML = `AIMBOT: ${state ? '<span style="color:#40beff">ВКЛ</span>' : '<span style="color:#ff4444">ВЫКЛ</span>'}`;
        el.style.opacity = "1";
        setTimeout(() => { if(el) el.style.opacity = "0"; }, 2000);
    }

    window.addEventListener('keydown', (e) => {
        if (e.code === 'Digit1') {
            aimbotEnabled = !aimbotEnabled;
            showNotify(aimbotEnabled);
        }
    });

    setInterval(runAimbot, 16);

})();