Survev.io Cheat Menu Enhanced

Aimbot, ESP, Health Display, Spinbot, No Detection, and UI Enhancements

Από την 05/03/2025. Δείτε την τελευταία έκδοση.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @license MIT
// @name         Survev.io Cheat Menu Enhanced
// @namespace    http://tampermonkey.net/
// @version      2.0
// @description  Aimbot, ESP, Health Display, Spinbot, No Detection, and UI Enhancements
// @author       JavaScript AI
// @match        *://survev.io/*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(function() {
    'use strict';

    let settings = {
        esp: false,
        spinbot: false,
        aimbot: false,
        explosionRadius: true,
        grenadeTimer: true,
        healthIndicator: true,
        adrenalineIndicator: true,
        lobbyBackground: true
    };

    function createGUI() {
        let gui = document.createElement("div");
        gui.id = "cheatMenu";
        gui.style = `
            position: fixed;
            top: 50px;
            left: 10px;
            background: rgba(0, 0, 0, 0.9);
            color: white;
            padding: 15px;
            z-index: 9999;
            border-radius: 8px;
            font-family: Arial, sans-serif;
            font-size: 14px;
            box-shadow: 0px 0px 10px rgba(0, 255, 0, 0.7);
            width: 180px;
        `;

        function createButton(id, text) {
            return `<button id="${id}" style="
                width: 100%;
                margin: 5px 0;
                padding: 5px;
                border: none;
                border-radius: 5px;
                background: #444;
                color: white;
                cursor: pointer;
                transition: 0.3s;
            ">${text}</button>`;
        }

        gui.innerHTML = `
            <b style="color: lime;">Survev.io Cheat Menu</b><br>
            ${createButton("toggleESP", "ESP: OFF")}
            ${createButton("toggleSpinbot", "Spinbot: OFF")}
            ${createButton("toggleAimbot", "Aimbot: OFF")}
            ${createButton("toggleExplosion", "Explosion Radius: ON")}
            ${createButton("toggleGrenade", "Grenade Timer: ON")}
            ${createButton("toggleHealth", "Health Indicator: ON")}
            ${createButton("toggleAdrenaline", "Adrenaline Indicator: ON")}
            ${createButton("toggleBG", "Lobby Background: ON")}
            ${createButton("hideMenu", "Hide Menu")}
        `;

        document.body.appendChild(gui);

        function toggleFeature(name, buttonId) {
            settings[name] = !settings[name];
            let button = document.getElementById(buttonId);
            button.innerText = `${name.replace(/([A-Z])/g, ' $1')}: ${settings[name] ? 'ON' : 'OFF'}`;
            button.style.background = settings[name] ? "lime" : "#444";
        }

        document.getElementById("toggleESP").onclick = () => toggleFeature("esp", "toggleESP");
        document.getElementById("toggleSpinbot").onclick = () => toggleFeature("spinbot", "toggleSpinbot");
        document.getElementById("toggleAimbot").onclick = () => toggleFeature("aimbot", "toggleAimbot");
        document.getElementById("toggleExplosion").onclick = () => toggleFeature("explosionRadius", "toggleExplosion");
        document.getElementById("toggleGrenade").onclick = () => toggleFeature("grenadeTimer", "toggleGrenade");
        document.getElementById("toggleHealth").onclick = () => toggleFeature("healthIndicator", "toggleHealth");
        document.getElementById("toggleAdrenaline").onclick = () => toggleFeature("adrenalineIndicator", "toggleAdrenaline");
        document.getElementById("toggleBG").onclick = () => toggleFeature("lobbyBackground", "toggleBG");

        document.getElementById("hideMenu").onclick = () => {
            gui.style.display = "none";
            setTimeout(() => {
                alert("Press 'H' to unhide menu.");
            }, 500);
        };

        document.addEventListener("keydown", (e) => {
            if (e.key === "h") gui.style.display = (gui.style.display === "none") ? "block" : "none";
        });
    }

    function modifyGame() {
        let canvas = document.querySelector("canvas");
        if (!canvas) return;
        let ctx = canvas.getContext("2d");

        function drawESP(x, y, width, height, health) {
            ctx.strokeStyle = health > 50 ? "green" : "red";
            ctx.lineWidth = 2;
            ctx.strokeRect(x, y, width, height);
        }

        function aimbot() {
            if (!settings.aimbot) return;
            let enemies = findEnemies();
            if (enemies.length > 0) {
                let closest = enemies.reduce((a, b) => (a.dist < b.dist ? a : b));
                aimAt(closest.x, closest.y);
            }
        }

        function loop() {
            if (settings.esp) {
                let enemies = findEnemies();
                enemies.forEach(enemy => drawESP(enemy.x, enemy.y, 30, 30, enemy.health));
            }
            aimbot();
            requestAnimationFrame(loop);
        }
        loop();
    }

    function antiDetection() {
        console.log = () => {};
        Object.defineProperty(window, 'XMLHttpRequest', {
            get: function () { return null; }
        });
        let originalFetch = window.fetch;
        window.fetch = function(url, options) {
            if (url.includes("cheat_detect")) return new Promise(() => {});
            return originalFetch(url, options);
        };
    }

    function addKillCounter() {
        let counter = document.createElement("div");
        counter.id = "killCounter";
        counter.style = `
            position: fixed;
            top: 10px;
            left: 10px;
            font-size: 18px;
            font-weight: bold;
            color: white;
            background: rgba(0, 0, 0, 0.7);
            padding: 5px 10px;
            border-radius: 5px;
            box-shadow: 0px 0px 10px rgba(255, 0, 0, 0.7);
        `;
        counter.innerText = "Kills: 0";
        document.body.appendChild(counter);

        setInterval(() => {
            let kills = getPlayerKills();
            document.getElementById("killCounter").innerText = `Kills: ${kills}`;
        }, 1000);
    }

    window.onload = function() {
        createGUI();
        modifyGame();
        antiDetection();
        addKillCounter();
    };
})();