Cryzen cheat

You cheatr!!

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Cryzen cheat
// @namespace    http://tampermonkey.net/
// @version      2024-09-15
// @description  You cheatr!!
// @author       You
// @match        https://cryzen.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=cryzen.io
// @grant        none
// @licence      Mit
// @run-at       document-start
// ==/UserScript==

Object.defineProperty(Object.prototype, 'gameState', {
    set(val) {
        window._debugWorld = val;

        var Check = setInterval(() => {
            if (window._debugWorld.gameWorld && window._debugWorld.gameWorld.server && !window.Dawg) {
                clearInterval(Check);
                window.Dawg = {
                    settings: {
                        // Combat
                        RapidFire: false,
                        RapidFireRate: 0,
                        NoReload: true,
                        // Visuals
                        Chams: true
                    },
                    game: window._debugWorld.gameWorld,
                    math: {
                        getDirection2D(x1, y1, x2, y2) {
                            return Math.atan2(y1 - y2, x1 - x2);
                        },
                        getDistance3D(x1, y1, z1, x2, y2, z2) {
                            const deltaX = x1 - x2;
                            const deltaY = y1 - y2;
                            const deltaZ = z1 - z2;
                            return Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ);
                        },
                        calcXRotation(x1, y1, z1, x2, y2, z2) {
                            const height = Math.abs(y1 - y2);
                            const distance = this.getDistance3D(x1, y1, z1, x2, y2, z2);
                            return Math.asin(height / distance) * (y1 > y2 ? -1 : 1);
                        },
                    },
                };

                // Get all players
                Dawg.GetAllPlayers = () => {
                    const Players = window._debugWorld.gameWorld.server.players;
                    const Results = [];
                    Object.keys(Players).forEach((Player) => {
                        Results.push(Players[Player]);
                    })

                    return Results;
                }

                var Update = setInterval(() => {
                    // Chams
                    Dawg.GetAllPlayers().forEach((Player) => {
                        const PlayerMesh = Player.model.children[0].children[0];
                        PlayerMesh.material.depthTest = !Dawg.settings.Chams;
                        PlayerMesh.material.transparent = Dawg.settings.Chams;
                    })

                    // Rapid Fire
                    if (Dawg.settings.RapidFire) {
                        if (window._debugWorld.gameWorld.player && window._debugWorld.gameWorld.player.shooter && window._debugWorld.gameWorld.player.shooter.currPlayerWeapon && window._debugWorld.gameWorld.player.shooter.currPlayerWeapon.lastShootFireRateMs)
                            window._debugWorld.gameWorld.player.shooter.currPlayerWeapon.lastShootFirerateMs = Dawg.settings.RapidFireRate;
                    }

                    // No Reload
                    if (Dawg.settings.NoReload) {
                        if (window._debugWorld.gameWorld.player && window._debugWorld.gameWorld.player.shooter && window._debugWorld.gameWorld.player.shooter.currPlayerWeapon)
                            window._debugWorld.gameWorld.player.shooter.currPlayerWeapon.currAmmo = 37;
                    }
                })
            }
        })
    },
    get() {
        return window._debugWorld;
    }
})