Execute HP

Add Execute Under X HP to Secondary Weapon - Changes colour when ready

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Execute HP
// @namespace    http://tampermonkey.net/
// @version      1.4.0
// @description  Add Execute Under X HP to Secondary Weapon - Changes colour when ready
// @author       Stig [2648238]
// @match        https://www.torn.com/page.php?sid=attack&user2ID=*
// @grant        GM_registerMenuCommand
// ==/UserScript==

(function () {
    'use strict';

    const STORAGE_KEY = 'executeHP_percent';
    const DEFAULT_PERCENT = 29;

    function readPercent() {
        const raw = parseFloat(localStorage.getItem(STORAGE_KEY));
        return Number.isFinite(raw) && raw > 0 && raw <= 100 ? raw : null;
    }

    function getPercent() {
        return readPercent() ?? DEFAULT_PERCENT;
    }

    function setPercent(value) {
        localStorage.setItem(STORAGE_KEY, String(value));
    }

    // Validate and store a user-entered value. Returns the parsed number, or
    // null if invalid (caller decides what to do).
    function commitPercent(input) {
        const v = parseFloat(input);
        if (!Number.isFinite(v) || v <= 0 || v > 100) return null;
        setPercent(v);
        return v;
    }

    // Prompt the user for a percentage. Used on first run and from the menu.
    // Returns true if a new value was saved.
    function promptForPercent() {
        const current = readPercent();
        const answer = window.prompt(
            'Execute HP — enter your execute % (1–100):',
            current !== null ? String(current) : String(DEFAULT_PERCENT)
        );
        if (answer === null) return false; // user cancelled
        const saved = commitPercent(answer.trim());
        if (saved === null) {
            window.alert('Invalid value — please enter a number between 1 and 100.');
            return false;
        }
        return true;
    }

    const ceilPct = (value, pct) => Math.ceil(value * (pct / 100));

    const sel = {
        opponentHeader: 'div[class*="headerWrapper"][class*="rose"]',
        healthIcon: '[class*="iconHealth"]',
        weaponSecond: '#weapon_second',
        weaponBottom: '[class*="bottom"]',
    };

    function getHealthSpan() {
        const header = document.querySelector(sel.opponentHeader);
        if (!header) return null;
        const entry = header.querySelector(sel.healthIcon)?.closest('[class*="entry"]');
        return entry?.querySelector('span') ?? null;
    }

    function getHealth() {
        const span = getHealthSpan();
        if (!span) return { current: 0, max: 0 };
        const [current, max] = span.textContent
            .split('/')
            .map((v) => parseInt(v.replace(/,/g, '').trim(), 10));
        return !isNaN(current) && !isNaN(max) ? { current, max } : { current: 0, max: 0 };
    }

    let injected = false;
    let labelEl = null; // ref so menu/prompt changes refresh the display

    function injectStyle() {
        if (document.getElementById('execute-hp-style')) return;
        const style = document.createElement('style');
        style.id = 'execute-hp-style';
        style.textContent = `
            .custom-execute-under {
                position: absolute;
                top: 70px;
                left: 24px;
                font-size: 10px;
                color: red;
                font-weight: normal;
            }
            .custom-execute-under.ready {
                color: #00FF00;
                font-weight: bold;
                left: 45px;
            }
        `;
        document.head.appendChild(style);
    }

    function tryInject() {
        if (injected) return true;

        const weaponSecond = document.querySelector(sel.weaponSecond);
        const targetDiv = weaponSecond?.querySelector(sel.weaponBottom);
        if (!targetDiv) return false;

        const { max } = getHealth();
        if (max === 0) return false; // health not loaded yet; wait for next mutation

        injectStyle();

        const newDiv = document.createElement('div');
        newDiv.className = 'custom-execute-under';
        targetDiv.parentNode.insertBefore(newDiv, targetDiv.nextSibling);
        labelEl = newDiv;

        recompute();

        // Observe the whole opponent header rather than the span itself:
        // Torn replaces the span node on each hit, which would detach an
        // observer bound directly to it.
        const header = document.querySelector(sel.opponentHeader);
        if (header) {
            new MutationObserver(recompute).observe(header, {
                childList: true,
                subtree: true,
                characterData: true,
            });
        }

        injected = true;
        return true;
    }

    function recompute() {
        if (!labelEl) return;
        const { current, max } = getHealth();
        const underHP = ceilPct(max, getPercent());
        if (current > 0 && current <= underHP) {
            labelEl.textContent = 'Execute Now!';
            labelEl.classList.add('ready');
        } else {
            labelEl.textContent = `Execute Under: ${underHP} HP`;
            labelEl.classList.remove('ready');
        }
    }

    // --- Tampermonkey menu command ---
    if (typeof GM_registerMenuCommand === 'function') {
        GM_registerMenuCommand('Set Execute %', () => {
            if (promptForPercent()) recompute();
        });
    }

    // --- First-run popup: only prompt if nothing valid is stored yet ---
    if (readPercent() === null) {
        promptForPercent(); // saves default if they accept/cancel into a valid state
    }

    if (!tryInject()) {
        const observer = new MutationObserver(() => {
            if (tryInject()) observer.disconnect();
        });
        observer.observe(document.body, { childList: true, subtree: true });
    }
})();