Google minesweeper ESP

Display all mines and zero-tiles

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Google minesweeper ESP
// @namespace    http://tampermonkey.net/
// @version      2026-02-10
// @description  Display all mines and zero-tiles
// @author       You
// @match        *://www.google.com/fbx?fbx=minesweeper*
// @match        *://google.com/fbx?fbx=minesweeper*
// @match        *://www.google.com/fbx?fbx=minesweeper/*
// @match        *://google.com/fbx?fbx=minesweeper/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=google.com
// @run-at       document-start
// @license      MIT
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    function getSignature(obj) {
      if (!obj || typeof obj !== 'object' || obj instanceof Array) return null;

      let counts = {
        others_: 0,
        functions_: 0,
        objects_: 0,
        arrays_: 0,
        total_: 0,
      };
      let allProps = new Set([
        ...Object.keys(obj),
        ...Object.getOwnPropertyNames(Object.getPrototypeOf(obj) || {}),
      ]);

      allProps.forEach((prop) => {
        let v = obj[prop];
        if (Array.isArray(v)) counts.arrays_++;
        else if (typeof v === 'object' && v !== null) counts.objects_++;
        else if (typeof v === 'function') counts.functions_++;
        else counts.others_++;
        counts.total_++;
      });

      return Object.values(counts)
        //.map((n) => String.fromCharCode(97 + n))
        .join('-');
    }

    window.getSignature = getSignature

    const SIGNATURE = "37-83-26-7-153", CELLSIDX = 6, SMTH = 20;

    let game;
    let cellskey;
    let isminekey;
    let isopenkey;
    let tilevalue;

    Function.prototype.call = new Proxy(Function.prototype.call,{
        apply(f, th, args) {
            try {
                if (args[0].resetState != null && getSignature(args[0]) == SIGNATURE) {
                    Function.prototype.call = f;
                    window.A = args[0];
                    game = args[0];
                    oninject();
                }
            } catch { }
            return Reflect.apply(f, th, args);
        }
    });

    function oninject() {
        const props = Object.getOwnPropertyNames(game);
        const fake = [];
        (()=>{
            let proto = game.__proto__;
            for(let i=0;i<4;i++) {
                Object.getOwnPropertyNames(proto).filter(v=>typeof game[v] == "function").forEach(v=>fake.push(v));
                proto = proto.__proto__;
            }
        })();

        let test;
        const keys = [];
        const prot = Object.getPrototypeOf(game.constructor);
        
        try {
            let func;
            const handler = {
                get(th, p){
                    if (p == "length") return 0
                    if (p == Symbol.toPrimitive) return ()=>0;
                    /*

                    if (p == "size") return ()=>2;
                    */
                    return new Proxy(func, handler);
                }
            }
            func = ()=>(new Proxy(func,handler));

            class dump {
                constructor() {
                    test = this;
                    props.forEach(v=>{
                        Object.defineProperty(this, v, {
                            get() {
                                return new Proxy(func, handler);
                            },
                            set(_) {
                                keys.push(v);
                            }
                        })
                    });
                    fake.forEach(v=>{
                        if (v == "constructor") return;
                        this[v] = new Proxy(func,handler);
                    })
                }
            }
            Object.setPrototypeOf(game.constructor, dump);
            new game.constructor(new Proxy(func, handler));
        } catch { }
        Object.setPrototypeOf(game.constructor, prot);

        //console.warn(keys);

        window.CELLSKEY = keys[6];
        cellskey = keys[6];

        const weirdthing2 = keys[45];

        game["_"+weirdthing2] = game[weirdthing2];
        Object.defineProperty(game, weirdthing2, {
            get() {
                try {
                    render();
                } catch(e) {
                    console.warn("Render error", e);
                }
                return this["_"+weirdthing2];
            },
            set(v) {
                this["_"+weirdthing2] = v;
            }
        })

        const weirdthing = keys[20];
        let flag = false;

        let idx = 0;
        const handler = {
            get(th, p) {
                if (flag)
                    idx++;
                if (flag && idx == 3) {
                    isopenkey = p;
                    window.ISOPENKEY = p;
                    return true;
                } else if (flag && idx == 6) {
                    isminekey = p;
                    window.ISMINEKEY = p;
                    throw null;
                }
                let ret = Reflect.get(th, p);
                if (typeof ret == "object")
                    return new Proxy(ret, handler);
                return ret;
            },
            set(th, p, v) {
                let ret = Reflect.set(th, p, v);
                return ret;
            }
        }

        game.resetState = new Proxy(game.resetState, {
            apply(f, th, args) {
                try {
                    Reflect.apply(f, new Proxy(th, {
                        get(th, p) {
                            if (p == cellskey) {
                                return new Proxy(Reflect.get(th, p), handler);
                            } else if (p == weirdthing) {
                                flag = true;
                                return true;
                            }
                            return Reflect.get(th, p);
                        }
                    }), args);
                } catch { }
                delete game.resetState;
                return Reflect.apply(f, th, args);
            }
        });
    }

    function render() {
        const ctx = game.context;
        const cells = game[cellskey];
        const CELLSIZE = game.cellSize;
        if (tilevalue == null) {
            let sum = {};
            cells.forEach(a=>{
                a.forEach(c=>{
                    Object.getOwnPropertyNames(c).filter(v=>typeof c[v] == "number").forEach(v=>{
                        if (c[v] > 0)
                            sum[v] = (sum[v] ?? 0) + 1;
                    });
                });
            });
            const sorted = Object.entries(sum).sort((a,b)=>b[1]-a[1]);
            if (sorted[0] != null && (sorted[1] == null || sorted[0][1] > sorted[1][1] * 10)) {
                tilevalue = sorted[0][0]
                window.TILEVALUE = tilevalue;
            }
        }
        for(let x = 0; x < cells.length; x++) {
            for(let y = 0; y < cells[x].length; y++) {
                const cell = cells[x][y];
                if (cell[isminekey]) {
                    ctx.strokeStyle = "red";
                    ctx.strokeRect(x * CELLSIZE + 3, y * CELLSIZE + 3, CELLSIZE - 6, CELLSIZE - 6);
                } else if (tilevalue != null && !cell[isopenkey] && cell[tilevalue] == 0) {
                    ctx.strokeStyle = "green";
                    ctx.strokeRect(x * CELLSIZE + 3, y * CELLSIZE + 3, CELLSIZE - 6, CELLSIZE - 6);
                }
            }
        }
    }
})();