layout-umd

An improved UMD build of layout

Αυτός ο κώδικας δεν πρέπει να εγκατασταθεί άμεσα. Είναι μια βιβλιοθήκη για άλλους κώδικες που περιλαμβάνεται μέσω της οδηγίας meta // @require https://update.greasyfork.org/scripts/527730/1541454/layout-umd.js

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
    typeof define === 'function' && define.amd ? define(factory) :
    (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.layout = factory());
})(this, (() => {
    const binpack = (() => {
        class GrowingPacker {
            constructor() { }
            fit(blocks) {
                var n, node, block, len = blocks.length, fit;
                var width = len > 0 ? blocks[0].width : 0;
                var height = len > 0 ? blocks[0].height : 0;
                this.root = { x: 0, y: 0, width: width, height: height };
                for (n = 0; n < len; n++) {
                    block = blocks[n];
                    if (node = this.findNode(this.root, block.width, block.height)) {
                        fit = this.splitNode(node, block.width, block.height);
                        block.x = fit.x;
                        block.y = fit.y;
                    }
                    else {
                        fit = this.growNode(block.width, block.height);
                        block.x = fit.x;
                        block.y = fit.y;
                    }
                }
            }
            findNode(root, width, height) {
                if (root.used)
                    return this.findNode(root.right, width, height) || this.findNode(root.down, width, height);
                else if ((width <= root.width) && (height <= root.height))
                    return root;
                else
                    return null;
            }
            splitNode(node, width, height) {
                node.used = true;
                node.down = { x: node.x, y: node.y + height, width: node.width, height: node.height - height };
                node.right = { x: node.x + width, y: node.y, width: node.width - width, height: height };
                return node;
            }
            growNode(width, height) {
                var canGrowDown = (width <= this.root.width);
                var canGrowRight = (height <= this.root.height);
                var shouldGrowRight = canGrowRight && (this.root.height >= (this.root.width + width)); // attempt to keep square-ish by growing right when height is much greater than width
                var shouldGrowDown = canGrowDown && (this.root.width >= (this.root.height + height)); // attempt to keep square-ish by growing down  when width  is much greater than height
                if (shouldGrowRight)
                    return this.growRight(width, height);
                else if (shouldGrowDown)
                    return this.growDown(width, height);
                else if (canGrowRight)
                    return this.growRight(width, height);
                else if (canGrowDown)
                    return this.growDown(width, height);
                else
                    return null; // need to ensure sensible root starting size to avoid this happening
            }
            growRight(width, height) {
                this.root = {
                    used: true,
                    x: 0,
                    y: 0,
                    width: this.root.width + width,
                    height: this.root.height,
                    down: this.root,
                    right: { x: this.root.width, y: 0, width: width, height: this.root.height }
                };
                var node;
                if (node = this.findNode(this.root, width, height))
                    return this.splitNode(node, width, height);
                else
                    return null;
            }
            growDown(width, height) {
                this.root = {
                    used: true,
                    x: 0,
                    y: 0,
                    width: this.root.width,
                    height: this.root.height + height,
                    down: { x: 0, y: this.root.height, width: this.root.width, height: height },
                    right: this.root
                };
                var node;
                if (node = this.findNode(this.root, width, height))
                    return this.splitNode(node, width, height);
                else
                    return null;
            }
        }
        return (items, options) => {
            options = options || {};
            var packer = new GrowingPacker();
            var inPlace = options.inPlace || false;
            var newItems = items.map(item => inPlace ? item : { width: item.width, height: item.height, item: item });
            newItems = newItems.toSorted((a, b) => (b.width * b.height) - (a.width * a.height));
            packer.fit(newItems);
            const ret = {
                width: newItems.reduce((curr, item) => Math.max(curr, item.x + item.width), 0),
                height: newItems.reduce((curr, item) => Math.max(curr, item.y + item.height), 0)
            };
