Boxel 3d Modding API

Adding a modding API to boxel 3d

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Boxel 3d Modding API
// @namespace    http://tampermonkey.net/
// @version      v1.3.3
// @description  Adding a modding API to boxel 3d
// @author       Charlieee1
// @match        *dopplercreative.com/boxel-3d/play/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// ==/UserScript==

var addUpdateFunction;
var removeUpdateFunction;
var nextFrameUpdateFunction;
var addJumpFunction;
var removeJumpFunction;
var addGrappleFunction;
var removeGrappleFunction;
var addGrappleReleaseFunction;
var removeGrappleReleaseFunction;
var getPlayer = () => {return app.player};
var getPlayerBody = () => {return app.player.body};
var getPlayerSpeed = () => {return getPlayerBody().speed};
var isDead = app.player.isFrozen();
var canJump = () => {return app.player.allowJump};
var getLevel = () => {return app.level};
var getEngine = () => {return app.engine};
var getWorld = () => {return app.engine.world};
var getGravity = () => {return app.engine.world.gravity};
var getTimer = () => {return app.timer.toString()};
var getVelocity = () => {return app.player.body.velocity};
var setVelocity;
var setVelocityX;
var setVelocityY;
var addVelocity;
var appElement = document.getElementById("app");
var addModToList;

(function() {
    'use strict';

    app.engine.events.afterUpdate = [];

    addUpdateFunction = function(func) {
        app.engine.events.afterUpdate.push(func);
    }

    removeUpdateFunction = function(func) {
        app.engine.events.afterUpdate.splice(app.engine.events.afterUpdate.indexOf(func), 1);
    }

    nextFrameUpdateFunction = function(func) {
        addUpdateFunction(function() {
            func();
            removeUpdateFunction(func);
        });
    };

    var jumpFuncs = [];
    app.player.jumpOriginal = app.player.jump;
    app.player.jump = function() {
        let canJump_ = canJump();
        app.player.jumpOriginal();
        if ((app.player.mode == 'jump' || app.player.mode == 'control') && canJump_) {
            jumpFuncs.forEach((func) => {func();});
        }
    }

    addJumpFunction = function(func) {
        jumpFuncs.push(func);
    }

    removeJumpFunction = function(func) {
        if (func in jumpFuncs) {
            jumpFuncs.splice(jumpFuncs.indexOf(func), 1);
        }
    }

    var grappleFuncs = [];
    app.player.grappleOriginal = app.player.addRope;
    app.player.addRope = function(pos) {
        app.player.grappleOriginal(pos);
        if (app.player.mode == 'grapple') {
            grappleFuncs.forEach((func) => {func(pos);});
        }
    }

    addGrappleFunction = function(func) {
        grappleFuncs.push(func);
    }

    removeGrappleFunction = function(func) {
        if (func in grappleFuncs) {
            grappleFuncs.splice(grappleFuncs.indexOf(func), 1);
        }
    }

    var grappleReleaseFuncs = [];
    app.player.grappleReleaseOriginal = app.player.removeRope;
    app.player.removeRope = function() {
        app.player.grappleReleaseOriginal();
        if (app.player.mode == 'grapple') {
            grappleReleaseFuncs.forEach((func) => {func();});
        }
    }

    addGrappleReleaseFunction = function(func) {
        grappleReleaseFuncs.push(func);
    }

    removeGrappleReleaseFunction = function(func) {
        if (func in grappleReleaseFuncs) {
            grappleReleaseFuncs.splice(grappleReleaseFuncs.indexOf(func), 1);
        }
    }

    setVelocity = function(vX, vY) {
        let player = getPlayerBody();
        Matter.Body.setVelocity(player, {x: vX, y: vY});
    }

    setVelocityX = function(vX) {
        let vY = getVelocity().y;
        setVelocity(vX, vY);
    }

    setVelocityY = function(vY) {
        let vX = getVelocity().x;
        setVelocity(vX, vY);
    }

    addVelocity = function(dx, dy) {
        let v = getVelocity();
        if (dy == 0) {
            setVelocityX(v.x + dx);
        } else if (dx == 0) {
            setVelocityY(v.y + dy);
        } else {
            setVelocity(v.x + dx, v.y + dy);
        }
    }
    
    document.head.innerHTML += "<style>.ui-bubble .popup .container .content .title {font-size: 1em;} .ui-bubble .popup .container .content .title span {font-size: 2em;}</style>";

    // Mod list
    var modList = document.createElement("div");
    modList.style.position = "absolute";
    modList.style.bottom = 0;
    modList.style.right = 0;
    modList.style.paddingRight = 0;
    modList.style.paddingBottom = 0;
    modList.style.opactiy = "10%";
    modList.style.fontSize = "5px";
    appElement.appendChild(modList);

    addModToList = function(text) {
        let newP = document.createElement("p");
        newP.style.margin = 0;
        newP.appendChild(document.createTextNode(text));
        modList.appendChild(newP);
    }

    // Convention is to have the first letter of the mod name lowercase
    addModToList("modding API");
})();