MOOMOO BOT SCRIPT - WORKING 2023

3 bots will spawn and start going to your location.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name        MOOMOO BOT SCRIPT - WORKING 2023
// @namespace   http://tampermonkey.net/
// @description 3 bots will spawn and start going to your location.
// @version     1.2
// @author      Blue Cyclone
// @match       *://*.moomoo.io/*
// @icon        none
// @grant       none
// @license     MIT
// @require     https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// ==/UserScript==

let msgpack = window.msgpack;
const originalSend = WebSocket.prototype.send;
window.playerSocket = null;
window.botSockets = [];

let healSpeed = 125;
let ahth = 86;
let ahrp = 2;
let ahtky = 80;
let healOn = true;

WebSocket.prototype.send = function (...args) {
  this.addEventListener("message", function (e) {
    const [packet, data] = msgpack.decode(new Uint8Array(e.data));
    if (packet == "C" && myPlayer.sid == null) {
      console.log("game started");
      myPlayer.dead = false;
      myPlayer.sid = data[0];
    }

    if (packet == "M" && myPlayer.dead) {
      myPlayer.dead = false;
    }
  });

  if (window.playerSocket == null) {
    window.playerSocket = this;
  }
  originalSend.call(this, ...args);
};

const checkChange = setInterval(() => {
  if (window.playerSocket != null) {
    socketFound(window.playerSocket, -1);
    clearInterval(checkChange);
    botJoin(3);
  }
}, 100);

function botJoin(amount) {
  let t = window.playerSocket.url.split("wss://")[1].split("?")[0];
  for (i = 0; i < amount; i++) {
    window.grecaptcha
      .execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
        action: "homepage",
      })
      .then((a) => {
        window.botSockets.push(
          new WebSocket(
            "wss://" + t + "?token=" + "re:" + encodeURIComponent(a)
          )
        );
        if (i == amount) {
          window.botSockets.forEach((botSocket) => {
            botSocket.binaryType = "arraybuffer";
            botSocket.onopen = () => {
              window.bots.push({
                number: i,
                sid: null,
                x: null,
                y: null,
                angle: null,
                dead: true,
                health: 100,
                items: [0, 3, 6, 10],
              });
              packet = "M";
              data = [{ moofoll: "1", name: atob("Qm90IDop"), skin: 0 }]; // this is the join packet
              sendPacket(botSocket, packet, data);
              socketFound(botSocket, window.botSockets.indexOf(botSocket));
            };
          });
        }
      });
  }
}

// Define Our Player //

const myPlayer = {
  sid: null,
  x: null,
  y: null,
  dead: true,
  health: 100,
};

window.player = myPlayer;

window.bots = [];

function socketFound(socket, indexOfSocket) {
  socket.addEventListener("message", function (message) {
    viewMessage(message, indexOfSocket);
  });

  // DEFINE OUR MIDDLEWARE //

  if (indexOfSocket != -1 && window.bots[indexOfSocket] && !myPlayer.dead) {
    setInterval(() => {
      sendPacket(window.botSockets[indexOfSocket], "6", [
        atob("Qmx1ZSBDeWNsb25lJ3MgQm90cy4="),
      ]);
      window.bots[indexOfSocket].angle = parseFloat(
        Math.atan2(
          myPlayer.y - window.bots[indexOfSocket].y,
          myPlayer.x - window.bots[indexOfSocket].x
        ).toFixed(2)
      );
      sendPacket(window.botSockets[indexOfSocket], "D", [
        window.bots[indexOfSocket].angle,
      ]);
      sendPacket(window.botSockets[indexOfSocket], "a", [
        window.bots[indexOfSocket].angle,
      ]);
      if (window.bots[indexOfSocket].dead) {
        pack = "M";
        dat = [{ moofoll: "1", name: atob("Qm90IDop"), skin: 0 }]; // this is the join packet
        sendPacket(window.botSockets[indexOfSocket], pack, dat);
      }
    }, 1000);
  }

  socket.send = function (...args) {
    const [packet, data] = msgpack.decode(new Uint8Array(args[0]));

    // D is for rotation
    // G switches your item
    // d places your item
    // N is for points
    // a is for movement

    if (!["G", "N", "O", "D"].includes(packet)) {
    }

    if (packet === "a" && data[0] != null) {
    }
    const arr = new Uint8Array(Array.from(msgpack.encode([packet, data])));
    originalSend.call(this, arr);
  };
}

function viewMessage(m, indexOfSocket) {
  const [packet, data] = msgpack.decode(new Uint8Array(m.data));
  // should always work because interceptor is mounted already
  // this sets the bot sid when the game starts
  if (["C"].includes(packet) && indexOfSocket != -1) {
    console.log("SETTING SID", indexOfSocket);
    window.bots[indexOfSocket].sid = data[0];
    window.bots[indexOfSocket].dead = false;
    window.bots[indexOfSocket].health = 100;
  }

  if (packet == "P") {
    indexOfSocket == -1
      ? ((myPlayer.dead = true), (myPlayer.health = 100))
      : (window.bots[indexOfSocket].dead = true);
  }

  if (["a"].includes(packet) && data[0].length > 0) {
    if (indexOfSocket != -1) {
      myData = data[0].slice(
        data[0].indexOf(window.bots[indexOfSocket].sid),
        data[0].indexOf(window.bots[indexOfSocket].sid) + 13
      );
      window.bots[indexOfSocket].x = myData[1];
      window.bots[indexOfSocket].y = myData[2];
    } else {
      myData = data[0].slice(
        data[0].indexOf(myPlayer.sid),
        data[0].indexOf(myPlayer.sid) + 13
      );
      myPlayer.x = myData[1];
      myPlayer.y = myData[2];
    }
    if (indexOfSocket != -1) {
    }
  }
  items = [0, 3, 6, 10];
  if (packet == "V" && !data[1]) {
    window.bots[indexOfSocket].items = data[0];
  }

  if (packet == "O" && indexOfSocket != -1) {
    window.bots[indexOfSocket].health = data[1];
    dist = Math.sqrt(
      Math.pow(myPlayer.x - window.bots[indexOfSocket].x, 2) +
        Math.pow(myPlayer.y - window.bots[indexOfSocket].y, 2)
    );
    if (
      !window.botSockets[indexOfSocket].dead &&
      healOn &&
      window.bots[indexOfSocket].health < ahth &&
      window.bots[indexOfSocket].health > 0 &&
      dist > 200
    ) {
      setTimeout(function () {
        for (let i = 0; i < ahrp; i++) {
          sendPacket(window.botSockets[indexOfSocket], "G", [
            window.bots[indexOfSocket].items[0],
          ]);
          sendPacket(window.botSockets[indexOfSocket], "d", [1]);
          sendPacket(window.botSockets[indexOfSocket], "d", [0]);
        }
      }, healSpeed);
    }
  }

  if (packet == "O" && indexOfSocket == -1) {
    myPlayer.health = data[1];
    if (
      !myPlayer.dead &&
      healOn &&
      myPlayer.health < ahth &&
      myPlayer.health > 0
    ) {
      setTimeout(function () {
        for (let i = 0; i < ahrp; i++) {
          sendPacket(window.playerSocket, "G", [0]);
          sendPacket(window.playerSocket, "d", [1]);
          sendPacket(window.playerSocket, "d", [0]);
        }
      }, healSpeed);
    }
  }
}

function sendPacket(socket, packet, data) {
  const arr = new Uint8Array(Array.from(msgpack.encode([packet, data])));
  socket.send(arr);
}