Geoguessr Guess Sound

Plays a sound when you or your opponent guesses in duels

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Geoguessr Guess Sound
// @description  Plays a sound when you or your opponent guesses in duels
// @version      1.0.2
// @author       Tyow#3742
// @match        *://*.geoguessr.com/*
// @license      MIT
// @namespace    https://greasyfork.org/users/1011193
// ==/UserScript==

const audio = document.createElement('audio');

/* ############################################################################### */
/* ##### DON'T MODIFY ANYTHING ABOVE HERE UNLESS YOU KNOW WHAT YOU ARE DOING ##### */
/* ############################################################################### */

audio.volume = 1; // Can be replaced by any number between 0 and 1

// The below can be replaced by any link that goes directly to an mp3 file, to change the sound played on join
audio.src = "https://www.dropbox.com/scl/fi/bsp7jcylwl7b9iuvn80ge/A-Tone-His_Self-1266414414.mp3?rlkey=07w27nj2u6j77nmiwvwpiurin&dl=1"

let userGuess = false; // controls whether you hear the sound when you guess first.
// change 'false' to 'true' to hear a sound when you guess first

/* ############################################################################### */
/* ##### DON'T MODIFY ANYTHING BELOW HERE UNLESS YOU KNOW WHAT YOU ARE DOING ##### */
/* ############################################################################### */

audio.id = "guessSoundAudioPlayer";
audio.preload = 'auto';


const addAudio = () => {
    document.body.appendChild(audio);
}

const playSound = () => {
    audio.play();
}

/*
* When the timer element becomes visible
* If sound has not been played yet
* This will check if the guess was from the user or not
* Then it will check if "userGuess" is true, and play sound accordingly
*/

let played = false;

const checkTeamDuels = () => {
    if (!location.pathname.startsWith("/team-duels")) return false;

    const chatmsgs = document.querySelectorAll("[class^=chat-message_sharedRoot__]");

    for (const m of chatmsgs) {
        let isHidden = false; // Initialize the isHidden flag
        let isSystem = false;

        m.classList.forEach(c => {
            if (c.startsWith("chat-message_systemMessageRoot__")) {
                isSystem = true;
                isHidden = m.classList.contains("chat-message_isHidden__FnZCR"); // Check if the element has the hidden class
            }
        });

        if (isHidden === false && isSystem) {
            return true;
        }
    }

    return false;
}

const checkStatus = () => {
    if (!(location.pathname.startsWith("/duels") || location.pathname.startsWith("/team-duels"))) {
        return;
    }
    let timer = document.querySelector("[class^='clock-timer_timerContainer__']");
    let stress = document.querySelector("[class^='stress-indicator_container__']");
    if ((timer !== null) && !played && (userGuess ? true : (stress !== null || checkTeamDuels()))) {
        addAudio();
        playSound();
        played = true;
    } else if (timer == null) {
        played = false;
    }
}

// For testing

//document.addEventListener('mousedown', () => {
//    addAudio();
//    playSound();
//});

new MutationObserver(async (mutations) => {
    checkStatus();
}).observe(document.body, { subtree: true, childList: true });