            if (!inPlace) {
                ret.items = newItems;
            }
            return ret;
        };
    })();
    const algorithms = {
        'top-down': {
            sort: items => items.toSorted((a, b) => a.height - b.height),
            placeItems: items => {
                let y = 0;
                items.forEach(item => {
                    item.x = 0;
                    item.y = y;
                    y += item.height;
                });
                return items;
            }
        },
        'left-right': {
            sort: items => items.toSorted((a, b) => a.width - b.width),
            placeItems: items => {
                var x = 0;
                items.forEach(item => {
                    item.x = x;
                    item.y = 0;
                    x += item.width;
                });
                return items;
            }
        },
        diagonal: {
            sort: items => items.toSorted((a, b) => {
                const aDiag = Math.sqrt(Math.pow(a.height, 2) + Math.pow(a.width, 2));
                const bDiag = Math.sqrt(Math.pow(b.height, 2) + Math.pow(b.width, 2));
                return aDiag - bDiag;
            }),
            placeItems: items => {
                let x = 0;
                let y = 0;
                items.forEach(item => {
                    item.x = x;
                    item.y = y;
                    x += item.width;
                    y += item.height;
                });
            }
        },
        'alt-diagonal': {
            sort: items => items.toSorted((a, b) => {
                const aDiag = Math.sqrt(Math.pow(a.height, 2) + Math.pow(a.width, 2));
                const bDiag = Math.sqrt(Math.pow(b.height, 2) + Math.pow(b.width, 2));
                return aDiag - bDiag;
            }),
            placeItems: items => {
                let x = 0;
                let y = 0;
                items.forEach(item => {
                    item.x = x - item.width;
                    item.y = y;
                    x += item.width;
                    y += item.height;
                });
            }
        },
        'binary-tree': {
            sort: items => items,
            placeItems: items => {
                binpack(items, {inPlace: true});
                return items
            }
        }
    };
    class PackingSmith {
        constructor(algorithm, options) {
            this.items = [];
            this.algorithm = algorithm;
            options = options || {};
            var sort = options.sort !== undefined ? options.sort : true;
            this.sort = sort;
        }
        addItem(item) {
            this.items.push(item);
        }
        normalizeCoordinates() {
            var items = this.items;
            var minX = Infinity;
            var minY = Infinity;
            items.forEach(item => {
                var coords = item;
                minX = Math.min(minX, coords.x);
                minY = Math.min(minY, coords.y);
            });
            items.forEach(item => {
                var coords = item;
                coords.x -= minX;
                coords.y -= minY;
            });
        }
        getStats() {
            const { x, y } = this.items.reduce((acc, item) => {
                acc.x.min.push(item.x);
                acc.y.min.push(item.y);
                acc.x.max.push(item.x + item.width);
                acc.y.max.push(item.y + item.height);
                return acc;
            }, {
                x: { min: [], max: [] },
                y: { min: [], max: [] }
            });
            return {
                minX: Math.max(...x.min),
                maxX: Math.max(...x.max),
                maxY: Math.max(...y.max),
                minY: Math.max(...y.min)
            }
        }
        getItems() {
            return this.items;
        }
        processItems() {
            var items = this.items;
            if (this.sort) {
                items = this.algorithm.sort(items);
            }
            items = this.algorithm.placeItems(items);
            this.items = items;
            return items;
        }
        exportItems() {
            this.processItems();
            this.normalizeCoordinates();
            return this.items;
        }
        export() {
            var items = this.exportItems();
            var stats = this.getStats();
            var retObj = {
                'height': stats.maxY,
                'width': stats.maxX,
                'items': items
            };
            return retObj;
        }
    }
    function Layout(algorithmName, options) {
        var algorithm = algorithmName || 'top-down';
        if (typeof algorithm === 'string') {
            algorithm = algorithms[algorithmName];
        }
        var retSmith = new PackingSmith(algorithm, options);
        return retSmith;
    }
    Layout.PackingSmith = PackingSmith;
    function addAlgorithm(name, algorithm) {
        algorithms[name] = algorithm;
    }
    Layout.addAlgorithm = addAlgorithm;
    Layout.algorithms = algorithms;
    return Layout;
}));