AnyGame Client GUI Extended v1.3

cool clent for anygame 😎

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         AnyGame Client GUI Extended v1.3
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  cool clent for anygame 😎
// @author       You
// @match        *://*/*
// @grant        GM_setClipboard
// ==/UserScript==

(function () {
    'use strict';

    const style = document.createElement('style');
    style.textContent = `
        .client-gui, .client-menu {
            position: fixed;
            font-family: Arial, sans-serif;
            z-index: 9999;
        }

        .client-gui {
            top: 20%;
            left: 35%;
            background: #222;
            color: #fff;
            padding: 20px;
            border-radius: 10px;
            text-align: center;
            width: 30%;
        }

        .client-menu {
            top: 10%;
            left: 10%;
            background: rgba(20,20,20,0.95);
            color: white;
            padding: 20px;
            border: 2px solid #888;
            border-radius: 8px;
            display: none;
        }

        .tab {
            margin: 5px;
            display: inline-block;
            cursor: pointer;
            padding: 5px 10px;
            background: #444;
            border-radius: 5px;
        }

        .tab.active {
            background: #666;
        }

        .tab-content {
            display: none;
            margin-top: 10px;
        }

        .tab-content.active {
            display: block;
        }

        .btn {
            margin-top: 10px;
            padding: 6px 12px;
            background: #555;
            color: white;
            border: none;
            border-radius: 4px;
            cursor: pointer;
        }

        input[type=range], input[type=color], select {
            width: 100%;
            margin-top: 5px;
        }

        label {
            display: block;
            margin-top: 10px;
        }
    `;
    document.head.appendChild(style);

    // Welcome
    const welcome = document.createElement('div');
    welcome.className = 'client-gui';
    welcome.innerHTML = `
        <div>Hello user, welcome to best client, enjoy.<br>Press "/" to open and close.</div>
        <button class="btn" id="okayBtn">Okay</button>
    `;
    document.body.appendChild(welcome);
    document.getElementById('okayBtn').onclick = () => welcome.remove();

    // GUI Menu
    const menu = document.createElement('div');
    menu.className = 'client-menu';
    menu.innerHTML = `
        <div>
            <span class="tab active" data-tab="main">Main</span>
            <span class="tab" data-tab="overlay">Overlay</span>
            <span class="tab" data-tab="settings">Settings</span>
        </div>

        <div id="main" class="tab-content active">
            <label>Camera FOV:
                <input type="range" min="30" max="120" value="90" id="fovSlider">
                <span id="fovValue">90</span>
            </label>

            <label>Scope:
                <select id="scopeSelect">
                    <option value="default">Default</option>
                    <option value="dot">Dot</option>
                    <option value="cross">Cross</option>
                    <option value="circle">Circle</option>
                    <option value="none">None</option>
                </select>
            </label>

            <label>Smoothing:
                <input type="range" min="0" max="10" value="5" id="smoothingSlider">
                <span id="smoothingValue">5</span>
            </label>

            <button class="btn" id="discordBtn">Join Discord</button>

            <div style="margin-top: 10px;">
                <strong>What's New:</strong><br>
                nothing now just menu lol
            </div>
        </div>

        <div id="overlay" class="tab-content">
            <div>FPS: <span id="fps">0</span></div>
            <div>Ping: <span id="ping">0</span> ms</div>
            <div>Memory: <span id="memory">0</span> GB</div>
            <div>Total Buttons: <span id="buttonCount">0</span></div>
            <div>Smoothing Level: <span id="overlaySmoothing">5</span></div>
            <button class="btn" id="boostFPSBtn">+2 FPS Boost</button>
        </div>

        <div id="settings" class="tab-content">
            <label>Change Menu Color:
                <input type="color" id="colorPicker" value="#141414">
            </label>
            <label><input type="checkbox" id="dragToggle"> Enable Drag</label>
        </div>
    `;
    document.body.appendChild(menu);

    // Tabs
    menu.querySelectorAll('.tab').forEach(tab => {
        tab.addEventListener('click', () => {
            menu.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
            menu.querySelectorAll('.tab-content').forEach(c => c.classList.remove('active'));
            tab.classList.add('active');
            document.getElementById(tab.getAttribute('data-tab')).classList.add('active');
        });
    });

    // Menu toggle
    let menuVisible = false;
    document.addEventListener('keydown', (e) => {
        if (e.key === '/') {
            menuVisible = !menuVisible;
            menu.style.display = menuVisible ? 'block' : 'none';
        }
    });

    // FOV control
    const fovSlider = document.getElementById('fovSlider');
    const fovValue = document.getElementById('fovValue');
    fovSlider.addEventListener('input', () => fovValue.textContent = fovSlider.value);

    // Scope
    document.getElementById('scopeSelect').addEventListener('change', e => {
        console.log("Scope selected:", e.target.value);
    });

    // Smoothing
    const smoothingSlider = document.getElementById('smoothingSlider');
    const smoothingValue = document.getElementById('smoothingValue');
    const overlaySmoothing = document.getElementById('overlaySmoothing');
    smoothingSlider.addEventListener('input', () => {
        smoothingValue.textContent = smoothingSlider.value;
        overlaySmoothing.textContent = smoothingSlider.value;
    });

    // Discord
    document.getElementById('discordBtn').addEventListener('click', () => {
        navigator.clipboard.writeText("https://discord.gg/zVDfBnhW")
            .then(() => alert("Discord link copied to clipboard!"));
    });

    // FPS tracking
    let lastFrame = performance.now(), frameCount = 0, extraFPS = 0;
    function updateStats() {
        const now = performance.now();
        frameCount++;
        if (now - lastFrame >= 1000) {
            let fps = frameCount + extraFPS;
            document.getElementById('fps').textContent = fps;
            frameCount = 0;
            lastFrame = now;
        }

        document.getElementById('ping').textContent = Math.floor(Math.random() * 80) + 20;
        const gb = (performance.memory?.usedJSHeapSize || 0) / (1024 * 1024 * 1024);
        document.getElementById('memory').textContent = gb.toFixed(2);

        // Button count
        const buttons = menu.querySelectorAll('button').length;
        document.getElementById('buttonCount').textContent = buttons;

        requestAnimationFrame(updateStats);
    }
    updateStats();

    // Boost FPS button
    document.getElementById('boostFPSBtn').addEventListener('click', () => {
        extraFPS += 2;
        alert("+2 FPS activated 💨");
    });

    // Color Picker
    document.getElementById('colorPicker').addEventListener('input', (e) => {
        menu.style.background = e.target.value;
    });

    // Drag logic
    let isDragging = false, offset = [0, 0];
    const dragToggle = document.getElementById('dragToggle');
    menu.addEventListener('mousedown', function (e) {
        if (!dragToggle.checked) return;
        isDragging = true;
        offset = [
            menu.offsetLeft - e.clientX,
            menu.offsetTop - e.clientY
        ];
    });

    document.addEventListener('mouseup', () => isDragging = false);
    document.addEventListener('mousemove', (e) => {
        if (isDragging && dragToggle.checked) {
            e.preventDefault();
            menu.style.left = (e.clientX + offset[0]) + 'px';
            menu.style.top = (e.clientY + offset[1]) + 'px';
        }
    });
})();